@Falconer
Honestly, man. I quoted the rules above. If you are the victim of any AOE attack be it granade, spell or whatever said explicitly in the rule your dodge dicepool is reduce by 2. Mentioning this would be pointless, if you would not be allowed to dodge in the first place. Sorry, you are wrong.
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Think about it, how exactly do you get net hits over the 3 threshold as extra damage on an opposed test?
Right. Thats why I said, according to the rules, escaping an AOE attack is a simple success test with -2 to the dicepool by RAW. But that would make granades and AOE spells kind of weak I guess. So without saying it you have to meet the hits of the "thrower, spellcaster" whatever.
Again, according to the rules, you would only need to meet the net-hits. Meaning Hits of the Caster/Thrower whatever-3, but I guess for the same reason this is ignored to and you roll against all hits, period. (And thats what we see in the example!)
Sorry, there is not even the slightest room for your interpretation. Nothing says you do not get defence test against granades, actually the rules state the opposite.
So honestly: I got one example + direct rule referance and you got pritty much nothing at all. The only thing is that in your paragraph there is no mentioning of evading the attack but suprise evading attacks is mentioned in an other chapter of the book. So I guess, that would explain it.
Yes, this book is written a bit differently from the 4-edition core book, true.
But lets get even more on my plate. Granades are a subset of rules for the ranged combat rules. And for range combat it is stated in general:
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Ranged combat is determined with an Opposed Test
between the attacker’s Weapon Skill + Agility [Accuracy]
vs. the defender’s Reaction + Intuition. Net hits are
applied to the weapons DV or used to reduce scatter in
the case of thrown weapons and launched weapons.
The attack and defense rolls are modified by environmental,
wound, recoil, and situational modifiers as appropriate
to the attack.
So honestly....
But it goes on
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Thrown weapons are used for a variety of different purposes.
Knives, hatchets, and shuriken are intended to
injure a target on impact and thus act just like projectiles
in terms of attack rules. Thrown grenades are a little different
and as such they have some extra rules for determining
how they work.
Some extra rules means all other rules apply there are just additional rules. Like scatter.