TinkerGnome
Apr 22 2004, 04:31 PM
The problem with the idea that "if I'm not armed they won't hurt me" assumes that the other guy is sane and rational. Sane and rational people aren't generally the ones sticking up people on the street.
Siege
Apr 22 2004, 05:13 PM
Bullies, predators and the like typically go after the prey likely to offer the least resistance. Like the weak, infirm or unarmed.
And bullies with an audience are less likely to back down in the face of strength than they might otherwise.
There are a lot of factors involved in each scenario -- no one perfect answer exists.
Ultimately, I'm less concerned with the reasons why someone is attacking me and more concerned with the fact that they are attacking me. Shoot first, ask questions later.
-Siege
Seven Deadly SINs
Apr 22 2004, 06:31 PM
Ok here is a rather large loadout that my current character typically carries.
She's a female Elf Merc type, with pretty high stats due to cyber, bio, and taking Attributes as an A priority
Str 6 allows here to carry some pretty hefty gear.
Typical loadout (low security area)
two heavy pistols 2 clips apiece EX
three hold out pistols
a ceska black scorpion 1 extra clip EX
a Cougar fine blade
cell phone
pocket sec.
smokes
Everything (except the phone , smokes, and ps) is in conceal quickdraw holsters,
and being that I have Ceramic bone lacing she is a deadly weapon

, I pretty much have everything covered.
For a run just add SMG/Combat Shotgun and concussion grenades.
For high security areas I usually only carry one hold out, which even if it's detected usually dosn't raise to many problems, hey a girl has to defend herself (especially with a 7 CHR

).
TinkerGnome
Apr 22 2004, 07:09 PM
I generally load up with a clip of gel rounds and carry the ex-ex unless I'm expecting trouble. If something shows up that the gel rounds can't handle (and they can handle quite a bit in a fashion less likely to provoke vengance, or vigorous police investigation), it's time to pop in the ex-ex.
kevyn668
Apr 22 2004, 08:09 PM
For most of my character's day to day weapons I usually carry live ammo. Gel I use only for "work".
My theory being the Police have the right idea. If my character has to throw down, chances are good that the hombre on the recieving end did something to put himself there and is a "threat" not merely an "obstacle"--like sec guards.
Siege
Apr 23 2004, 01:22 AM
For all of you posting "two mags" per weapon, does that include one loaded in the weapon?
-Siege
gknoy
Apr 23 2004, 01:29 AM
I'd assume so. You can buy SPARE mags, but I consider myself as having bought mags' worth of bullets, and use that as my primary indicator of how many I have total. I'm used to the Rainbow Six series, so not having a mass bullet pool makes sense.
I know that in CS, your ARs have about 4-4.5 clips-worth of ammo, pistols about 6 clips worth. including the rounds in the weapon, that is. I know that in R6 (and sequels) you can carry extra mags, and have 9 mags or 12 mags instead of only 6 primaries, and you have 3 total secondary mags (or was it 4? Maybe it was...).
The weight of that is absurd though when you try to do that for SR. That's probably why combat types have high strength.
Arethusa
Apr 23 2004, 01:36 AM
In real life, a soldier will carry 9-12 mags easily into battle. Games tends to greatly diminish this for various reasons, many of them not terribly sensible.
Austere Emancipator
Apr 23 2004, 01:44 AM
QUOTE (gknoy) |
The weight of that is absurd though when you try to do that for SR. |
'Swhy you look
here, towards the end of the thread.
Online shooters often reduce the amount of ammo to make players be more conservative. In an RPG, it makes sense for characters not to be lugging around 300 rounds for their assault rifles. It's pretty rare that you'd actually have to fire anywhere near that many rounds. Unlike infantry soldiers IRL, a shadowrunner usually doesn't have to worry about getting stuck in a several hours (or days) long firefight.
