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Bull
QUOTE (Neurosis @ Jan 12 2012, 06:54 PM) *
(In 1989, I was three years old.)


I feel very old now...
Neurosis
The oldest ork decker you've never met. : P
Adarael
Dammit. The Smiling Bandit, Buttercup, and Damien Knight sold me on it, even though I don't need it.
3278
QUOTE (Neurosis @ Jan 12 2012, 11:54 PM) *
For me, it's a recurring failure to be friends with people who are anywhere near as into SR as I am...

That part's inevitable. smile.gif Can you not make them interested in it?
bibliophile20
QUOTE (Bull @ Jan 12 2012, 07:36 PM) *
I feel very old now...


I was 4, and all of my current players hadn't been born yet. biggrin.gif
Tashiro
1989? I was 17. Good lords, I feel old. On the plus side, no gray hairs yet - knock on wood.
Patrick Goodman
1989? I was 23 years old, newly stationed in Bellevue, NE.

Yeah, I feel old now, too....
Tashiro
Ah, so you're the responsible one, who has to keep us all in line. wink.gif
Neurosis
QUOTE (3278 @ Jan 12 2012, 08:16 PM) *
That part's inevitable. smile.gif Can you not make them interested in it?


Oh, I have dragged several people from "no interest whatsoever" to "ordinary fandom". But I can't get them as far as matching my own ridiculous level of enthusiasm. (While there are certainly a few notable exceptions, as a general rule, no matter what I'm doing I'd probably rather be playing Shadowrun.)
CanRay
QUOTE (Bull @ Jan 12 2012, 08:36 PM) *
I feel very old now...
At least you're not using a cane yet.
Patrick Goodman
QUOTE (Tashiro @ Jan 12 2012, 09:44 PM) *
Ah, so you're the responsible one, who has to keep us all in line. wink.gif

If that's the case...we're all so screwed....
Fatum
In 1989, I was two :3

As for finding a game, well, I didn't have friends interested in pnp either, so I went and joined an English-speaking gaming IRC community; there I met a player from a Russian-speaking one on a friendly visit, and went to join that. After a few games over IRC there, I found a RL gaming group - so eh, it wasn't all too easy, and a lot of it was only a matter of chance.
Smed
Bah, I was 25 in 1989, after a while you expect everyone else to be much younger when you are dealing with rpgs.

Get off my lawn...
3278
QUOTE (Fatum @ Jan 13 2012, 06:16 AM) *
As for finding a game, well, I didn't have friends interested in pnp either, so I went and joined an English-speaking gaming IRC community; there I met a player from a Russian-speaking one on a friendly visit, and went to join that. After a few games over IRC there, I found a RL gaming group - so eh, it wasn't all too easy, and a lot of it was only a matter of chance.

Our problem was that our friends just weren't the roleplaying type: our friends are cops and soldiers, rock stars and industrial sculptors, models and actresses and the occasional stripper. Roleplaying wasn't something they'd ever even heard of. [For me, either: thanks, Paul!] But Shadowrun was something they could get their teeth into, for the strategy, or the futureculture, or the stories that could be told against such a backdrop. Instead of finding roleplayers to play Shadowrun with, we found newbies to introduce to Shadowrun. [Wouldn't have worked with, say, D&D.] And it's worked really, really well, and has kept us in gaming groups - sometimes multiple gaming groups, particularly while Paul was in the Marines - since the very beginning, despite Paul and I both being highly personally unpleasant. wink.gif We've been very lucky, but a lot of our luck has been down to finding interesting, creative people - non-roleplayers, almost exclusively - and saying to them, "Let me tell you about Shadowrun..."
Neurosis
QUOTE (3278 @ Jan 13 2012, 03:25 PM) *
Our problem was that our friends just weren't the roleplaying type: our friends are cops and soldiers, rock stars and industrial sculptors, models and actresses and the occasional stripper. Roleplaying wasn't something they'd ever even heard of. [For me, either: thanks, Paul!] But Shadowrun was something they could get their teeth into, for the strategy, or the futureculture, or the stories that could be told against such a backdrop. Instead of finding roleplayers to play Shadowrun with, we found newbies to introduce to Shadowrun. [Wouldn't have worked with, say, D&D.] And it's worked really, really well, and has kept us in gaming groups - sometimes multiple gaming groups, particularly while Paul was in the Marines - since the very beginning, despite Paul and I both being highly personally unpleasant. wink.gif We've been very lucky, but a lot of our luck has been down to finding interesting, creative people - non-roleplayers, almost exclusively - and saying to them, "Let me tell you about Shadowrun..."


