QUOTE (Glyph @ Jul 18 2014, 02:24 AM)
So, how common is background count!? This book quote from another thread really bothers me:
I imagine lots of adepts will have some powers that are active all of the time (improved reflexes, etc.), meaning background count basically hits them with a penalty to ALL of their actions, just like it does for spirits. Getting improved ability: 1 for a skill can result in you being worse off than if you had not taken it at all. I mean, what the hell, a HUGE part of adept abilities is getting these little dice pool bonuses for this or that. If even background count of 1 is relatively rare, adepts are still viable, but if it is like some posters interpret the SR4 flavor text (background counts of 1 are 2 are everywhere), then adepts are suddenly pretty worthless.
I wish it was clarified, but Adepts can "turn off" their powers when needed. Also note that rolling for Initiative is not a skill test, and doesn't suffer the penalty.
As for how common, it depends on location and your GM. If
Shadowrun Missions: Chicago, to use a specific example, the Containment Zone's Astral Space is all fragged up, between the bugs, the misery, the violence, and FAB III. Everywhere inside the zone has a minimum BGC of 2, and other locations will have higher BGC's. Outside the Zone, there's no BGC unless the Mission otherwise specifies. (There's also a noise penalty as ell due to lingering radiation and no modern wireless infrastructure, so you know we're not just hosing magicals here. Chicago is genuinely a bad place to be).
In
Missions: Seattle and
Missions: Manhattan we rarely used BGC's expect in specific circumstances. I personally don't think theyre that common unless you're in an area that's been pretty deliberately fragged up, but talk to your GM. Some GMs run a harsher game, and interpret the general misery of every day life to be a BGC of 1.