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Austere Emancipator
QUOTE (Smiley)
And once again, anybody you can find who is going to make a burst-fire pistol for you isn't going to be making one for JUST you.

Yes, if the gun is useful for a lot of people, and the price-quality ratio is good, and they can be and are manufactured in large numbers, your particular gun won't stand out much. Many customized guns simply do not fall into this category -- the burst-firing 10M guns in particular.

A burst-firing, 9M HP with all kinds of cool add-ons firing all kinds of ammunition = No problem.
A burst-firing, 10M HP with all add-ons and only firing EX-Ex or APDS = Possible problems.
Smiley
Ok, so say the ballistics are the same... It would still be just as hard to find someone carrying a modified pistol as it would be to find someone carrying a stock one.

[EDIT]Where's the rules that say when you have a custom pistol you have to have custom ammo made for it? If it's 10M, if it helps you, assume you're using the ammo for the Ruger Super Warhawk... a STOCK pistol. You don't have to only fire Ex Ex or APDS.
Austere Emancipator
QUOTE (Smiley)
It would still be just as hard to find someone carrying a modified pistol as it would be to find someone carrying a stock one.

What does "modified" mean in this instance? It would be easier to find someone carrying a Desert Eagle modified to fire 440C in a fully-automatic mode and only firing 305gr Cor-Bon Penetrators with it compare to someone with a stock Desert Eagle .44 Magnum firing common ammunition. It would not be significantly easier finding someone carrying a Glock 17 with a fire selector switch (full-auto capable) compared to someone with a stock Glock 17.

QUOTE (Smiley)
Where's the rules that say when you have a custom pistol you have to have custom ammo made for it?

.440 305gr Cor-Bon Penetrators are "stock" ammunition. They are very rare and perhaps possible to track, unlike, say, 9mmP 124gr Nato Ball M882, which is also "stock" but available all over in huge numbers.
Smiley
And by the way, a gun like that WOULD be useful to a lot of other people. Gangers, shadowrunners, corp guys who want a little extra protection, bodyguards... Anyone who normally needs to carry a pistol, really. For what you can get, the price isn't bad, either.

[EDIT] How would it be easier?

You're taking this to a far extreme. Everyone who get a few mods done to their piece isn't going to be shooting some exotic, ultra-rare ammo. If they are, see my post about the neon lights and gold filigree.
Ol' Scratch
QUOTE
A burst-firing, 10M HP with all add-ons and only firing EX-Ex or APDS = Possible problems.

As opposed to anyone else using a similar firearm and ammo choice? EX Explosive, in particular, isn't that hard to get by anyone who needs a little extra firepower. And considering that there's apparently googles of shadowrunners in Seattle alone, many of whom are going to be packing at least one clip worth of EX Explosive ammo, it's not exactly a big clue.

And of course we come right back to the main point made earlier: None of it matters. You could be using a stock Ares Predator with regular ammunition or you could be using a twinked out Savalette Guardian with all the bells and whistles firing AV ammo. If the GM wants to create a plot element based upon Lone Star tracking you down through ballistics, they're going to do it either way. If he doesn't, they're not. It really is that simple.

There's no sense shying away from choosing a customized weapon over a stock weapon beyond a pure roleplaying point of view. It's no different than choosing to take Pistols skill over SMG skill, or any other basic choice in the game. It's 100% style.

Besides, the rules for tracking someone down have no bearing on what kind of ammunition or weapons you're carrying. Only things like Contact Levels and edges like Blandness or Distinctive Style play a part in it.
Austere Emancipator
QUOTE (Smiley)
And by the way, a gun like that WOULD be useful to a lot of other people.

Gun like what? An extremely powerful, burst-firing handgun? No. Extremely expensive, massive, the recoil will throw the bullets all over the fucking place and wreck your wrists while it's at it.

