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phlapjack77
QUOTE (Tzeentch @ Jul 17 2013, 04:44 PM) *
Remember that spirits have Force/2 Edge, which could be of use in this.
This is something I wasn't sure of - I think the pdf says that spirits don't have Edge (or Edge that the PC knows about), yet the spirit stats show them with Edge. Is this a mistake, or the stats would apply to free spirits or something?
RelentlessImp
QUOTE (Muspellsheimr @ Jul 17 2013, 02:48 AM) *
At a speed of 54, you are at 3.2 light year increments.


Let's take this and extrapolate a bit.
3.2 light years every 3 seconds.
64 light years every minute.
3840 light years per hour.
92,160 light years per Earth day.

You could reach Andromeda in a little over 27 days - just shy of one lunar month.

Frag taking a vacation on the other side of the Milky Way. Let's go to a whole new fraggin' galaxy. Let's see the Horrors chase us there.

EDIT:
And thus, the Eighth World's groundwork was laid; by the end of the Sixth World, binding spirits to organically-grown ships with their own ecosystems and manaspheres had become common, and the Megacorporations were stripping all the galaxies around them for resources. Earth was left behind, as they began to colonize new planets, new systems, new galaxies - but when magic failed, so too did the great ships drifting in the void. Ties cut to their corporation heads, the megacorporations slowly died off, and Earth, strip-mined against all common sense, died barren and lifeless. The final metahuman remaining was reported to have coughed dust from his mouth as he looked towards the red sky, and whispered 'why?'

For five thousand years, metahumanity flourished in its new planets - those that hadn't been stripped completely bare by the initial efforts, that is. Earth was forgotten, a myth, a legend told to bolster children's hopes for the future. Each planet evolved in different ways, adapting to their new planets. By the time the Eighth World rolled around, metahumanity had become alien to itself, unrecognizable. And when mana flourished once more, there was less notice. Less excitement. Without the strange qualities of Earth, the Awakening was less severe, and people did not change as widely as they once had. But with space travel rediscovered, they began to set out into the Void - and began meeting their distant relatives. War started between those too alien to each other for understanding; and gradually the entire universe was embroiled within it.

For in the grim darkness of the future, there is only war. And war... war never changes.
Tzeentch
QUOTE (phlapjack77 @ Jul 17 2013, 08:52 AM) *
This is something I wasn't sure of - I think the pdf says that spirits don't have Edge (or Edge that the PC knows about), yet the spirit stats show them with Edge. Is this a mistake, or the stats would apply to free spirits or something?

Huh yeah it says they don't have an Edge pool but they do have an entry. Not sure.
Nath
By switching to the Ares Venture LAV, you're losing one point of Speed, but since it only has Body 16 you dramatically reduce the needed Force for the spirit, around 24 I think (I admit I didn't bother to recount). With Magic 10, Conjuring group 12 and Edge 6, summoning and binding one would be well within range of a dragon (not even a great one).

That vehicle can even be bought at chargen.
RelentlessImp
QUOTE (Nath @ Jul 17 2013, 03:04 AM) *
By switching to the Ares Venture LAV, you're losing one point of Speed, but since it only has Body 16 you dramatically reduce the needed Force for the spirit, around 24 I think (I admit I didn't bother to recount). With Magic 10, Conjuring group 12 and Edge 6, summoning and binding one would be well within range of a dragon (not even a great one).

That vehicle can even be bought at chargen.


So Saeder-Krupp Aerospace and Lofwyr will be leading us into the space-faring future.
Mach_Ten
Also a quick point, if the banshee can be accellerated to top speed before hitting the outer atmosphere and the void

the spirit does not need to maintain it's power, and does not neet to negate the BGC

once that bad boy has been given the momentum it's just a bullet on a one way trip to Alpha Centarii

(has anyone looked at how to actually STOP this thing ? .... non-terminally I mean)
Sendaz
QUOTE (RelentlessImp @ Jul 17 2013, 04:58 AM) *
And thus, the Eighth World's groundwork was laid; by the end of the Sixth World, binding spirits to organically-grown ships with their own ecosystems and manaspheres had become common, and the Megacorporations were stripping all the galaxies around them for resources. Earth was left behind, as they began to colonize new planets, new systems, new galaxies - but when magic failed, so too did the great ships drifting in the void. Ties cut to their corporation heads, the megacorporations slowly died off, and Earth, strip-mined against all common sense, died barren and lifeless. The final metahuman remaining was reported to have coughed dust from his mouth as he looked towards the red sky, and whispered 'why?'

