QUOTE (snowRaven @ Jul 1 2012, 06:27 AM)
One way to make lasersights, red dots and smartlinks count when dual wielding is to allow them ONLY if the shooter uses a 'take aim' action, and then apply it either to the pool before split, or to each split pool, depending on how generous you want to be at your table.
This is to reflect that you need to actively check where you are aiming with both guns - not something you'll be able to do fully when just firing away in a fraction of a second...
This is a poor house rule, the rules specifically forbid the use of these items. The rules are actually exceptionally well crafted to prevent the vast majority of +dice from creeping into the split. Which is why the dual wielding rules are some of the best done in the game. It's possible... the risk/reward payout is high... but it's not something you want to do against an opposing street sam.
In this case, instead the rules allow for simply taking one shot, then another shot with the other hand. Not trying to break the rules to allow a single bonus. (take aim is simple... and no I"m not going with krav maga's specialty as a way to get around this.)
Et Al.
Yeah I did the same thing, made a bio-sammy bodyguard with a cowboy theme for an LA based game. (bodyguard, movie extra, stuntman). Liked to walk around with two big old SS revolvers on each hip... and a concealed predator. During one particularly nasty encounter with a lot of shedim corpse cadevers, GM was surprised when I started popping off 2 shots a round with the predator, then tossing in the warhawk split for an 3rd once things got to close range and pistol-fu was called for.