QUOTE (Starmage21 @ Oct 15 2014, 11:06 AM)

I ran a Nosferatu in a game at one point. Dropping 150BP at character creation HURTS in a way that is extremely hard to recover from. At best he was a mediocre mage with an unlimited Compulsion and Influence power, which you can essentially duplicate with spells. I spent the entire game trying my best to catch up to the rest of the players in terms of versatility, but starting Nosferatu just dont have it. You have enough points left over for pretty much ONE area of expertise, not multiple like the rest of characters.
In terms of Essence Drain to boost attributes, especially magic: The notes here about casting Force(uber) spells brings about massive drain tests which you just cant pass are absolutely true. So the magic boost is really just about getting more dice to cast the spells you already have at reasonable Force. And while we're at it: have any of you actually looked at how long it actually takes to drain essence? IIRC Its a one minute per attempt, and you're going to have a good chance to fail against a target with essence 6 maybe more than once. Getting juiced up to Essence 18 so you can boost your magic by 9 temporarily for 12 hours is going to take a minimum of 3 victims and a serious amount of time that you probably wont have on any time sensitive run where it would make a difference.
The only thing I had going for me was Regeneration and 2 initiative passes without casting a spell. Having 7 Will and 7 Logic didnt really help me much, when everything else was pretty much Nosferatu racial minimums thanks to not having any points left over.
I was able to be good at around four things, 20+ dice on my Compulsion and Influence powers not included. It just really matters how good you are personally at optimization.
For example, instead of boosting your mental stats to 7, you take them to 4 or 5 and then get the
Increase spells for them. When you've got your spells up you'll be close to (if not at) the Augmented Maximum, and if you know your dicepool modifiers well enough you can adjust for being -2 to -4 to all dicepools and still be operable (I know I did).
QUOTE (Kyrel @ Oct 15 2014, 04:17 PM)

Actually draining Essence is an extended test that takes Charisma + Magic (10 – target’s Essence, 1 minute). So it's actually potentially longer than 1 minute per point. Also, this little requirement rgd. spending drained Essence to boost an Attribute: "...a critter that has drained Essence within the past hour can siphon the stolen life force into other attributes..." Combined with the time requirement to drain essence to begin with, you basically have 1 hour to drain all the essence you need to convert into an attribute boost. Just how fast can you drain that Essence in practice? If you have 12 dice, you ought to get 4 hits per roll. If the victim has an Essence of 6, you can get that first point of Essence within the first minute. But you'll statistically need two minutes for the second point. Technically you can then spend the two drained Essence points and convert them into a further point of Magic, giving you 1/3 success more on the roll. But for that 3rd point of Essence, you need 6 hits, and then 7 for the 4th one, and som on. Draining someone completely will statistically take you around 12 minutes, depending on modifiers, Edge use, and general luck of the dice. You can do it in 6 min. if you're really good and lucky, and you could spend as much as 39 minutes, if you only get a single hit per attempt. Basically, this isn't something that you are doing on the fly because you happen to need Essence here and now. It's something you need to plan out and set up. Especially since you also need the victim to at once subdued into helplessness, and at the same time be exibiting strong emotions, regardless of whether they be positive (i.e. love or lust) or negative ones (i.e. fear or hatred).
Infected made during character generation are NOT powerhouses, and the ability to boost an attribute is not all that powerful in practice (YMMV, depending on the table in question).
An alternate reading of the Essence Drain ability is that, if you drained Essence at all in the last hour, you can use the ability. The English language is ambiguous enough to allow for that interpretation as well.