Topper28
Aug 29 2004, 03:07 PM
Well this sucks big time! Making my first SR character in 7 years, and I really had my mind set up for a cool cat using 2 HPīs, one in each hand for primary weaponry!
.....then I find out that smart link is not allowed (or other such devises)!!
Damn the man!!!
My character should really only be wielding 1 type of weapon, but I just canīt figure out what. (Damn, he would look cool with 2 massive HPīs in his hands, some light armor and a pair of sunglasses) I need him to be extremely cool in his weapon choice and I feel that the "ordinary" weapon choices are too common.
This cat needs to ooze of coolness. What do I do???
My GM wonīt allow me to design my own weapons so donīt go there guys!
My primary character idea is this:
Need 1 weapon(s) (Hoped to be 2 HPīs)
maybe a knife tugged away in his boots.
Retract. Spurs
some armor
My character will not use a secondary firearm!! (Unless itīs the second HP....

)
He rides an old Harley
A few gadgets
General idea: He has to be cool!!
Gotz any ideas M8Yīs??
Rory Blackhand
Aug 29 2004, 03:43 PM
In my opinion "cool" is an attitude. You should be able to make anything cool just thru the force of your own self confidence and willpower, no matter what it is. That is part of being cool. You seem to have a pretty good idea of what you want. Just keep in mind that what you think is cool the other players might not.
You can use two pistols as weapons by taking ambidexterity as an edge. You just won't need a smart link.
Nylan
Aug 29 2004, 03:51 PM
Whenever I do that "John Woo-style" double HP thing with a character, I go Amibidexterous Adept with lots of Improved Ability: Pistols. The lack of a smartlink when using the two pistols hurts, but your extra dice make up for it. And, adepts look really cool...I mean, to anybody else, he'll just look like he has Pistols 12 or something. Think 'Equilibrium'
Kagetenshi
Aug 29 2004, 05:20 PM
Get two heavy pistols and two induction pads, and only fire one at any given time. Or, get ambidex and use one or both depending on whether you need accuracy or volume of fire.
~J
xizor
Aug 29 2004, 05:25 PM
after looking at the rules again i wonder
Does the smart link modifyer apply if only one of the two guns is smartlinked ?
Cynic project
Aug 29 2004, 05:34 PM
With two smart links,I say damn the rules.I mean can't you use two laser sites?
Kagetenshi
Aug 29 2004, 05:45 PM
Nope. No such modifications work when firing two guns at once, whether a single smartlink, dual smartlinks, or single or dual laser sights.
~J
JaronK
Aug 29 2004, 06:32 PM
With ambidexterity and aptitude: pistols you can make one heck of a pistol adept. You don't need laser sights, just two Burst Fire pistols with as much recoil compensation as you can get (Gas Vent 4 and Personalized Grips come to mind). With improved ability: pistols 6. That gives you 12 dice to roll when firing each pistol before combat pool with a base TN of 3. Not too shabby.
JaronK
Raife
Aug 29 2004, 08:31 PM
Instead of using cyberware, make a "way of the gun" physical adept. He looks something like this:
A: Attributes
B: Magic
C: Skills
D: Resources
E: Race
Max out quickness and intelligence, followed by body and charisma (cus he is cool). For your adept powers take: Improved Reflexes 2, Pain Tolerance 3, Improved Pistols 3.
Take Pistols(Heavy) 5(7) and suddenly you're rolling 10 dice for pistols shots... who needs a smartlink!
P.S. If you want to be cool, skip the Ares Predator and go with a Colt Manhunter. Fewer people use the weapon.
Edward
Aug 29 2004, 08:41 PM
Burst fire is over rated. With pistols at least.
You are better working with skill.
Recoil comp is bulky and makes your guns to easy to find (I like to keep conceal at least 6 so I can walk down the street safely with a concealed holster)
And the mashie pistols do the same damage in burst fire as a heavy pistol single shot. Take a customised grip and you have no recoil problems at all while maintaining conceal ability.
Edward
Cynic project
Aug 29 2004, 09:01 PM
14S coming from a pistol isn't shaby. A base of 11M I love Ex-ex.
