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Machiavelli

Good news: we could convince our GM to cancel our SR5-trial and to go back to SR4 *hooray*.

Bad news: I need a new character. Unfortunately I have no “inspiration” for one I want to play right now. My actual SR4-char. is the Medusa-like character I have already posted a while ago (mystic-adept, nice combat skills, average magic skills, lousy summoner (only to buff herself), surged to the teeth (tagomizer-variant to meet the snake-hair, etc). I like this char. very much, but I cannot use her for the new storyline. My last char was a troll-tank (bear-totem, mystic-adept and fomori to get maximum magical resistance, exceptional attribute agility) with decent combat skills. No clue about spell casting, but started to become a summoner. Died to quick and a simple “remake” feels wrong. Shapeshifters / infected / free spirits are not allowed, drakes and sentient critters are nigh-unplayable. So what shall I do? Basically it is more about the right feeling for this character, less about his field of work. I like powergaming and have no problem with highly-specialized concepts. I refuse cyber and bioware whenever possible (made several concepts but the thought about putting “foreign” material into your body repels me).

It would be great if you could give your 5 cents to this problem. A short description of the concept would be absolutely appreciated. Thank you in advance.
Sternenwind
Male human
no rigger, hacker, pornomancer or mage
melee or pistols combat
8 points of edge
con (seduction) + charisma ~ 8+, but not to high

the rest will just come from alone
Stahlseele
How can you NOT like Cyber and Bio, especially in SR4? O.O
*boggles*

Look up the ultimate mundane climber for really strangely effective.
Or if you like to play such things, the Pixie Puncher Adept.
Here you go
http://forums.dumpshock.com/index.php?showtopic=24131
Superspeed the Hedge-Pixie and a Healing Type Magical Girl is in there too i think . .
Machiavelli
How i can´t like cyber and bio? Because I like a holistic concept and I highly dislike mixtures. Magic grants app. the same power than cyber/bio but without drawbacks (essence loss). A fully cybered char. on the other hand, would be “complete” again and therefore playable for me. Mixture of cyber and bio freaks me out, too, so I only have the choice between cyberzombie or mage.
Stahlseele
O.o
you are strange.
Machiavelli
Yeah, i hear that quite often. I just like it straight, nice and simple. wink.gif
Stahlseele
The ultimate mundane climber would work for you then?
Or if you leave out the bio/cyber the a bit weaker puncher maybe?
Machiavelli
Aehmm....what exactly shall i do with the ultimate climber? Just as some kind of side-question? The pixie puncher would work. Maybe as some kind of mini-ninja. ^^
Medicineman
Ok, magic concept for SR4A.....
How about a Beastmaster ?
Elfish adept maxed on CHA with Dryad Surge Powers that concentrates on Animal Skills,outdoor skills, Rifle and Sneaking
and who has trained Horses and Hounds
or the ultimate Spy
Pixie mystic Adept with maxed sneaking, concealment Powers and improved invisibility .
as a Backup maybe maxed out Perception
(made both Chars myself :the pixie (Dr .HC. Phil.MAG.Tauglanz Blumenblattflügel ) is also medically able
the Elf (the first male Dryad I ever played) waits to be transformed to SR5)

JahtaHey
Medicineman
Stahlseele
QUOTE (Machiavelli @ Apr 15 2014, 03:52 PM) *
Aehmm....what exactly shall i do with the ultimate climber? Just as some kind of side-question? The pixie puncher would work. Maybe as some kind of mini-ninja. ^^

A TROLL NINJA!
He can basically climb up walls faster than most other people can RUN!
He will NEVER fall down either, even on a critical glitch. Which is unlikely to occur on . . 35? 45? dice for climbing in the first place.
And if you can live with just 30 or 40 dice for climbing, you can do so much more with him. Even on the Max for climbing he is not a complete one trick pony either.
It's a different concept for once.
Kyrel
How about making "The Joker" or "Harleyquin" from the DC universe. Immunities to various poisons and toxins. Likes weapons, toxins, and explosives. Lots of genemodifications to provide the various immunities. Unpredictable characters.
psychophipps
The ultimate climber is way cooler than most people realize. First off, things that stop most folks, this guy (or gal if that's your preference) just goes over, under, around, or dare I say, through. If an adept is your thing, wall running, some adept falling, maybe a level of two of adept jump, and gymnastics/climbing out the ass means that you can get almost anywhere, dodge almost anything, and will make one hell of a high-risk courier with some minimal smuggling cyberware/gear.
Tymeaus Jalynsfein
QUOTE (Kyrel @ Apr 15 2014, 09:54 AM) *
How about making "The Joker" or "Harleyquin" from the DC universe. Immunities to various poisons and toxins. Likes weapons, toxins, and explosives. Lots of genemodifications to provide the various immunities. Unpredictable characters.


