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kevyn668
QUOTE
mfb
Posted on Jul 25 2004, 11:18 PM
well, higher stopping power will be noticed right away. higher stopping power means that there's something cool about your bullet,


Really? People can tell the stopping power of your gun by how you shoot a guy w/ it a bunch of times...and then he dies? Or if you're loading special ammo (EX EX, HE, APDS) by just because they die when shot?

Interesting.

QUOTE
and 99.99999% of the pieces that make up your expended rounds get left at the scene of the crime: the round itself is in your victim, the shell (if you use cased) is probably lying on the ground, and a portion of the propellent is on the ground where you fired, as tiny granules of ash. forensics can study these things, as well as the wound itself, and determine things like

a) how fast the bullet was moving (eg, was it loaded with extra propellent to make it go faster than others of its kind)

b) the general make of the weapon--at the very least, whether or not it was a pistol, rifle, SMG, etc., and i believe it can be narrowed down to model

c) where you were standing when you shot the victim, and an estimate of your height


Again, if there were canon rules on this. Which there aren't. As I've already stated.

Also, I doubt you could tell the make of the weapon by the bullet. You might be able to guess based on number of shells but thats about it. Lets not forget caseless ammo which seems to be all the rage in SR.

QUOTE
and maybe some other random data, like an educated guess at how many rounds your weapon holds, how fast your weapon cycles, and who knows what else. a forensics guy might not get all of these details, but he might get some--and if the same department picks up the pieces after a lot of your jobs, they might be able to slowly build a profile on you.


I'd love to hear how someone could guess how many rounds a weapon holds based on crime scene investigation. Really. ohplease.gif

As for picking up the pieces and building a profile, I'll need book and page references on that before I worry about it.

Unless the GM states that is how things are handled, that is not how things are handled.

QUOTE
but, one job? nah, they're not going to pick you out of a lineup because you had a customized pistol


I completely agree. smile.gif
Necro Tech
If you look back through some of the old novels and adventures you see a couple of people with custom or unusual weapons. The people who always seem to notice them are the other bad guys, not the cops. The shadows start to mark this guy with a rep for using a certain weapon and it becomes attached to his name. Personally, I'm always a little more worried about the criminal element gunning for me than the cops, as the criminals will happily gack me for my 5000 nuyen.gif pistol/rifle/shotgun what ever while the cops are more interested in the crimes I commit.

As a side note, my current character has murdered 19 people with the same heavy pistol. Of those 19, about 2 were found by the police. Even if all 19 had been linked together the gun will only add time to my case. The cyberware I possess as well as the explosives and other weapons would get me a life sentence not counting all the cyber crime I have committed with the deck implanted in my body. As many people have said, getting caught with a murder weapon only insures a life/death sentence. I have no SIN, I have no rights. Why get rid of the weapon I have become very comfortable with.
Austere Emancipator
QUOTE (kevyn668)
People can tell the stopping power of your gun by how you shoot a guy w/ it a bunch of times...and then he dies?

They'll know the exact size and construction of the projectile -- obviously, since it's still there. They'll know how fast it left the gun and how fast it impacted with whatever it impacted with -- with 2060s technology, this will be a piece of cake, just from the appearance of the damage the projectile has caused compared to the size/shape/construction of the projectile, as well as how the projectile has deformed.

Although no such thing as "stopping power" exists when you consider handguns fired by humans at humans, if there was such a thing, this would be it. The size and construction of the projectile combined with the velocity. Nothing else to it.
Ol' Scratch
And again we come back to the whole "it's not an issue because it'll only come up if the GM wants it to come up as a plot element... and if he does, it doesn't matter what weapon you're packing."

Sometimes style is more important than substance. This happens to be one of those times. Go with whatever you think fits your character the best.
Arethusa
Austere, I think he's saying that regardless of forensics, you're not going to become known as the guy who carries the marginally more powerful pistol around town, and you sure as hell aren't going to be recognized as the guy who carries the marginally more powerful pistol in the middle of combat. In combat, most likely your opponents will recognize that you are a guy with a gun and that'll be where it stops. Having a really unique weapon really only matters on the forensic level (though a chrome gun is going to draw attention in other ways, naturally).
Austere Emancipator
QUOTE (Arethusa)
I think he's saying that regardless of forensics, you're not going to become known as the guy who carries the marginally more powerful pistol around town, and you sure as hell aren't going to be recognized as the guy who carries the marginally more powerful pistol in the middle of combat.