Unless, of course, you only go for the in-game, numerical rules.
Smiley
2 words: Recoil comp.
Austere Emancipator
QUOTE (Doctor Funkenstein)
You could be using a stock Ares Predator with regular ammunition or you could be using a twinked out Savalette Guardian with all the bells and whistles firing AV ammo.

Apart from the AV ammo, I completely agree. I'd assume AV ammo isn't very common, even in the shadows, so it just might be possible to track you based on that. Not a huge risk, but something you might want to avoid if you don't tend to blow up fucking tanks with your pistol often.

Laser Sights, Suppressors (or "Silencers), Personalized Grips, Underbarrel Weights, etc etc, do not really matter. I have agreed with this all along. My problem is with going around with nothing but BF 10M HPs with the more exotic ammo types. They're absolutely not "guaranteed to get you nailed" or anything, but they do make it easier to figure out all the shootings you were involved in. They are a Clue. Clues are Bad, mmkay?

QUOTE (Doctor Funkenstein)
If the GM wants to create a plot element based upon Lone Star tracking you down through ballistics, they're going to do it either way. If he doesn't, they're not. It really is that simple.

I guess if you've got a very simple GM, it is. I know I don't think like that.
Smiley
As the one touting the awesome powers of ballistics, you should know that the cops will know all the shootings you've been in anyway, AE.
Austere Emancipator
QUOTE (Smiley)
2 words: Recoil comp.

Yeah. Another thing about SR canon that makes as much sense as the same ammo fired from Preds and Super Warhawks doing different damage, only easier to argue against in this particular case. Nothing quite like one of those industrial ceiling fans called a Gas Vent IV to make a burst-firing .50BMG pistol perfect for small-framed shooters.
Austere Emancipator
QUOTE (Smiley)
As the one touting the awesome powers of ballistics, you should know that the cops will know all the shootings you've been in anyway, AE.

Fire different kinds of generic ammunition. Change barrels, bolts, firing pins -- or even weapons -- every now and then. Not necessarily.
Smiley
QUOTE
Austere Emancipator  Yeah. Another thing about SR canon that makes as much sense as the same ammo fired from Preds and Super Warhawks doing different damage, only easier to argue against in this particular case. Nothing quite like one of those industrial ceiling fans called a Gas Vent IV to make a burst-firing .50BMG pistol perfect for small-framed shooters.


Like the man says...
QUOTE (Doctor Funkenstein @ Jul 26 2004, 01:53 PM)
It's a reality of the game world.


You don't bat an eyelash at the magic, dragon, trolls, or bunyips, but you refuse to believe that weapon technology (a very profitable industry) will advance dramatically 60 years down the road?
kevyn668
I don't think it makes a GM simple if he decides to not keep track of all the killing you do. Like I've been saying all along, its about the game you play in.

You could have a very complicated GM whose game happens to be street level and takes place exclusively in one of the Barrens. I'd bet that none of the characters in that game would worry about the cops nialing them with forensic evidence.

I always played it as, as long as you don't leave your business card at the scene and remember to have decker erase the footage of your crime, you did a pretty good job. The way I see it, since there are no rules for me to handle this in such a way that evenly distributes the possiblity of getting nabbed, it could easily be construed by my players that I was playing favorites.

Additionaly, not everyone knows as much about this sort of stuff and long time SR players. Since there are no rules that make the players aware of the possiblity of getting caught because they didn't pick up their shells after a gun fight (as there are rules for cleaning your astral signature) its not really fair for me to arbitrarily decide whose doorstep the LS FRT ends up kicking in...unless its part of my plotline.
Shockwave_IIc
Ok i got bored half way through page three (hehe) so i don't know if anyone brough this up.

Custom pistol. Someone had to build/design it right? and there are how many people in your choosen city that can do that? The Fuzz would have record's on them no? perhaps ask them?