This is a pretty good idea... I like Harly... smile.gif
Manunancy
I(d think an unpredictable semi-psychotic (or worse) prankster isn't exactly something a Johnoson would want to hire for anything more subtle than 'go there and trash that thing/person/place' or missions (wether to eliminate th target or just cause mayhem, damage and/or diversion. And I'd think most shadowrunners would have serious eservation with being paired with such a loose canon.
Tymeaus Jalynsfein
QUOTE (Manunancy @ Apr 15 2014, 11:20 AM) *
I(d think an unpredictable semi-psychotic (or worse) prankster isn't exactly something a Johnoson would want to hire for anything more subtle than 'go there and trash that thing/person/place' or missions (wether to eliminate th target or just cause mayhem, damage and/or diversion. And I'd think most shadowrunners would have serious eservation with being paired with such a loose canon.


Sadly, that is likely very true. frown.gif
psychophipps
As an aside, I see that there is no adept falling power so I would rule that each level of Great Leap would also give you an additional die to soak falling damage.
Sponge
QUOTE (psychophipps @ Apr 15 2014, 01:21 PM) *
As an aside, I see that there is no adept falling power so I would rule that each level of Great Leap would also give you an additional die to soak falling damage.


In SR4 Street Magic, there's Freefall (reduce effective distance fallen by 2 meters/level, 0.25 PP each - p177)
psychophipps
QUOTE (Sponge @ Apr 15 2014, 01:50 PM) *
In SR4 Street Magic, there's Freefall (reduce effective distance fallen by 2 meters/level, 0.25 PP each - p177)


Missed that somehow, thanks! smile.gif
Tymeaus Jalynsfein
QUOTE (psychophipps @ Apr 15 2014, 01:17 PM) *
Missed that somehow, thanks! smile.gif


They have it in SR5 too... Can't remember what it is called off the top of my head though. smile.gif
Of course, we are not talking about SR5, are we?
psychophipps
Well my Orc Parkour Adept I tossed together can routinely jump 2 meters up by 8 meters wide, can run up a wall 4 meters before having to do either of those jumps, and can fall 6 meters before having to make any sort of a soak roll which will be Body 7 + Gymnastics 6 + 4 dice from his armor. So he can routinely make a leap from the balcony of a third story hotel room in nothing but his skivvies onto a sidewalk and take no damage.

Oh yeah, I didn't even take any abilities over level 2.
Tymeaus Jalynsfein
QUOTE (psychophipps @ Apr 15 2014, 03:58 PM) *
Well my Orc Parkour Adept I tossed together can routinely jump 2 meters up by 8 meters wide, can run up a wall 4 meters before having to do either of those jumps, and can fall 6 meters before having to make any sort of a soak roll which will be Body 7 + Gymnastics 6 + 4 dice from his armor. So he can routinely make a leap from the balcony of a third story hotel room in nothing but his skivvies onto a sidewalk and take no damage.

Oh yeah, I didn't even take any abilities over level 2.


Smokin' ... smile.gif
Mine was very similar indeed. smile.gif
psychophipps
QUOTE (Tymeaus Jalynsfein @ Apr 15 2014, 06:41 PM) *
Smokin' ... smile.gif
Mine was very similar indeed. smile.gif


Two main thoughts as I was calculating his average rolls for the above post:

1) The way he can change levels at a dead run and routinely juke 90, or even 180 degrees, 8 meters at a time is completely ridiculous. This bastard would be an absolute frackin' nightmare to track in a dense urban area like the Seattle Metroplex. Take his Urban Explorer armor with helmet and load it with IR damping and Ruthenium coating and you got nothin'! You lose eye contact and he's gone.

2) Chasing this guy through a doorway only to find that he bounced off the corner of the stairwell to cannonball his elbow into your face like a 130kg Tony Jaa would suck. Give this guy some Thrown Weapons skills, a mean spirit intent on latest Judge Dredd movie levels of carnage, and he could rape, pillage, and burn half your HRT in a single damn stairwell. Instant stunt dice insanity!
Imagine for a second that you're in a tower and Echo element just said they have contact on the 6th floor so your whole team meets on 5th floor landing, stack up, and get ready to kick ass. Suddenly the threat hurtles past you in the space between the stairwells, lands on the third floor railing like a cat, and literally bounces down the hallway to your left. You glance amongst yourselves with a "WTF?!?" look and suddenly Wilson yells, "Grenade!"
Umidori
Problem is any chump mage or shaman with a Watcher Spirit can secretly follow him to the ends of the earth unless he passes through mana barriers.