Maybe. And that may well be true. However, he also implied that forensics won't reveal exactly how powerful a gun was used -- which is not true.
Smiley
If there's a teacup sized exit wound (or none at all) The gun wasn't horrendously powerful. If there a hole in the dude the size of a bicycle wheel, however...
Herald of Verjigorm
QUOTE (Doctor Funkenstein)
Sometimes style is more important than substance.

I am offended at the implications of this phrase.
Style should always be the final factor in SR decision making. The style in question may simply be "make the biggest holes in the wall possible with a weapon of that class," but style should still have the final say in the debate between the voices in your head.
mfb
yes, kevyn668, trained forensic investigators can indeed determine the "stopping power" of your gun based on how many times you had to shoot him before he finally died. if the evidence shows you shot the target fifteen times, and the target was still moving (as determined by blood trails), then your weapon had very little stopping power. if you hit him once and he keeled over dead (based on how much blood was pumped out of the wound, and how much just settled within the body), then your weapon maybe had a bit more stopping power. of course, hit location must also be taken into account; a .22 in the eye has more stopping power than a .357 in the knee. and this doesn't even get into studies like wound trauma, in which the forensic investigator studies the exact effects the bullet had on the target by examining the wound or wounds. if that doesn't indicate the stopping power of the weapon, i don't know what would. not to mention simply digging the bullets out--if it's a .50AE, your weapon has stopping power in whatever scale you choose to measure it.

the question was not about canon rules. the question was whether or not you could be identified by your custom weapon. the answer is "yes, eventually".

you can guestimate the number of rounds the weapon held by studying where the shell casings landed. if you see lots of piles with fifteen shell casings in each pile, chances are the guy had a 15-round clip. this isn't possible at every crime scene, of course, but it's possible at some of them.

unless the GM states that all cops are idiots, you should probably assume that this is how it's handled--at least, you shouldn't act surprised when your GM offers up stuff like this as an excuse, when he decides that he wants Lone Star to nab you in order to progress a run he has in mind, and you question how the Star found you.

the book and page references you asked for can be found in the Lone Star sourcebook, in the Forensics section. it talks about pretty much exactly the same stuff i'm talking about. it doesn't give rules, of course, because players aren't generally expected to be forensic investigators. it does, however, give your GM the ammunition he needs to nail you to the wall with forensic evidence.

and for chrissake, watch a few episodes of CSI or CSI: Miami. they may not be the most realistic shows on TV, but they've got a stronger grip on the realities of forensic evidence than you seem to.
BitBasher
QUOTE
I have no SIN, I have no rights.


BULLSHIT! This comes up constantly. SINless definitely do have rights, they are probationary citizens. They do not have rights of full citizens but they are definitely protected. This has to be the hardest to stamp out misconception about the SR world I can remember.
Pelaka
There seems to be some concerns about forensics tracing you. What about magic? Given the ritual linking rules from SOTA:2063 whats to stop a forensic mage from ritually linking a bullet back to the gun that fired it?

Pel
Siege
Ritual links only connect to living matter.

No matter how often you think your gun is talking to you, she does not create material links.

-Siege
Pelaka
Where is the restriction on living matter? One of the examples given in SOTA:2063 was a mage linking a brick to a chip of that brink she planted on a target. Most bricks don't talk either smile.gif If you can link a brick to a chip of that brick I don't see why you can't link a bullet to the gun that fired it. Yeah, it would be harder as the link isn't as direct... so the Star only pulls this out for the big cases.

Pel
Siege
Ok, I have a headache now.

You could use psychometry to try and track details based on the bullet casings found at the scene.

However, the ritual link planted on the subject, while indeed inanimate (? That's a new one for me), has to be something placed by the mage.

"Use the larger to find the smaller" - the chips of stone can be tracked by using the big building as a ritual component.

Those specific bullets are not an integral part of the gun - whereas the chips are a fundamental part of the building itself.

Of course, this is strictly my interpretation and a reminder why I don't try to understand the magic system anymore.

-Siege
Smiley
All that CSI stuff that mfb was talking about applies to normal firearms, too. Not just a custom weapon. Right now, everyone in the campaign i'm playing in/running occasionally has at least one, as do a fairly good number of NPC's. It's really not that hard to get one, even after chargen.

