Help - Search - Members - Calendar
Full Version: Missile Mastery "anything" range?
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3
Yerameyahu
That post wasn't directed at you, TJ. smile.gif The previous one was: if it's got a listed DV, it probably makes sense that it gets the bonus. If not, it gets the Mastery DV. This is just a rule of thumb situation. If you want to argue that the GM should decide, then do so. It's not very useful to argue that 'TJ should decide', though.
Shortstraw
QUOTE (MADness @ Aug 3 2012, 02:09 AM) *
I ask because my parkour adept has both great leap and freefall at 6, and I wasn't sure if jumping onto opponents would be a viable attack option. I mean, it'd be a fairly large height, and if I were wearing Goblin Stompers or the like, it would be interesting.

It is only a viable option for Bear shifters.
Ryu
QUOTE ( Street Magic)
Missile Mastery
Cost: 1
Even the most harmless of items such as pens, coins, and playing cards become deadly weapons in the hands of an adept with Missile Mastery. Such is the character’s knack for throwing
weapons that he adds +1 to the Damage Value of any non-explosive thrown weapon he uses. Improvised thrown weapons (such as playing cards, glasses or pens) have a Damage Value of (STR ÷ 2)P (round up) in the adept’s hands. At the adept’s discretion, thrown weapons that normally inflict stun damage may instead inflict physical


The way we run it Throwing Weapons (the category) get the +1 DV, everything else is improvised and doesn´t. Easy that way.

The examples for improvised weapons given here do not normally make good improvised throwing weapons, and Str/2 is actually a downgrade for several entries on the Improvised weapons table from Arsenal. So there is certainly room for discussion. I see "Missile" Mastery as a two-part power that enhances stuff intended as non-explosive throwing weapon and allows using light objects as improvised throwing weapons.
Umidori
QUOTE (Umidori @ Aug 2 2012, 02:55 PM) *
You can't tell us WHY or HOW Improvised Weapons are, in your mind, non-weapons.

QUOTE (Tymeaus Jalynsfein @ Aug 2 2012, 04:07 PM) *
Because they are not weapons.

TJ, do me a favor, look up the word "tautology", please.

*facepalm*

~Umi
Shortstraw
Weapon:
1 A thing designed or used for inflicting bodily harm or physical damage.
2 A means of gaining an advantage or defending oneself in a conflict or contest: "resignation threats are a weapon in his armory".

If I use a pot plant to hurt you it's a weapon by definition.
MADness
QUOTE (Shortstraw @ Aug 2 2012, 11:24 PM) *
It is only a viable option for Bear shifters.


That would imply that a falling character would receive more damage than any character that was fallen upon. That seems moderately counter-intuitive. At the gery least they should both be subject to roughly the same damage.
forgarn
I hate to mix thing up here (... No I don't smile.gif ) but:
QUOTE
As in the case of improvised melee weapons (see p. 17), a metahuman can grab nearly any item within reach and throw it at his opponents. Depending upon the nature of the item thrown, the effects can vary from distracting at best to quite deadly (meatballs might be fun to throw, but a nightstand hurled by a strong ork is much more effective).

The Improvised Throwing Weapons table offers a sampling of possible throwing weapons and their potential effects. Gamemasters can adjust these eff ects as appropriate and apply negative dice pool modifi ers of up to –3 to the Throwing Weapons Test for clumsy or exceptionally heavy items.


and:
QUOTE (Street Magic, pg. 178)
Even the most harmless of items such as pens, coins, and playing cards become deadly weapons in the hands of an adept with Missile Mastery. Such is the character’s knack for throwing weapons that he adds +1 to the Damage Value of any non-explosive thrown weapon he uses. Improvised thrown weapons (such as playing cards, glasses or pens) have a Damage Value of (STR ÷ 2)P (round up) in the adept’s hands. At the adept’s discretion, thrown weapons that normally inflict stun damage may instead inflict physical.


The way I read these two items is:

1) The Arsenal book refers to the items listed in the Improvised Thrown Weapons table as "thrown weapons" (see emphasis in first quote). These are items that anyone can throw using the thrown weapons skill and cause damage. Items such as pens, snowballs, or playing cards can be thrown but they do not cause damage.