Gotta love how everyone in SR has some sort of weakness, neh?

~Umi
SpellBinder
How about by smell? Pheromone Reception Enhancers, adept power for Enhanced Smell... Hell, maybe even an olfactory booster. Then there's the Bloodhound drones in Spy Games... Maybe you make impossible moves, maybe you change your clothes, and with training even how you move, but it can be quite hard to change how you smell.

"No man controls my destiny... especially not one who attacks downwind and stinks of garlic." - Azeem (Morgan Freeman)
psychophipps
QUOTE (SpellBinder @ Apr 16 2014, 01:16 AM) *
How about by smell? Pheromone Reception Enhancers, adept power for Enhanced Smell... Hell, maybe even an olfactory booster. Then there's the Bloodhound drones in Spy Games... Maybe you make impossible moves, maybe you change your clothes, and with training even how you move, but it can be quite hard to change how you smell.

"No man controls my destiny... especially not one who attacks downwind and stinks of garlic." - Azeem (Morgan Freeman)


Not a bad idea, but smell dissipates pretty quickly in open areas with direct wind contact like rooftops and open fields. It's also hard to sniff walls for direction changes without a cherry picker or other similar form of equipment. Nothing stopping you from recognizing his scent if you were to run into him later, however.
psychophipps
QUOTE (Umidori @ Apr 16 2014, 12:49 AM) *
Problem is any chump mage or shaman with a Watcher Spirit can secretly follow him to the ends of the earth unless he passes through mana barriers.

Gotta love how everyone in SR has some sort of weakness, neh?

~Umi


Better to use two spirits. One spirit to make sure he stays put while the other spirit bounces back to tell the Boss where he is. This guy can cover some serious ground with (Pre-Cyber/Bio) Strength 6, Agility 5, Body 7 and Running 6. Only gets worse if he hops into a vehicle.

The Astral/Physical spatial changes could be a bit of a pain to transmit to a tactical team for interdiction purposes, but you could certainly hound the SOB for quite a while as you coordinate assets easily enough.
Machiavelli
Yeah…hmmm…I wouldn’t say that I dislike the concept of a running and jumping character (especially as a troll, it would look awe-some!!!), but the use is quite…let’s say “limited”? Of course these abilities bring along some other useful dice pools, but honestly: most of the time it is about shooting, hitting someone’s face, dodging and soaking. Jumping up or down staircases is nice, but it is not a real “concept” I would build a character around. It is a special skill. The pixie-ninja is more into the direction, I am thinking at the moment. I just overflew the pixie-thread and it really looks interesting, but I already know, that there will be massive discussions about if these entire cloaking-modifiers (concealment, camouflage-clothing or chameleon suit, etc) stack. I will need to discuss that with my GM.

The Joker-idea is nice, but I have to agree that nobody would be running with such kind of character. The Medusa I play right now is freakish enough. ^^
mister__joshua
I love the parkour adept idea. I build nearly all my characters to be reasonably athletic. Gives you an extra dimension and something to fall back on. My last concept had very little other than athletics and good physical stats. It was sort of a challenge. He picked up combat skills etc later, but to start with he was an unaugmented ork with the Athletics group at 4, high dodge and perception and little else. He's now awesome after scoring some cool bioware.

@Machiavelli: I'd try playing something non-magical if I were you, just for a different experience. Within the criteria you set I'd go for an unaugmented, non-magical Face. Human (or elf if you wanna power). This is actually one of my favourite concepts and one I've played a few times before. It's very much a 'thinking man's' character though. You have to plan and talk your way around/out of most of the things you encounter. His goal is to maintain a high lifestyle smile.gif
psychophipps
I still had 75 points to go, pre-qualities, when I stopped. I kept his Logic and Intuition decent as I wanted to go with a 2nd story man concept and to add some stealth group to his skillset. A few choice combat skills with applicable specializations and he had plenty of room to be anything you wanted besides "The Hairy Hopper".
mister__joshua
I now imagine mixing it with a slick face-like character who only uses his abilities for leaping out of upstairs windows when the husband gets home nyahnyah.gif
Machiavelli
Captain Niveau - we are sinking. ^^
Umidori
QUOTE (psychophipps @ Apr 16 2014, 02:16 AM) *
Better to use two spirits. One spirit to make sure he stays put while the other spirit bounces back to tell the Boss where he is.

