@lokii:
Sorry for the delay in responding to this, but it’s been a busy week and I’ve only been able to steal brief visits to Dumpshock every now and then. Also, I needed to read through the section in the Theran Empire book on Vasgothia.
I must admit, that
is some good detective work there regarding the point the mana cycle was locked at; I’ve never seen those facts/measurements put together before. And you’re right, if the mana level was locked at the 400 year point of the 600 years-long apex, they would have still been in the middle of the Scourge! Somebody call Bill Cipher, the party’s still going on. That can’t be allowed to stand, or it cancels out the ED setting as they would have been stuck in their kaers until the end of the Fourth Age. I’ll need to house-rule the lock point at…what, a decade or two until the dwarven “magic meter” ball of True Earth would have been lowered into contact with the bowl of True Water? That’s pretty close to the projected end of the Scourge, but still not quite over yet.
But this also highlights what I mean when I say that I’m being forced to make fanon corrections to resolve some mutually exclusive scenarios that have been presented. The other issue, as you and others here have noted, is whether the Horrors require a certain mana level to survive, or just to be summoned. This is where SR is trying to have it both ways, and it can’t. If the ED account of events is true, then lower mana levels = the Horrors
must leave for home, as they can’t endure them. If the SR account of events is true, then lower mana levels = only a problem if you want to actually
summon the Horrors early in the game, and once they arrive they can survive just fine in a mana level not even one century past the Awakening. Only one of these scenarios can be true – they’re contradictory. And if SR’s account of events is true, then it contradicts the
entire ED campaign setting, as the Horrors wouldn’t have had to leave until the end of the Fourth Age (when they completely ran out of mana), and the people of the Fourth Age would have been stuck in their kaers until for millennia until the magic went away completely. As I happen to like the ED setting, I consider that unacceptable, so I’m forced to nullify any accounts of the early return of the Horrors, unless it’s clear that any that cross over so early in the Sixth Age
can’t leave the area of the spike point they crossed over at; it would be like stepping out of a space station without a pressure suit. That said, it could still happen, but any such Horrors are effectively “caged” by the boundaries of the spike point. Doesn’t mean they can’t still be
very dangerous within those confines…and encourage people to make more such spikes. Sometimes (blood) sacrifices just have to made, right?
Now, regarding the Theran Empire book, I’ve read over the section on the towers you mentioned, and I really have to thank you for bringing them to my attention. I said I wasn’t willing to consider more exotic explanations without a specific reference, and…well…you
did deliver!
From the Theran Empire book, pp. 155 – 156 (this is from the chapter on the country/lands of Vasgothia):
“Astral space throughout the Towers and half a day’s walk of the surrounding forest is completely corrupted.”
Danger, Will Robinson! Danger!
“The trees are stunted and twisted, with patterns in their bark that resemble the screaming faces of souls in torment. The leaves and needles of these trees are so poisonous that a scratch from one brings on illness for several days. The area is as silent as the grave; no animals roam in it, no birds chirp, no insects buzz.”
And someone actually continued further to record more observations?! Well, it’s just an incredibly nightmare-ish Horror-infested forest that practically has a sign at the edge reading “Abandon All Hope All Ye Who Enter Here,” so hey, what’s the worst that could happen? Pack a picnic lunch and invite the family along for an outing.
“I stood atop one of the Towers, the clouds far below me and Nidorcyl’s claws surrounding me. The writhing Horror head spoke to me, saying, ‘The Therans have their beacon, and we Horrors shall have ours.’ Then the Name-Giver head said, ‘They want to live forever, stop the cycle where it serves them. They think they are greater than the Passions.’ Then the dragon head said, ‘My brothers and sisters plan the elves’ punishment, but mine will outdo theirs. An eternity of Horror domination. We will live in this world forever.’”
And then there’s this little gem:
“I’ve heard that Theran magicians, especially the Heavenherds, are
very interested in plumbing the place’s mysteries.”
And with this we get to the
real meat of the matter. This is all but confirmation that the Therans are responsible for stabilizing the mana level, but it appears that the Horrors
also had the same idea, and built their
own mana-stabilizing artifact.
So, with all of this in mind, I now have a new ruling on what happened during and near the end of the Scourge. The Heavenherds really
were as good as they thought they were. Infiltrated or influenced by the Horrors? Laughable – they include high-level Nethermancers who know how to check for (and erase) Horror Marks, and they were protected by the best damn wards in the world during the Scourge. Errors in their calculations? Again ridiculous – these are the
top magicians in the world, and they had centuries to double-check all of their calculations; they didn’t make any mistakes. They knew what they were doing, did everything right, and meticulously accounted for every last possible thing related to their project – except for
one little variable they had no way of knowing about – a
competing project by the Horrors, constructed in Vasgothia.
And this was the fly in their ointment, the spanner in their works, and in conjunction with their own efforts, the lock was set about a decade or two earlier than they planned in the cycle, and so at least some of the Horrors could still stick around. I imagine this would have perplexed the hell out of the Heavenherds
for years.
I contend that this ruling (and my one above about the required mana levels for Horror survival) make the
least number of changes necessary to resolve the conflicting facts presented, and preserve as much of the canon ED and SR settings as possible.
P.S. You might want to have a look at
this. It’s an interesting expanded fanon take on a timeline for the previous ages of magic. I stumbled upon it recently in my online searches. I’m really tempted to incorporate this in our House Rules timeline (even the if the dates need a bit of tweaking – he’s rounded it to an even 5,200 years for an Age, when a Mayan Long Count is 5,125.26 years).