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Boomer1985
I've heard stories that lycanthropes have been in shadowrun and not just the awakened animals.

From what i heard from the stories it is definitely a lycan because it had a hybrid form as well like in dnd.

Or is this just a house rule thing they did.
Yerameyahu
There are shifters. There's no hybrid. The humanoid form gets some benefits, though.
JanessaVR
There wolves.

More specifically, in Runner's Companion, pp. 66-67, 86-88.
Critias
QUOTE (Boomer1985 @ Feb 27 2012, 09:53 PM) *
I've heard stories that lycanthropes have been in shadowrun and not just the awakened animals.

From what i heard from the stories it is definitely a lycan because it had a hybrid form as well like in dnd.

Or is this just a house rule thing they did.

If you saw mechanics for it, it was a house rule thing someone did. If you're referencing some fluff for it, there's possibilities someone was reading too much into the old novel Wolf and Raven (which is a complicated tangle of powers and ideas, in large part because Mr. Stackpole wrote it before the Shadowrun rules were really things yet).
Glyph
Also Runner's Companion, pg. 80 has the Loup-Garou, for the feral wolfman version of a werewolf.

Both wolf shapeshifters and loup-garou are suboptimal choices, though. The wolf shapeshifter was used as the "base", which gets no Attribute bonuses for the 55 points you spend on it. Spend 20 more points to get a tiger shapeshifter, and you get your base Attributes increased by ten. Loup-garou, on the other hand, are conspicuous (they don't have a human or wolf form, just their wolfman form), and the mechanics for their going berserk really hurt them (they go berserk like bear shamans do, and also are treated as if they had a rating: 2 adrenal pump). It wouldn't be as bad if they had regeneration, but they don't.
Patrick Goodman
And there was much rejoicing.
Machiavelli
From who?^^
Patrick Goodman
Anybody fighting a loup-garou during its rage that's not regenerating....
Machiavelli
Hmmmm....you could be right.^^
Sengir
QUOTE (Patrick Goodman @ Feb 29 2012, 01:59 PM) *
Anybody fighting a loup-garou during its rage that's not regenerating....

Meh, even with the Adrenal Pump active a LG's stats are not that impressive compared to a baseline ghoul...crazy strong but just standard human BOD, won't last long when it charges its prey in mad bloodlust.
Patrick Goodman
Which is why people are happy it doesn't regenerate....
The Jopp
Well, we can easily create a Werewolf

Ghoul
Animal Peelage
Tail
Genefreak (Wolf features)
Claws
Fangs
Severe Allergy (Silver)

The whole transformation and full moon might be a bit more difficult.
Yerameyahu
Ghouls got claws.
Stormdrake
I house ruled werewolves into my game a few years back. Worked pretty well and scared the crud out of my players. Had them show up as a gang in London, calling themselves "Dog Soldiers". Corny I know but they stopped groaning when the pack started chasing them through the under city of London.
Yerameyahu
I guess it depends on how big a fan you are. We've already got shifters *and* loup-garou; how many distinct werewolves do you need? smile.gif
Bigity
I'd like one more created by wearing enchanted belts.

Then I'd make a mage named Harry.
Stormdrake
Do one more as the result of a pact with a shadow spirit? The individual gets luck throughout the day but at night the spirit changes him or her into a rage monster that prawls the streets.
Bigity
Sounds suitably tainted for SR biggrin.gif
Critias
QUOTE (Yerameyahu @ Feb 29 2012, 12:24 PM) *
I guess it depends on how big a fan you are. We've already got shifters *and* loup-garou; how many distinct werewolves do you need? smile.gif

I dunno, Parazoology gave us like six different weasels, and they're not even playable. wink.gif Maybe there's a market for a whole ton of different werewolf types.
KCKitsune
QUOTE (Critias @ Feb 29 2012, 04:02 PM) *
I dunno, Parazoology gave us like six different weasels, and they're not even playable. wink.gif Maybe there's a market for a whole ton of different werewolf types.

Just as long as Shadowrun doesn't have "sparkly" vampires then I can live with it. dead.gif
CanRay
QUOTE (KCKitsune @ Feb 29 2012, 11:58 PM) *
Just as long as Shadowrun doesn't have "sparkly" vampires then I can live with it. dead.gif
Apparently people will be severely beaten if that happens.
Yerameyahu
People do love them weasels.
Critias
QUOTE (KCKitsune @ Feb 29 2012, 11:58 PM) *
Just as long as Shadowrun doesn't have "sparkly" vampires then I can live with it. dead.gif

Not to worry. The only sparkly vampires in Shadowrun are ones you hit with a cold-aspected elemental attack spell. wink.gif And considering one big behind-the-scenes push is called "Operation: Desparkle" right now, for a trend some of us are trying to reverse...well...let's just say frozen solid vampires are the only sparkly ones you'll likely ever have to worry about, in the Sixth World.
ShadowDragon8685
QUOTE (KCKitsune @ Feb 29 2012, 10:58 PM) *
Just as long as Shadowrun doesn't have "sparkly" vampires then I can live with it. dead.gif


It might be too late.

