QUOTE (Jaid @ Nov 14 2014, 09:22 AM)

the corps control more magic than anyone else. if magic becomes more common, the corps will still own more of it than anyone else.
Until the magic starts fighting back - which it already is.
Siberia is controlled by a cabal of shapeshifters and other awakened. Cambodia is ruled by naga. The Elves have their own nations, and while they tolerate and even exploit corporate presence in the present, their isolationist and elitist culture could, empowered by stronger magic, allow them to become fully insular in the future. The UCAS was briefly led by a great dragon, and the strongest corporation in the world is solely owner by another. The most technologically oriented corp is run by a free spirit, and the most magically oriented one is dabbling in blood magic and trying to revive the Aztec empire. The USA was torn apart at the hands of a small army of Native American shamans. Japan lost its empire due to magical catastrophe. Et cetera.
The list goes on and on and on. Magic has directly and drastically shaped the face of the world and the balance of power, and it's going to continue to do so. How long before an Ork nation arises? How long before the next bug spirit infestation takes place? Where will the next major magical crisis occur, and how much will it reshape the political landscape?
It's a Jurassic Park situation, really. The corps have only the illusion of power. They have lots of money and resources, obviously, but they're toying with forces beyond their true understanding or control. They can cage it sometimes and try to sell it, but they are not magic's masters and they routinely fall prey to their own attempts to control it, with disastrous consequences.
Magic is chaos. Magic is change. The corporations thrive because they maintain a semi-stable status quo, but as the world around them changes faster and faster, their grip becomes more tenuous and their ability to adapt more limited. They are an inflexible sort of institution, designed for the world of humanity, based on economics and technology, dependent on the proper "environmental conditions" to survive. And even if they adapt to a changing magical environment, the rest of the world is adapting too, and they may find themselves in direct competition with other, increasingly more magical, forces.
QUOTE (Jaid @ Nov 14 2014, 09:22 AM)

i'm still not sold on the situation being hopeless, mind you, but it has nothing to do with how common magic is. in fact, even in earthdawn, the great majority of people were not magical (apart from many having a race which requires higher magic levels).
What does the fact that not every single person in Earthdawn was magical have to do with anything?
The vast majority of the world was magical, even if only in nature. The fact that there were so many different races, and that they each had a wildly different agenda and viewpoint on the world, contributed to the overarching world order. So, too, did the fact that magic was the primary source of power in the world - it shaped nations, destroyed armies, dictated politics, et cetera.
I honestly cannot see the corps surviving in a mana-rich world, because they would be unable to compete without becoming something else entirely. They either go the way of the dodo, or they embrace magic and turn into full fledged nations and empires. If nothing else, their structure as businesses would fall apart as the world's economic basis changed entirely.
You are right about the situation not being hopeless - but in a lot of ways, the return of magic is the end of the world as we know it. It's not the apocalypse, but it certainly is the start of a transition to a world where everything is different - where the current systems break down and end up replaced by others. Life goes on, but not in the same way as before.
That's why the Shadowrun universe is so
compelling. It breeds conflict through clashing interests. Things matter, not least of all because the fate of the world is still undecided. We know magic levels are rising, but there are so many ways that could play out, with so many different sorts of outcomes to be had along the way. It is inherently
interesting.
In contrast, in your generic boring cyberpunk setting, the world is fucked over and that's it, end of story. For something like a book or a movie, it can make for an interesting sort of social commentary contrasting the imagined future with our present day reality. But for a game system it's suicide - there's no future, there's no point, so what's the driving force behind any of your actions? How can your characters have any motivation if everything they do is pointless? Unless you're there purely for the visceral experience of shooting drekheads in the face and need "the world is fucked" as justification?
If you want an interesting story, the future has to be undecided. If you just want guns, chrome, and violence, isn't that what Cyperpunk 2077 is for?
~Umi