QUOTE (Werewindlefr @ Jun 21 2013, 05:26 PM)
Now, an assault rifle will reliably kill an unarmored person if you shoot that person in the foot.
I think the grazing hit rule (though not sure if it's still in the new rules) is meant to deal with those cases.
The problem to me is just that there is so little variability in the possible damage from a weapon. Either you up the damage so that a single shot has a chance of killing someone with armor and then it's impossible for anyone without armor to survive. Or you keep the damage low (anticipating the pumped up player rolls that will add +8DV) and it's impossible to kill someone with a single shot from a low end weapon even if they're not wearing armor. And conversely, it's nearly impossible for someone to survive two shots from a low end weapon.
I don't think the game needs to perfectly model the real world, as long as it's consistent and fun. Which probably means different levels of damage for different people. Especially since the real way to make the shooting more realistic would be to make everyone miss a whole hell of a lot more often.
But for the sake of discussion from the real world:
In the U.S. if you're shot once by a hand-gun and go to the hospital, you have a 95% chance of surviving. Your rate goes down the more times you've been hit, but I couldn't find reliable numbers. Most of those people are not wearing body armor and not being shot by expert marksman.
Shooting yourself with a gun (usually in the head at close range) is also survivable about 20% of the time, which should be equivalent to the best sniper. Though, you usually are permanently disabled as a result and need medical attention.
Being shot by police officers firing has a survival rate of about 20%(different statistics disagree, could be as high as 50%), so trained individuals firing at unarmored people (and likely hitting multiple times) is much more deadly. EDIT: And those officers only hit in about 1:4 incidents where they fired their guns.
Overall in the U.S. all instances of someone being shot have about a 79% survival rate. This rate is much higher because it includes all weapon types and in most cases people will be shot multiple times.
If you're a soldier in Afghanistan, being shot has a 15% fatality rate. Most of those cases are trained personal wearing armor being shot by assault rifles.
If you're a soldier in Iraq, being shot has a 20% fatality rate. Again, most often that is trained personal wearing armor being shot by assault rifles. The difference is often attributed to different engagement distances as well as better training by the Iraqi opposition.
Interestingly, the old mortality rate for being shot in war use to be 30%, so armor and better medical care do seem to make a difference or we're fighting much less trained individuals.
Find me a system that accurately models that, along with serious complications from injuries, much lower rates of targets being hit, and doesn't take hours to calculate each of shot and I'll be impressed.