Except that you have the Spirit-Summoner Link, allowing you to instantly communicate with your spirit at any time from any distance and even across the Physical/Astral divide, so there's actually zero need for two.

~Umi
Drace
The thing about tracking the character is that you would have to expend the resources to do so.

For a spirit, You would need a Mage to summon the watcher and set it on him (and that means the Mage or watcher would have to be present to see him, either astral lay or physically) and magicians still are a rare commodity.

For someone with olfactory boosters, you would need an aerial vehicle,a ground vehicle would be useless to chase the parkour adept, and then have high enough quality olfactory boosters/adept power to be able to smell the adept over distance and suitably follow them. Meaning you would need the high priced cybered/awakened character on scene pretty quick if not already and the chopper ready to go. Which also means a pilot/rigger and fuel.

For the drone, you would only need the drone, but with high enough of a pilot program or a dedicated (even if only temporarily) jacked in rigger to track te adept and hope you don't lose him/someone shoots down the drone/the adept uses even a single door and the drone is SOL.

All of these are expensive items, in sone ways very very expensive items/personnel and te cost effectiveness of using thm to track the adept may probably not be worth it. Same reason corp hit squads don't go after every single runner who wrongs them. Cost/benefit is not conductive to it unless the adept has something of extreme value.
Umidori
One in one hundred isn't really that "rare", for being Awakened.

For example, in 2010 roughly 2,500,000 people in the US died, which provides a death rate of about 0.8 in every hundred. Another example: in 2013, 1.68% of the US population held doctorate degrees, which is about 1.7 people in every hundred.

So basically, finding someone who is Awakened is about as difficult as finding someone who holds a doctorate, or finding someone who died. You might not personally know any doctorate holders or people who have died within the past year, but I'm certain you at least know of any number of them, and could track one down easily enough if you needed to.

~Umi
psychophipps
QUOTE (Umidori @ Apr 16 2014, 04:40 PM) *
One in one hundred isn't really that "rare", for being Awakened.

For example, in 2010 roughly 2,500,000 people in the US died, which provides a death rate of about 0.8 in every hundred. Another example: in 2013, 1.68% of the US population held doctorate degrees, which is about 1.7 people in every hundred.

So basically, finding someone who is Awakened is about as difficult as finding someone who holds a doctorate, or finding someone who died. You might not personally know any doctorate holders or people who have died within the past year, but I'm certain you at least know of any number of them, and could track one down easily enough if you needed to.

~Umi


But then you hit the pyramid. Most will be Magic 1, say 25% of those are magic 2, 25% of those are Magic 3 (where the corps and magic colleges take notice), and so on. So magic 2 is 4 in a thousand., Magic 3 is one in a thousand. Now what percentage of these awakened folks are Magi? And of these Magi, how many show talent as Summoners over other persuits?
Umidori
I'd say even accounting for variations in skill and field of expertise, it's not much different than finding various specialist doctors.

(Heck, medical doctors themselves are only a subset of all doctorate degrees - there are plenty of "doctors" of things like mathematics and engineering and history and whatnot. But for now we'll stick to just medical doctors.)

Yes, you're right, it's easier to find a general practitioner than it is to find an orthopedic surgeon or a radiologist - and yet millions of people still manage to find these doctors when they need them. Just because these specialists aren't numerically common doesn't mean they can't serve large numbers of people's needs.

Yes, you're right, a lot of the Corporations and other institutions are going to snatch up a portion of the available Awakened for their own purposes, but people are still going to have access to them and their powers. In today's world, people often go through hospitals and other institutions in order to track down medical specialists, but you can also find them on your own if you take the time to do so.

Additionally (just as with the Awakened in Shadowrun) even many "Institutional" doctors will have their own small private practices on the side - and they won't all be legal, either. Then there's the matter of the Awakened who are SINless and either can't or won't work for The Man™ in his various forms. They have to make a living somehow, why not serve their fellow SINless?

My point is that it realistically shouldn't be too terribly hard to track down someone who can get you the magic you need. It might cost you, and it might take time, but they are available to be found.

So Mr. Parkour running and jumping around town like a ninja? Yeah, he can avoid a lot of mundane trouble by exploiting his skills - but the minute someone wants to find him badly enough to make it worth it, all they need to do is go hire a mage. So for getting away from gangers and punks and low level Corpsec guards and whatnot? Yeah, a little Matrix style jumpy-jumpy is fantastic. But the moment you piss off someone who can afford to send an "Agent" after you, you're in trouble.