Yes, they can link all the rounds you leave to the same gun. They can do that if you're using a Super Warhawk, if you're using a Predator, a Manhunter, or something you had tailor-made. But they're not going to pick up one round you've left from your custom and automatically KNOW it was you. Getting pinched for murder one is just as easy with a normal, run-of-the-mill pistol as it is with your brand new baby, Charlene.
Arethusa
No, being able to link different crime scenes together makes things more dangerous for you as your career progresses. A non custom weapon is disposable if necessary, common, solid, relatively cheap, and much less of a potential liability.
Austere Emancipator
QUOTE (mfb)
and this doesn't even get into studies like wound trauma, in which the forensic investigator studies the exact effects the bullet had on the target by examining the wound or wounds. if that doesn't indicate the stopping power of the weapon, i don't know what would.

By the 2060s, I'd expect forensic facilities to have a computer program that you simply feed the 3D image of the wound cavity (req: 1 x Camera, Optic, Fiber) and it will give you just about everything you might want to know about the projectile, such as who made it (if a mass-produced round), the exact design of the bullet, the angle and velocity of entry, etc. Given the huge leaps in understanding the human anatomy that have occured in the SR world, this would be extremely simple to do.

In any case, if you really use some überpowerful handcannon, it will be really easy to spot even without any advanced technology simply by the entry and exit wounds and the cavity on a quick lookie by a forensics d00d. 30 seconds after finding the body, they'll go "It's the .440 Cor-Bon Killer again" instead of "Seems the murder weapon was a .38 caliber handgun".

If you consider the 10M handguns to be rather common, however, I don't think there'll be that many problems.
kevyn668
mfb:
Your initial post used the word "noticed." As in "stopping power would be noticed right away." It mentioned nothing about forensic investigation. It implied to me that someone was observing the shooting. Not investigating the corpse. So maybe we just have some miscomunication there.

QUOTE
you can guestimate the number of rounds the weapon held by studying where the shell casings landed. if you see lots of piles with fifteen shell casings in each pile, chances are the guy had a 15-round clip. this isn't possible at every crime scene, of course, but it's possible at some of them.


That's a stretch and you should know it. If there were 5 piles of 3 shell casings, I wouldn't neccessarly think that the shooter had a 3 round mag. All of this assumes cased ammo, of course.

QUOTE
unless the GM states that all cops are idiots, you should probably assume that this is how it's handled--at least, you shouldn't act surprised when your GM offers up stuff like this as an excuse, when he decides that he wants Lone Star to nab you in order to progress a run he has in mind, and you question how the Star found you.


The Star knows where I am based on my gun. Wow. Those guys are sharp! smile.gif Its amazing that anyone runs the shadows and gets away with it...

I wouldn't question it. All I'm saying is that there are no dice rolling rules for this. I don't question it when some strange fixer calls up my char's secret cell number. Though I do get a little annoyed when the NPCs always seem to know RIGHT where I am despite all fo the precautions I take--fake IDs, multiple safehouses, checking for astral/physical tails, etc.

QUOTE
the book and page references you asked for can be found in the Lone Star sourcebook, in the Forensics section. it talks about pretty much exactly the same stuff i'm talking about. it doesn't give rules, of course, because players aren't generally expected to be forensic investigators. it does, however, give your GM the ammunition he needs to nail you to the wall with forensic evidence.


So there are no rules right?

As in "roll X number dice against Y TN and apply successes to...bla, bla, bla..."

No? Then the GM doesn't need any fluff from the LS book. Its just a plot hook. He wants you between a rock and hard place for whatever reason and blam-o, there you are. But what does that do? Now you get to roleplay a trial. Sign me up for that! sarcastic.gif

Or is this the set up for "We have an offer you can't refuse"? B/c I think we've all been there.

QUOTE
and for chrissake, watch a few episodes of CSI or CSI: Miami. they may not be the most realistic shows on TV, but they've got a stronger grip on the realities of forensic evidence than you seem to.


ohplease.gif I do have a pretty realistic grip on forensics, thank you very much. Most of the conclusions you say forensics experts can come up with wouldn't hold water in court and that's really what forensics is about. Ask a forensic investigator. I did.

Those shows are such utter crap I can't believe such an educated person as yourself would recomend them to anyone.

God forbid someone have a different opinion than you, it seems. The way I'm looking at it, we're pretty much argueing the same side of this: The GM can nail you whenever he or she wants. AND he or she doesn't have to roll dice to do it. Should you bother with running a rat tail file down the barrel of your gun before ditching it in the Sound after every single time you use it? Maybe. Depends on your GM and the type of game you in.

Nobody wants to comment on how the melee combat PhysAd would have to ditch his Rating: 4 Weapon Focus in an industrial blast furnace after every time he dices someone up? We're just gonna screw the gunbunnies, huh? Typical.