Cos this still goes beck to, "The Gm will screw you over if their horny" thing again. but a valid point i think.
Diesel
QUOTE (Smiley)
You don't bat an eyelash at the magic, dragon, trolls, or bunyips, but you refuse to believe that weapon technology (a very profitable industry) will advance dramatically 60 years down the road?

No one has any real data concerning magic, dragons, trolls, or bunyips today. However, guns have worked pretty much the same way for a long time, and short of some sort of miracle, which frankly SR is fresh out of, weapons are still going to act like they do today.

Magically reducing recoil for ten shots, universal ammunition with major variances in damage potential across similar weapons platforms, and so on, all a are little...off. Having the background information of now, these sort of things can be argued.

I'm of the belief (possibly stated in a sourcebook somewhere? Maybe a TSS or NAGEE) that there aren't that many Shadowrunners in Seattle, and of those, not every one, or even one in five, use a customized weapon. Of those with custom weapons, once more, only a fraction will be using a modified pistol. If you run around with a modified pistol, and a string of crimes are committed with this bad boy, and you have any sort of reputation when it comes to blowing people away with prototypes, the cops are going to come knocking the second they ask anyone who knows about you.

That's once again, my opinion and how I run my game.
Siege
To be fair, a lot of this conversation depends on the kind of customizations we're talking about.

The gun might be pearl-inlay with grips and platinum engravings, but there aren't any witnesses, the police are going to think it a standard M1911.

If your weapon fires .23 bullets with explosive tips...then yes, that's an uncommon round and will probably get you nailed.

A lot of the "standard" customizations aren't going to raise eyebrows or be detectable in standard forensics investigations - shorter trigger pull, custom grips, extended barrel and so forth effect the shooter and doesn't make noticeable alterations on the bullet as it leaves the barrel.

-Siege
mfb
i said this in another thread. Smiley's post brings me to say it again.

magic is not a good reason to simply throw away realism. to play Shadowrun, you obviously have to suspend your disbelief a bit, in order to account for magic. however, if the rest of the game world is realistic, it makes the suspension of disbelief much easier. people play Shadowrun because it's cyberpunk + magic. one of the core elements of cyberpunk is gritty, realistic technical details. you can't just toss realism out of the game, and expect it to not suffer.
Ol' Scratch
Then why not get as riled about the Matrix? It's only been 60 years. Are we supposed to believe electronics technology has advanced to a level that is even more absurd than the concept of universal ammo types? If so, why should firearms technology have stagnated if so many other core aspects of the game setting have made ridiculous advancements in three generations from today?
otomik
QUOTE
Just the Glock, Smiley and a specific Glock at that. Haven't seen a conversion kit for my Sig as of yet.

Not that I've really felt the need to empty my magazine in three seconds flat, but then again who knows?

-Siege
yeah but is there actually some design reason why you can't make a full auto modification for SIG pistols?

About forensics as mere plot hook, depends on how heavy handed or willing to think on their feet your GM is. There was this one time we were very suspicious of these goons that suddenly showed up, knew where we were going to be and came loaded for bear. We stunned one of them and tortured him for hours, the GM was running a module and normally is pretty good about thinking on his feet but this guy wouldn't give up any info. I think it must have been those unjustified goons that pop up in the "raising the stakes" sections or whatever. The crazy shit we did to that guy, people will say anything under that kind of torture, not a single name or place, bulldrek.

If your GM is being a heavy handed prick, LS is still the law and they have to tell you what their case is against you (forensics and all), just call your lawyer if it sounds weak, don't play ball with an out of control GM. Maybe you'll be fucking with his plans for the scenario but he's fucking with your character too if it's really something your character would never do.

you prevent this worst case scenario by being attentive to forensic evidence and that suggests to your GM that you expect some realism in return in that area. best way to make a clean crime scene is to make sure it never becomes more than a missing persons report by making sure there's no body found.
mfb
jesus god lord in heaven, i do get riled up about the Matrix. don't get me started on that monstrous, Gibsonian mockery of all that is right and computable in this world.
Moonstone Spider
This leads me to an interesting thought. What would be the game effects of making your weapon a smoothbore?