JetBlack, anyone? He probably sparkles some.
snowRaven
QUOTE (Critias @ Mar 1 2012, 06:22 AM) *
Not to worry. The only sparkly vampires in Shadowrun are ones you hit with a cold-aspected elemental attack spell. wink.gif And considering one big behind-the-scenes push is called "Operation: Desparkle" right now, for a trend some of us are trying to reverse...well...let's just say frozen solid vampires are the only sparkly ones you'll likely ever have to worry about, in the Sixth World.


All you need is one freelancer making a SURGEd vampire with the 'unusual skin' quality... vegm.gif
snowRaven
QUOTE (Stormdrake @ Feb 29 2012, 07:29 PM) *
Do one more as the result of a pact with a shadow spirit? The individual gets luck throughout the day but at night the spirit changes him or her into a rage monster that prawls the streets.


Very easy. Just a standard dream pact with a suitable spirit.

Two ways to do a Wolfgang Kies-type werewolf:

- Make him a Twisted Adept, using the pre-SR4 suggestion of the twisted magic making powers manifest physically.

- Use a Totem's Way Adept and apply the Shamanic mask option.
Zoot
I dont think there is anything that prevents a wolf shifter from having a Critter form (wolfman) spell. You could give it as a spell knack or give the beasty full magic.

And if there is anything in the rules that says you cant do this, screw it, you're the DM!

(If you are not the DM, simply tear out the pages that say you cant do this)
snowRaven
QUOTE (Zoot @ Mar 1 2012, 10:31 PM) *
I dont think there is anything that prevents a wolf shifter from having a Critter form (wolfman) spell. You could give it as a spell knack or give the beasty full magic.

And if there is anything in the rules that says you cant do this, screw it, you're the DM!

(If you are not the DM, simply tear out the pages that say you cant do this)


You can't do this.

Well, not unless you find an existing non-paranormal critter that looks like a wolfman, that is.
Tymeaus Jalynsfein
QUOTE (snowRaven @ Mar 1 2012, 03:29 PM) *
You can't do this.

Well, not unless you find an existing non-paranormal critter that looks like a wolfman, that is.


Not with Critter Form/Shapechange, no. But you can always research and create a New "Wolfman Hybrid" Shapechange spell. smile.gif
snowRaven
QUOTE (Tymeaus Jalynsfein @ Mar 1 2012, 11:44 PM) *
Not with Critter Form/Shapechange, no. But you can always research and create a New "Wolfman Hybrid" Shapechange spell. smile.gif


Of course! (GM allowing...) But that's not what he suggested, now is it? nyahnyah.gif
Yerameyahu
Even if it worked, 'building' something that's wolfman-like out of the existing rules (Wolfman Form, or like The Jopp's SURGE Ghoul) is never the right solution. The fluff would be clearly wrong.
Tymeaus Jalynsfein
QUOTE (snowRaven @ Mar 1 2012, 03:51 PM) *
Of course! (GM allowing...) But that's not what he suggested, now is it? nyahnyah.gif



Neener Nenner... nyahnyah.gif

Heh. You are, of course, correct. smile.gif
snowRaven
QUOTE (Yerameyahu @ Mar 1 2012, 11:52 PM) *
Even if it worked, 'building' something that's wolfman-like out of the existing rules (Wolfman Form, or like The Jopp's SURGE Ghoul) is never the right solution. The fluff would be clearly wrong.


I do think that a twisted Totem's Way Adept with shamanic mask fits, though - you can even add suitable geasa to make it more powerful during the full moon. It won't be infectious, of course, but many would probably treat the character as if he were - and if the GM allows, let the Twisted Adept 'self-learn' some blood magic adept metamagics, as suggested in Street Magic.
Critias
And then you have an initiatory group full of them calling themselves "The Circle," who lead a mercenary company called "The Companions," and...
snowRaven
QUOTE (Critias @ Mar 2 2012, 05:05 PM) *
And then you have an initiatory group full of them calling themselves "The Circle," who lead a mercenary company called "The Companions," and...


grinbig.gif
Neraph
Free Beast Spirit Inhabitation Hybrid-Form Merge.

Done.

EDIT: A couple steps further...