QUOTE
Austere Emancipator Posted on Jul 26 2004, 10:24 AM
 
QUOTE
(mfb)
and this doesn't even get into studies like wound trauma, in which the forensic investigator studies the exact effects the bullet had on the target by examining the wound or wounds. if that doesn't indicate the stopping power of the weapon, i don't know what would.



By the 2060s, I'd expect forensic facilities to have a computer program that you simply feed the 3D image of the wound cavity (req: 1 x Camera, Optic, Fiber) and it will give you just about everything you might want to know about the projectile, such as who made it (if a mass-produced round), the exact design of the bullet, the angle and velocity of entry, etc. Given the huge leaps in understanding the human anatomy that have occured in the SR world, this would be extremely simple to do.



Possible. But as of right now there is no way to determine caliber of the bullet by examining the wound. There are just too many variables.
Austere Emancipator
QUOTE (kevyn668)
Possible. But as of right now there is no way to determine caliber of the bullet by examining the wound. There are just too many variables.

Right now it's not possible to create a Smartlink system, or to make a Move-By-Wire implant, nor are there suborbital commercial flights, etc.

Of course you can decide that in your game there has been zero technical advancement in the field of criminal forensics. That's your prerogative. In the "Shadowrun Kaers" and related threads, some people even seriously suggested that they don't think there has been any technological advancement that has not been clearly stated to have happened in a SR canon rulebook, so such a stance is not even rare.

I am one of the people who believe in a more balanced and logical (and, yes, realistic) rate of technological advancement. I believe some of the goodness that allows the people of 2060s to implant a new computer-driven nervous sytem into an adult human will also be used to catch criminals.
kevyn668
Fair enough. I was just stating the current state of affairs.
Smiley
QUOTE (Austere Emancipator)
If you consider the 10M handguns to be rather common, however, I don't think there'll be that many problems.

I've always thought of upgrading from 9M to 10M a simple matter of going to a larger caliber bullet, say, from a 9mm to a .45. It's only +1 power, for God's sake. You're not etching your name and address into every round. But, ok, say they DO have a supercomputer that can give you all the information you'd ever need about the weapon. If it's that easy, you're hosed no matter what. The fuzz would use said supercomputer as a matter of course and all your rounds from all your crime scenes would be linked together anyway. Simply going from 9mm (a common caliber) to .45 (a common caliber) or making your pistol burst-fire doesn't automatically bracket you, especially when you're using the frame of another heavy pistol that already exists. Hell, you can make your pistol burst-fire NOW if you know what you're doing.
Siege
Just the Glock, Smiley and a specific Glock at that. Haven't seen a conversion kit for my Sig as of yet.

Not that I've really felt the need to empty my magazine in three seconds flat, but then again who knows?

-Siege
mfb
actually, kevyn668, it's not all that far of a stretch. it's not usually possible to narrow it down to, say, a 15-round clip as opposed to a 14-round clip, but it's definitely possible to narrow it down to a 15-round clip as opposed to an extended 30-round clip.

my initial post also went on to talk about forensics investigations, dude. relatively speaking, the wound effects of your weapon will be noticed right away, in the course of the forensic investigation. "right away", in this case, means "within the first day or two of the investigation".

rules were not a factor in this discussion until you brought them in. the original discussion was on whether or not a customized weapon would get you noticed.

and, yeah, based on the fact that you posted with a fairly derogatory tone about the possibility of profiling your weapon's characteristics based on what happens to people who have been shot by your weapon, i would assume that you have even less exposure to forensics investigations than i do--and all i know is what i've googled. review your response at the top of this page, specifically
QUOTE (kevyn668)
Really? People can tell the stopping power of your gun by how you shoot a guy w/ it a bunch of times...and then he dies? Or if you're loading special ammo (EX EX, HE, APDS) by just because they die when shot?

Interesting.

and then tell me you'd have viewed anyone else who said the same thing as having any knowledge whatsoever in the area of forensics. one of the most basic studies in any crime involving gunplay is figuring out who got shot by what bullet, and that involves studying the wounds in order to determine what type of round was used--an especially helpful piece of information in cases where multiple people got hit by rounds from multiple weapons, as is often the case in shadowruns. evidence like this is integral to the forensics field; of course i'm going to assume you don't know what you're talking about if you downplay it.
Austere Emancipator
QUOTE (Smiley)
I've always thought of upgrading from 9M to 10M a simple matter of going to a larger caliber bullet, say, from a 9mm to a .45. It's only +1 power, for God's sake.

