I don't think, and I never have thought, that any Type I Infected has any business as a player character. They're monsters. Ghouls are bad enough, having to feed on human flesh, but they can get their food from a chop shop. Someone has to die for them to eat, yes, but they don't necessarily have to kill their next meal themselves.
Type I, though...to survive, you've gotta get up close and personal with your victim...and you can't just get lunch second-hand, as it were, from Tamanous. Tamanous doesn't stock Essence...and you can't hand-wave that away as a 30% increase in lifestyle cost. The game stops being about shadowruns and becomes about the vampire getting his Essence fix.
Type I, though...to survive, you've gotta get up close and personal with your victim...and you can't just get lunch second-hand, as it were, from Tamanous. Tamanous doesn't stock Essence...and you can't hand-wave that away as a 30% increase in lifestyle cost. The game stops being about shadowruns and becomes about the vampire getting his Essence fix.
You know what the difference between Dietary Requirement and Essence Loss is, right? The Special Infected (title I give to all Infected with Essence Drain - a shout-out to L4D) do not require Essence on a weekly basis, and I've already gone over a number of ways to take care of that issue fairly easily. Read the Dresden Files, especially when Thomas opens a hair salon.
EDIT: Attempted to soften the blow.
In other news:
You were right, 12 hours.
One more thing Krishach might want to have clarified is when exactly essence loss will take place.
Arguments can be made for the payment to take place at either end. If it takes place when you decide to channel the essence into magic, well... You've got the ability to pump your magic into the triple digits given the proper preparations and uninterrupted time to feast. Now, I don't reccomend doing this before every run, but if you're on the Titanic and find yourself surrounded by frightened passengers, you might just be able to pull off a levitation spell to save the day. (And probably die from the resulting drain, but hey, can't win em all, and maybe that act saves your soul.)
One more thing Krishach might want to have clarified is when exactly essence loss will take place.
Arguments can be made for the payment to take place at either end. If it takes place when you decide to channel the essence into magic, well... You've got the ability to pump your magic into the triple digits given the proper preparations and uninterrupted time to feast. Now, I don't reccomend doing this before every run, but if you're on the Titanic and find yourself surrounded by frightened passengers, you might just be able to pull off a levitation spell to save the day. (And probably die from the resulting drain, but hey, can't win em all, and maybe that act saves your soul.)
I've always envisioned Essence Drain to work like Essentia from The Other Game - you lock those points in and cannot access them until the timer runs out, after which half are lost.
EDIT 2:
Also, check out this idea for a faster Beast Master: take the concepts from my Ally Spirit Thread (especially the Calling Rules) and apply them to animals. Here's a couple examples:
Spirit Dog
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Fire Dog
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