Eyeless Blond::
Yes the Sam needs more cash and essense to get that. But the gear he has tends to be somewhat more general purpose. I went the easy to work out, but more expensive route of tweaking by just using wires. There are better ways to go about it that are near same.
As well the Sam has the flexibility of not being a limp dishrag while driving. So every vehicle he's in has onboard weapon he can use assuming he is packing and has an open (or non-bulletproof) window. He also gets to interact with passengers normally w/o the extra cyber/gear that the rigger requires to do that.
Like i said, i'm not sold. I don't find it repulsive, just 'wrong'. I think likely because there are other Pools associated with hardware and giving it here causes me to worry about those Pools too. Not particularly logical or thought out. It's just a feeling i have, warning me away. *shrug*
EDIT: Oh, and we play with having normal** Init/Reaction for drivers. Doesn't seem to be too much of an issue. The investment in driving skill alone seems to keep things in check. Of course we usually have games void of complicated cannon tactical vehicle combat. Either the rigger is droning, or we are just fleeing with guns blazing out the back window. For the first the rigger is of course the only way you can go. For that later if it is planned we leave the rigger sitting in the vehicle (kinda sucks for the player) otherwise the non-rigger has a definate edge of being seamless within the meat world. We don't drive many vehicles with weapons.
EDIT:: ** - Normal meaning including all bonuses for cyber, bio, etc.