~Umi
psychophipps
QUOTE (Umidori @ Apr 16 2014, 05:52 PM) *
I'd say even accounting for variations in skill and field of expertise, it's not much different than finding various specialist doctors.

(Heck, medical doctors themselves are only a subset of all doctorate degrees - there are plenty of "doctors" of things like mathematics and engineering and history and whatnot. But for now we'll stick to just medical doctors.)

Yes, you're right, it's easier to find a general practitioner than it is to find an orthopedic surgeon or a radiologist - and yet millions of people still manage to find these doctors when they need them. Just because these specialists aren't numerically common doesn't mean they can't serve large numbers of people's needs.

Yes, you're right, a lot of the Corporations and other institutions are going to snatch up a portion of the available Awakened for their own purposes, but people are still going to have access to them and their powers. In today's world, people often go through hospitals and other institutions in order to track down medical specialists, but you can also find them on your own if you take the time to do so.

Additionally (just as with the Awakened in Shadowrun) even many "Institutional" doctors will have their own small private practices on the side - and they won't all be legal, either. Then there's the matter of the Awakened who are SINless and either can't or won't work for The Man™ in his various forms. They have to make a living somehow, why not serve their fellow SINless?

My point is that it realistically shouldn't be too terribly hard to track down someone who can get you the magic you need. It might cost you, and it might take time, but they are available to be found.

So Mr. Parkour running and jumping around town like a ninja? Yeah, he can avoid a lot of mundane trouble by exploiting his skills - but the minute someone wants to find him badly enough to make it worth it, all they need to do is go hire a mage. So for getting away from gangers and punks and low level Corpsec guards and whatnot? Yeah, a little Matrix style jumpy-jumpy is fantastic. But the moment you piss off someone who can afford to send an "Agent" after you, you're in trouble.

~Umi


And this is different for any other character type, how exactly?

I'm quite certain that even Ancient Dragons and Immortal Elves wake up in cold sweats thinking about backpack nukes. The only good news there is that anyone with enough skill and determination to make the plan work very likely doesn't have a personality where they are likely to push through a Machiavellian conspiracy that involves hugging a 50KT firecracker upon detonation.
Umidori
My point is that the moment Mr. Parkour pisses off a summoner, or someone with access to one, their entire gimmick falls apart. If all you can do is run and jump really well, then you might run into problems when running and jumping fail to be applicable.

I'm not saying that's a bad thing, either. I'm not saying it makes Mr. Parkour useless. I'm just saying he's neat, but ultimately kind of a one-trick pony. Plenty of perfectly good characters are, in fact. Most Street Sams are incredibly weak to magical threats, for example. I'm just pointing out the specific weakness of this character, because it's good to know your weaknesses and prepare for them, and to not be overconfident and fail to realize that your cleverly built character can be relatively easily stopped in their tracks in many situations.

Also, there's a huge difference between talking about the difficulty of blowing up a dragon with a backpack nuke, and finding a mage to send a spirit after someone. That was the entire point of my comparison to doctors, in fact. Sure, the average person can't really manage or afford to hire the best doctor in the world to perform advanced rocket surgery, but at the same time even Joe Schmoe can track down a podiatric specialist to treat his stubborn foot infection.

The Awakened are just not that rare. They're uncommon, certainly, but they are literally not appreciably harder to track down and hire than a gynecologist.

~Umi
psychophipps
QUOTE (Umidori @ Apr 16 2014, 06:06 PM) *
My point is that the moment Mr. Parkour pisses off a summoner, or someone with access to one, their entire gimmick falls apart. If all you can do is run and jump really well, then you might run into problems when running and jumping fail to be applicable.

I'm not saying that's a bad thing, either. I'm not saying it makes Mr. Parkour useless. I'm just saying he's neat, but ultimately kind of a one-trick pony. Plenty of perfectly good characters are, in fact. Most Street Sams are incredibly weak to magical threats, for example. I'm just pointing out the specific weakness of this character, because it's good to know your weaknesses and prepare for them, and to not be overconfident and fail to realize that your cleverly built character can be relatively easily stopped in their tracks in many situations.

