QUOTE (Tymeaus Jalynsfein @ Jun 26 2014, 03:32 PM)

See, I think it is VERY obvious what the power level of the game is. Take a look at the opposition and it should be obvious to you too.
If the ELITE opposition (professional Ratings of 5/6) is throwing 16-20 Dice, PC's SHOULD NOT START at 20+ Dice. They should not even start at 15+.
The system assumes that 10-12 Dice is the Starting point based upon the character opposition that they provide. Can you play above that, with Hyper Specialists? Of Course you can, but please do not try and pass that off as the intent.
Of course, SR5 escalates that a bit right out of the gates by increasing what skills mean and how high they go so those numbers will increase by 3 or so, but in SR4A, if is pretty straight forward. If you tell me you are a Professional Grade [Whatever], your skill better not be a 6 (nor should it be a 1). Simple as that.
can't say i agree with this.
if you want to be the guy that people hire to get into a place guarded by professionals with 10-12 dice, then considering your plan is likely to hinge on opposed rolls against those people multiple times, you'd bloody well better not be sitting there with 10-12 dice yourself.
if you have an even dice pool, you're looking at about 50/50 odds of success. that is pretty damned awful if you only need to make one check already (equal chance of success and catastrophic failure means you've got a terrible terrible plan, in my books).
if you have those same 50/50 odds per test, and you need to make 4 such tests, the chance your plan will work as intended is 1/16. nobody should be stupid enough to take those kinds of chances for any amount of money.
even having 4-5 dice up on your opponents isn't what i would consider exactly reliable. at that point, you're reasonably confident your first few rolls will succeed... but if you have to make more than 5-6 important opposed rolls, expect at least one of those to fail because your opposition got lucky and/or you got unlucky.
this just becomes even more true for situations with major consequences should you fail... for example, hacking on the fly, fast-talking your way past a security checkpoint, disabling a key security system, avoiding detection by a patrolling guard, etc. even something as simple as legwork can be absolutely essential.
we're talking about people who, for a living, sneak into high security facilities and steal things from people with vastly superior combat capabilities. you shouldn't be expecting to live for long if your plan is completely dependent on you getting luckier than every single source of opposition you meet. you had bloody well *better* be throwing more dice than your expected opposition, because if you aren't then either your employer screwed up in choosing you for the job, or you screwed up in accepting the job.
you wouldn't take your car to be repaired by a person who told you there was only a 50% chance they could fix it. you wouldn't go to a restaurant that screws up your food 50% of the time. you wouldn't go to a barber/hairdresser/etc if there was only a 50% chance they'd give you the haircut you asked for. and nobody should be looking to spend tens of thousands of nuyen on some dumbass who only has a 50% chance to succeed at a single task, when you're asking them to successfully complete a dozen or more tasks.