2) The Missile Mastery power gives a +1 DV to any thrown weapon (see emphasis in second quote above). Therefore, any item listed in the Improvised Thrown Weapons table would get the +1 DV from the Missile Mastery power.

3) The Missile Mastery power give items that would not normally cause damage a damage code of (STR/2), but also calls them improvised thrown weapons. Therefore, as pointed out in #1 and #2 above they would also get the +1 DV. Please note: as molotov cocktails do not explode (they flash and flare but do not explode) they would get the +1.

4) Any thrown item that causes stun damage can be changed to physical damage by the use of Missile Mastery.

5) The only thrown items that would not receive the +1 DV are explosive thrown items (see emphasis in second quote).

To the OP's question, at our table, we that the approx weight and compare it to one of the items in the list and use those ranges.
StealthSigma
QUOTE (Shortstraw @ Aug 3 2012, 03:39 AM) *
Weapon:
1 A thing designed or used for inflicting bodily harm or physical damage.
2 A means of gaining an advantage or defending oneself in a conflict or contest: "resignation threats are a weapon in his armory".

If I use a pot plant to hurt you it's a weapon by definition.


Yes. Which actually causes more problems with the interpretation being thrown about that classified improvised weapons with listed DVs as weapons.

--

QUOTE (X-Kalibur @ Aug 2 2012, 06:01 PM) *
Did you seriously try and say a baseball isn't a weapon? Maybe not by intention, but you could easily kill someone with one with a good pitch to the face.

I would agree about a snowball or a playing card or a marshmallow not getting the DV bonus, certainly. But throwing something like a bottle or a bowling ball, something that without missile mastery could cause significant damage to an opponent, probably should be receiving the bonus.


If we look at the common definition of a weapon "a tool or instrument used in order to inflict damage or harm to living beings" then clause 2 is wasted text since there are no non-weapons. As soon as an object is used to inflict damage, it becomes a weapon. That means that everything not in the Improvised Weapon table deals exactly 1P damage since it lacks a damage code.

Of course, we can look at the wording in Arsenal for Improvised Melee or Throwing Weapons.

QUOTE
The Improvised Melee Weapons table offers a sampling of possible weapons and their potential effects. Gamemasters can adjust these effects as appropriate and apply negative dice pool modifiers of up to –3 when the item is exceptionally clumsy.


QUOTE
The Improvised Throwing Weapons table offers a sampling of possible throwing weapons and their potential effects. Gamemasters can adjust these effects as appropriate and apply negative dice pool modifiers of up to –3 to the throwing Weapons Test for clumsy or exceptionally heavy items.


With that in mind that means there must be a line drawn to delineated between weapons and non-weapons. One of these makes more logical sense than the other.

Method 1 is to say that if the object has a DV code then it is considered a weapon. This method has significant problems in light of the wording in Arsenal regarding Improvised Weapons and Improvised Throwing Weapons due to the fact that those tables are non-exhaustive.
Method 2 is to say that if the object's design intent was to cause harm then it is considered a weapon.
Yerameyahu
Yes. There is some room for wiggle here, even though both sides are going out of their way to declare absolute victory. nyahnyah.gif I'm well aware that the *simplified* interpretation I mentioned, for example, is merely that. It's quick and easy, and therefore suffers a bit in terms of 'reasonable': I agree that there are listed DV items on the Improvised table that probably shouldn't get +1, and there are some that should. However, this basically requires, as I said, direct GM calls on every single item. I prefer to avoid that, but it's hardly necessary to do so for everyone. smile.gif

On the other hand, it's clearly inadequate to say 'anything used as a weapon gets the +1', when literally everything you throw is therefore being used as a weapon. This is just saying 'the adept gets +1 DV on all throwing', which doesn't seem to be what Missile Mastery stipulates for e.g. playing cards.
Draco18s
I hate to get involved in this, but this is easy to solve:

Anything that is a weapon by the normal rules (i.e. not an improvised weapon; knives, shuriken, etc.) gets the +1
Anything the rules list as an improvised weapon gets the listed damage (i.e. the missile master get the same damage a normal person gets with a bowling ball)
Anything that is comparable to the improvised table (it's not a bowling ball, it's potted plant, that's pretty close) uses the table.
Anything else is Str/2
forgarn
QUOTE (Yerameyahu @ Aug 3 2012, 09:59 AM) *
...
On the other hand, it's clearly inadequate to say 'anything used as a weapon gets the +1', when literally everything you throw is therefore being used as a weapon. This is just saying 'the adept gets +1 DV on all throwing', which doesn't seem to be what Missile Mastery stipulates for e.g. playing cards.