Similarly it could be going from .45 ACP to high-end 10mm Auto. Or from high-end 10mm Auto to .44 Remington Magnum. Or from .44 Remington Magnum to .50 AE. Relatively speaking, the difference is about the same. It's all about where you draw the line. Since I can think of only one canon Heavy Pistol with a 10M Damage Code, I'd consider such weapons very rare. On the other hand, I don't use canon weapon rules.

QUOTE (Smiley)
But, ok, say they DO have a supercomputer that can give you all the information you'd ever need about the weapon.

Whoever said "they" have a supercomputer, or that it can give you any information you'd ever need about the weapon? I sure as hell did not. I said they might have a standard, off-the-shelf computer that is running "Wound Cavity Tracker for DrekOS, 1.4B" which can tell you just about everything you might want to know about the projectile in relation to the corpse it penetrated. That's a completely different thing.

QUOTE (Smiley)
The fuzz would use said supercomputer as a matter of course and all your rounds from all your crime scenes would be linked together anyway.

(I have no idea what "fuzz" means.) No. Just, no. It would tell the "fuzz" that the murder weapon was probably a 4" barreled .45 ACP pistol fired at 7 meters with 185gr Remington +P Golden Sabers with a muzzle velocity of ~1037fps. It would tell them that the projectile entered the body at a low angle of 28 degrees, 4" above the navel, traveled about 1.2" before finishing its expansion to 0.69", traveled in a near straight line and exited between the 2nd and 3rd ribs, 3" to the right from the spine. Etc.

That wouldn't help link several murders together unless you use the same ammunition and the same modus operandi. However, if you insert some really rare caliber, weapon and ammunition combinations to the above, people will link the murders together. There are thousands of criminals around who might carry 4" barreled .45 ACP pistols loaded with 185gr +P Remington Golden Sabers. There are not that many with 10" barreled .440 Cor-Bon pistols loaded with 260gr BHPs overloaded for a muzzle velocity of 1950fps.
Arethusa
Fuzz is (very) archaic slang for police.
Austere Emancipator
Oh, right, so it seems. M-W.Com did recognize it after all. I suspected as much.
mfb
cheese it, it's the fuzz!
Smiley
QUOTE (Austere Emancipator)

By the 2060s, I'd expect forensic facilities to have a computer program that you simply feed the 3D image of the wound cavity (req: 1 x Camera, Optic, Fiber) and it will give you just about everything you might want to know about the projectile, such as who made it (if a mass-produced round), the exact design of the bullet, the angle and velocity of entry, etc. Given the huge leaps in understanding the human anatomy that have occured in the SR world, this would be extremely simple to do.

Feeding in some snapshots of the wound and getting the exact design of the bullet, as well as the maufacturer, doesn't sound super to you?

But anyway, your "standard, off-the-shelf computer that is running 'Wound Cavity Tracker for DrekOS, 1.4B'" can tell you all that but can't link murders together now? The police WILL be able to tell that the rounds used to smear Security Guard A accross the wall were fired from the same gun as the ones used to do the same to Security Guard B last week. That will happen whether you're firing .45 ACP rounds from something that used to take 9mm or firing the regular, stock pistols in CC. Having a custom pistol doesn't make their job any easier.

[EDIT] Assuming, of course, you didn't get blinking neon lights put all over the outside and your name filigreed on the barrel. As I've said, anyone who does that deserves to be caught.
Smiley
QUOTE (mfb)
cheese it, it's the fuzz!

biggrin.gif That's exactly what was going through my head when I typed it grinbig.gif
mfb
no, it doesn't sound very super. it sounds like a 3d mapping program. given a standardized light source (so that shadows could be analyzed by the program to infer the z-axis), such a thing would be possible today--and it wouldn't involve a supercomputer, though it would definitely involve an expensive program and a very high-rez camera.

having a custom pistol or using custom rounds will make it easier to find you because they know what to look for. if the crime was committed with a regular .45 pistol, they'd have to search through a lot of criminals who use .45s to find you. if the crime was committed with a custom round or pistol, they just have to find the guy with that custom pistol or round.
Smiley
And this 3D mapping program can tell you who made the round, can it?

QUOTE
and it will give you just about everything you might want to know about the projectile, such as who made it...