A Dream Pact where the above basically happens, but only on the full moon. Make the beast spirit a Blood spirit and give it Energy Drain (karma, physical damage).
snowRaven
QUOTE (Neraph @ Mar 3 2012, 06:19 AM) *
A Dream Pact where the above basically happens, but only on the full moon. Make the beast spirit a Blood spirit and give it Energy Drain (karma, physical damage).


Loving it!
Neraph
Make it high-force, but keep the Allergy and Vulnerability to silver.
Sengir
QUOTE (Neraph @ Mar 3 2012, 06:19 AM) *
Free Beast Spirit Inhabitation Hybrid-Form Merge.

Done.

EDIT: A couple steps further...

A Dream Pact where the above basically happens, but only on the full moon. Make the beast spirit a Blood spirit and give it Energy Drain (karma, physical damage).

Well, inhabitation by a malevolent spirit actually is what the classical werewolf myths describe, so this fits quite nicely. I would make it a Shadow Spirit, though, they simply seem to fit better into the "deal with the devil" theme. wink.gif

PS: On the other hand, people used to explain many things with evil spirits and whatnot. IC, Loup-Garou are just like headaches or epilepsy: People used to explain it with possession from downstairs, but it turns out to be something else entirely.
Stormdrake
Used the pact idea over the weekend. Went really well. The players felt challenged and the fact that the humans entered into the pact freely to acquire "luck" in their every day lives means the shifters are up and comers in whatever field they are working in which just makes things that touch more difficult for runners to deal with.
The Jopp
QUOTE (Critias @ Mar 2 2012, 05:05 PM) *
And then you have an initiatory group full of them calling themselves "The Circle," who lead a mercenary company called "The Companions," and...


And another group of driven mercenaries called the Silver Hand wants them dead for multiple murders.
Neraph
QUOTE (Sengir @ Mar 4 2012, 02:12 PM) *
Well, inhabitation by a malevolent spirit actually is what the classical werewolf myths describe, so this fits quite nicely. I would make it a Shadow Spirit, though, they simply seem to fit better into the "deal with the devil" theme. wink.gif

PS: On the other hand, people used to explain many things with evil spirits and whatnot. IC, Loup-Garou are just like headaches or epilepsy: People used to explain it with possession from downstairs, but it turns out to be something else entirely.

You can get a shadow spirit with Energy Drain (physical, karma). I have a thread that details how toxic, blood, shadow, and insect spirits can go nearly every which way.
Saint Sithney
QUOTE (Patrick Goodman @ Feb 29 2012, 07:20 AM) *
Which is why people are happy it doesn't regenerate....


Them people are Nancys.
Wolfman ought to be scary.

I like the idea of a pack of of them charging and getting blasted on their backside by gunfire, then getting up and continuing to charge.

Give em 2 magic and they'll regenerate pretty slow, but still be an increased threat.
Neraph
QUOTE (Saint Sithney @ Mar 8 2012, 04:17 PM) *
Them people are Nancys.
Wolfman ought to be scary.

I like the idea of a pack of of them charging and getting blasted on their backside by gunfire, then getting up and continuing to charge.

Give em 2 magic and they'll regenerate pretty slow die slower, but still be an increased threat.

Fixed that for you. I had a troll western drake adept blood mage as an enemy for my group once. Something like 24-27 Bod and a Magic of like 7-9 and they dropped him in about 2 CT.
NiL_FisK_Urd
A dzoo-no-qua mystic blood adept is pretty tough, especially with MAG 8, 19 BOD, 9 WIL and 9 in counterspelling
snowRaven
QUOTE (NiL_FisK_Urd @ Mar 9 2012, 10:12 PM) *
A dzoo-no-qua mystic blood adept is pretty tough, especially with MAG 8, 19 BOD, 9 WIL and 9 in counterspelling


Make him a Skinwalker, just for the laughs...
NiL_FisK_Urd
Oh, i forgot - he was a SURGE III fomori also ...
Dr.Rockso
QUOTE (Critias @ Mar 2 2012, 11:05 AM) *
And then you have an initiatory group full of them calling themselves "The Circle," who lead a mercenary company called "The Companions," and...

Aww man, now i have to go and make a viking archer adept with commanding voice.

Mild Addiction(Mead)
Vendetta: Lofwyr

Doc Wagons about to get a lot of calls regarding knee related injuries.
Grinder
QUOTE (Sengir @ Mar 4 2012, 09:12 PM) *
Well, inhabitation by a malevolent spirit actually is what the classical werewolf myths describe, so this fits quite nicely.


Really? Never heard of that before (not saying that you're wrong, though).
CanRay
QUOTE (Dr.Rockso @ Mar 9 2012, 04:48 PM) *
Doc Wagons about to get a lot of calls regarding knee related injuries.
"I used to be a Shadowrunner, until I took a Trollbow Arrow to the knee. Took my whole damned leg off."
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