(Fixed the examples, I think)
Movement Rate
So we're clear, here's a chart of the walking Movement Rates for vehicles converted to mph and kph. Vehicles have a "running" rate but there's mechanically little difference (but you have a -3 dice to ram someone within Running Rate distance). Multiply the speeds on the chart below by 2 to get the running rate.
CODE
Speed Attribute MPH KPH
1 3.7 6
2 7.4 12
3 14.9 24
4 29.8 48
5 59.2 96
6 119.3 192
7 238.6 384
8 477.2 768
9 954.4 1536
10 1908.8 3072
1 3.7 6
2 7.4 12
3 14.9 24
4 29.8 48
5 59.2 96
6 119.3 192
7 238.6 384
8 477.2 768
9 954.4 1536
10 1908.8 3072
Ramming (SR5, p. 203)
Ramming is resisted with Body + (Armor -6). For game purposes let's assume Body 4, Armor 9 for Joe Shadowrunner. He's rolling 7 dice and can reasonably expect between 2-3 successes on average rolls. Let's assume he rolls hot all the time and gets 4 hits.
Dodge Scoot (Speed 3, Bod 4)
Suzuki Mirage (Speed 6, Bod 5)
Ford Americar (Speed 3, Bod 11) (Yes, it has a top speed of 30 mph)
GMC Banshee (Speed 8, Bod 20)
For these examples we're assuming the driver already "hit" with his Vehicle + reaction roll (no limit) versus a pedestrians Reaction + Intuition (no limit) or automatically succeeded against a barrier. The numbers below refer to the Damage Resistance Test.
You can Dodge too and guess what, doesn't matter if the vehicle is moving at lightspeed or 0.1 meter per Combat Turn it's just as easy or hard to get out of the way.
Scoot
Man, the scoot. In some older rules this thing could be a surprising terror because damage was entirely based on speed. Put Movement on this thing and you had yourself a small cruise missile.
-- A scoot moving at 1 meter per turn (0.74 mph) is DV 2. Null sweat, chummer your armor will soak that up.
-- A scoot moving at max running rate (c. 30 mph) is DV 4. Ok, could be hurtful I guess but probably won't even knock a chummer down. You may be asking "does the scooter stop?" Well good question. I assume it doesn't stop, because you then have to make a (rather trivial) Vehicle Test to remain in control.
Mirage
Zoom zoom. The ever-popular sport bikes.
-- Mirage at 1 meter per turn is DV 3. It may, if lucky, do some damage (at less than 1 mph, mind).
-- A Mirage moving at max running rate (c. 238 mph) should turn Joe Shadowrunner into roadkill, right? Right. DV 30 my friend, hope you have health insurance or roll hot on the Dodge test. Is that Physical damage? Good question chummer it doesn't say (I assume so). The bike takes DV 15 damage. I assume vehicles get their full armor (it doesn't say otherwise). So the Mirage rolls 11 dice, meaning it's probably going to take c. 17 damage. Note here that it doesn't matter what the bike hit, it takes DV 15. Hit a brick wall? DV 15. Hit a puppy? DV 15. Hit a fluffy mattress? DV 15.
-- Speaking or brick walls, you might want to notice that vehicles have no special rules here (that's fine). So Mirage versus brick wall: the wall is rolling 26 dice to resist your damage, for an average of 8-9 successes. So on average you are golden, chummer, blowing a 2 meter hole in the wall with your modified DV 20+. The bike takes DV 15 either way, which means it's not long for this world.
-- But what about a chain link fence? Well my friend, say goodbye to that fence because it only gets 14 dice (4-5 successes). So you're left with DV 25+ and taking out 4 or so meters of fencing.
(Note that hitting ANYTHING at top speed on the Mirage is NOT a good idea. You are also going to have problems driving through drywall because while you will blow a 10+ meter hole in the wall your bike is probably going to come unglued from the drywall/steel corrosion interaction or whatever.)
Ford Americar
Low Speed but high Body. Weird, right?
-- Moving at 1 meter per turn it will do DV 6. So an Americar will give you a decent lovetap if that soccer mom hits you when pulling out from the Stuffer Shack.
-- At the absolutely monstrous top speed of 30 mph the tires will be smoking, the RPM meter is firmly buried in the red, you can feel the raw power of the lawnmower engine that moves this beast at almost a THIRD highway speed. Whoah, chummer, you might want to scale back on this beast before your grandma chases you down on her electric scooter and gives you a ticket for reckless driving. With a maniacal laugh you plow into the first unlucky shadowrunner you see (they're everywhere man, like cockroaches). Take THAT criminal scum, taste .... DV 11 POWAH. Boom, that shadowrunner is runnin' scared now boyo, because if he gets hit that's 7 or so damage and he goes flying off the hood (to no game effect) and then shrugs his armored shoulders and goes about his day like getting hit by a "speeding" Americar is his thing. CURSES!