Siege
Apr 23 2004, 01:52 AM
QUOTE (Arethusa @ Apr 23 2004, 01:36 AM) |
In real life, a soldier will carry 9-12 mags easily into battle. Games tends to greatly diminish this for various reasons, many of them not terribly sensible. |
When I play a samurai, I may carry less magazines, but more weapons -- whereas infantry who might be operating at extended range and almost certainly will be burning through more ammo than any sane samurai should during a covert operation.
Different intensity levels, different gear demands.
-Siege
Edit: What Aus said.
Arethusa
Apr 23 2004, 01:58 AM
You may not have to worry about getting pinned down for hours, but limiting you to three spare mags in a game where it takes at least three shots to put someone down is always going to be contrived. That's all I was saying. I agree that a runner operates with different demands.
Siege
Apr 23 2004, 02:06 AM
QUOTE (Arethusa) |
You may not have to worry about getting pinned down for hours, but limiting you to three spare mags in a game where it takes at least three shots to put someone down is always going to be contrived. That's all I was saying. I agree that a runner operates with different demands. |
I was thinking three mags: one loaded, two spare as daily carry for shadowrunners.
I agree that while on business, combat-specific runners will want to carry more ammo. When my AR is the primary weapon choice, I looked at 8 magazines for the primary and 4 or so for the handgun.
-Siege
Seven Deadly SINs
Apr 23 2004, 02:19 AM
yep one in the weapon and a spare. Live ammo for everyday Gel for runs against corps.
Luke Hardison
Apr 23 2004, 02:21 AM
QUOTE (Siege) |
QUOTE (Arethusa @ Apr 23 2004, 01:58 AM) | You may not have to worry about getting pinned down for hours, but limiting you to three spare mags in a game where it takes at least three shots to put someone down is always going to be contrived. That's all I was saying. I agree that a runner operates with different demands. |
I was thinking three mags: one loaded, two spare as daily carry for shadowrunners.
I agree that while on business, combat-specific runners will want to carry more ammo. When my AR is the primary weapon choice, I looked at 8 magazines for the primary and 4 or so for the handgun.
-Siege
|
There was a Marine in Iraq on the front page of the paper yesterday in a picture where I could get a good view of his LBV. I could count 6 ammo pouches on the front of his vest, and that's just what I could see. That's 12 hand grenades and 6 pouches, 3 30 round magazines each ... 540 rounds, after he's done with the one in his weapon. And you'd better belive that I'd be carrying at least as much if I ws there.
Austere Emancipator
Apr 23 2004, 02:38 AM
I sure as hell wouldn't. That's something like 12kg/26lbs right there. With good support and all, I think it's pretty silly anyone would. Maybe if someone ran out of belted ammo for an M249 and had to make do with magazines...
TinkerGnome
Apr 23 2004, 02:40 AM
QUOTE (Seven Deadly SINs) |
Live ammo for everyday Gel for runs against corps. |
It depends on what you're packing. There is little benefit to packing normal ammo over gel ammo (the -2 power is usually balanced pretty well by the difference between impact and ballistic armor ratings on your foe) aside from hardened targets... and how often do you see those when you're just walking around?
Eyeless Blond
Apr 23 2004, 03:06 AM
QUOTE (Austere Emancipator) |
I sure as hell wouldn't. That's something like 12kg/26lbs right there. With good support and all, I think it's pretty silly anyone would. Maybe if someone ran out of belted ammo for an M249 and had to make do with magazines... |
26 pounds is nothing. My little brother carries at least that much weight in books to school every day, and usually more. But in SR terms you're in real trouble. That 570 rounds of ammo alone weighs almost 24 kg, which means that even without the gun and your armored clothing you need a Str of 5 just to carry it without passing out after a few minutes. Absolutely ridiculous.
