QUOTE (Major Doom @ Jun 21 2013, 08:56 AM)
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Reading preview #4's combat chapter and focusing on just your typical fisticuffs or busting a clip into someone's ass scenarios, with the Inherent Limit or Accuracy limiting the number of hits you can achieve, in addition, every two Stun boxes counting as only one Physical box when the Stun track is full, I noticed that new SR5 will be less lethal than 4E. Personally I was hoping it would be a bit more like Call of Cthulhu, where combat is really deadly. Or will there be a separate section in the new core book that will cover adding extra lethality to the game?
It's really simple. Guns do like a million fucking damage now. On my first draft of the gear chapter they did proportionally a bit more than in 4E. Then that got completely rewritten by the line dev. Now a single SMG round does damage like a sniper rifle did in 4E. Assault rifles do damage like assault cannons did in 4E. Sniper rifles can
shoot through schools.
In short...
Guns will fucking cut you wide open.Melee weapon damage is now based on Strength, not 1/2 Strength. Swords will also...y'know. Cause generally speaking, your number of CM boxes has not changed. Armor can't be stacked anymore and hence has gone down.