QUOTE (ShadowDragon8685 @ Apr 12 2012, 10:00 PM)

They may have invented the term "vehicle trait," but without definition, without direction, without explicitly, in black and white text, pointing out what differentiates a "vehicle trait", as an upgrade, from a "normal upgrade," it is a meaningless piece of metadata, utterly bereft of direction or distinction, and, from a strictly logical, parse-the-rulesbook, rules-as-written sense, completely inadmissible and useless as a basis on which to argue that Obsolescent and Obsolete are not normal upgrades which can be removed from a vehicle, modifying (or rather, unmodifying,) the vehicle's statistics as directed in their text.
You are confusing the terms (just like the other guys). "Upgrades" cannot be removed. "Vehicle Modifications" can. "Upgrades" that are "Vehicle Modifications" can. But not because they are "Upgrades", but rather because they are "Vehicle Modifications".
This here is the only rule in all of the books that actually allows the removal of them.
QUOTE
Removing a Modification
A modification can be removed to get back the slots it took up and slim down the item’s appearance. This takes the usual modification test and requires the tools mentioned in the modification description. However, the threshold is halved and there are no further materials required.
A
modification can be removed (neither a
trait, nor an
upgrade; almost all upgrades are modifications, though, which makes them removable in turn).
(And only for one specific purpose, BTW, you cannot just remove it, because you feel like it. By RAW, that is.)
And this part here does not change anything about it.
QUOTE
Standard Upgrades: In this entry you will find a list of vehicle modifications (p. 131) that the vehicle automatically comes equipped with at no extra cost. These standard upgrades use the same rules as given for vehicle modifications, but they don’t count toward the vehicle’s slot limit and the vehicle itself still counts as unmodified. Other restrictions, like the maximum amount of weapon mounts, still apply. Removing a standard upgrade does not provide additional modification slots. The changes to a vehicle’s stats due to its standard upgrades are already calculated into its stats list.
These standard upgrades (that are
a list of vehicle modifications that the vehicle automatically comes equipped with at no extra cost) use the same rules as given for vehicle modifications.
Standard upgrades, that are not vehicle modifications, do not. Like vehicle traits. They are still upgrades, though.
And removing a standard upgrade does not provide additional modification slots. That doesn't make standard upgrades removable on principle. It only tells us, that if we remove a (removable) standard upgrade (like a vehicle modification, as those can be removed), we do not get any extra slots.
In this whole context, "Vehicle Trait" is not meaningless at all. You don't even need any rules about what they are.
Even without any rules about what a "Vehicle Trait" is or does, it is still a label (or a keyword). You cannot just wave it away and ignore it.
Obsolete
is a vehicle trait. Obsolete
is not a vehicle modification. That is what the rules say. That is what is written there (or not, in case of the modification).
This is further underlined by the complete lack of any details that are necessary for the removal of modifications and defined in the terminology section of vehicle modifications.
QUOTE
This takes the usual modification test and requires the tools mentioned in the modification description.
This requires the tools mentioned in the modification description. Without that description, you have no tools. Without those tools, removal is not possible. As they are required. RAW.
Sure, a GM can make those up. A GM can make anything up, that isn't written there and therefore allow their removal. But that is not written anywhere. It is made up. A construct of your imagination. Not RAW.
Besides, many equipment entries just have a headline, without any text explaining what that term is or providing any special rules. That still makes them whatever the headline says they are.
For example, do you want to argue that a flashlight, or gas mask, or hazmat suit is not survival gear?
Bye
Thanee