QUOTE (DeathStrobe @ Apr 23 2014, 09:08 PM)

By how much? How many hits are you losing per session? how often are you rolling?
And if it such a problem, why are you not doing called shots? If you're so damn good at rolling, roll fewer dice that are more potent. Or dual wield. Or pick up the quality to increase your limits, or adept powers if you have access to that. Or use edge. You make it sound like there is nothing you can do about all those wasted hits, you just got to be smart about it.
Technomancer - Physical Limit 4 (5 for Weapon), Mental Limit 7, Social Limit 5.
Last Friday - ALL my hacking rolls broke Limits (Mentals 3/5/6/3 - Some by only 2/3 Hits, One roll by 5, and I hit them right on most of the time - DP's ranged from 10-12 Dice after Noise/Grid Penalties), since that was about as good as I could get without dumping Physicals (which I refuse to do, the character needs to be functional after all). Social Rolls Don't cross Limit, as the DP is one above Limit, so IF I am ever lucky enough to get 5+ Hits Social, I am not going to complain (though I did get one or two rolls at 4 hits). Physical Rolls crossed limit for my Physical Skills (by one or more) about 50% of the time with 9 Dice. If My Limit for Physical was 6, it would likely only occur once or twice in the session (I think I had one roll last week physical that lost 3 hits, the rest were 2 or less, and about 50% rolling at Limit or lower). So, as you can see, it is often enough that I get frustrated about it (for something that is NOT supposed to happen all that often). Now, maybe it is because the Character generation system sucks (in my opinion, I have always HATED Priority systems) compared to 4th Edition. There was not MUCH I could do to improve the character using the design standards that I have in place.
As a comparison, my primary character for SR4 had a DP 14 for his Pistol skill... Often enough that it became a running gag, he would roll double digit hits on those 14 dice. Could I have removed dice for called shots? Of course, but WHY? I already rolled extremely well and -4 Dice for +4 Damage was a wash more often than not because I was likely to get those hits anyways (not to mention that removing armor would have been an even worse idea). And it was definitely counter-productive to begin with, since his goal was never to actually kill someone with the Narcojet Capsule rounds he used... Sadly, I killed them nonetheless.
AS for how often the Character actually rolls - That is a hard one, since WE all tend to be heavily involved, either as primary actors or secondary/tertiary actors. Rolled in the 25 Times range, probably more due to teamworking a lot. Obviously for many different rolls covering all the Limits and most of my skills, both Active and Knowledge.
Point is, I should not HAVE to do anything to use the hits generated... The fact that I DO is what irritates me. I DON'T LIKE LIMITS or the Requirements for EDGE to abrogate it.
If, when the game gets longer in the tooth, I can do so, I will likely increase Stats (Because Technomancer, which does very little to nothing for the Physical side, which will likely take longer to improve), but that is not a solution (for Limits in the short term) since it takes 3 points worth of Stat to increase a Limit by One (assuming they are at the break point, with one over for rounding purposes, which they are). I COULD also buy a Quality, already on the list of OTHER things the character needs. I DO know how to construct a character, so please do not assume I am inept at it.