I would disagree there. It is just saying that a playing card privides no damage. To a Missile Mastery adept, a playing card provides damage of (STR/2)P. And because it is a thrown weapon, the Missile Mastery adept gets an additional +1 because it is non-explosive.

And everyone seems to be taking the added damage section out of context. It is just stating that small object that do not normally cause damage would cause damage in the hands of a Missile Mastery adept, not they do not get the +1. That is a different section.

,edit: to add additional thought>
Yerameyahu
That is possibly one interpretation, but it's certainly phrased in an odd order if that's the intended 'RAW'. It seems strange to me personally to apply that level of power creep, as well, when the point seemed to be 'you better than normal with weapons, and you can also use non-weapons, yay!'. smile.gif They could have literally just said, 'Missile Mastery gives +1 DV to all throwing attacks', is all.

I'm pretty okay with that, Draco18s, but it doesn't seem absurd that there could be some Improvised items that are very 'weaponlike' and 'deserve' the +1. I think the GM should feel free to exercise his discretion.
Draco18s
QUOTE (Yerameyahu @ Aug 3 2012, 10:13 AM) *
I'm pretty okay with that, Draco18s, but it doesn't seem absurd that there could be some Improvised items that are very 'weaponlike' and 'deserve' the +1. I think the GM should feel free to exercise his discretion.


If the player thinks it should, they appeal to their DM, and the DM can rain judgement down upon them.

That, however, isn't a rules debate.
wilcoxon
QUOTE (Draco18s @ Aug 3 2012, 09:04 AM) *
I hate to get involved in this, but this is easy to solve:

Anything that is a weapon by the normal rules (i.e. not an improvised weapon; knives, shuriken, etc.) gets the +1
Anything the rules list as an improvised weapon gets the listed damage (i.e. the missile master get the same damage a normal person gets with a bowling ball)
Anything that is comparable to the improvised table (it's not a bowling ball, it's potted plant, that's pretty close) uses the table.
Anything else is Str/2


Let me try a different set of questions...

Would you agree that the intent of Missile Mastery is that the adept can throw things better than a normal person? If yes, then why would the adept not get +1 on the improvised throwing weapons listed in Arsenal (and any others the GM allowed)? Clearly the adept should not get the +1 when throwing non-weapons (for the Str/2 damage).

It seems to me that most people are getting stuck on the use of the word "improvised" in the description of Missile Mastery. All three examples of "improvised weapons" are complete non-weapons (eg do no damage) in the hands of someone without Missile Mastery. It's certainly not conclusive (being 3 examples) but that strongly suggests to me that the intent was for the first clause (+1 DV) to apply to any thrown weapon (improvised or not) that can be thrown for damage without Missile Mastery and for non-weapons to do Str/2 damage.

In any game I run, I'll run it as +1 DV to any thrown weapon (including improvised) that can be thrown for serious damage by someone without Missile Mastery. This isn't perfect - if I were to break it down, I'd say potted plant and body should not get the +1 (being extremely awkward and unaerodynamic to throw) but it seems better to keep it simple. In any game I play, I'll try to convince the GM to use this interpretation.

Note that the adept still gets any penalties the GM imposes for throwing awkward items (nowhere in Missile Mastery does it say he doesn't).

