QUOTE (RHat @ Jun 21 2013, 06:44 PM)

How would you justify saying that attacking someone with a spell is not an attack action? Unless there's a specific and explicitly exhaustive listing, you have to use a little common sense.
Here's my common sense: This rule is there to prevent impossible feats involving physical fights, particularly with guns and quick draw actions. Doubling up on the "fire semi-auto, single-shot, burst fire or full-auto" action would be ludicrous. Are two full autos possible? Can you quick draw for one shot and then follow it by six more? Can you fire a burst and then quick draw a thrown weapon after that? If I can full auto twice per action phase, and do it for five initiative passes? How many bullets would that be every three seconds? Of course these are impossible because you're already in the middle of doing these things. However, you can, of course, do other types of simple things like move, aim, gesture, speak, matrix stuff, perceive, take cover, astrally perceive and recklessly cast spells.
In the preview 4 rules: The three simple actions we know about that could qualify are "fire bow", "fire semi-auto, single-shot, burst fire or full-auto", "quick draw", "reckless spellcasting", and "throw weapon." Fire bow requires a simple action to nock the arrow, so firing it (a two-handed weapon) in the same action phase as another attack isn't an issue. Quick draw can only be done from a holster, so you can't do that twice in the same action phase without reholstering it, so that isn't an issue either either (except where I mentioned it above, combining it with other attacks). Fire (weapon) explicitly states "A character may fire a readied firearm in Semi-Auto-matic, Single-Shot, Burst-Fire, or Fully-Auto mode via a Simple Action (see Firearms, p. 424) but may not take any other attack actions in the same Action Phase." Throw weapon explicitly states "The character may not take any other attack actions in the same Action Phase." Reckless spellcasting says nothing about this, and is in fact allowed in the rules, unless the rules should be interpreted that a combat spell is somehow different in nature than casting other types of spells, particularly that it would preclude the use of a weapon or other form of simple attack purely because of what it affects and how it affects it.
The full version of the rules, or a rule clarification may well state that combat spells are special and should comply to the one "attack" per action phase clause. I hope the above shows you my point of view that to do that makes less sense than allowing no reckless spellcasting at all in combination with an attack.