Gonna try and answer everything as well as I can.
QUOTE (Lionhearted @ Jan 29 2013, 12:41 AM)

Explain why you haven't offed the sammy again?
Also, called it on the sniper

He's pretty dang hard to kill

and as dangerous as he is, his closet of chunky salsa keeps him hale and happy
QUOTE (hermit @ Jan 29 2013, 02:30 AM)

Well, at least that. Still, this sounds like you have one highly immature GM.
I kinda agree to that, but maybe you should talk to him first about this. Like, why does he make one character a compulsive rapist, one a compulsive killer, one rape-bait/alien pregnancy, and one a Pikatchu who zaps himself while "touching himself in the morning"? I think there are some issues he might want to get out. That, or he just keeps his fantasies where they belong, between him, his porn, lube and kleenex.
We did ask why he did this to us but wouldn't give us a proper answer.
And the Pikachu would discharge the moment he touches ANYTHING, so even if he so much as rubs his eyes when he gets up, he's in for hurt.
QUOTE (ZeroSpace @ Jan 29 2013, 03:46 AM)

Yea, I'm going to pretty much parrot what most other people have said and tell you to run while you can. Mucking about with your character under 'cutscene power' is already iffy, at best. But telling you that you now have to play your character a certain way, or bad things happen, already speaks of a controlling gm. Add in the fact that there is the noted F.A.T.A.L. undertones, and the gm seems like he wants to act out some decidedly twisted sexual fantasies on your characters.
Bare minimum, for handing such serious flaws, the gm should give you all something sweet to compensate for it. But with the exact details of how he's f-ed with your characters, I would drop this game like a bad habit. Hell, I would probably stop associating with the gm completely, since he really seems like a creepy SOB.
Our GM isn't some horrible person with fetish fantasies or whatever that he's making us play out. He's trying to challenge us but I think he has absolutely no idea how to do it. Coupled with the fact that this is the 2nd campaign he's ever run, so inexperienced yes, an absolutely perverse creep no.
QUOTE (Lionhearted @ Jan 29 2013, 04:32 AM)

That's some pretty volatile responses.
To me it just seem like a GM who tried going darker and grittier (Im not going to link TV tropes) without having the slightest idea on how to deal with it, kinda like JK Rowling.
Im going out on a limb here, but per chance are the group accustomed to heroic style games complete with no moral ambiguity and colour coded dragons for your convenience™?
Moral grey zones is very integral to a cyberpunk setting but it's very hard to get right, especially if you're not accustomed to it.
Other times people don't quite know how to handle the freedom that comes with a more "mature" style of game.
Tis pure speculation of course, still... Suggesting to ex-communicate someone because of a off beat story choice, especially when you're not privy to the details... Seem a bit harsh to me.
Not really, no. Party has always been held accountable for their own actions (esp in our SR 3rd ED campaign with a different GM) and never been given clear cut moral choices. We've had players who acted like total asses in game just because they could, and they were allowed to.
QUOTE (_Pax._ @ Jan 29 2013, 04:50 AM)

when the save comes because the GM took their very absolute first opportunity to beat the player over the head with the triggering circumstance.
It was likely punishment for derailing the plot, because the Face was trying his darnest to get himself to a doc despite being in the middle of a 'run. To the point of 'here Sammy, go do the stuff I was supposed to do you can keep the nuyen'
QUOTE (Warlordtheft @ Jan 29 2013, 04:58 AM)

Yeas a screwball situation, but they got nabbed by a corp/NPE and three months later they find themselves in a wired situation. Have you as players tried talking to any of your contacts? Have any of your players gone and done some matrix research to figure what the frag has happened in the last few months?
Weren't given time to do some research, and our contacts just went 'where have you guys been? I thought you died or something' arguably not the best of responses but I'm hoping next session we get to do a proper investigation at least :\
QUOTE (BishopMcQ @ Jan 29 2013, 07:39 AM)

If you are going to have the conversation, offering a solution that meets part way may help. Being uncomfortable with compelled actions (forced murder, rape, etc) in the game, offer instead that the character when faced with their trigger that they make their Composure test. If they fail the test, have the emotion hit them full on, causing negative dice pool modifiers to Social tests and the like.
We can all imagine (or have seen first hand) someone who could not help but stare at someone's endowments, or who was so spitting angry they couldn't finish a sentence. If the characters are at -4 dice to all Social and Perception tests for as long as the trigger is there and until they have found a way to get it out of their system--cold shower, self-indulgence etc--then the obsessions are still a distinct detriment, but they no longer steal all free will.
Thanks for the suggest. I think it might work out pretty well.
QUOTE (DnDer @ Jan 29 2013, 12:19 PM)

Lionhearted mentioned it in passing once or twice, but I'll just come out and ask OP directly: "How old are the players and GM in this game of yours?"
We are all in our late twenties to thirties, except for Medic, who's in his early twenties.