Looking at dates, I think part of the problem is that Street Magic was published before Arsenal (and nobody ever bothered to clarify Missile Mastery in the errata).
Yerameyahu
QUOTE
It's certainly not conclusive (being 3 examples) but that strongly suggests to me that the intent was for the first clause (+1 DV) to apply to any thrown weapon (improvised or not) that can be thrown for damage without Missile Mastery and for non-weapons to do Str/2 damage.
Right, there's clearly some distinction possible between 'not great weapons' and 'not at *all* weapons'. smile.gif

What makes it a rules issue, Draco18s, is the strangeness of the interpretation required to make it work that way. It does seem like the books don't go together. But, again, I'm pretty okay with what you laid out, because it errs on the side of less power.
X-Kalibur
QUOTE (forgarn @ Aug 3 2012, 06:30 AM) *
I hate to mix thing up here (... No I don't smile.gif ) but:


and:


The way I read these two items is:

1) The Arsenal book refers to the items listed in the Improvised Thrown Weapons table as "thrown weapons" (see emphasis in first quote). These are items that anyone can throw using the thrown weapons skill and cause damage. Items such as pens, snowballs, or playing cards can be thrown but they do not cause damage.

2) The Missile Mastery power gives a +1 DV to any thrown weapon (see emphasis in second quote above). Therefore, any item listed in the Improvised Thrown Weapons table would get the +1 DV from the Missile Mastery power.

3) The Missile Mastery power give items that would not normally cause damage a damage code of (STR/2), but also calls them improvised thrown weapons. Therefore, as pointed out in #1 and #2 above they would also get the +1 DV. Please note: as molotov cocktails do not explode (they flash and flare but do not explode) they would get the +1.

4) Any thrown item that causes stun damage can be changed to physical damage by the use of Missile Mastery.

5) The only thrown items that would not receive the +1 DV are explosive thrown items (see emphasis in second quote).

To the OP's question, at our table, we that the approx weight and compare it to one of the items in the list and use those ranges.


Part 3 starts up the circular logic, however. Especially given that the rules themselves state otherwise. If they were inteded to receive the +1 damage code it would have been listed as such.
All4BigGuns
Look at it this way, if something is doing only Str/2, what is the big frackin deal with it getting another +1? It's not like that extra 1 point is going to suddenly going to push it into an insta-kill attack.
Tymeaus Jalynsfein
QUOTE (All4BigGuns @ Aug 3 2012, 10:48 AM) *
Look at it this way, if something is doing only Str/2, what is the big frackin deal with it getting another +1? It's not like that extra 1 point is going to suddenly going to push it into an insta-kill attack.


It's the principle of the matter... smile.gif
All4BigGuns
QUOTE (Tymeaus Jalynsfein @ Aug 3 2012, 11:52 AM) *
It's the principle of the matter... smile.gif


So basically, you're so concerned about injecting more "realism" that that little, tiny +1 somehow offends your sensibilities? *rolls eyes*
Tymeaus Jalynsfein
QUOTE (All4BigGuns @ Aug 3 2012, 10:54 AM) *
So basically, you're so concerned about injecting more "realism" that that little, tiny +1 somehow offends your sensibilities? *rolls eyes*


Nope... Has absolutley nothing to do about realism, it just grates against the sensibilities... *Rolls Eyes*
All4BigGuns
If a little +1 grates your sensibilities that much. Here's two words for you "Lighten Up"
almost normal
QUOTE (All4BigGuns @ Aug 3 2012, 01:08 PM) *
If a little +1 grates your sensibilities that much. Here's two words for you "Lighten Up"


QFT
Yerameyahu
Game mechanics aren't about lightening up. nyahnyah.gif They're about the rules making sense and fitting together. This one is an issue because there seems to be a small failure of Street Magic and Arsenal to fit together smoothly. It's not hard to fix, but that doesn't mean you should just ignore everything.
Tymeaus Jalynsfein
QUOTE (Yerameyahu @ Aug 3 2012, 11:17 AM) *
Game mechanics aren't about lightening up. nyahnyah.gif They're about the rules making sense and fitting together. This one is an issue because there seems to be a small failure of Street Magic and Arsenal to fit together smoothly. It's not hard to fix, but that doesn't mean you should just ignore everything.


Thank You Yerameyahu...
StealthSigma
QUOTE (wilcoxon @ Aug 3 2012, 10:27 AM) *
Looking at dates, I think part of the problem is that Street Magic was published before Arsenal (and nobody ever bothered to clarify Missile Mastery in the errata).


That's not just part of the problem. That's the entire problem. The only way to solve this is to apply rules chronologically.