Yeah, pretty much everyone I game with was non-gamer prior to SR too.
3278
Getting them into Earthdawn was a harder sell, but the Horrors closed the deal for a lot of people.
bibliophile20
I cheat. I recruit from a local college gaming club, and then bring them into the extended gaming group that I started, UR-Talarius (wiki link in my sig). We've got at least a dozen core members in our gaming group (not the club; we're associated with them, but we keep ourselves distinct), and at least another dozen-odd associated members, spread between five active games at the moment. So recruiting for a new game is fairly easy for us (and the gaming group is becoming self-propagating at this point) and waiting lists are becoming the norm instead of the exception. However, being tied to the school year is a pain.
ravensmuse
Apparently I'm among the oldest of the youngest generation on here, ha ha.

I've been running games that weren't Shadowrun since the mid-90s, but I didn't start running Shadowrun for people until five or six years ago. The biggest point of contention was that the 2e / 3e rules were - at the time - confusing to me (and now that I re-read them, I have no idea why) and my friends either wanted to play Werewolf or D&D.

Somehow I managed to turn Tehana into a superfan (listening to my crazy conspiracy theories and hatching a few of her own) and I think we're well on the way to turning another friend into a big fan. My group is made from folks new to roleplaying too. Just the way it works out.
Saint Sithney
Every person I've introduced to SR has said, "I don't know why anyone would play any other [fanatasy pnp] game."

Unfortunately, too many of those have said, "I don't have time for any pnp game."
Aaron
QUOTE (CanRay @ Jan 7 2012, 11:03 AM) *
Even /dev/grrl is showing a bit of snarl now. ('Bout time if you ask me.).

It's amazing what a teenager can do when you don't tell her she can't do something, ne?
CanRay
QUOTE (Aaron @ Jan 24 2012, 11:10 PM) *
It's amazing what a teenager can do when you don't tell her she can't do something, ne?
It's the fact she did it in a schoolgirl outfit that makes it ALMOST fetish-fuel.

Another year, and it won't be almost. wink.gif
Bigity
QUOTE (Wakshaani @ Jan 3 2012, 11:27 AM) *
Bounty hunters are mostly skip-tracers, grabbing people who got out on bail and made a run for it. I couldn't tell you the last one who actually hunted down and brought down, say, someone on the FBI's most wanted list or the like.

Guys like Kane are generally brought down by someone in their own crew.



Except for the one with his own TV show. He even spent some time in a Mexican jail for it.

Bounty hunters in the SR frame aren't referring to folks tracking down bail jumpers. They are going after big rewards with big risks, like ghouls, big time criminals/people who made the wrong corp angry, or freaking creatures.
toturi
QUOTE (Smed @ Jan 13 2012, 08:33 PM) *
Bah, I was 25 in 1989, after a while you expect everyone else to be much younger when you are dealing with rpgs.

I was 11 and I think I am one of the younger ones in my group.
CanRay
QUOTE (Bigity @ Jan 28 2012, 11:26 AM) *
Except for the one with his own TV show. He even spent some time in a Mexican jail for it.

Bounty hunters in the SR frame aren't referring to folks tracking down bail jumpers. They are going after big rewards with big risks, like ghouls, big time criminals/people who made the wrong corp angry, or freaking creatures.
Or, even worse, Kane! wink.gif
SincereAgape
Purchased this along with with the street legends main book. I am really enjoying the series and hope you guys plan to come out with more.

Some personal requests for future characters:

--Updated Versions of Green Lucifer and Sting.
--Jack Skater from the Mel Odom Books.
--Dirk Montgomery
--Argent
--Striper
--Hart
--Sally Tsung.

Jackpointers:
--Rey Anya
--Kat O' Nine tails (Think that is how you spell her name?)
Wakshaani
I know that more are intended for down the road, but I dunno when or who.

Critias
QUOTE (SincereAgape @ Jan 31 2012, 07:19 PM) *
Some personal requests for future characters:

--Updated Versions of Green Lucifer and Sting.

Just FYI, but Sting is featured in the Missions CMP adventure Ancient Pawns. It's not anything like a full SL write-up, but she's got stats in it, and plays heavily into the adventure's final act.

And for what it's worth? Believe me, GL's name has come up in pitches for future SL Supplemental books (I know, because I'm the one that's been jumping up and down, waving my arms, and shouting "me, me, ooh, ooh, pick me!"). I would have done my best to wedge him into the first one, but I just didn't have the time to write anything up last semester, so I had to let the whole first supplemental pass me by.
CanRay
Kat O'Nine Tales.