No rifling marks, no way to track the gun to it's bullets. Lousy range too, of course. Probably make the gun a lot cheaper to build if you don't rifle the inside.

Coincidentally, what's the point of Machine Pistols? I took a look at getting one recently and realized that with it's hideous Damage code, a burst from it will do about the same damage as one round from a Predator. And given the Magazine size of around 30 rounds, I can only fire 10 bursts from it vs. 15 from the Predator with the same damage code. And as if that wasn't bad enough, the crummy base damage means it can never harm any vehicle or people wearing gel packs on their armor where the Predator can. . .
otomik
QUOTE
Are we supposed to believe electronics technology has advanced to a level that is even more absurd than the concept of universal ammo types?
I don't think there are universal ammo types, that was just a ruling that in general all weapons of the same class can use the same ammo. the rules say there are universal ammo types but the shadowrun word makes reference to many different types. it's contradictory but those two different levels of shadowrun reality are there for convienance.
Arethusa
On one hand, you'd be fine in a court of law. Unfortunately, no one uses smoothbore weapons, so you're basically painting a huge crosshair over yourself for Lone Star detectives. Have fun while it lasts. Your life of crime can be over even if you don't go to prison.

And machine pistols are useless, though some people doggedly maintain that they're good for suppressing, I don't know, birds or something.
Siege
Are you asking about machine pistols irl or in the game?

-Siege

Edit: As for why can't a Sig be made full-auto capable, I'm not entirely sure how the specific Glock in question works and why this conversion kit only works with this particular model of Glock.

Ya might want to quiz Ray on the particulars.
mfb
you can make Savalettes full-auto. there's a modification in the customization section that turns any burst-fire weapon into FA. mmm, full-auto 9M--assault rifles can sit on it.
Raygun
Shotguns are smoothbore. Use sabot slugs or flechettes. Range should be limited to about 150-200 meters unless some particularly light, small caliber fin-stabilized slug is used, then you might be able to get another 100-150 meters out of it, considering technology advancements. Shell casings are still foresically identifiable. If anyone starts yapping about caseless shotgun shells, I shall smack them into next month.

Any semi-auto firearm can be made full-auto. It's just a matter of how much work it takes to do so. The Glock full-auto conversion is a drop-in part, takes all of about 5 minutes to install, can be used on any Glock pistol.
Siege
Ya know, I want to do that just to watch my GM's expression before he launches the book at my head. grinbig.gif

-Siege
Arethusa
QUOTE (Siege)
Are you asking about machine pistols irl or in the game?

In game. In real life, they're of dubious value, but are still very far removed from their ridiculous SR incarnations.
mfb
in the game, they're only slightly more useful than the light pistols they come from. like i've said before, if i were in charge, i'd errata all firearms to have a minimum damage level of M.
Arethusa
Well, hey, a .22 target pistol's not going to be doing M. Though I definitely understand your point.
Smiley
QUOTE (Diesel)
Magically reducing recoil for ten shots, universal ammunition with major variances in damage potential across similar weapons platforms, and so on, all a are little...off. Having the background information of now, these sort of things can be argued.

Reducing recoil is no great trick, really. I never said anything about universal ammunition, that was Doc Funkenstein. And I still think 60 years from now, advances in weaponry will be goddamn staggering.
Smiley
QUOTE (Raygun)
Any semi-auto firearm can be made full-auto. It's just a matter of how much work it takes to do so. The Glock full-auto conversion is a drop-in part, takes all of about 5 minutes to install, can be used on any Glock pistol.

I was talking in-game. Heavy pistol frames can't be made full auto.
mfb
not all of them, but some can--those already able to use burst-fire.

and, honestly? i'd give a .22 pistol an M damage code. maybe only 4 power, but M damage. it should not be a simple matter for a normal human to simply ignore being shot with even a .22 pistol--which, as a 4L weapon, they often can.
Siege
Ya know, I'd be so much more inclined to believe the 60+ year tech curve if the weapons weren't so fundamentally based on modern tech.