Shadowrun : 26000
Street Magic : 26001
Arsenal : 26003

With the original rule book (26000), there was two throwing weapons. Shuriken (STR/2)P and Throwing Knives (STR/2+1)P.

Now apply Street Magic. Shuriken becomes (STR/2+1)P and Throwing Knives become (STR/2+2)P. All other objects that are thrown as a weapon become (STR/2)P. Essentially, any other thrown object has the potency of a shuriken, shuriken have the potency of throwing knives, and throwing knives become more potent. It is also probably worthwhile to note that the power permits staging stun damage to physical as well.

That is the original intent of the power. To restate that original intent, the power was designed to permit you to turn any object into a lethal throwing weapon and permit you to be more lethal with weapons that were designed to be thrown.

Now, along comes Arsenal and creates a table of sample objects that are not intended to be thrown and gives them a damage code and a range table with the implication that any object can be thrown and given a damage code. It also comes along with a new 0 to -3 penalty for throwing awkward objects. Most of these improvised weapons have a damage code on par with or greater than (STR/2) and many are P class damage rather than S.

Yes, you could give a +1 damage to every weapon, however that is definitely not in line with the spirit of the rules.

I think that there are three things that should happen that keeps the power within its intent.
1. Only weapons that are listed under "Throwing Weapon" categories in books get the straight +1 damage.
2. Adepts with the power get (STR/2) or the listed improvised damage code, whichever is higher and they have the option for that damage to be either S or P.
3. The optional awkwardness penalty for improvised throwing weapons shall be enforced with a minimum of -1 and a maximum of -3 based on the awkwardness of the object. Adepts with this power ignore the penalty. This gives them anywhere from +0-3 extra damage on the attack.

--

QUOTE (All4BigGuns @ Aug 3 2012, 12:54 PM) *
So basically, you're so concerned about injecting more "realism" that that little, tiny +1 somehow offends your sensibilities? *rolls eyes*


It has nothing to do with realism and everything to do with consistency, coherency, and how well the rule continues to align with its original intent as more and more splat is piled on. This power fails on at least two, if not all three, of those counts.
Umidori
QUOTE (StealthSigma @ Aug 3 2012, 01:46 PM) *
I think that there are three things that should happen that keeps the power within its intent.
1. Only weapons that are listed under "Throwing Weapon" categories in books get the straight +1 damage.
So basically... all of the Improvised Ranged Weapons. Which are listed in the Projectile and Throwing Weapons section of Arsenal. And are not their own separate section, but are a subsection of the Projectile and Throwing Weapons section of Arsenal.

But then you have the part directly after where you state that those very same weapons do NOT get the bonus.

QUOTE (StealthSigma @ Aug 3 2012, 01:46 PM) *
2. Adepts with the power get (STR/2) or the listed improvised damage code, whichever is higher...

*confused squint*

~Umi
Umidori
To clarify my point, if one were to argue that the Improvised Throwing Weapons in Arsenal should not have the benefit apply as they were added after Street Magic introduced the power (and thus do not meet the original intention of the power at the time it was written), one would also have to argue that the "normal" Throwing Weapons that are also added by Arsenal (namely boomerangs, harpoons and javelins) also do not receive the benefit of Missile Mastery for the same reason.

And if one were to argue that the Improvised Throwing Weapons should not have the benefit apply as they are "Improvised" Weapons and not "Real" Weapons, we're right back to the same argument as before, with no further evidence or reasoning supplied as to why the Improvised Throwing Weapons should be treated any differently than the "real" ones.

~Umi
Tymeaus Jalynsfein
QUOTE (Umidori @ Aug 3 2012, 03:35 PM) *
And if one were to argue that the Improvised Throwing Weapons should not have the benefit apply as they are "Improvised" Weapons and not "Real" Weapons, we're right back to the same argument as before, with no further evidence or reasoning supplied as to why the Improvised Throwing Weapons should be treated any differently than the "real" ones.

~Umi


Because they are not Real Weapons? Seems pretty obvious... smile.gif
Umidori
Remember that word? The one I asked you to look up? Tautology?

Why do you claim they aren't they real weapons? What are you basing that belief off of? What evidence drives you to that conclusion?

I've given numerous reasons as to why I consider them to qualify as weapons. You have yet to give one for why you do not.

