Street Name: Selina
Name: Skye McGregor
Archetype: Street Shaman
Metatype: Elf
Gender: female
Age: 24
Height: 1.68m (5 ft. 6 in.)
Weight: 54kg (120 lbs.)
Hair: blonde
Eyes: green
Skin: fair
Character Generation:[ Spoiler ]
CODE
METATYPE
========
Elf 30 30
ATTRIBUTES
==========
Body 4 45
Agility 2 0
Reaction 3 25
Strength 1 0
Charisma 6 75
Intuition 3 25
Logic 2 10
Willpower 4 45 225
Edge 4 45
Magic 6 100
Initiate Grade 1 13 158
Essence 6
Initiative 6
Initiative Passes 1
QUALITIES
=========
Magician (Street Shaman) 30
Mentor Spirit (Cat; Infiltration) 10
First Impression 10
Linguist 10
Day Job (Fashion Designer; 40h/week) -30
Low Pain Tolerance -20
Pacifism -10
Poor Self Control: Compulsive (Cleanliness) -10 -10
ACTIVE SKILLS
=============
Spellcasting (Manipulation) 6(+2) 46
Counterspelling 1 4
Summoning (Spirits of Air) 4(+2) 24
Binding 3 14
Arcana 2 8
Assensing (Aura Reading) 2(+2) 10
Dodge (Ranged Combat) 4(+2) 24
Gymnastics (Balance) 1(+2) 6
Infiltration (Urban) 1(+2) 6
Perception (Visual) 1(+2) 6
Pilot Ground Craft (Bike) 1(+2) 6
Influence 2 20 174
- Con 2
- Etiquette 2
- Leadership 2
- Negotiation 2
STREET KNOWLEDGE
================
Night Clubs 2 free
Shamanism 3 free
INTERESTS
=========
Fashion & Style 4 free
LANGUAGES
=========
English N
French 2(4) free
Japanese 1(3) free
Spanish 1(3) free
Sperethiel 2(4) free 0
SPELLS
======
Stunbolt DV F/2-1 5
Detect Life, extended DV F/2+2 (Limited) 5
Heal DV (DV)-2 5
Increase Charisma DV F/2-2 5
Increase Reflexes DV F/2+2 5
Improved Invisibility DV F/2+1 5
Physical Mask DV F/2+1 (Limited) 5
Trid Phantasm DV F/2+3 (Limited) 5
Control Thoughts DV F/2+2 (Limited) 5
Fashion DV F/2 5
Levitate DV F/2+1 5
Makeover DV F/2 5 60
METAMAGIC
=========
Ally Conjuration
SPIRITS
=======
Ally Spirit (Fiona)
- Native Plane: Metaplane of Man
- Force 6 48
- Forms: Black Cat, Beautiful Woman with dark hair 2
- Astral Form, Banishing Resistance, Materialization, Realistic Form, Sapience, Sense Link free
- Concealment, Enhanced Senses (Low-Light Vision), Influence, Movement, Natural Weapon, Psychokinesis free
- Assensing, Astral Combat, Dodge, Perception, Unarmed Combat free
- Spellcasting, Counterspelling, Infiltration 15
- Stun Bolt, Heal, Nauseate, Improved Invisibility, Physical Mask, Levitate 20 85
CONTACTS
========
Cole, Fixer (Connection 4, Loyality 1) free
Jake, Bartender (Connection 3, Loyality 2) free
Kassandra, Talismonger (Connection 1, Loyality 1) free 0
LIFESTYLE
=========
Comforts (High)
Entertainment (High)
Necessities (High)
Neighborhood (High)
Security (High)
Aspected Domain (+5)
No Privacy: Physical (-3)
Lax Security (-2)
GEAR
====
Bodysuit, black 6/6 (as Urban Explorer Jumpsuit) 500¥
+ Chemical Protection 6 1,500¥
+ Fire Resistance 6 600¥
+ Internal Air Tank (2 hours) 650¥
Light Helmet (as Urban Explorer Helmet) +0/+2 50¥
Form-Fitting Half Body Armor 4/1 900¥
+ Nonconductivity 6 1,200¥
SecureTech PPP Forearm Guards +0/+1 200¥
SecureTech PPP Shin Guards +0/+1 150¥
Vashon Island Steampunk Line Overcoat, Corset, Blouse & Skirt 7/7 2,250¥
Zoé Executive Suite Line Short Jacket, Blouse & Skirt 5/2 1,700¥
Zoé Moonsilver Line Cocktail Dress 3/1 5,000¥
Novatech Airware Commlink (3/3) with Iris Orb OS (3/3) 2,250¥
+ AR Gloves 250¥
+ Sim Module 100¥
+ Subvocal Microphone 50¥
+ Trodes 50¥
+ Skinlink 50¥
+ Agent 3 (pirated) 300¥