Nomad
Apr 23 2004, 03:22 AM
Always Carried:
Browning Max-Power: Loaded with 1 Clip Standard Ammo in Concealed Hoslter
2 Spare Clips Standard
2 Spare Clips Gel
Silencer
Survival Knife
Pocket Secretary
Long Coat
Emergency Stashes (at 5K a piece, get a couple at character creation and leave them around town)
Browning Max Power
3 Clips Standard
Survival Knife
2 IR Smoke Grenades
Armored Clothing
Survival Kit
Medkit
Pocket Flashlight
10 Days Ration Bars
Handset Cellphone
Certified Credstick - 1000 nY
Fake ID - Rating 2
Small Civilian Rucksack (To Keep Everything In)
Austere Emancipator
Apr 23 2004, 03:24 AM
Eyeless Blond: Add in 7.4kg/16.4lbs for a full Interceptor armor set-up, 3.8kg/8.3lbs for the rifle itself and 9kg/20lbs in misc gear on a short mission. I rather carry just the 23kg/50lbs and act that much easier. On an extended operation you're looking at 20-25lbs extra, and I bet in Iraq they'll be carrying a lot of water as well.
And where the hell does your little brother go to school anyway? 26lbs of books is the equivalent of 6 1800-page hard-cover Websters.
Eyeless Blond
Apr 23 2004, 03:52 AM
Is it really? I was just estimating myself. I've no idea if his books come out to 26 pounds or not; all I know is I picked his backpack up once and nearly fell over in surprise.
Austere Emancipator
Apr 23 2004, 04:00 AM
I checked with my Webster's Encyclopedic Unabridged Dictionary of the English Language and an electronic scale. 1664 pages of words + US presidents, the US constitution, a Manual of Style, Declaration of Independence, huge tables of different measurement systems, language tables, pronunciation guides, etc, weighed in at 1.908kg.
Arethusa
Apr 23 2004, 04:06 AM
I'd just like to point out that dictionaries are actually often lighter than textbooks due to being printed with much lighter materials. The backpack I carried through my first three years of high school just might've gotten near the 26 lb mark.
CircuitBoyBlue
Apr 23 2004, 04:13 AM
Heh. We're arguing about the weight of textbooks in a shadowrun concealed carry thread. There's WAY too much irony in this. I love this game.
Austere Emancipator
Apr 23 2004, 04:17 AM
You shoulda seen my Webster's measurements in a "How Much Is 1 MegaPulse" thread way back when I started measuring how many Websters you can fit into a cubic meter.

[Edit]0707hrs local time. Must GM in 9 hours. Gonna have me a nap.[/Edit]
broho_pcp
Apr 23 2004, 04:19 AM
What about a weapon-textbook? Some sort of pistol built into a textbook (similar idea to briefcase SMG). Maybe some resin/polymer (don't know what I'm talking about) materials built into the thick spine and a few bullets?
Arethusa
Apr 23 2004, 04:49 AM
Personally, I've always been a fan of the flintlock pistol in bible combo.
Firewall
Apr 23 2004, 08:53 AM
Gun in the book is easy - cut a hole in the pages that is the right shape to hide the gun.
CircuitBoyBlue
Apr 23 2004, 04:38 PM
Ok, the fact that we're talking about textbooks on this thread is suddenly believable again...
Seven Deadly SINs
Apr 23 2004, 04:41 PM
kevyn668
Apr 23 2004, 04:48 PM
QUOTE (TinkerGnome) |
QUOTE (Seven Deadly SINs @ Apr 22 2004, 10:19 PM) | Live ammo for everyday Gel for runs against corps. |
It depends on what you're packing. There is little benefit to packing normal ammo over gel ammo (the -2 power is usually balanced pretty well by the difference between impact and ballistic armor ratings on your foe) aside from hardened targets... and how often do you see those when you're just walking around?
|
The benefit is when I gun some gang punk down, he stays down. I feel that sends a stronger message.