After repeated requests for you to do so.

~Umi
Tymeaus Jalynsfein
QUOTE (Umidori @ Aug 3 2012, 03:52 PM) *
Remember that word? The one I asked you to look up? Tautology?

Why do you claim they aren't they real weapons? What are you basing that belief off of? What evidence drives you to that conclusion?

I've given numerous reasons as to why I consider them to qualify as weapons. You have yet to give one for why you do not.

After repeated requests for you to do so.

~Umi


Because they are NOT real weapons. They are IMPROVISED weapons. If the were REAL weapons, they would not have to be Improvised. smile.gif
Just because you consider that they are real weapons does not make them so.
noonesshowmonkey
I take hot dumps on Missile Mastery. Easily one of the most silly and overpowered things in the game. Oh, you can assassinate anyone, so long as you go to dinner with them? Fork in the eye for 15p! GIT SOME!

A GM-friendly and easily understood set of rules for Missile Mastery are to halve the DV on any object less than the weight of a knife / baseball, and halve the damage on any object made of something other than metal. Quarter damage from a napkin, or paper plane, or toothpick. You can still kill someone with a paper plane if you are munchy enough, though.
Draco18s
QUOTE (Tymeaus Jalynsfein @ Aug 3 2012, 05:59 PM) *
Because they are NOT real weapons. They are IMPROVISED weapons. If the were REAL weapons, they would not have to be Improvised. smile.gif
Just because you consider that they are real weapons does not make them so.


Because the sky is NOT green. The sky IS blue. If the sky was GREEN, then it would not be Blue.

See: tautology.
See also: Circular reasoning
NiL_FisK_Urd
QUOTE (noonesshowmonkey @ Aug 3 2012, 11:01 PM) *
I take hot dumps on Missile Mastery. Easily one of the most silly and overpowered things in the game. Oh, you can assassinate anyone, so long as you go to dinner with them? Fork in the eye for 15p! GIT SOME!

A GM-friendly and easily understood set of rules for Missile Mastery are to halve the DV on any object less than the weight of a knife / baseball, and halve the damage on any object made of something other than metal. Quarter damage from a napkin, or paper plane, or toothpick. You can still kill someone with a paper plane if you are munchy enough, though.

So if i throw a rock or a 25pd crate of books you would halve the damage?
NiL_FisK_Urd
QUOTE (Tymeaus Jalynsfein @ Aug 3 2012, 10:59 PM) *
Because they are NOT real weapons. They are IMPROVISED weapons. If the were REAL weapons, they would not have to be Improvised. smile.gif
Just because you consider that they are real weapons does not make them so.

I would prefer the term "purpose-built throwing weapon", because a brick is not built to be a weapon, but it is considered one if you throw it at someone (esp. in a riot).

Now the question is - does the damage increase apply only to "purpose-built throwing weapons", or also to improvised throwing weapons that your average person could use as such.

Things like toothpicks or cotton batting pads are clearly not eligible.
Tymeaus Jalynsfein
QUOTE (Draco18s @ Aug 3 2012, 04:03 PM) *
Because the sky is NOT green. The sky IS blue. If the sky was GREEN, then it would not be Blue.

See: tautology.
See also: Circular reasoning


Which is why we do not agree on this. I see it as pretty simple. Others are trying to complicate it to an extreme. Simply put, a potted plant (or a billiard ball, or bowling ball, etc) is not, nor never will be a Weapon, and yet you can throw it for damage, which makes it, by game terms, an IMPROVISED throwing weapon. So some think that because this is so, it shoud GET EXTRA DAMAGE for the Missile Master. BS... Multiple times BS. smile.gif
Yerameyahu
Drama aside, it *does* seem like there should be some distinction between a Missile Master'd playing card, a bowling ball, and a shuriken: non-weapon, improvised weapon, and 'normal' weapon. It also seems clear that the non-weapons (e.g. playing card, paper clip, other 'non-damaging' items) should not get the +1 DV, because just having a DV is amazing enough. (I understand that not everyone agrees on this, but oh well.) smile.gif

Further, I think we can agree that all 'normal weapons' (e.g. shuriken) *do* get the +1 DV, because the Master is better than a normal.