+ Analyze 6 (Ergonomic, Optimization 3; pirated) 120¥
+ Browse 6 (Ergonomic, Optimization 3; pirated) 120¥
+ Command 6 (Optimization 3; pirated) 90¥
+ Edit 6 (Optimization 3; pirated) 90¥
+ Encrypt 6 (Ergonomic, Optimization 3; pirated) 120¥
+ Purge 6 (Optimization 3; pirated) 90¥
+ Virtual Surround Music (75 Tracks) 75¥
Glasses 4 100¥
+ Image Link 25¥
+ Vision Enhancement 3 300¥
+ Vision Magnification 100¥
+ Skinlink 50¥
Earbuds 3 30¥
+ Audio Enhancement 3 300¥
+ Skinlink 50¥
Survival Kit 100¥
Flashlight 25¥
Light Stick (3) 15¥
Fake SIN 4 (Kimberly McKenzie; Fashion Designer; Seattle, UCAS) 4,000¥
Fake SIN 4 (Sabrina Spellman; Witch; New Orleans, CAS) 4,000¥
+ Fake License 4 (Magician) 400¥
Fake SIN 4 (Monique Devereaux; Freelance Journalist; Montréal, Republic of Québec) 4,000¥
+ Fake License 4 (Press Card) 400¥
Detection Fetish 50¥
Illusion Fetish 100¥
Manipulation Fetish 300¥
Magical Lodge 6 3,000¥
Binding Materials 6 (4) 12,000¥
Binding Materials 6 (Ally Spirit) 3,000¥
Suzuki Mirage 6,500¥
+ Morphing License Plate 1,000¥
+ Spoof Chip 500¥
High Lifestyle (Starting Resources: 4d6+12 x 500¥) 11,200¥
TOTAL 70,000¥ 28 28
===========
750
Appearance:[ Spoiler ]
Background:[ Spoiler ]
Skye was born around 2050. She spent most of her young life in the better parts of Seattle, sheltered by the wealth of her parents. The latest styles of fashion were more important than politics or the struggles of the less fortunate. With an outgoing attitude and a talent for making friends, she breezed through high school. She always had a knack for learning new languages and with the large diversity of cultures and metahumanity in Seattle, she picked up a few during her teenage years. Her goal was to get into journalism, most likely fashion-related.
When chaos struck during the big crash of '64, her life was turned upside down. Her parents were robbed and killed and her identity was erased from the Matrix. Suddenly the teenager was completely alone. She still had some emergency money stashed away on certified credsticks, that was not taken away like pretty much everything else she had, her home, her family, her friends, her identity, but that was about all she had at that point. The parts of the city that she used to call home were no longer accessible, since without a SIN they wouldn't let her in, and with all the chaos the security there was tighter than usual.
It was this time, when Cat approached her and she learned about her true talents. Skye had always been fond of cats, but only now she learned that her relationship ran a lot deeper than just that. It did explain a few things, however, that had happened to her on occasion. Without a true purpose other than survival, Skye spent a lot of time delving into magic and honing her talents to a degree where she could bend the astral forces to her will. The rest of her time, that she wasn't holing up in some rundown hotels that did not care about her being SINless, the young woman used to go out and meet new people. Her charms were still there, so there was no shortage of people to talk to. Of course, an attractive young woman alone in the not-exactly-best parts of Seattle was a recipe for disaster, and predators were always looking for prey. But with her newly-awakened talents, Skye quickly became a force to be reckoned with.