TinkerGnome
Apr 23 2004, 05:00 PM
Depends on whether or not you want to send that message

A bonus to using gel rounds, if nothing else, is that you don't leave a slug with your gun's ballistic fingerprints all over it in someone's steaming corpse. When you use that gun on a run, all of a sudden they've got a pattern along with locations you've been...
kevyn668
Apr 23 2004, 05:05 PM
QUOTE (TinkerGnome) |
Depends on whether or not you want to send that message A bonus to using gel rounds, if nothing else, is that you don't leave a slug with your gun's ballistic fingerprints all over it in someone's steaming corpse. When you use that gun on a run, all of a sudden they've got a pattern along with locations you've been... |
Since there are no canon rules for Forensics or Ballistics, I have no fear of leaving that slug around.

Really, now. That's absurd. If my character is faced w/ being shot by some slot in the Barrens or leaving evidence, its a no brainer.
Additionaly, unless you used caseless Gel rounds, there would marking on the casing. And who says gel rounds don't have "ballistic fingerprints"?
TinkerGnome
Apr 23 2004, 05:08 PM
Who's going to bother to look at a gel round, though?
Besides, I'm not talking about the Barrens, I'm talking "around town". In the barrens you pack ex-ex or APDS if you have it. Friggin' troll gangers don't feel much else.
Arethusa
Apr 23 2004, 05:20 PM
If you want to send a really weird message, kill the guy with gel rounds. That'll show 'em. Besides, if you're that worried about ballistics, just carry different guns on runs than you do for day to day stuff.
kevyn668
Apr 23 2004, 05:28 PM
QUOTE (Arethusa) |
If you want to send a really weird message, kill the guy with gel rounds. That'll show 'em. |
"Now, you die."
Blam, blam, blam, blam...blam, blam, blam...blam, blam, blam, blam...blamblamblamclickclick**reloads**
Blam, blam, blam, blam.... 
Hope you're not in a hurry.
TinkerGnome
Apr 23 2004, 05:33 PM
Heh, true, true. That's just humiliating.
There are a lot of questions that have to go into the choice. How good are you? A street sam with wired reflexes and a likely TN < 4 probably doesn't need real ammo to get the point across (that D stun is a pretty good message). If you're suffering from twitch factor, it's a good idea to make sure you don't kill anyone by accident when you act without thinking, too.
If you're only a descent shot, you probably do want to go with the real ammo. Or get a taser. If you're looking at street crime, you'll be well within 15m of your assailant usually. 10S stun + shock effects should be more than enough for you to get away or finish the job, as your choice may be.
Siege
Apr 23 2004, 06:11 PM
QUOTE (Seven Deadly SINs) |
What's the conceal of a bible? |
Save an altar boy...
Shoot a priest.
-Siege
Drain Brain
Apr 23 2004, 09:04 PM
Sorry guys, I know this is a little off topic (and I'll post it to the Shadowrun Comedy thread too) but since we were talking about guns (and concealability?) then take a look at this link a chummer sent to me:
http://www.hoardmag.com/riello/Riello_1.htmNow THESE are what the aforementioned lady assassins should utilise!!!!
BloodMagician
Apr 24 2004, 10:52 AM
For my current gun-toting character, the self-styled Cowboy wannabe, bipolar hick mercenary, his typical loadout consists of:
Sprawl life (low-security, high-threat area)
2 Ruger Super Warhawks (for that "cowboy" look")
Ares Predator, with spare clip, in SOB (small of back) holster
1 Defensive grenade
Dikoted Bowie knife (in cowboy boot)
Lined coat (brown "cowboy duster" style), FFBA full suit, jeans, cowboy boots, toothpick, cowboy hat, five o'clock shadow and a sneer.
Johnson meets/social situations:
Dallas Line for Men suit.
FFBA suit underneath.
Remington Roomsweeper in concealable holster OR Cezka vZ/120 in concealable holster depending on what he assesses the threat potential could be.
No extra ammo.
Work/Field loadout varies depending on job.
Snow_Fox
Apr 25 2004, 02:56 PM
maybe more to the popint, if you've seen "Kill Bill Vol 1" There's a gun hidden in a box of cereal.
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