@Falconer
My argument is, that the "spirit uses edge if force is higher than magic" helps a lot in the early game. There a mage will probably only have a magic attribute of 4 or 5, depending on the build.
But as soon as you leave this area and he increases his magic it gets less and less usefull.
Force 20 spirit will probably be never anything you have to worry about, but a force 8 spirit is bad enough at it is.
They tend to have around attributes a bit over the 8 and skills at 8, giving them quite high reaction rolls, good chances to hit something etc.
This ruling makes the magic attribute even more important than it is right now. It is allready the most powerful attribute in the game.
In addition to that it makes everything over your magic attribute just impossible to bind and very hard to summon..
QUOTE
By the time you have magic 8 or 9 mages wandering around in a game... a spirit of 8-9 isn't going to be a huge issue compared to the amount of power creep already in that game.
Well, it depends. Magic 8 from 5 are 105 Karma. The question is how much money you give per point of Karma. If it is 5000, there won't be such a power creep. 505000 nuyen, well thats twice your starting gear as a sam... (minus the money you used up for lifestyle etc.)
It can get you something and you will probably bring down a force 8 spirit with it. (But again this depends on what kind of spirit we are talking about and how the spirit acts and how you handle surprise tests etc.)
A stupid spirit is quite easy to defeat, if you interpret the rules against the spirit. A spirit acting smart, an other kind of problem. It really depends on how you read the rules and how you roleplay a beeing with logic 8 and intuition 8.