[EDIT]When did I say anything about using custom rounds? I said .45 rounds from something that used to take 9mm. I'm not talking about designing some weird new caliber just for your own personal use. That's up there with the neon lights and gold filigree.
mfb
right. and since most .45 rounds are made by huge companies that produce million-round lots at a time, knowing who made it isn't such a big help--especially since the rounds were probably sold illegally at some point, meaning that you can't track it down by sales receipts.

edit: oh, you were questioning the ability of the program to figure out who made the round. eh, it's possible, especially for rarer rounds--you probably won't be able to determine the manufacturer of a simple .45 round by studying the wound. you might, however, by looking at the casing.

re-edit: well, this whole discussion is about customized weapons. even if you, specifically, aren't talking about that, the rest of us are. *shrug*
Smiley
So they dig your .45s out of a few bodies and start looking for a guy using a .45. To me, that would make it a lot harder since you're firing a gun that's supposed to be 9mm, but you changed it. If they kick down your door and get your weapon, yes, they'll definitely know it was you. But if they do that, you're boned anyway.

[EDIT]Use caseless. And yes, I am talking about customized weapons. I didn't think I was being unclear about that...
Austere Emancipator
QUOTE (Smiley)
Feeding in some snapshots of the wound and getting the exact design of the bullet, as well as the maufacturer, doesn't sound super to you?

No more than it sounds super to determine the specifics of a far-away star from the spectrum of light it emits. The principle is very simple. Once we gain better understanding of the fluid mechanics behind terminal ballistics, a very simple (by 2060s standards) computer will do this with ease. Compared to running a completely immersive, light-speed, global communication network, anyway.

QUOTE (Smiley)
The police WILL be able to tell that the rounds used to smear Security Guard A accross the wall were fired from the same gun as the ones used to do the same to Security Guard B last week.

That bit has absolutely nothing to do with wound ballistics. There's no direct way you can just the information available from a wound cavity to figure out which particular gun was used to fire the projectile that caused it. All it can tell you is that it was a 4" barreled .45 ACP pistol firing factory-loaded 185gr +P Remington Golden Sabers, like I already said.

To know it's the same gun, you need to recover the bullets and look at the rifling. If you are in a habit of leaving your bullets behind and not doing anything to hide the rifling, then yeah, the police are immediately going to realize that the same gun (or same barrel at any rare) was used in all the shootings, regardless of how rare the caliber or gun.

And what mfb said about finding you. A .440 Cor-Bon Mark XIX Desert Eagle with a 10" barrel is much easier to track than a M1911. I will admit, however, that it is not altogether likely that you will get tracked down by your gun alone, unless you are a bit sloppy in getting the parts.
mfb
well, yes, except that many weapons can be purchased chambered for any number of rounds--you can buy the same gun in .45, or 9mm, or .357 SIG, or whatever. having a firearm that's usually chambered for 9mm, but which you've altered to shoot .45, won't throw the fuzz off all that much.

yes, many firearms in SR use caseless. however, please don't mention the fact that, by the rules, any firearm in SR can be purchased as either cased or caseless, because that rule makes my brain hurt with its stupidity and hopleless insanity. do it in your game, if you wish. just don't tell me about it.
kevyn668
QUOTE
mfb Posted on Jul 26 2004, 01:04 PM
  actually, kevyn668, it's not all that far of a stretch. it's not usually possible to narrow it down to, say, a 15-round clip as opposed to a 14-round clip, but it's definitely possible to narrow it down to a 15-round clip as opposed to an extended 30-round clip


I guess we'll have to agree to disagree on that one. I'm not saying its impossible but it is unlikely that a forensic investigator would be able to say with a high degree of certainty how many rounds a weapon holds. They have this thing about high degree of certianty due to the amount of testifing they usually do. Also, they wouldn't really need to know that info if they had a slug from the body and the gun that they suspect was the previous owner of that slug. Its a fairly simple test after that.

Either way I agree to not nitpick at that anymore. smile.gif

QUOTE
my initial post also went on to talk about forensics investigations, dude. relatively speaking, the wound effects of your weapon will be noticed right away, in the course of the forensic investigation. "right away", in this case, means "within the first day or two of the investigation".


Right, you did go on to say that but do to the vaguries of this medium I misunderstood that the "notice" was in the form of an investigation. I thought it was through visual observation of the shooting. Which is why I responded with a derogatory tone becuse I don't see how it would be possible to make any assumtions based on just the observation of the shooting.

QUOTE
rules were not a factor in this discussion until you brought them in. the original discussion was on whether or not a customized weapon would get you noticed.


Right again. I wanted the poster of this topic to be aware that there are no rules governing this area. Everytime some one says "you have to throw out your guns after run" or "a custom gun will just get you busted quicker by the forensic techs" I get annoyed becuse you don't have to and it won't. Its probably not a bad idea to clean out the gun cabinet every once and a while but its not the same as failling to wipe your aura signature off the astral when you zap some sod with a manabolt.