Kagetenshi
Aug 29 2004, 09:09 PM
Machine pistols do have one edge on heavy pistols, and that's the +1 to dodge the shot. Not worth it, though.
I may have asked already, but would 8L or so be more reasonable for a machine pistol?
~J
Austere Emancipator
Aug 29 2004, 09:17 PM
6M, and 6M for Light Pistols as well. In my opinion, and that of a few others, if I recall the last few threads on the matter correctly.
Young Freud
Aug 29 2004, 09:22 PM
QUOTE (Raife) |
Instead of using cyberware, make a "way of the gun" physical adept. He looks something like this:
...
Take Pistols(Heavy) 5(7) and suddenly you're rolling 10 dice for pistols shots... who needs a smartlink!
P.S. If you want to be cool, skip the Ares Predator and go with a Colt Manhunter. Fewer people use the weapon. |
Why not just use two Super Warhawks and start calling yourself "Roland"?
On a bit more serious note, what if you used two Roomsweepers loaded with buckshot instead?
FlakJacket
Aug 29 2004, 09:58 PM
I've know a lot of people that allowed this by getting the PC to buy two induction pads and two processor units plus a little doohickey to link the two- something along the lines of .1 essence and 600 nuyen. Of course you just have to keep in mind that anything you get the GM to okay, they can have their NPC's use. And there are usually more of them than you.

For recoil compensation, with pistols you should definately take personalised grips and a heavy barrel on each weapon. Instant two points of compensation each with no reduction in concealability or mounts. If you want to go with fully automatic pistols, check out Raygun's site- specifically the Glock pistols/FSSG pages and his Burst Fire Control edge.
Kagetenshi
Aug 29 2004, 10:00 PM
QUOTE (Young Freud) |
Why not just use two Super Warhawks and start calling yourself "Roland"? |
Because he'd need a Thompson gun, not dual pistols.
~J
Edward
Aug 29 2004, 10:41 PM
There are relatively few heavy pistols that will burst fire.
With these the only problem is recoil.
If you go to full auto pistols the recoil will be far to much (unless you use suppressive fire but why bother) also the lower base damage code will be a problem when dealing with hardened armour, vehicles and barriers.
Edward
Young Freud
Aug 30 2004, 12:26 AM
QUOTE (Kagetenshi) |
QUOTE (Young Freud @ Aug 29 2004, 04:22 PM) | Why not just use two Super Warhawks and start calling yourself "Roland"? |
Because he'd need a Thompson gun, not dual pistols.
~J
|
I'm not "talking about the Man", I'm talking about the Gunslinger. And, if he did use a Thompson, he'd also be immortal, because, well, you know...
JaronK
Aug 30 2004, 02:44 AM
Burst fire is fun because you can look at a base of 11S before loading up special rounds, and it's harder to dodge. Sure, it's bulky, but sometimes stealth isn't needed. When it is, bring a slivergun or some other more compact weapon, but if your signature style is double pistols, you absolutely should have a pair of custom built burst fire psycho pistols for when the going gets rough.
JaronK
Dice
Aug 30 2004, 03:37 AM
QUOTE (Kagetenshi) |
QUOTE (Young Freud @ Aug 29 2004, 04:22 PM) | Why not just use two Super Warhawks and start calling yourself "Roland"? |
Because he'd need a Thompson gun, not dual pistols.
~J
|
No need to lose your head over it...
Digital Heroin
Aug 30 2004, 04:30 AM
*innocently whistles because he did the math, and with Gas Vent IVs on a pair of Thunderbolts, you can deal out leaden burstfire death two handed style, and only end up with a -3 penalty on the last of four bursts in a round*
BitBasher
Aug 30 2004, 04:38 AM
Gas Vent 4, underbarrel weight, custom grip. no recoil.
JaronK
Aug 30 2004, 04:40 AM
No underbarrel weights for pistols, though... as far as I know.
JaronK
Luke Hardison
Aug 30 2004, 04:41 AM
QUOTE (JaronK) |
No underbarrel weights for pistols, though... as far as I know.
JaronK |
There's not even an underbarrel MOUNT on a pistol. No way, kemosabe.