For five thousand years, metahumanity flourished in its new planets - those that hadn't been stripped completely bare by the initial efforts, that is. Earth was forgotten, a myth, a legend told to bolster children's hopes for the future. Each planet evolved in different ways, adapting to their new planets. By the time the Eighth World rolled around, metahumanity had become alien to itself, unrecognizable. And when mana flourished once more, there was less notice. Less excitement. Without the strange qualities of Earth, the Awakening was less severe, and people did not change as widely as they once had. But with space travel rediscovered, they began to set out into the Void - and began meeting their distant relatives. War started between those too alien to each other for understanding; and gradually the entire universe was embroiled within it.

For in the grim darkness of the future, there is only war. And war... war never changes.

I Like it smile.gif Having a Bio ship would provide the needed base to work from.

But will the Battlemechs be wifi connected with the new retcon and can a TM run one? nyahnyah.gif
phlapjack77
QUOTE (RelentlessImp @ Jul 17 2013, 04:58 PM) *
And thus, the Eighth World's groundwork was laid; by the end of the Sixth World, binding spirits to organically-grown ships with their own ecosystems and manaspheres had become common, and the Megacorporations were stripping all the galaxies around them for resources. Earth was left behind, as they began to colonize new planets, new systems, new galaxies - but when magic failed, so too did the great ships drifting in the void. Ties cut to their corporation heads, the megacorporations slowly died off, and Earth, strip-mined against all common sense, died barren and lifeless. The final metahuman remaining was reported to have coughed dust from his mouth as he looked towards the red sky, and whispered 'why?'

For five thousand years, metahumanity flourished in its new planets - those that hadn't been stripped completely bare by the initial efforts, that is. Earth was forgotten, a myth, a legend told to bolster children's hopes for the future. Each planet evolved in different ways, adapting to their new planets. By the time the Eighth World rolled around, metahumanity had become alien to itself, unrecognizable. And when mana flourished once more, there was less notice. Less excitement. Without the strange qualities of Earth, the Awakening was less severe, and people did not change as widely as they once had. But with space travel rediscovered, they began to set out into the Void - and began meeting their distant relatives. War started between those too alien to each other for understanding; and gradually the entire universe was embroiled within it.

For in the grim darkness of the future, there is only war. And war... war never changes.
The extreme isolation of each journey through space only served to intensify strained relations amongst metahumanity. Metatypes tended to band together during the voyages, if not out of kinship, then at least out of a need to see a familiar-looking face during the eons-long trip. The elves especially were affected by this xenophobia, the various bands from Tarislar and the Blood Wood and Sinserach forming new bonds that defied all previous history. This xenophobia caused the elves to seek out areas in space where no other living being held sway. Thus Homo Sapiens Nobilis colonized many uncharted planets, their new Craftworlds devoid of interference or interaction from the other metatypes. Some began practicing the old ways, the ways of their ancestors from the 4th age, the ways passed down through the generations to breed magical ability in their kind in spite of the mana voids they encountered in the warps of space. These new seers joined with the broader spreading warrior culture, forming ferocious factions to fight the growing menace of creatures born of the toxic chaos of the void. And so slowly, over millenia untold, the Eldar emerged as one people and flung their might across the heavens in an effort to stem the tide of menace emerging from the Warp.
Nath
QUOTE (Mach_Ten @ Jul 17 2013, 11:23 AM) *
Also a quick point, if the banshee can be accellerated to top speed before hitting the outer atmosphere and the void

the spirit does not need to maintain it's power, and does not neet to negate the BGC

once that bad boy has been given the momentum it's just a bullet on a one way trip to Alpha Centarii

(has anyone looked at how to actually STOP this thing ? .... non-terminally I mean)
The way I read the rules, the Movement power increases (or decreases) Speed only for the Turn following the one it is used. Otherwise, the sentence "The critter can continue to make Magic + Willpower Tests to increase or decrease the vehicle’s speed each Combat Turn that it sustains this power and the vehicle remains in its domain/terrain." would allow to increase speed even more, and then uses it to decelerate. The problem is not to stop, but to stop at the right time.
Grinder
QUOTE (RelentlessImp @ Jul 17 2013, 10:58 AM) *
EDIT:
And thus, the Eighth World's groundwork was laid; by the end of the Sixth World, binding spirits to organically-grown ships with their own ecosystems and manaspheres had become common, and the Megacorporations were stripping all the galaxies around them for resources. Earth was left behind, as they began to colonize new planets, new systems, new galaxies - but when magic failed, so too did the great ships drifting in the void. Ties cut to their corporation heads, the megacorporations slowly died off, and Earth, strip-mined against all common sense, died barren and lifeless. The final metahuman remaining was reported to have coughed dust from his mouth as he looked towards the red sky, and whispered 'why?'