~Umi


Well, I did say that after pretty much capping running and jumping for a starting character, at least efficiently, I still had 75 points left over before Qualities besides Orc and Adept. I also stated that I hadn't nerfed his mental attributes besides Charisma (still a 2) so he had an Intuition and Logic of 3 and a Willpower of 4. Easy to swap these around to fit a different character concept without gimping him. Intuition 4 if you want to go Stealth Skill Group 4. Logic 4 if you want to go with Cracking Skill Group 4 for some B&E action. Still leaves 35 points for qualities, gear, some fighting skills, cyber, etc.

To be frank, about as far from "a one-trick pony" as you can get without a serious case of cranial-rectal inversion...
Umidori
Realistically, those 75 points disappear real quick into skills and other things.

With a Charisma of 2, you're probably going to want to spend about 30 or 40 of them on the Influence group, so that your Social skills are just barely workable and you don't automatically flub any human interactions you might have, especially ones where you're at a minus from situational modifiers. Then sink another 10 or so into a couple ranks of Perception and a specialization, so you aren't Mr Magoo and you can actually, ya know, see things. Another 10 or 20 to increase your Edge from a single point to something even remotely useable. Oh, and of course gear costs about 5 points minimum to cover your basic needs without skimping too badly.

So now you've got... 20 points maybe, if you've been conservative on all the rest so far? That'll get you a couple ranks in the weapon skill of your choice, and then maybe a couple ranks in some other skill or two.

Congrats! You can now run and jump and swim like a beast, but you have about a half dozen dice for social skills, a half dozen for perception with a couple more to your specialization sense, maybe a dozen dice to shoot your gun (but only one initiative pass) or to use some other single skill, and you pretty much default on everything else.

Sure, you can switch things around to get a few dice into Stealth to be amazingly mediocre at sneaking, but that comes at the expense of your Social or your Perception, or your shooting, or whatever else. Basically you do one thing well, and then you throw too few dice for most of your other important things.

So yeah, I'd call that a one trick pony.

~Umi
Machiavelli
Yeah
Stingray
..,would Ork Sprawl Ganger Adept fit to game's storyline?..no Cyber and no Bio..using Magic to boost Abilities..
..using 750 point karma-character creation system..
Machiavelli
It would, but this is a concept most of my chummers are already using. Does somebody know about a really good build of a pure cybered combat-character with max. magic resistance? I am thinking of a german fomori with granite shell as a tank. Streetname would be "Stein".
SpellBinder
A few different times I had toyed with a troll I named "Atronach." Constant was the character being awakened yet disbelieving in magic, with maxed out Spell Resistance adept power, and once even a mystic of the sorcerer's path to also have Sorcerous Parry, and the Counterspelling and Banishing skills (Banishing largely for Attack Of Will).

Most concept builds had Arcane Arrester and Granite Shell. Could just as easily tweak to a fomori with Granite Shell and Dermal Deposits.
Stingray
..
Race: Troll (Fomori) (45 karma)

Body 7
Agility 3(7)
Reaction 5(7)
Strenght 5(7)
Intuition 4
Logic 3
Charisma 2
Willpower 3

Edge 1 (265 karma)
Qualities:


Changeling (Surge lvl3) (30 karma)
Positive metagenetic qualities:
Biocompatability (cyberware) (20k)
Dermal Deposit (Granite shell) (30k)
Ogre stomach (10k)

Non-named negative metagenetic qualities:


Restricted Gear (muscle toner r4) (10 karma)
Magic Resistance (lvl 3) (30 karma)

..just starting point..
Machiavelli
Aaaah, nice….what is the ogre-stomach for? And is there a possibility to give him the stone-appearance without the granite shell? I just read, that it doesn´t add up to regular armor.
Stingray
QUOTE (Machiavelli @ Apr 17 2014, 12:19 PM) *
Aaaah, nice….what is the ogre-stomach for? And is there a possibility to give him the stone-appearance without the granite shell? I just read, that it doesn´t add up to regular armor.

..ogre stomach will drop lifestyle cost 20 % and give +2 pool modifier to resist toxins..
..personally i would just play regular troll w/metagenetic dermal deposit addition and it would be all natural ..
..pg. 111 from Runner's companion: Arcane Arrester cannot be combined with Magic Resistance (by RAW rules..frown.gif
Sternenwind
http://www.file-upload.net/download-8824692/Pony.chum.html
karma creation rules; 800 karma 18F, free connection (Chx2)
reakt is a genetic modification (AU S.91)

This was a test character of me. I changed this build a little bit and play him as combat hacker(use sprites). Most of the time he is doing cardiac or relaxing in a bad tube, commanding his little army of sprites.
Machiavelli
Link doesn´t work.
Sternenwind
*edit*
sry
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