QUOTE (Fatum @ Dec 22 2013, 09:32 PM)

Wireless bonuses are not based on DNI, and do not require it. Had they been about DNI, I'd have zero issue with them, and I doubt anyone would.
Hell, they're only called "wireless" bonuses, too - what they require is not even just wireless connection (which'd already be retarded since apparently skinlinks and wires stopped working for signal transmission), it's connection to the Matrix (Core5, p.421). They are specifically said there not to work in dead zones, even.
How can you possibly argue your points when you don't know what you're arguing for?
So you might not need DNI, but you still need some kind of Matrix input. And seeing how you need a free action; this can be interpreted as thinking with DNI, voice command using a subvocal mic, or some kind of hand gesture with AR gloves. While, sure the rules don't specifically say you need an input, it also doesn't say you need to breathe, but I think its a safe assumption that you need a way to get oxygen in your bloodstream to live, just as you need a way to transmit a Matrix command to a wireless device.
As for skinlinks, just because they're not in the core book, doesn't mean they'll never be back. They were ripe for player abuse anyway, so it makes sense to leave it for a later book.
And for Matrix dead zones. If you don't have your wireless bonuses, then neither does the opposition. Do you REALLY need those free actions or extra dice pool, or else your entire archetype stops working? You can't say that wireless bonuses are mandatory, while saying a moment later that they're useless and everyone will run with their wireless off all the time to avoid being hacked. You can't have it both ways, its one or the other.
QUOTE
There is indeed little space for constructive criticism for something making so little sense outside of purely gamist justifications.
See the examples. An implanted cyberspur extends quicker if you give the command over wireless, as opposed to DNI. As per the example in Core, assault rifles hit better because a wireless connection provides them with data for wind corrections and whatnot - and it works the same in top-secret corp labs, too. You can brick an implant, but fixing it is only described in gamemechanical terms (unlike what Cratias claimed when he threw that hysterical fit claiming that I'd accused him of lying). Etc.
Give me a page number. I don't see where it says cyberspurs have a wireless bonus. It gives wireless commands as an example to activate, but it doesn't say its a requirement, or that its faster then a muscle reflex to activate.
Also, the core book is pretty light on fluff on how to repair electronics. I don't see why you need a fluff reason for every rule. Do you think that this core book is the only book that will be released? Or do you think they'll not actually go into detail in a supplement? I like fluff as much as the next guy, but even SR4's core book was light on how every little thing worked. Are you going to hold that against SR4 as well? Example; Everything in SR4 is wireless, even cyberware, how does that work? How do you turn off wireless? Why would you turn it off? How do you turn it on? etc etc. SR4 forced you to be wireless on all the time, but many people just straight up ignored it, and suddenly are damning SR5 for actually giving you a mechanical reason for it. So would you rather have fluff telling you your cyberarm can be hacked, or would you rather at least get some bonus for it before being hacked?
QUOTE
Automated or not, corps are de-facto handing some of the control over their networks to an external organization. Any corp would sooner eat its heart out.
You realize that GOD is a division of the Corporate Court, right? And that all corporations, big or small have to follow by the CC's rules, and only the Big 10 can make CC policies. They didn't surrender anything. Everyone was a hacker in SR4, this clearly is a large security problem. So they had GOD roll out new protocols to prevent so many security holes. Not to mention there are a lot more Matrix threats now, with AIs, free sprites, technocritters, and technomancers. Does it make sense for them to leave an open and free Matrix when a damn ocelot can break into your top secret research facility? It makes sense that corp would try to crack down on this. and close as many loopholes in the system as possible.
Of course you can say, "but there are still loopholes to exploit." Of course there are, the Big 10 need Shadowrunners still. So they probably intentionally left holes in the system. Which I assume GOD was not happy about. But corp need Shadowrunners, because they need to know what their rivals are doing. So they equip their runner's with decks or other ways to subvert security to do their job, which of course makes themselves vulnerable to those same runner's. But that's the price you gotta pay when you need your deniable assets to be deniable and you need to know what the other corps are doing.
QUOTE
Nothing says it is, and same as price adjustments and what have you, the mechanics "have always been this way" usually.
If you read the splats for the editions before the fourth, the universal theory is an in-universe groundbreaking research, which is mentioned as such a few times.
Do you honestly think that the Magic book won't go into detail? Where in SR4's core rulebook does it talk about the importance of the universal theory of magic? After all, it's really important, right?
QUOTE
Where is that mentioned? That'd be a revolutionary development, after all.
Why weren't the characters from the previous cycle aware of its appearance to come, if it's tied to rising mana levels?
No, I just hate half-baked fluff decisions as much as I hate half-baked crunch, and this strikes me as one - same as a worldwide switch to new foundational Matrix architecture (at all; and in relative secret; and almost overnight).
Did you miss Stormfront? Or all the events that led to Stormfront? I guess it makes sense that the new Matrix would catch you by surprise if you stopped buying books and weren't keeping up with the metaplot. But can you really fault CGL for that?
As for alchemy, that's how all magic is explained. Tell me, why is grounding spells gone? Give me the fluff for that. Are you really upset that they took out the ability to nuke people from astral?