QUOTE (Fastball @ Jan 27 2015, 09:19 PM)

No, that isn't my complaint. My point was that your analysis of Free Actions being based on the mental effort/focus/coordination breaks down when you compare the mental effort/focus/coordination of extending a baton as a simple action to the effort of many of the other free actions. It doesn't mean the system of how Free Actions are selected is bad, it just means I disagree with your explanation.
But, aren't you arguing that pushing a button should be a Free action? I'm a little confused here.
The idea that Simple vs. Free is a combination of time and effort/focus/coordination makes a lot of sense to me, especially with things like Running. (Because you have to focus on running, right?) Do you disagree? You think some other criterion divides Simple and Free actions?
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Further, even if suspension of disbelief can be used to make wireless extension an improvement over a button push, there are still other technologies that exist today that would be more useful then a mental command. ...a sensor like that would be superior to any mental activation. Simply put a sensor and the end of the baton that causes it to automatically extend when it is no longer blocked by the holster.
Interesting argument. But, it doesn't strike me as implausible that leveraging the metahuman mind will get you better results than relying on the baton to make it's own decisions. Maybe you don't want it to extend as soon as it clears the holster, maybe you want to point it at the other guy first, then extend, push him away. Maybe you want it to start extending while still in the holster, to make it easier to grab. Maybe you're trying to pull it out and drop it on the ground very carefully, without making any sudden movements, and having it shoot out suddenly could be very very bad for you.
Some of these cases can be handled with the incorporation of a safety switch, as you suggest, but, RAW suggests that systems using a DNI are simply quicker and easier to use than ones that require pushing buttons and flicking switches, and I think that idea is fundamentally plausible.
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That removes any possiblity of human error from thinking the "extend" command at the wrong time.
Since they don't exist in the real world, we don't really know how super-responsive DNIs will function in 2075. But, I, at least, can imagine that a system that can bypass our (slow, buggy) peripheral nervous system could be not just faster/easier, but more reliable as well.
Once you've made the decision that you want to push a button (or turn off the safety) and extend the baton, you're looking at a minimum delay of about 70 milliseconds before the button is actually depressed. (20 milliseconds of nerve conduction time, 50 milliseconds between when the muscles get the nerve impulse and when you actually get perceptible contraction.) In addition, if you're relying on your sense of touch to tell you when you've got a good grip on the baton, and your proprioception nerves to tell you how your hand/arm are oriented, you'll have to wait a good bit before you actually know that everything is set up for deployment.
In practice, your brain will probably just send the commands (many overlapping or in parallel), "Get into position, grab the baton, move it this way, then push the deploy button" and hope that everything goes right. But, lots of room for error there, and lots of (unconscious) mental effort to set up the sequence just right.
QUOTE (Fastball @ Jan 27 2015, 09:21 PM)

The ability to make the baton unextend if taken by an enemy might be a real benefit if a wireless interface, but it has no bearing whatsoever on the Free/Simple action analysis.ic
For the most part, I agree. I'm afraid I'm trying to conduct two separate arguments at the same time, there may have been some confusing crossover.
Cain objects to the idea of an electronic baton in the first place, so, I'm trying to present him with reasons why one might be preferable to a traditional mechanical baton. At the same time, others seem to be arguing that an electronic baton would be better controlled by a button rather than a DNI, so I'm also presenting reasons why, given that you're carrying an electronic baton, a DNI might be the preferred way to interface with it.
The ability to collapse your baton after it's grabbed by someone else is an advantage for any electronic baton. The only thing the DNI specifically gets you is that it makes it somewhat faster and/or easier for you to collapse the baton after it's been grabbed. (It makes it a Free action rather than Simple)
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Weren't you arguing that quick and easy aren't the grounds for a free action? Perfectly timing an early extend so you catch it in your hand without dropping it might make the action ever so slightly faster, but it also increases the effort/coordination required to make sure you don't drop it or hit yourself with the extending baton.
Depends how much work the DNI does for you. (Which feeds into another disagreement I seem to have with many posters, over how much processing power you'd actually need to set up an extremely responsive/helpful DNI system.) Tossing something from my left hand to my right hand is harder than just reaching and grabbing something with my right hand. But, a big part of why that kind of coordination is difficult comes down to synchronization while dealing with different lags. It's like the fireworks show example (where you've got to deal with variable lags from fuses and flight time etc.) only now we're trying to run two fireworks shows at once, and we need to make sure that the finales sync up nicely.
Imagine if we could cut out the lags; we've got some kind of magic fireworks. They instantaneously teleport to the correct position and explode, all at the push of a button. Now, it should be a lot easier to get the sync right.
So, if your DNI baton
wants to help you grab it, can give you instantaneous updates on how you've gripped it, can instantaneously move to help you grab it, I can imagine that being both faster and easier than just pulling out a dumb piece of metal from a holster.
QUOTE (Cain @ Jan 27 2015, 09:27 PM)

Let me try a martial arts analogy. When you're a beginner-- or explaining things to a beginner, as in the video above-- it's helpful to list things in sequence. But when you actually make a kick, you don't think about the sequence, you think of it as one fluid motion. Thinking sequentially actually slows you down, makes the movement less effective, even if you have a bit of assistance.
Right, I don't disagree, but keep in mind that any martial arts training you've ever done or witnessed has been for humans with human peripheral nervous systems, with no way of bypassing those systems. The best way to deal with the limitations of the nervous system is to queue up and send lots of commands, many of them overlapping or in parallel, as you say, in just the right way so that the right muscle groups will hopefully activate in just the right order.
But, if we start removing some of the limitations of the peripheral nervous system? I think all bets are off.
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Well, we can be reasonably sure it doesn't trespass on what other pieces of gear do. The level of assistance you describe is closer to skillwires in function.
As I understand it, skillwires bypass your ordinary nervous system, sending overriding commands to your various muscle groups, controlling how they move. I'm not talking about that here, I don't think. You still have to control the hand that grabs and swings the baton.
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There's lots of different ways. If you deploy your baton at the wrong time via DNI, you could drop it (note that this isn't really possible with a manual swing). Then, they take a simple action to pick it up, and then beat you with it.
Are Simple melee attacks a thing from one of the expansion books? I've only read the core. As far as I know, in core 5e, there's no way to attack in melee with a Simple action. If he picks the baton up with a Simple, he'll have to wait until the next initiative pass to swing at you, and by then you'll have a Free action you can use to retract it before he swings.
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The problem is that a lot of that is muscle memory, training-based. DNI can't help there. Skillwires could, that's their job, but DNI alone won't make a difference.
Hm, perhaps you missed the second part of that quote of mine? Here's the second half of the quote that you responded to by saying, "...the important time is the longest one-- how long it takes to draw and get into position. DNI can't help with that."
QUOTE (bogert)
Oh, or imagine if you store it in a holster pointing downwards. Then, even as you're reaching for it, it starts extending slightly, so you can easily get a good initial grip with your whole hand, instead of first having to pull it out with a couple fingers and then solidifying your grip afterwards. Hm, if the DNI gives it good info on your hand's position and velocity, it could almost leap into your hand as you go for it.
That doesn't seem to have anything to do with skillwires?