One of these people to talk to was Jake, a bartender in the Banshee nightclub in Redmond. When he learned about her talents, he gave Skye a few pointers how she could turn her mojo into Nuyen, or how to turn her Nuyen into other useful things. This was a real breakthrough for her, as she was able to get her hands on a fake SIN with his help. Skye McGregor turned into Kimberly McKenzie, aspiring fashion designer. Among the pointers Jake was giving her was getting the young shaman in touch with a fixer named Cole, who was always on the lookout for new talent. That was the starting point for her career as a shadowrunner. And since Jake also pointed out to her, that she would need some handle or streetname, they came up with the name Selina for her.
It turned out that there was quite some demand for awakened runners, and with this newly found source of income and her new identity, she could finally get back into the parts of the city, that she had called home growing up. Kimberly moved into a fancy penthouse apartment in Downtown with a huge window front and a killer view. Sure, it meant that the neighbours could watch her every step when she was in the living space, but her narcissistic self didn't mind that too much. And there were still some rooms in the huge apartment, that she could retreat to, if she felt the need for privacy. That wasn't the main reason for her choice, however. When she was inspecting a few potential places, this one spoke to her in a way unlike any other she had been to. The building happened to have a number of shamanic inhabitants in the past and the nearby astral space had been formed into a domain for shamanism. It was clear, that this was it. Kimberly also started working as an actual fashion designer during the day, because it was not only her passion, but also made her fake identity look so much more real. Those Nuyen had to come from somewhere. She got herself a few other SINs as well, you never knew when it was a good idea to be someone else.
One of the biggest achievements to date, when it comes to her magic, was the summoning of her ally spirit, Fiona. A living embodiment of her mentor spirit, or at least some of her aspects. Fiona became a trusted companion, familiar, protector, and friend for Selina. It was quite the undertaking, which involved getting a deeper understanding of the higher arts and, of course, the summoning and binding ritual associated with spirits, that magicians use to call upon their help.
20 Questions:[ Spoiler ]
1. HERITAGE
We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?
Skye's parents were wealthy corporate drones. They did not have much time to spend on raising their child, so media and other sources took over that part. Like herself, they were both elves with a lineage tracing back into Tír Tairngire, but they spent their whole life in Seattle and there was no real connection to the elven lands anymore. Whether it was slowly fading away or there was an intentional cut, Skye never learned. With the Crash having destroyed everything they had, there is nothing left, that Skye would inherit from them, apart from her genes, of course. If anything, her slightly snobbish attitude and her distaste for uncleanliness, are the result of her upbringing. Since both her parents were mundanes, the question remains, where her magical talents came from; probably a more distant ancestor.
2. PARENTS
Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character’s parents say about her?
Her parents couldn't care less, at least in Skye's perception, as long as she wouldn't completely embarass them. They were the work-first-family-second kind of people. Of course, that was not entirely true. They did care for their daughter, but in their own way.
3. 6TH WORLD HISTORY
Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attacks of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?
Having lived a rather sheltered childhood, Skye was quite detached from most events during the 2050's and early 2060's. Sure, the Year of the Comet was hard to miss, but it did not have any real influence one her life. The Matrix Crash 2.0, however, turned her life upside down. Her parents died, her identity was erased, she was pushed out of her luxury life and onto the streets, and her magic awakened.
4. WHY THE SHADOWS
Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?
Being SINless can make life difficult, especially, if you are used to a higher standard of living. Thanks to one of her new contacts, Jake the bartender, and her newly awakened talents, Skye found a way to earn enough Nuyen to get a new identity, even though it is fake, and to get back into the style of living, she had been used to. This way happened to be shadowrunning.
5. LIVING CONDITIONS
People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character’s living space like, and what has he added or changed to make it his own?
Very clean, both literally and figuratively, with wide open spaces, white leather furniture, chrome and granite. Skye's place looks pretty much like it could be in one of those architectural digest designer magazines. It's not cold, though, some areas are rather cozy, with blankets and one of those gas fireplaces. One room looks entirely different, as it is her shamanic lodge. This one is full of little items and pieces that represent various spiritual forces, fetishes, symbols and all that.
6. BELIEF
Everyone has beliefs, and many have beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?
Since she became a shaman, Skye started to see that spirits or spiritual forces are in almost everything. She is attuned to the spirits of the natural world and honors them. She also believes in the value of life and would never kill, unless it is absolutely necessary. And even then only very reluctantly.