And in some ways inferior to modern tech. Although, that's probably just the game mechanics falling apart.

And let's face it, as weapon systems may improve - a 1944 Thompson will still ruin your day.

-Siege
kevyn668
So will sticks and stones.
Austere Emancipator
QUOTE (Doctor Funkenstein)
If so, why should firearms technology have stagnated if so many other core aspects of the game setting have made ridiculous advancements in three generations from today?

I completely agree with what otomik said about universal ammunition in SR (which isn't a technology issue, but a market issue), and I have no problem with firearm technology advancing a lot. Like I already said, none of this really has anything to do with the specific technology used to make the particular customized gun much more bad-ass than the rest.

QUOTE (Smiley)
Reducing recoil is no great trick, really.

Apart from adding a large muzzle brake, what would you propose could negate the kinetic energy and momentum of the gun recoiling against your hand/arm? And there are (very good) reasons why a muzzle brake is of very marginal use on a gun.

A "recoil compensator" or a vented barrel doesn't do anything to bone-crunch -- it might even add to it, since the weapon is more likely to recoil straight back. Adding a ton of weight to the gun works, but then you've got a huge and heavy gun with a huge additional weight under the barrel, which makes for an extremely awkward weapon.

All the possible inherent recoil-mitigating effects of guns have already been used about as effectively as they can be. The action of (semi-)automatic weapons cannot be done much about. More effective re-direction of gases at the muzzle should only be done with long arms, a Barrett-like big-ass muzzle brake would be pretty damn painful on a burst-firing huge-caliber handgun.

So, unless you go with "nanotech will solve everything" or funny little gadgets that will automatically transform all surrounding energy from one form to another (kinetic to electric, for example), there simply isn't much tech around to help you make the 440C BF pistol useful.

If you wish, Doctor Funkenstein, we could deal with why it is a very silly idea for the exact same ammunition to do different kinds of damage when fired out of different-but-similar guns. It just boils down to there being nothing that we (the humans of 2004) can imagine could be a workable solution ever.
Ol' Scratch
QUOTE
If you wish, Doctor Funkenstein, we could deal with why it is a very silly idea for the exact same ammunition to do different kinds of damage when fired out of different-but-similar guns. It just boils down to there being nothing that we (the humans of 2004) can imagine could be a workable solution ever.

Nah. I'm quite content suspending my disbelief here as much as I am with the Matrix and the Awakening. If I needed "realistic" rules I'd be playing GURPS or any other number of dreadfully boring games.
Arethusa
Yeah, it's a proven fact that details in weapons make any game boring. Why, I hear no one likes Spycraft. What fools would make such a thing?
hyzmarca
Nut, similar weapons firing the same ammo can and do cause different amounts of damage. Muzzle velocity matters. It influances deformation and fragmentation, and determines the total ammount of kenetic energy that the bullet has to dump into its target. Explosive bullets usualy won't work below a minimum muzzle velocity.
Ol' Scratch
QUOTE (Arethusa)
Yeah, it's a proven fact that details in weapons make any game boring.

Hate to break it to you, but precious few things in Shadowrun's system are detailed. It's an abstract game on just about every level. No reason firearms should be any different just to cater to some gun afficionados.
Person 404
If you really believe that, you must have a pretty different level of what you consider detailed. The matrix, rigging, decking, and cyberware all have rules detailed/complicated enough that a lot of groups don't use some of the rules available in their respective supplements even if they're readily available.
Jason Farlander
The words "complex" and "detailed" mean different things.
mfb
no kidding. the combat rules may be complex, but the fact that all firearms of a given class use the same caliber means that it's not very detailed.
Ol' Scratch
Right.