-- Be wary of taking the Americar against even chain link fences by the way, you could LOSE (your modified DV will be less than its Armor on a good resistance roll unless you rack up more hits). Hell, you can barely ram through furniture (and yes you could be stopped by the Armor of furniture). At least your Body and Armor can cancel the DV 6 hit from destroying some Ikea chairs.
GMC Banshee
Party like it's 2050 choombata!
Whoo break out the panzers and the Walter Jon Williams lawsuits because let's go ramming shit with this beast. Booya top speed of holy shit 950 mph. That's Mach 1.2 at sea level my friends. For what amounts to a flying brick. And it can remain balanced at that speed even moving a turret around and launching drones and shit because reasons. Technology, my friends. The Banshee has it, and it doesn't even have wireless bonuses yet. So how does the Banshee do against armored Joe Shadowrunner and that fiendish brick wall that has stymied many a lesser vehicle?
-- Well Joe Shadowrunner would be shitting his pants at the sound of this thing, except for the fact that you Dodge a Mach 1.2 panzer just as easily (or as difficult) as a scoot going 1 mph. Matrix reflexes mothafukka! Hear that thing coming I'm doing the limbo while the Banshee goes screaming off to try and make another pass (presumably the next Combat Turn if your GM isn't paying attention to spatial configurations).
-- So the Banshee is crawling along at 1 meter per turn. It's Sneaking man. The Banshee is like the ultimate urban predator. Hear that sound in the alley? Could be a Banshee creeping up to nudge you for DV 10. That's right chummer, if this thing even TOUCHES you it could be goodnight unless you are tough as nails and the operator was asleep at the rig. So when the Banshee hits you at less than 1 mph it will put your ass in the dirt unless you are tough and pretty damn lucky. The Banshee takes DV 5 but I wouldn't even bother rolling for that.
-- How about Mach 1.2 right up your drekhole? Well, the Banshee will eat you. It will flip you over and hit your weak spot for maximum damage; it will boom headshot (headram?) you; soon you will be pushing up daisies in the Barrens; in one Combat Turn and a bad Dodge roll your character will be joining the Choir Invisible. You will (almost) cease to be as you are reduced to a shower of gore and unfulfilled dreams. If your GM was really nice the spot where you died to the Banshee will be a Background Count 1 spot just to stick it to those damn Awakened. Take THAT, wagemage! At max speed you are doing DV 200. Yes, two-hundred smackers. You're also TAKING DV 100 if you so much as clip a bird (hey man, that's collision damage rules as written, suck it up panzerjock, at least you killed the bird). I won't even bother going over the damage. You're Dead Jim. You're so far past overflow damage that the other players will have to pour out their Mountain Dew on your character sheet to give their final respects because there's nothing left to even sell to the bodybank. Hell, if you character sheet explodes in a flash of fire, don't be surprised. That's how far past overflow you are. The very memory of your character may be erased. It's like he never existed chummer. Who are we even talking about? EXACTLY.
-- But how about those walls? Where the Banshee is going it won't NEED walls. Fuck walls. 1.21 gigawatts of ramming power is in these turbines. The Banshee looks at walls and goes "I don't see a wall." And then it instantly blows up as soon as it crashes through one. EXPLOSIONS! Chummer, see that blast bunker? Well it's rolling about 40 dice on the low end to resist our ramming power. The Banshee don't care. The Banshee is averaging about DV 180 even after that. That bunker is DONE FOR. Hell, you're going to be knocking 10+ meter HOLES in that bunker. And then to top it off you explode, so break out those even crazier chunky salsa explosion rules for whatever was inside.
FUCK YOU PHYSICS, NOTHING CAN STOP THE BANSHEE
-- Don't think your Banshee will explode? Chummer I have some sad news for you. You see, your Banshee is taking DV 100 from that death AND glory attack. The Banshee at best is rolling 38 dice to resist, so cut to a montage sequence showing the life of your rigger flashing before their eyes and then sad music starts playing. If you're lucky it will pan over to the troll teammate who has a single manly tear rolling down his face, and when asked if he's crying he will say "Nah chummer, I musta' got sumthin' in ma' eye." Roll credits.
TLDR Here Are Some Questions
- Does Ramming do Physical damage? (I assume so)
- Is Dodging modified by vehicle speed? (it's not currently)
- Do you stop after a successful ram? What about an unsuccessful one?
- A Body 1 drone moving at Mach 20 only does DV 10. I assume it's intentional that kinetic energy doesn't come into play in any way here.