Wow. Alright, I used to post on DS a looooong time ago, and just got back into Shadowrun, and signed back up for the forum specifically to respond to this post. Forgive me if I'm wrong on any (factual) points regarding the discussion, as I read most of the thread like a week ago.
Let me say first of all that I'm glad to see everyone on here still argues like they're at a drunken, schizophrenic family reunion.
Second, here's my take on the OP's campaign--
I really wish I was in that game. While there have been some obvious missteps (if you're gonna make a guy roll to resist rape-urge, you should probably, as GM, not force him into contact with his rape-trigger, and maybe roll for it--there are, after all, pretty clear demographic statistics for the SR universe), overall I think what he's doing is fairly cool.
First of all, there's plenty of GMs on this board whose response to the whole team getting KOed would be to have them make new characters. That sucks. Using it as a plot hook is awesome. If the whole thing pans out to be lame, well, then you can start cursing him for it.
The thing is, it's thematically fantastic.
Yes, "themes" are good for RPGs. Some might say that a good story with cool themes are the entire point. Maybe it's just that during my long break from SR I got really into White Wolf (Revised edition), mainly Mage and VtM. In Vampire ("personal horror" vampire, not "superhero undead fight alien terrors" Vampire), this kind of stuff is...well, extremely mild. Stuff tends to get really unsettling, but it's good, because it's well-written. I had forgotten that there were so many people playing SR who preferred that sort of tabletop-videogame, thoughtless-series-of-missions style of gaming.
Here's WHY it's thematically cool--
Guy who has replaced significant portions of his (meta)human body with electricity and machines, in order to interact more fully with other machines, starts shocking himself. With electricity. That one's simplistic, but it's just the start.
Woman whose job is coldly taking people's lives from an extreme distance wakes up thinking she suddenly has a life to support and care for INSIDE OF HER. That's fantastic.
The face seems to be everyone's main problem. Or, at least the people who are ironically name-calling someone a 14-year-old. So, a guy whose entire lifestyle revolves around manipulating other people, who we can assume is socially adept, we can also assume probably gets laid a lot. And given his rather amoral lifestyle, we can also assume he doesn't expend much time or energy caring for his partners. Suddenly has this entire element of his personality jacked up to the extreme. Even if the character is actually completely asexual, his job is still manipulating others to get what he wants and then taking it by force if that doesn't work.
Same thing with the murder-machine who now MUST be a murder-machine.
The fact that no one in this thread seems to have caught on to this incredibly obvious theme amazes me. It's rare that morality is even involved in most SR games, and forcing the PCs to consider it by giving their inner demons a dose of K-10 is pretty cool.
As for the overtly sexual nature of all of these compulsions, it takes about fifteen minutes of community college psych to understand that most psychological issues are rooted, at least partially, in sexuality. If you're afraid of that, that's cool, enjoy playing your tabletop game in your magical land where nobody has any perversions or engages in sexual activity of any kind. I think adults should be allowed to tell adult stories with adult themes. If you're not into that, fine, but don't judge anyone else for doing so.
As for asking the players' permission to go this route beforehand, I'm going to go ahead and assume that this GM, like, has met his players once or twice before, and would therefore probably have a good grasp of what might be triggers for them.
All that said, this "big thing" he's going for better involve a.) a way to free your PCs from their psychiatric bondage, b.) hefty rewards for what they've gone through, and c.) a tale of redemption for the characters that went off the deep end, which is actually the player's responsibility, and judging from what I've read, seems to be the entire goal of this interesting adventure.
Is it Shakespeare? No. But it's lots better than "Go to meet. Do legwork. Execute run without alerting security and retrieve paydata/target/whatever without being noticed or injured. Get paid. Use Karma reward to get to level 80 so we can start doing the epic-level raids. Repeat."
And really, how can you keep a straight face condemning a story about rape in a game where an entire nation runs on blood sacrifices, a game that printed a sourcebook (one of its best) featuring a young child's diary of his neighbors and family being picked off by an AI that ripped out their eyeballs, raped their brains, and turned them into zombified servants (after it made them spend weeks and weeks in VR torture chambers that would make the producers of Saw squirm)? Read about the Barrens and the Z-Zones and ask yourself how often people get raped there. It's called "dystopia" for a reason.
I've got my asbestos underwear (or flame-retarded FFBA, whatever), so let loose.
***
As for the whole Umidori's game tangent, well, first off--
An essential element of the "Mary Sue" is that the character in question is a stand-in for the author (the best recent examples being 50 Shades of Grey and the horrifyingly awful tween Mormon twinkleporn that spawned it). In the case of GMs, this usually ends up being a GMPC. In the case of RPGs in general, this is usually half of the characters that ever get drawn up. Personally, the first character I make in any system is almost always a "what would I be like if I was in this world" character, just to get my sense of the game world down. No matter.
If that character WAS a Mary Sue, I don't think that Umi would have already planned out how his PCs are going to eventually kill it.
At any rate,
http://www.springhole.net/writing/marysue.htm. Have a blast with it.
QUOTE
My players will love it. I'll enjoy GMing it. What else matters, I guess? Some of the forums can just dismiss it as shit, it really shouldn't matter to me, so I'm gonna force myself not to let it bug me."
I like this guy.
QUOTE
Most criticism got something worthwhile you can take from it,
Considering the fact that that "criticism" was people projecting what THEY want out of a game onto HIS game using literary terms they don't properly understand, I'm gonna have to go ahead and say, uh, no, you're wrong.
Furthermore, for whoever was complaining of him "handwaving" his Johnson (heh), there are incredibly simple explanations for how a powerful magician or magical creature could do these things.
For example, showing up to their meet with the other Johnson and murdering him by starting his car on fire? That would require a level two initiate with Divining, Masking, and a fire spell. At most.
Yeah, that's super overpowered. I bet your group never ran any of the Harlequin mods, huh?
I also want to be in Umidori's game, for the record. Even moreso than the other, because in this case I know for a fact he's a good storyteller, rather than inferring it from evidence that a high-schooler could use to suss out the plot of a novel.