Matrix: What kind of a processor does a Fairlight Excalibur have? Who knows. All we get is an abstract MPCP rating.
Rigging: What kind of an engine does a Eurocar Westwind sport? Who knows. We just get abstract Speed, Acceleration, and Economy ratings.
Decking: What decoding methods does a Decrypt utility use to decode an encrypted datafile? Who knows. We just get an abstract Encryption and Decryption ratings.
Cyberware: How many amps of bioelectricity does an obvious cyberarm use vs. the stress it inflicts on its user? Who knows. All we get is an abstract Essence rating.
Firearms: What caliber ammo does an Ares Predator use? Who knows. We just get an abstract Damage Code and weapon group.
Damage: What kind of a wound did that gunshot create? Who knows. We just get an abstract Wound Level.
Armor: What polymers are used in a Secure Jacket and how are they rated by various government agencies? Who knows. We just get abstract Armor Ratings.

Same difference all around. The entire system revolves around abstract concepts.
Austere Emancipator
QUOTE (hyzmarca)
Nut, similar weapons firing the same ammo can and do cause different amounts of damage. Muzzle velocity matters.

Of course muzzle velocity bloody well matters. That is why I was all along saying "with handguns of similar size" or "of similar barrel length", etc. When the barrel length is the same, and you don't poke big fucking holes in the barrel (as in a MP5SD-like suppressor, or simply a barrel full of holes), you get almost exactly the same muzzle velocity out of the two guns.

Two weapons with significantly different barrel lengths aren't "similar weapons". However, it is clear beyond any doubt from the SMGs that the size of the weapon (Concealability) has absolutely nothing to do with the damage code. Some really large SMGs do 6M (Uzi III) while some really small SMGs do 7M (HK 227).

So you're stuck with explanations such as built-in coil-gun mechanisms in certain guns, or really powerful springs moving the whole block/barrel mechanism, etc. None of which make any fucking sense at all.

QUOTE (hyzmarca)
Explosive bullets usualy won't work below a minimum muzzle velocity.

Yeah, .50BMG HE rounds don't go off if you drop them, but they reliably will in the 1500-1000fps range, 1/2 - 1/3 the original muzzle velocity. If all explosive ammunition in SR is assumed to be pyrotechnically initiated, you might see a sharp drop in reliability with really short-barreled, low-power guns at very long ranges.

If you assume those rounds to be detonated in just about any other way, that won't matter. Not as much as with JHP or similar expanding munitions, which would also require some velocity to expand at all, and would utterly suck with short-barreled handguns even at very close ranges. This sort of detail is absolutely not taken into account in SR, where barrel length or weapon size in general has nothing to do with the damage it does, other than when deciding the weapon class and the 0.25kg/Power for the Design option.

QUOTE (Doctor Funkenstein)
Same difference all around. The entire system revolves around abstract concepts.

I'm not saying you need separate calibers in SR. I am saying you should not use that fact as a logical basis for an argument which is not directly related to the rules of SR. The fact is that, just like an Eurocar Westwind has a specific motor, so does an Ares Predator fire ammunition of a specific caliber.

And just like you could differentiate between a Rolls-Royce Phaeton (Speed 140, Acc 8, Diesel 250l, 6km/l) and a Bentley Verde De-Lux (Speed 180, Acc 10, otherwise all stats are same) just by looking at the motors of the two, you could differentiate between a Ruger Super Warhawk and an Ares Predator just by looking at the ammunition.