QUOTE
QUOTE
(kevyn668)
Really? People can tell the stopping power of your gun by how you shoot a guy w/ it a bunch of times...and then he dies? Or if you're loading special ammo (EX EX, HE, APDS) by just because they die when shot?

Interesting.


and then tell me you'd have viewed anyone else who said the same thing as having any knowledge whatsoever in the area of forensics. one of the most basic studies in any crime involving gunplay is figuring out who got shot by what bullet, and that involves studying the wounds in order to determine what type of round was used--an especially helpful piece of information in cases where multiple people got hit by rounds from multiple weapons, as is often the case in shadowruns. evidence like this is integral to the forensics field; of course i'm going to assume you don't know what you're talking about if you downplay it.


Of course I downplayed it. From where I was sitting, it appeared that these deductions were made from observing a shooting. But you're right, I'd be all over someone that downplayed the ability of forensics to identify different rounds. And its actually the round that is studied more than the wound itself.

I think it was the CSI thing that really ticked me off. Crime Scene Investigation was a specialization of my Criminal Justice major back in college and I did a mini-internship with an independent forensics lab. Consequently, I hate those shows. Talk about glorifing a job...All I know is this: 1) I never got to ride around in a Hummer and 2) If you ever happen to find yourself at a crime scene investigation, the first thing you should do on site is look up. smile.gif

That being said, I do not consider myself an expert in any way.
mfb
cool. (my favorite part of CSI is how the forensic techs get to conduct all the investigations.)
Austere Emancipator
QUOTE (Smiley)
And this 3D mapping program can tell you who made the round, can it?

Yes. Because most major manufacturers have recognizable differences in how they manufacture their bullets. With close investigation (as you would get with a very high-imaging camera) of the wound cavity, you could differentiate between a Gold Saber, a Hydra-Shok and a Ranger SXT, because their expansion happens at different rates, their expanded shapes are different, etc. Compare the appearance of these, these and these.

Using specialty ammunition is part of customizing your weapon. The EX-Explosive ammunition of the SR 2060s would probably see the same kind of branding and competition as the JHPs of today.

All this would require better understanding of exactly how the different human tissues react to different sorts of trauma than we have IRL. I am assuming that understanding exists in SR, because of all the cyberware, bioware, nanomedkits, etc.
Smiley
QUOTE (kevyn668 @ Jul 26 2004, 01:25 PM)
Right again. I wanted the poster of this topic to be aware that there are no rules governing this area. Everytime some one says "you have to throw out your guns after run" or "a custom gun will just get you busted quicker by the forensic techs" I get annoyed becuse you don't have to and it won't. Its probably not a bad idea to clean out the gun cabinet every once and a while but its not the same as failling to wipe your aura signature off the astral when you zap some sod with a manabolt.

Amen. Even if the 00ber-program could identify the rounds from a picture of the hole they left, the police would be left with a manufacturer that mass-produces, and whose rounds you probably got illegally. If you could be found out based on THAT, there'd be no point in shadowrunning because anyone who ever picked up a pistol would be in the clink a few days later.
Austere Emancipator
QUOTE (Smiley)
00ber-program

I guess it'd be a bit repetitive for me to say that this would be pretty low-tech for the "bioware is antique" SR of 2064?

QUOTE (Smiley)
the police would be left with a manufacturer that mass-produces, and whose rounds you probably got illegally.

My whole point was all along that if you fire very common rounds from a big manufacturer from a weapon that is not that special or rare, there's no problem. However, a 10M BF weapon firing EX-Explosive ammunition is not very common, at least in my game, and would thus be easier to track down than a 9M SA weapon firing Normal ammunition. And, as I've been saying all along, you should play your world the way that seems most fun to you, regardless of what's "realistic".
mfb
well, no. like Austere is saying, this program could easily narrow it down to a very specific model of gun--but if you're using a common model, that doesn't really help the police track you. it's like being able to narrow the list of suspects down to all white males with short, dark hair--that might occasionally be enough to pick someone out of a lineup, but it's unlikely to be helpful in your search for the criminal.
Ol' Scratch
So how does any of this matter if you have a gun customized to fire in burst fire mode? Or is made out of ceramic components? Or has a personalized grip? Or a smartgun-2 system? Or a range finder? Or a custom finish? Or engraving? Or an underbarrel mount? Or {insert other customization options here}?