The grey area, the mess caused by Arsenal, is the 'standard' Improvised Weapons. These are items that are inherently damaging, but not really 'weapons' (stupid definition trickery aside). This seems like a judgment call/opinion issue, pure and simple. Personally, I'd go ahead and do +1 DV for these; the point of Missile Mastery is to be slightly better than a normal person, and a normal person *can* use these stats. The 0 to -3 clumsiness penalty also seems okay: throwing a bowling ball is hard, even if throwing a playing card *isn't* for you. However, it's easy enough to go the other way, and exclude this category from the +1, especially if you're worried about MM powergaming (I guess?).

Either way, it *is* a small issue (only +1 and only for certain items), so the important this is to just make a firm principled decision and move on. smile.gif I don't see that either is clearly 'the RAW' here.
wilcoxon
QUOTE (Tymeaus Jalynsfein @ Aug 3 2012, 05:13 PM) *
Which is why we do not agree on this. I see it as pretty simple. Others are trying to complicate it to an extreme. Simply put, a potted plant (or a billiard ball, or bowling ball, etc) is not, nor never will be a Weapon, and yet you can throw it for damage, which makes it, by game terms, an IMPROVISED throwing weapon. So some think that because this is so, it shoud GET EXTRA DAMAGE for the Missile Master. BS... Multiple times BS. smile.gif


So to sum up...

It's BS because you don't agree with it and you say your view is correct while giving absolutely no evidence either in game terms or in real world terms other than because you said so.

While everyone else (that are clearly wrong because they don't agree with you) have given *many* references to game rules and real-world definitions, laws, etc to support their view.

Besides looking up tautology, I'd also suggest you look up the concepts of supporting evidence and facts (and no, just because you say something, doesn't make it evidence or fact).

Of course, you have yet to change your stance or provide any of the rationale or evidence requested so I'm not sure why I'm bothering (you clearly will never admit you are wrong or provide anything in support of your view)...
Tymeaus Jalynsfein
QUOTE (wilcoxon @ Aug 3 2012, 04:32 PM) *
So to sum up...

It's BS because you don't agree with it and you say your view is correct while giving absolutely no evidence either in game terms or in real world terms other than because you said so.

While everyone else (that are clearly wrong because they don't agree with you) have given *many* references to game rules and real-world definitions, laws, etc to support their view.

Besides looking up tautology, I'd also suggest you look up the concepts of supporting evidence and facts (and no, just because you say something, doesn't make it evidence or fact).

Of course, you have yet to change your stance or provide any of the rationale or evidence requested so I'm not sure why I'm bothering (you clearly will never admit you are wrong or provide anything in support of your view)...


What part of "a Potted Plant is not a Weapon" do you not understand or agree with? I mean really... Has nothing to do with thinking I am right and others of you are wrong. Just becasue something can deal damage when used in a manner not consistent with its manufacture and end-use does not make it a weapon. They are IMPROVISED for a reason. The act of Improvising them allows you to use them in a way they were never intended to be used. If they were never intended to be used as a Weapon, then they are not Weapons. That is basic common sense. If I am carrying a baseball and baseball bat with me while I walk home from a game, the cops will not stop me to ask me about the weapons I am carrying. Why? BECAUSE THEY ARE NOT WEAPONS, even though I can kill someone with them if I beat them enough with them.

Not sure why you cannot grasp that concept. And the fact that several others have stated the same thing (but likely much more eloquently, to be sure) leads me to believe that you are just sniping to snipe.

Regardless... Looks like I am finished with this unelss something of interest actually crops up. smile.gif
Tymeaus Jalynsfein
QUOTE (Yerameyahu @ Aug 3 2012, 04:30 PM) *
Drama aside, it *does* seem like there should be some distinction between a Missile Master'd playing card, a bowling ball, and a shuriken: non-weapon, improvised weapon, and 'normal' weapon. It also seems clear that the non-weapons (e.g. playing card, paper clip, other 'non-damaging' items) should not get the +1 DV, because just having a DV is amazing enough. (I understand that not everyone agrees on this, but oh well.) smile.gif

Further, I think we can agree that all 'normal weapons' (e.g. shuriken) *do* get the +1 DV, because the Master is better than a normal.