If you don't want to think of the game beyond the abstract concepts, that's fine. It does ease the stress on the brain, that's why the concepts are there. However, some (including me) like to think of the "actual", fully detailed world beyond the abstractions, when making decisions about things like forensics.
Raygun
You've done it now, Aus. Prepare to suffer the wrath of Abstract Brokenness™.
otomik
weapons can fire the same ammo and get very different muzzle velocities
lets talk SMGs, the Steyr AUG 9mm carbine and H&K MP5 have very similar overall lengths.
the MP5 has 8 inches of barrel because the magazine in front of the grip and the AUG has 16 inches of barrel because of it's bullpup configuration. 8 inches means about a 320 feet per second velocity difference (using the standard 40fps per inch estimation), that's about the difference between standard pressure NATO 9mm and .357 SIG or 9x23mm Winchester. on the other end of the spectrum the Tec-9 is available with a 3'' barrel. So we could say that SMG class weapons even if they were all firing 9mm Parabellum could have up to a 520 feet per second difference in velocity, not to mention all the +P and +P+ loadings of 9mm out there (but that's stretching the definition of "same ammunition").

There's also electrothermal-chemical controlled ignition technologies that can boost velocities quite a bit while using the same ammunition.

There's also caseless liquid propellant technologies (one of my favorites, which i'm working into my cyberpunk spycraft setting) which could use a variable amount of propellant from shot to shot. combined with electrothermal tech this could mean your gun could function as a battle rifle or SMG depending on the settings (like the Steyr AUG CSL or the H&K G37). this could also justifiy huge ammunition capacities. fascinating stuff google any or a combination of these terms "liquid propellant" "XM46" "Crusader" "HAN-TEAN"

In some ways i'd prefer that Shadowrun Author's don't mention any specifics about guns because they'd just embarass themselves with more things like the Colt Water Carbine.

Spycraft does too, Modern Arms Guide has inaccurate flavor text but they got the basics right and have a lot more detail than SR

Austere, you misquoted me, Dr. Funkelstein said that. i completely believe that Shadowrun has huge stagnant areas of tech. similar to Cowboy Bebop.
Austere Emancipator
otomik: I think you would agree that an UZI (and likely an Ingram) would have a longer barrel than an MP5-type SMG of the same overall length. Yet the Damage Codes of these weapons are the other way around, even though the HK227s are smaller in overall size than either the UZI or the Ingram.

Not to mention that the Gun Design and Customization rules clearly show that there was never supposed to be a relation between damage caused by firearms and their barrel lengths. Chopping off or lengthening barrels only causes Range to change around here.

QUOTE (otomik)
not to mention all the +P and +P+ loadings of 9mm out there (but that's stretching the definition of "same ammunition").

Not "stretching" as much as "breaking". In SR, you buy the exact same ammunition for the different guns, and the same particular round of ammunition would cause different damage out of different guns of the same class. Using more propellant therefore cannot explain this, regardless of what the propellant technology is -- powder, liquid propellants, etc. The ammunition used with a Ruger Super Warhawk uses the exact same amount as the ammunition used with an Ares Predator, if you literally use the rules to describe the world.

Steyr AUG Para vs HK MP5: The only muzzle velocity quotes I could find for the AUG para were 400 meters per second (presumably with 124gr NATO standard ball). That's less than 100 more fps than you'd get out of an MP5. I would assume the muzzle velocity boost from lengthening the barrel is directly related to the pressure (or indeed the total propellant gas volume) created by the round, which necessarily means it's a whole lot less important with SMGs than with sporting rifles -- for which the 40fps/inch is estimated, right?

QUOTE (otomik)
Austere, you misquoted me, Dr. Funkelstein said that.

Oops! I have no idea what I was thinking. It's been edited.
FlakJacket
QUOTE (Raygun)
If anyone starts yapping about caseless shotgun shells, I shall smack them into next month.

So... How about those caseless shotgun shells? wink.gif

Seriously though, why would this be a problem? From a purely technical standpoint or more simply a fact that no-one would probably bother due to lack of reason/demand?
BloodMagician
I loved how Cyberpunk handled weapons and ammo, but I strongly disliked the weapons themselves. The SR firearms and their abstract (and at times blatantly ubsurd) rules and handling is one of my biggest gripes.

Why do SMG's and pistols use different ammo? Argh.

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