7. PET PEEVE
Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?
Even though the humbling experience of her late teen years, living on the streets without SIN and without knowing anyone, have made her realize that people are just people, she still maintains a fairly high-nosed attitude towards the lower classes. While she does not think of herself as being better than them, she does prefer a healthy distance.
8. CORPS
The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A megacorps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?
Skye isn't much into corporate politics. From the big players, she does like Horizon best, because that's where her parents worked and where the show goes on, and Aztechnology is probably the worst with all the rumors you hear about them. Blood magic? Eww.
9. CONTACTS
People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?
Jake is a human in his best years. Tall, blond, quite handsome and talkative. He works as a bartender in the Banshee nightclub in Redmond, from where he knows quite a few people. Jake has some connections into the shadow scene. Back when they first met, he had a bit of a crush on Skye, which is one reason he helped her so much.
Cole is a fixer. Also human, with dark hair and a very prefessional demeanor. Skye knows him through Jake and he was her entrypoint into the shadows.
Kassandra is an older orc talismonger. As Cat came into her life, Skye's interest for the occult certainly rose and so she started to visit the little shop, she had only barely noticed before, out of curiosity.
10. LAZY DAY
It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?
Sleep in. Most likely recover from a night of heavy partying, because that's what you do, when you have the next day off, right? And then cozy up with a nice blanket and watch the city from her apartment, especially in the evening, when darkness descends and all the lights go up (at least they do that in Downtown).
11. SKILLS
Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?
Her biggest area of expertise certainly is her magic. When she was left alone after the Crash, and Cat found her, she had no real purpose other than staying alive, making ducking and dodging while running away her only truely useful talent up to this point. From there on out, she focused completely on her magical talents. Other than that, she has always been and still is into fashion and she has both a knack for and an interest in learning new languages. She also likes to socialize, as long as the people are up to her standards.
12. MORAL LINE
Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?
No wetwork, obviously. And in general, she does shy away from killing others, as life is too valuable to simply throw or take it away.
13. AWAKENED
If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?
Skye did not choose her tradition, her tradition, or rather her mentor spirit, chose her. At least that is how she sees it. Her magic, yeah, that must come from within, somehow. Her worldview is influenced heavily by her spiritual understanding of how magic works and how spirits embody everything around her. As an urban shaman, a child of the city, her spirits always represent something about it.
14. AUGMENTATION
While acceptance and bias vary from place to place, augmentations—be they bio-, cyber-, gene-, or nanoware—are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?
Skye has no augmentations.
15. MUNDANES
Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?
Skye sees shadowrunning a bit like a job, really. She does think of herself as a fairly normal person. Sure, the jobs often bend or even break the rules, but after the system failed her, she does not really care about that part too much. Who makes up those rules, anyways?
16. FEAR
Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?
Ending up in the gutter once again is probably the worst thing, Skye can imagine. She does not really know that there are far worse fates out there.
17. THAT ONE THING
People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?
Fiona, her ally spirit. The two have a special connection, after all.
18. HOPE
One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?
As a young teenager, Skye always dreamed about becoming a journalist in the fashion industry. Nowadays, fashion is still her passion, but her magic became the main focus. Without the constant reminder of what her life could be like, she would never have made it out of the drek, she ended up in after the Crash. One of her main goals is to never get back down into the gutter ever again.
19. FLAIR
A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world effects his personality. What does your character look like, and what inspired his choices?
It's not hard to figure out that Skye comes from the upper class, her whole demeanor gives it away. She has a hard time working together with real low-lives, even though running the shadows sometimes works that way. Having spent a few years down and out, she does have a better understanding of how sometimes the stars just aren't aligned properly and it is not always a person's own fault to be what they are.
Being quite passionate about fashion and trendy styles, Skye's choice of clothing certainly reflects that. She wears different styles of clothes and there is no certain color or cut that she vastly prefers. Much like trends come and go, her clothes tend to vary quite a bit. She does enjoy underlining her good looks with appropriate clothing choices, be it sleek business attire for a professional meeting or a more risquè outfit for a night of clubbing.
20. MONIKER
Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?
She needed one, so Jake and Skye came up with Selina as her street name, before he introduced her to Cole.