And yeah, I want to hear about Dirk, especially the bit about what's going on with his arm. wink.gif
Bigity
Hart and Sally get votes from me, as well as Ghostwalker and Dodger.

Assuming they are all still alive. I guess throw in Sam for that matter, even he was running around in MR J's LBB or whichever book that was. That's not right but I can't recall the name.
CanRay
Ah good ol' Twist.
SincereAgape
More requests...ideas..

1. Doc Raven
2. Wolfgang Kies
3. Kid Stealth
4. Zig
5. Zag


Aka Michael Stackpole creations.
CanRay
How is signing up Stackpole for a novel coming along?
Tymeaus Jalynsfein
QUOTE (SincereAgape @ Feb 2 2012, 09:56 PM) *
More requests...ideas..

1. Doc Raven
2. Wolfgang Kies
3. Kid Stealth
4. Zig
5. Zag


Aka Michael Stackpole creations.


Indeed, I am really interested in seeing how they do Wolfgang Kies. I have a few ideas, but it would be interesting to see their take on it. smile.gif
naga-nuyen
This is the question I asked on his site:

Dear Mr. Stackpole,
Hello sir, i wanted to say thank you for your work in both battletech and shadowrun. I would like to know if you plan on any further shorts on Raven and his crew. If not did they survive to 2072? Your writing style has been one of my favorites 1989 when i first read the warrior trilogy. I hope life is good and take care, Drew

Mike 19. Jul, 2010 at 2:46 pm

"Drew,
I think Wolf and Raven still live. If I get a chance and Catalyst has an opening, I’d love to do more fiction in that world."

So that is from Mike, as to what fate the staff at Catayst has in store for them is anyone's guess?
Tzeentch
QUOTE (Bull @ Jan 3 2012, 09:56 PM) *
What's interesting is that there is a lot of stuff in the backstory that there were never any plans made for a followup to. Writers did (and we still do, honestly) write in hooks just to leave plot hooks there.

-- Almost EVERY old plot hook is now completely irrelevent, as they have been OBE (overtaken by events) for DECADES of Shadowrun game-time. I mean, really. Consider the genetically engineered bloats from Shadowtech (pp. 65-66). Interesting potential there ... until you realize that in-universe it was set in 2052. How can you reintroduce them without people wondering why they were never mentioned in the intervening period without a "lol it was secret lol" (I don't remember if my nod to them made it into SONA or someone else mentioned them, just an example of an old, intentional plot hook, dropped into a book).
QUOTE
[...] These days, we're better about keeping communication about stuff. Even when i don;t have an immediate hook or plot for something I drop into material, I'll usually post to the freelance group about it with some thoughts, suggestions, and ideas. I may never touch it, but it's there in case someone else wants to run with it. We also have some other backend record keeping to help with things.

-- This is pretty much how it worked when I was a freelancer. However, there were some pretty significant cliques back then, so communication was difficult; there certainly was no forum to establish a 'canonical' dropbox of plot hooks. Everyone did their own thing and just assumed the line developers would iron it all out, and that people wouldn't intentionally crap on each other. There was even a term some of us used for freelancer plot items that were made up out of thin air and we were to accept they were part of canon all this time -- "parachuting in." In a sense, the entire section in SONA that talks about the Native population was this sort of "airdrop" of new canon smile.gif
Patrick Goodman
Ken! You're alive!
Tzeentch
QUOTE (Patrick Goodman @ Feb 19 2012, 09:39 PM) *
Ken! You're alive!

-- Of course I am. I still get the occassional new Shadowrun book and peruse the forums (even silently update my collected infodump posts on Space Technology, Hawai'i, and Tir Tairngire) smile.gif I only have time to work on writing for one RPG, so sticking with GURPS at the moment. Been doing some articles for Pyramid lately (most recently, Mecha Operations in this months issue), and tinkering with some other projects I may submit for e23 (SJ Games PDF books).
CanRay
Well, good to see you're alive!
Tzeentch
With the proliferation of small PDFs in Shadowrun, maybe I can find time to do something Shadowrun related again. Perhaps space related ...
CanRay
QUOTE (Tzeentch @ Feb 19 2012, 08:13 PM) *
With the proliferation of small PDFs in Shadowrun, maybe I can find time to do something Shadowrun related again. Perhaps space related ...
Something like this?
snowRaven
QUOTE (Tzeentch @ Feb 20 2012, 01:13 AM) *
With the proliferation of small PDFs in Shadowrun, maybe I can find time to do something Shadowrun related again. Perhaps space related ...


That would be awesome!

A lot of what you did for SR was pretty great, and space is a largely untouched area.
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