Modesitt
Aug 30 2004, 04:43 AM
If only that were true BitBasher...
By SR's rules, pistols can't use any underbarrel mounted accesories. Not even a laser sight.
The best way to get that last, elusive point of RC for 6 RC is to add a folding stock(Either from the CC modifications section or the accessory section in the CC). If that looks too stupid, the other option is to possess a strength of 5+ and have your GM be using the rules for high strength negating recoil.
BitBasher
Aug 30 2004, 05:20 AM
Or a str 6. I'm not a dope smoking crack fiend... I allow a reasonable underbarrel weight on most postols. In reality most underbarrel weights are used ONLY on pistols.
Nylan
Aug 30 2004, 05:21 AM
So, I'm sorry, but do you guys actually do the 'no underbarrel mounts for pistols' thing? Thats just ridiculous. I know its the rules, but any GM worth anything will realize that its retarded. I mean, heck, their picture of an underbarrel weight in the CC has it mounted on a pistol.
Don't tell me that its 'my house rule' or whatever: yeah, I know, but thats possibly more stupid than all guns in the same class using the same ammo.
mfb
Aug 30 2004, 05:40 AM
no. nothing is more stupid than all guns in the same class using the same ammo.
noothinggggggg.
JaronK
Aug 30 2004, 07:55 AM
It's a balance and simplicity thing, not a realism thing. I'm sure we're all aware that real pistols can have underbarrel laser sights, but pistols can do so much already that they don't need to be THAT loaded down with crap. I mean seriously, can you see a real life pistol with a Gas Vent IV, underbarrel weight, and laser sight? At some point you have to say, hey, that thing's a SMG at least...
JaronK
skipprjoe
Aug 30 2004, 10:54 AM
heh no doubtin
PiXeL01
Aug 30 2004, 12:00 PM
Why not use SMGs instead? IIRC they can be "dualed" as well. A pair of Warriors with whatever accesseries you like and you should be rolling?
skipprjoe
Aug 30 2004, 12:12 PM
as far as multiple smartlinks, as a game master, i always have allowed it because when you boil it down, all it is is one red crosshair and one green one, aint nothing special about that.
Austere Emancipator
Aug 30 2004, 12:28 PM
QUOTE (JaronK) |
I mean seriously, can you see a real life pistol with a Gas Vent IV, underbarrel weight, and laser sight? |
Well, you see several ported ("Gas Vented") Glocks with underbarrel laser sights, and I'm sure someone has put a LAM on the
USP Match. Although the latter wouldn't be possible in SR anyway, since you can't have both an underbarrel weigh and an underbarrel laser sight.
Kagetenshi
Aug 30 2004, 01:33 PM
QUOTE (skipprjoe) |
as far as multiple smartlinks, as a game master, i always have allowed it because when you boil it down, all it is is one red crosshair and one green one, aint nothing special about that. |
But being able to effectively use both is pretty special.
~J
Bigity
Aug 30 2004, 02:48 PM
I'd allow it with an installed tactical computer.
Topper28
Aug 30 2004, 06:37 PM
Hey guys! Thnx for all the replies!
I have reviewed your posts and come up with the following conclusion:
Since I only plan on firing my 2 legal shots per phase with some sort of HP, I donīt see the great need for RC other than some vents. Correct??
I will ask my GM to see if he will allow 2 smart link systems, and a tactical unit incorporated into the smart link systems, since I agree with whomever wrote it, that all it is, is a green bullseye and a red bullseye.
So what would I need of accessories if I get him to OK this constellation???
I read somewhere that the recoil carries over or something???
I guess my strong point in arguing with my GM should be, that I get a set of HPīs that only fires in SA mode. Dealing a max of 4 bullets per phase, and a max damage of 9M, with a max RC of +3 right???
Top
Req
Aug 30 2004, 06:49 PM
QUOTE (Young Freud) |
QUOTE (Kagetenshi @ Aug 29 2004, 05:00 PM) | QUOTE (Young Freud @ Aug 29 2004, 04:22 PM) | Why not just use two Super Warhawks and start calling yourself "Roland"? |
Because he'd need a Thompson gun, not dual pistols.