For five thousand years, metahumanity flourished in its new planets - those that hadn't been stripped completely bare by the initial efforts, that is. Earth was forgotten, a myth, a legend told to bolster children's hopes for the future. Each planet evolved in different ways, adapting to their new planets. By the time the Eighth World rolled around, metahumanity had become alien to itself, unrecognizable. And when mana flourished once more, there was less notice. Less excitement. Without the strange qualities of Earth, the Awakening was less severe, and people did not change as widely as they once had. But with space travel rediscovered, they began to set out into the Void - and began meeting their distant relatives. War started between those too alien to each other for understanding; and gradually the entire universe was embroiled within it.

For in the grim darkness of the future, there is only war. And war... war never changes.


Say hello to Equinox! wink.gif
CeeJay
Easiest way to boost the speed even farther: Use someone with Control Rig 3 as pilot.

QUOTE (SR5 P.452 Control Rig)
When you’re jumped into a vehicle or drone, the control rig provides its Rating as a dice pool bonus on all Vehicle skill tests. Additionally, the rating of your control rig is added to the Handling and Speed of any vehicle you are jumped into.


-CJ

Eid: And yes, looks like that means a Westwind 3000 has a Running Rate of 5120 m / turn... eek.gif Without any spirit power shenanigans.
Draco18s
QUOTE (CeeJay @ Jul 17 2013, 08:48 AM) *
Easiest way to boost the speed even farther: Use someone with Control Rig 3 as pilot.


This has come up in several threads now. Using spirits (and a control rig 2) you can make a fighter jet get to Andromeda in just 27 days.
Sendaz
SHAAAAADOWTREKKING
Across the Universe
Always going forward
Cuz the spirits don't have reverse!


Communications Officer Lt Uhurga (Orc)

There's Lone Star off the starboard bow,
Starboard bow, starboard bow.
There's Lone Star off the starboard bow,
Starboard bow Sir!

SHAAAAADOWTREKKING
Across the Universe
Always going forward
Cuz the spirits don't have reverse!


Medical Officer Dr. McKroy (Ghoul)
It's worst than that, he drained Jim.
Drained Jim, drained Jim,
It's worst than that, he drained Jim.
And Infected now Jim!

SHAAAAADOWTREKKING
Across the Universe
Always going forward
Cuz the spirits don't have reverse!


Science Officer, Mr Speth (Elf)
It's Wireless Jim, but not as we know it,
not as we know it, not as we know it.
It's Wireless Jim, but no as we know it,
Some sort of skinlink Captain.

SHAAAAADOWTREKKING
Across the Universe
Always going forward
Cuz the spirits don't have reverse!


Engineering, Mr. Scotch(Dwarf)
You can not change the laws of magic,
Laws of magic, laws of magic.
You can not change the laws of magic,
Unless you do a retcon Sir!

SHAAAAADOWTREKKING
Across the Universe
Always going forward
Cuz the spirits don't have reverse!


Captain James Tymeaus Cork (Human)
We come in Peace, Shoot to Kill,
Shoot to kill, shoot to kill.
We come in Peace, Shoot to kill
Shoot to kill Men!
(what? it's classic and fits any setting nyahnyah.gif)
Tzeentch
QUOTE (Sendaz @ Jul 17 2013, 02:57 PM) *
SHAAAAADOWTREKKING
Across the Universe
Always going forward
Cuz the spirits don't have reverse!

I tip my hat to thee, sir!
RelentlessImp
QUOTE (Sendaz @ Jul 17 2013, 09:57 AM) *
Science Officer, Mr Speth (Elf)
It's Wireless Jim, but not as we know it,
not as we know it, not as we know it.
It's Wireless Jim, but no as we know it,
Some sort of skinlink Captain.


Engineering, Mr. Scotch(Dwarf)
You can not change the laws of magic,
Laws of magic, laws of magic.
You can not change the laws of magic,
Unless you do a retcon Sir!


I fragging lost it at these two.
Mantis
Me too. Nicely done.
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