QUOTE (RHat @ Oct 29 2013, 12:39 PM)

I'm trying to establish something, TJ - specifically, the value placed upon being able to circumvent all ability to dodge and all armour. You elected not to answer that question at all. And while I did respond to your question - the response simply wasn't an answer because I refused to grant the premises that the Mage is less able to drop opponents and that the Sam can consistently and easily do so in SR5's high defense environment.
Let me ask you a question...
If the target cannot defend, should both archetypes be able to deal the same damage? I would say yes. My guess is that you will say No... Which is it?
The Sam can attack a target, who has no defense, and then deal up to a 15p Attack (Sniper Rifle Damage, Right? If not, use whatever is equal) Base, which is then augmented by Net Hits (to Limit, if not bypassed with Edge) and is resisted by possibly Armor (if not eliminated through Targeting - you can still do that rigth?). Yes, it is Armor + Body (which can conceivably be stupid high as a DP, I understand that), with the only consequence of 1 expended round.
So... WHY would you limit a Mage to the Palrtry damage (net hits only), in the same circumstance (Yes, they soak with only Body or Willpower only, I do get that), for the crippling 15p base Drain (PHYSICAL, assuming the mage is capable of attaining that many hits, and their Magic was high enough to even have a chance in hell of that capability to start with) for the same POSSIBLE equivalent damage as the Sniper STARTS with before Net Hits?
See... I have no Issue with a Mage casting at Force 6 and getting his 5-6 net hits for 12 Damage (yes, I know, The Overcasters are throwing Force 12, with 10 Net hits, but does that really matter from my example?) in that circumstance (with the commensurate potential 5-6 Base Drain (of SR5 for Force 6), depending upon Direct Spell), and yet you apparently do. In both cases, the target is likely dead. In both cases that is an Extreme Example. The counter to the Sniper is to have decent Body Armor and pray they do not eliminate it through targeting... The counter to the Mage is to have Counterspelling defense and pray that it helps (much like they pray that the Armor helps)... Same circumstances and similar situations. And yet, in SR5, someone decided that that was just too powerful (I do think Drain needed adjustments from SR4A, however). I tend to disagree with that philosophy. No, I do not Munchkin my builds to be Capable of such things on a routine basis (I know that some do, and more power to them, I guess).
That being said... I have never had the problem with a Mage who spams Max-End Direct Spells, always overcast, as a solution to the problems he is facing. On Occasion, when I have absolutely no choice, my characters may cast an overcast spell, and sometimes that may even be a combat spell. But it is in no way game breaking when that occurs. Like I said, I do not tend to hyper-optimize for Best in Best of the World. That particular fact may make all the difference in actual play. But I do not play (or plan) with that mindset (becasue I find it very un-fun), so...