~J
|
I'm not "talking about the Man", I'm talking about the Gunslinger. And, if he did use a Thompson, he'd also be immortal, because, well, you know...
|
I do not kill with my hand; he who kills with his hand has forgotten the face of his father.
I kill with my heart. Motherfragger.
Bigity
Aug 30 2004, 06:59 PM
No real gunslinger would ever use a thompson, at least not for very long.
FlakJacket
Aug 30 2004, 07:11 PM
Adepts with the Quick Draw power are a thing of beauty.
Kagetenshi
Aug 30 2004, 08:36 PM
QUOTE (Bigity) |
No real gunslinger would ever use a thompson, at least not for very long. |
You were quite clearly not in Biafra.
~J
Bigity
Aug 30 2004, 10:40 PM
Where in Gilead is that?
FlakJacket
Aug 30 2004, 11:03 PM
Africa, south eastern part of Nigeria to be exact. They're called search engines, might want to look into them.
Req
Aug 30 2004, 11:04 PM
Clearly, Bigity, the world has moved on since your post.
FlakJacket
Aug 30 2004, 11:11 PM
Sorry, am I missing a joke here or something?
Topper28
Aug 30 2004, 11:23 PM
Getting back to topic........
Topper28
Aug 30 2004, 11:35 PM
QUOTE (Topper28) |
Hey guys! Thnx for all the replies!
I have reviewed your posts and come up with the following conclusion:
Since I only plan on firing my 2 legal shots per phase with some sort of HP, I donīt see the great need for RC other than some vents. Correct??
I will ask my GM to see if he will allow 2 smart link systems, and a tactical unit incorporated into the smart link systems, since I agree with whomever wrote it, that all it is, is a green bullseye and a red bullseye.
So what would I need of accessories if I get him to OK this constellation???
I read somewhere that the recoil carries over or something???
I guess my strong point in arguing with my GM should be, that I get a set of HPīs that only fires in SA mode. Dealing a max of 4 bullets per phase, and a max damage of 9M, with a max RC of +3 right???
Top |
Anyone want to reply to thies??
Kagetenshi
Aug 30 2004, 11:42 PM
As previously stated, while the system may be as simple as red bullseye, green bullseye, actually using it effectively isn't.
~J
hyzmarca
Aug 31 2004, 01:56 AM
QUOTE (Topper28) |
QUOTE (Topper28 @ Aug 30 2004, 01:37 PM) | Hey guys! Thnx for all the replies!
I have reviewed your posts and come up with the following conclusion:
Since I only plan on firing my 2 legal shots per phase with some sort of HP, I donīt see the great need for RC other than some vents. Correct??
I will ask my GM to see if he will allow 2 smart link systems, and a tactical unit incorporated into the smart link systems, since I agree with whomever wrote it, that all it is, is a green bullseye and a red bullseye.
So what would I need of accessories if I get him to OK this constellation???
I read somewhere that the recoil carries over or something???
I guess my strong point in arguing with my GM should be, that I get a set of HPīs that only fires in SA mode. Dealing a max of 4 bullets per phase, and a max damage of 9M, with a max RC of +3 right???
Top |
Anyone want to reply to thies?? |
You only need 1 point of RC per bullet fired per combat phase, at most.
With a single pistol, the first shot has no penality, but produces +1 recoil that carries over to the second shot. All you really need to a personalized grip to cancel it out.
With two pistols, uncompensated recoil from one carries over to the other.
If you shoot each once, per combat phase you only need 1 point of RC on the first pistol. If you shoot the first pistol twice, you need 1 RC on each. If you shoot both pistols twice, then you only need 2 RC on the first and 1 RC on the second.
Paco
Aug 31 2004, 11:05 PM
No book infront of me but isn't it possible to get 6 points comp out of a HP?
Heavy Barrel, Gasvent4, and Personal Grip ... I don't think the heavy barrel counts as a mount ... I'm probably wrong though

[edit for bad, bad gramar

]
Kagetenshi
Aug 31 2004, 11:08 PM
The gas vent destroys the point of a pistol, namely concealability.
Well, not entirely, as you can still use a proper quick-draw holster for one, but it kills a big advantage.
~J
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