Various ammo types are also non-pistol specific. EX Explosive ammo is the same EX Explosive ammo whether its for a Ruger Super Warhawk (10M SS) or an Ares Predator (9M SA) or a Savalette Guardian (9M BF). You can even use one in the other.
Austere Emancipator
It is possible to figure out that the weapon is burst-firing. Again, if this is a rather common burst-firing weapon, it's no biggie. Glock 18s are plentiful. Burst-firing Desert Eagles are not. Just a matter of how far you take the customization.

QUOTE (Doctor Funkenstein)
EX Explosive ammo is the same EX Explosive ammo whether its for a Ruger Super Warhawk (10M SS) or an Ares Predator (9M SA) or a Savalette Guardian (9M BF). You can even use one in the other.

If you buy that, you can just as well forget absolutely everything you know about RL terminal ballistics or projectile-related forensic investigation. Or how guns work. Or what guns are.
Ol' Scratch
It's a reality of the game world.
kevyn668
QUOTE (mfb)
cool. (my favorite part of CSI is how the forensic techs get to conduct all the investigations.)

Glad we got all that straightend out. smile.gif

I think the part about the show that really made me laugh was how you see him imagine what happend. It always reminded me of those wierd sequences on Ally McBeal where she imagined something happening. biggrin.gif
Smiley
So what if it IS burst firing? The cops would still have to have YOUR gun in hand to figure out it was you. Again, if it gets that far, you should already be kissing your ass goodbye.

Something being burst-fire doesn't make it any easier to track, from the cop's point of view.
Ol' Scratch
Universal ammunition is also a reality of the Sixth World.

Considering that, as far as I know, there isn't a single real-world firearm in canon Shadowrun (there's some similar names, but that's about it), that's a pretty good indication that somewhere along the lines of the next 60 years there was some huge technological advancement in firearms that completely replaced the firearms of old. Most likely, older firearms and ammunition types aren't even mentioned because, apparently, the SOTA changes in both armor and other firearms have completely outclassed them to the point of utter uselessness.

If you're going to use the "technology changes over 60 years" argument like you did earlier in the thread, Austere, you have to stick with it all the way through. You can't -- or more correctly, shouldn't -- just limit it to one field.
Austere Emancipator
QUOTE (Doctor Funkenstein)
It's a reality of the game world.

If you really want to go there: There's nothing saying that the ammunition is the same after being shot out of the different guns.

There are plenty of utterly moronic excuses for why the same rounds fired out of two different handguns of about the same size would penetrate significantly different amounts of flesh or cause cavities of significantly different sizes. Assuming that the projectiles magically becomes larger and different in shape when fired out of a Ruger Super Warhawk is none more ridiculous than the others.

QUOTE (Smiley)
Something being burst-fire doesn't make it any easier to track, from the cop's point of view.

Assuming nobody else knows you've got the burst-firing gun, no. I'm assuming you got it somewhere, however. I'm also assuming that the guy you got it from might have said something to someone, and someone might have seen you using it, etc. If it's a rare weapon, or at least one that people very rarely see burst-firint, people pay attention and remember. And once again, it's simply a matter of just how modified it is.
Smiley
And once again, anybody you can find who is going to make a burst-fire pistol for you isn't going to be making one for JUST you. They probably have a business to run. And considering how handy a burst-fire pistol is, I'd lay good odds that it's not that uncommon a request.
Austere Emancipator
QUOTE (Doctor Funkenstein)
somewhere along the lines of the next 60 years there was some huge technological advancement in firearms that completely replaced the firearms of old. Most likely, older firearms and ammunition types aren't even mentioned because, apparently, the SOTA changes in both armor and other firearms have completely outclassed them to the point of utter uselessness.

This has nothing to do with the principles of terminal ballistics, unless firearms no longer do damage based on the wound cavity of a (semi-)rigid projectile penetrating a human body at high speeds. SR strongly implies that, as far as bullet contruction and terminal ballistics is concerned, very little has changed (apart from more powerful explosives to be packed into small-caliber explosive ammunition).

QUOTE (Doctor Funkenstein)
f you're going to use the "technology changes over 60 years" argument like you did earlier in the thread, Austere, you have to stick with it all the way through. You can't -- or more correctly, shouldn't -- just limit it to one field.

See above. Even if guns don't look much like they do today, even if all current calibers are gone, even if none of the exact bullet designs in existance today are there in the SR world of 2060s, the principles of terminal ballistics and identifying the projectile (as well as figuring out some information about the gun itself) based on it are the same.
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