The grey area, the mess caused by Arsenal, is the 'standard' Improvised Weapons. These are items that are inherently damaging, but not really 'weapons' (stupid definition trickery aside). This seems like a judgment call/opinion issue, pure and simple. Personally, I'd go ahead and do +1 DV for these; the point of Missile Mastery is to be slightly better than a normal person, and a normal person *can* use these stats. The 0 to -3 clumsiness penalty also seems okay: throwing a bowling ball is hard, even if throwing a playing card *isn't* for you. However, it's easy enough to go the other way, and exclude this category from the +1, especially if you're worried about MM powergaming (I guess?).

Either way, it *is* a small issue (only +1 and only for certain items), so the important this is to just make a firm principled decision and move on. smile.gif I don't see that either is clearly 'the RAW' here.


It is indeed about the mess that Arsenal created. *sigh* Oh Well... smile.gif
Draco18s
QUOTE (Tymeaus Jalynsfein @ Aug 3 2012, 06:42 PM) *
What part of "a Potted Plant is not a Weapon" do you not understand or agree with? I mean really...


I'm still pretty sure that a normal person can still whack someone upside the head with one (and rather painfully too).
Tymeaus Jalynsfein
QUOTE (Draco18s @ Aug 3 2012, 04:54 PM) *
I'm still pretty sure that a normal person can still whack someone upside the head with one (and rather painfully too).


No argument about that. It is just not a Weapon, it is a potted plant. smile.gif
Draco18s
QUOTE (Tymeaus Jalynsfein @ Aug 3 2012, 07:01 PM) *
No argument about that. It is just not a Weapon, it is a potted plant. smile.gif


And the bowling ball?
Tymeaus Jalynsfein
QUOTE (Draco18s @ Aug 3 2012, 05:02 PM) *
And the bowling ball?


Is just a Bowling Ball... again, not a Weapon.
Draco18s
QUOTE (Tymeaus Jalynsfein @ Aug 3 2012, 08:55 PM) *
Is just a Bowling Ball... again, not a Weapon.


Then you and I are on the same page.
(At least, to how *I* would interpret the ability)
Tymeaus Jalynsfein
QUOTE (Draco18s @ Aug 3 2012, 05:59 PM) *
Then you and I are on the same page.
(At least, to how *I* would interpret the ability)


I thought that we were... from what you had posted earlier.
Draco18s
QUOTE (Tymeaus Jalynsfein @ Aug 3 2012, 09:02 PM) *
I thought that we were... from what you had posted earlier.


One gets lost with who has what opinion on which thing after 3 pages, sometimes.
Shortstraw
QUOTE (Yerameyahu @ Aug 3 2012, 11:59 PM) *
Yes. There is some room for wiggle here, even though both sides are going out of their way to declare absolute victory. nyahnyah.gif I'm well aware that the *simplified* interpretation I mentioned, for example, is merely that. It's quick and easy, and therefore suffers a bit in terms of 'reasonable': I agree that there are listed DV items on the Improvised table that probably shouldn't get +1, and there are some that should. However, this basically requires, as I said, direct GM calls on every single item. I prefer to avoid that, but it's hardly necessary to do so for everyone. smile.gif

On the other hand, it's clearly inadequate to say 'anything used as a weapon gets the +1', when literally everything you throw is therefore being used as a weapon. This is just saying 'the adept gets +1 DV on all throwing', which doesn't seem to be what Missile Mastery stipulates for e.g. playing cards.

No because grenades do not get the bonus.
Tymeaus Jalynsfein
QUOTE (Draco18s @ Aug 3 2012, 07:03 PM) *
One gets lost with who has what opinion on which thing after 3 pages, sometimes.


Tell me about it... smile.gif
Yerameyahu
Shortstraw, I can't tell if you're making a joke? Explosives don't get it as a rule, so that's not an issue. Hitting someone with a 'dud' grenade would be an Improvised Weapon, so whatever one decided for those would apply.
Shortstraw
I was clarifying: your post said "This is just saying 'the adept gets +1 DV on all throwing', which doesn't seem to be what Missile Mastery stipulates for e.g. playing cards." I was just making sure you weren't including thrown explosives.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012