QUOTE (hermit @ Apr 14 2014, 12:39 PM)
I'll just leave this standing as it is. Sorry, but there is so much bad game design in SR5, this really was that bad? It looks like someone's hate pet being "corrected". Which is, in itself, bad game design.
Feel free to PM me examples or start another thread on the issue of bad design (Seriously, I'm always willing to hear feedback), but I'd rather keep this one focused just on this whenever possible. However, I can go ahead and state that "Something for nothing" as a design element is dead as far as I can see for SR5. Any type of must-have Thing from the past will get looked over. When we get to cyberstuff, spells, and so on, expect a similar treatment. (See also: Stick-n-Shock getting the nerfbat.)
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Uncoupling body and encumberance would have been a good idea; it was a somewhat working solution in SR3. Limits, specifically physical and it's application, actually are worse than soak dice.
Limits are for another thread, as noted. I do regret that the Strength-to-Armor rule wasn't kept in the final pass, however. Part of the rebalancing work was to try and make "dumpstats" more important, and linking armor to Strength, which is your "carry around heavy stuff, like armor plating" stat, rather than your Body, IE "The stat that keeps me alive" , worked out on several levels. I might start a discussion on this at some stage and get more feedback from everyone.
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Yeah, I'd call that Jason Hardy syndrome. It's just like other last-minute alterations courtesy of his. Including the one change that killed SR5 for me - dropping the m-n/2, m>n rule because Hardy can't math.
That's a bit of character assassination on someone who isn't going to come over here to defend himself. I understanding venting, but if it could be a little less personal, I'd appreciate it. Just a request for decorum there.
The alteration itself wasn't last minute. IIRC, it was in place even before we were hammering away at alpha rules for cyberware. I couldn't tell you what all went into that call, but it wasn't due to math difficulties. I want to say that it was to keep the stressing of essence rules constant. It doesn't really make sense for, say, a cybernetic arm to dock you for an entire point of essence normally but only half an essence if you have a nervous system that's already jacked up by biomodifications. Trying to keep things simple and logical was part of the cleanup. Again, I know some people won't agree with it (and LOTS of people have grumbled over not being able to get quite as powerful), but it does line up well.
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Were you responsible for the weapon accessories too? If so, where has enhanced magazine capacity gone? And what the hell were the writers thinking with that passive-agressive tone?
I wasn't, no. Some of what I initially put in was mutated from the initial design by quite a bit as the book got further along, more rules came in (different authors go at different speeds, with some missing deadlines and others getting work in early. Adjustments get made to align rulesets.) ... I'll note that I'm also the one who put the initial military grade stuff together, but the final result is quite different than what I had. (Gained more functions, were
majorly reduced in price, off the top of my head.)
For passive-aggressive tone, I don't know. I know that there's always some in-joke work that goes on, and it's sometime between writers. In another book I had Plan 9 drop "sheeple" into a line, then a line got added making fun of that, which cracked me up because, yeah, it was a weak line and I should have stepped up a bit more there. I had a line in for one of the commlink-equipped guns that mentioned tacnets and brought up them being overly-complex, over-priced, and rarely working as advertised, which was a bit of snark at past iterations, but that was pulled out later. (Sadly, I also lost a neat bit about Renraku selling certain software to make the guns work better. Wordcount is a harsh, harsh mistress.)
I'll talk about military armor later as I know it's caused some high blood pressure.
QUOTE (Kerenshara @ Apr 14 2014, 01:23 PM)
[font="Lucida Console"]Thank you, Wakshaani. That's exactly what I was looking for.
My pleasure. If we manage to get a FAQ together, I'll do what I can to get it in there as well.
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So, it was decided FFBA needed to be Nerfed... okay, and I concede that it was kind of a given but the combat system was almost built around that extra armor vis-a-vis lethality. And as I pointed out in the "official forums", if you're really worried about cheese, Second Skin layered with the Executive Suite (made "soft" with YNT Softweave so you can add chemical barrier to make it resist stains and acid rain) yields an Armor 14, almost equivalent to "Full Body Armor" and completely incognito and even if recognized considered acceptable
Not my work there, so I couldn't tell you the thought process, sorry. I can say that the combat system was *not* built around it. FFBA wasn't in the mix for the SR5 core book playtesting, nor was it on anyone's mind that I know of while things were being made. Lethality being increased was intentional. We wanted combats to be scary again and while armor went up, firepower went up a tad more for compensation. Quite frankly, most Shadowrunners should be afraid of getting shot. Oh, I don't mean sniffling and whimpering and what not, but "Joe's been hit!" should be a surefire note that he's wounded and you should avoid those situations when you can.
Shadowrunners who walk down hallways with impunity, blasting everybody they see like they were Terminators, not so much. (And, yes, I'm fully aware that this will come back in the discussion about milspec armor later. We'll cross that in a while.)
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And if we're trying to get rid of "everybody" equipment, who wouldn't buy the Ares Alpha now? Best non-Gas Vent RC (Barre Accessories still available), best ammo cap (Raiden is BF only so that's 60% less ammo if you like two SA shots and the HVAR doesn't even count), smartlink, grenade launcher, second best ACC... but damage two points better than the entry level guns on top of all that? And it's available at Chargen with an 11F Avail code. Talk about an "everybody" item! And for a Sammy, the price markup is nothing because the Smartlink is included.
I'd have designed it somewhat differently personally, but, not my work there. IMHO, it's too good for what you get, but most of the playtesting I was involved in didn't see them get much use. Most people stuck to pistols, which are easy to hide. Those who wanted big firepower took sniper rifles. I'm still grumbly about those things. The baseline Acc is too high, again IMHO, and some sort of "aiming" mechanic that would have slowly increased it would have been better. As it stands, they hipfire better than pistols or shotguns. I'd personally do more work there than I would on assault rifles, but, that discussion's long finished.
The Alpha's a fantastic gun when you want to go in heavy, however. No doubt about that.
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Are we expecting the follow on books, and roughly when? Do we know?
S// Kerenshara
I think it's safe to assume that some kind of magic book will exist in the future and some kind of cybernetic/bioware book as well. What the format would be and the dates for those, I couldn't tell you due to an NDA until they were officially announced. Your basic "Splatbooks" always sell well as there's always a demand for them. People love having more Stuff, you know? I still wish we'd have done Rigger 6 as the first book, just because A) it's not fair that they're always last in the cycle and B) would be fun to challenge that Rigger Curse, but, I'm just a typewriter for hire; those kinds of choices are way above my pay grade.
Alright, let's see what's been posted since I started typing.