QUOTE (Yerameyahu @ Jul 25 2012, 11:24 PM)

You expect and require wrong.

Both as a player and by the RAW, that's totally off base. The RAW is, again, clear that losing Edge and having a timeout are the minimum, and suggests extra is eminently possible; positives are utterly impossible, though. As a player, it's absurd to start demanding positives for the privilege of not dying.
Sorry, no. The time loss and the Karma loss inherent in the burnt Edge are the maximum I'm going to tolerate. If you want to slap anything else on for flavor, then there had better be something counterbalancing it.
QUOTE (StealthSigma @ Jul 26 2012, 06:51 AM)

I disagree. The point of any role playing game is to experience the story from within a role. Fun is something that an individual experiences while performing some act. Fun is a purely subjective matter.
Perhaps you have confused "Playing a role-playing game" with "acting." It seems to me that this must, indeed, be the case.
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That's not even a valid outcome of the HoG by even the most minimal standards. The person that should have died is left with unscathed. Paradox! He never died!
Sure it is. Paradox? What paradox! You invoked the Hand of God in order to burn Edge and enact a minor retcon on the world. I have no problem with that.
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So just to sum it up. You expect to be rewarded for dying.
No, I expect to not be penalized any further than the reasonable time-out and the loss of permanent Edge.
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This scenario requires a complete retcon. If the detonator was a dude or it was wired wrong, then the explosives would have never gone off meaning the character would have never suffered the wounds that would have killed him, which means the character would have never died, which means the burning of edge could not have happened, which means that instead the character would have died, which means the edge would need to be burned, which means the character would not have died.....
Burning edge to live cannot negate the act which kills you without creating a paradox or an infinite loop nor do the rules even suggest that a ret con happens.
Sure it can. In fact, I believe explicitly one of the pictures used to illustrate the Hand of God was one wherein two dudes took a header out a window, and one dude's jacket gets caught on a flagpole, leaving him high and unhurt, while the other guy plummets to the earth to become a pavement pizza worthy of the Fat Bastoria.
Your slavish devotion to verisimilitude is depressing. This is a role-playing game. The point is to have a fun, above all else. If the verisimilitude is causing un-fun, then the GM needs to fix it.
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You have fun mistaken with !!FUN!!. Fun is something you create with others, not inflict on them. !!FUN!! is not something which is typically fun, especially in an RPG.
QUOTE (Tymeaus Jalynsfein @ Jul 26 2012, 08:21 AM)

Why replace the Edge at all? I never do. You make it sound like it is a mandatory expenditure to do so.
Even if you never do, you had a point of Edge, representing either Bonus Points or Karma, and now you do not. It has been removed from you, ergo, you have been penalized that sum worth of Karma.
And that's
fine by me. That's perfectly reasonable payment for the opportunity to stick a giant middle finger in the reaper's face.
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As for REQUIRING a counterbalancing Positive Quality for a received Negative, you would be waiting a LONG time (as in forever) to get a positive out of Burning Edge to survive at our table.
Yes, and Edge burn, and time lost, are their own negative, and those are the only drawbacks explicitly prescribed in the book. Anything else, and you'd better goddamn cough up something to counterbalance it. Either way, I'm glad I don't play at your table, and I never will.
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Survival is its own positive. Now, saying that, we do not go out of our way to absolutely screw people over. BUT, there are always negative consequences when Burning Edge for survival. Most of them are not too hard to overcome. As Yerameyahu indicated, even Quadriplegia is not that hard to overcome in Shadowrun.
Quadriplegia is
excessively hard to overcome. At the very least, it's going to cost you tens of thousands of nuyen, you're going to have to locate a clinic that can and will do the work without helpfully installing a cranial bomb next to your heart or ripping your headware memory or something while they've got you under the knife. Chances are you're
not going to have that kind of cash, since, you know, you got injured whilst performing a criminal deed to earn money, especially given how tightfisted Shadowrun tends to be with the nuyen. And of course, since Quadriplegia isn't just "a thing" which happened to you but a negative Quality, you don't
just have a nuyen price to pay, or did you forget? It also requires you to cough up thirty Karma, another sum which you are vastly unlikely to have anything near to on-hand unless you were an Awakened/Tecnomancer who was close to saving up for their 7th grade of Initiation/Submersion.
Through all of this, of course, you need to somehow keep up your lifestyle payments, or you wind up in the worst place to be - out on the street without working legs or arms. Even if you're Badass McCyberSamurai, if you can't walk or run, your ass is ghoul chow if you wind up there. If you can't even move your arms, you are
literally helpless, and the only question is who gets to your chromed up carcass first; Tamanous, the gangers, your enemies, or the feral ghouls.
Either way, giving a character Quadriplegia, or even Paraplegia, might as well be saying "I hate that you have the ability to use the Hand of God to survive this but I'm too much of a coward to just say no to something in black and white in the rulebooks, so I'm going to make your character as good as dead and put him under an effective death sentence."