I think maybe two decades of buying incomplete and broken computer games that are fixed 3 weeks after I bought them has numbed me somewhat to products having errors on release. I can't remember the last core game product I played that didn't need errata or houseruling.
To answer your point specifically, I honestly believe the team did as much as they could with the time that they had. I worked in computer games for a while and that's the same, deadlines have to be met. Some can slide, but they can't ALL slide. You can't leave a product sitting on a table indefinitely while the proofreaders have one more go.
To answer your point specifically, I honestly believe the team did as much as they could with the time that they had. I worked in computer games for a while and that's the same, deadlines have to be met. Some can slide, but they can't ALL slide. You can't leave a product sitting on a table indefinitely while the proofreaders have one more go.
You did not have seriously compared pc-games to a book, did you? The only thing you need to get most of this crap done right, is the ability to read. You dont need to study computer engineering. You just have to READ the sh*t you want to publish and if you are not completely braindead, you have to fix it up. Like someone before said, a 12-year old could have done it better.
And if you have worked in computer games for a while and seriously want to compare, than you should probably know that if someone f*cks up so hard, he will never will be responsible for anything relevant again.