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Nikoli
Well, given the fact it was a brick veneers, I'd say single layer normal bricks
Tarantula
Dual charge double offensive grenade anyone? Huck one it, gangers are done, and either they liquify from chunky salsa effect, or eventually one of the walls gives up and the building lands on them. More practical than 7,000 rounds of ammo (but its not that hard to make a medium drone (size of a small car) hold that much).
toturi
QUOTE (hobgoblin)
and what makes concrete strong is the metal reinforcements. without those it would not be able to carry its own weight. its only with cheap massproduced metal supports that concrete have become the material of choice. before that it was only the glue that holds the blicks together. the concrete stops the metal from bending under pressure, the metal binds the concrete together. take out one and the weight of the rest of the structure will crush it all to dust.

and the hardness of the concrete allso depends on the blend. mix it cheap and it may be able to stand up but will not withstand much punishment. and there is allso the question of the thickness.

again to many factors...

I do not where you got that from. You can have a concrete structure that is perfectly immune to small arms fire with or without steel reinfrcement. As long as that part of the structure is under compression, you can simply use pure concrete for all I care. But yes, to be safe, engineers put in steel reinforcements. Sometimes, the steel reinforcement isn't there to provide structural support, but simply there for cosmetic reasons. And trust me, if concrete was so weak, the colosseum would have crumbled to dust a long time ago.

And if you know what you are doing, it doesn't matter what "blend" it is. And do not be fooled: while in a static situation, the concrete might be able to take only a certain force, in a dynamic situation such as small arms fire or grenade/bomb attacks, it can take up to 50 times the equivalent force without failure.
Austere Emancipator
QUOTE (Tarantula)
[...] or eventually one of the walls gives up and the building lands on them.

Well, in all fairness, any building that a hand grenade can collapse (very light wooden structures) is going to be riddled pretty nicely with any machine gun. You might need as many hand grenades (even if they're dual-charge IPE...) as you'd need HMG rounds to make a concrete structure collapse, especially if there is a lot of empty space (large rooms) in the building.

QUOTE (Tarantula)
(but its not that hard to make a medium drone (size of a small car) hold that much)

True, 7000 rounds of HMG ammo "only" weigh 350kg in SR. On the other hand, it'll take you almost 12 minutes to go through all those with a HMG assuming 3 actions per CT. Good thing SR doesn't handle overheating weapons, too. wink.gif
Tarantula
I meant in shadowrun rules Austere, each time the blast from the nade hits a barrier, it bounced, but also damages the barrier. Chunky salsa on all the people, and depending on the size of the room, walls will be coming down as well.
James McMurray
For those that care, here is the answer from the FAQ guys about drones and stairs:

>Hi James,
>The books don't say, as far as I know, except for the drones that
>are described as having a stair-climbing mode.
>
>Since some drones are described that way, I figure that all the rest
>can't make it up stairs, regardless of piloting roll.
>
>That's just my impression -- as one Shadowrun GM to another -- since
>the books don't give a precise answer.
>
>Good luck!
>--ShadowFaq
>
>----- Original Message ----- From: "James McMurray"
><jt_mcmurray at hotmail.com>
>To: info at shadowrunrpg.com
>Subject: Driving drones up stairs
>Date: Tue, 25 Jan 2005 19:35:33 -0600
>
>What would be the target number for driving a wheeled or tracked
>drone up
>stairs?
Austere Emancipator
QUOTE (Tarantula)
I meant in shadowrun rules Austere, each time the blast from the nade hits a barrier, it bounced, but also damages the barrier. Chunky salsa on all the people, and depending on the size of the room, walls will be coming down as well.

Yeah, I forgot to add the SR aspect to this discussion.

The BR will be effectively doubled against bullets and blasts to see if they break. Plasterboard walls probably count as Cheap Material (BR 3), which will blown to bits by just about any attack. A brick veneer would count as Average Material (BR 4) and could stand up to some punishment from Light Pistols and some SMGs, but anything heavier (including hand grenades) would blow it up. A double brick wall would count as (at least) Heavy Material (BR 6), and could stand up to some AR or MG fire before being blown to bits. An IPE grenade within some meters of a wall would blow all of these apart in an instant.

The 10" reinforced concrete wall, though, being by definition Structural Materials with a BR of 12, would be invulnerable to anything up to and including shotguns, heavy pistols, sporting rifles, and burst fire from ARs, SMGs and LMGs. Fully automatic fire from any weapons could blow a 0.5-meter hole in the target after 40-60 or so rounds. However, IPE hand grenades would manage this in just a few blasts -- pretty silly, but one shouldn't expect RPG rules to handle things like this a decent manner anyway, I doubt anyone wants to see 10 pages of rules on effects of different weapon types on building materials.
Tarantula
A dual charged IPE grenade would drop it in, well, the second wave to hit after the initial 2.
James McMurray
QUOTE
The 10" reinforced concrete wall, though, being by definition Structural Materials with a BR of 12, would be invulnerable to anything up to and including shotguns, heavy pistols, sporting rifles, and burst fire from ARs, SMGs and LMGs. Fully automatic fire from any weapons could blow a 0.5-meter hole in the target after 40-60 or so rounds.


I don't have my book handy, but I believe that barrier ratings apply to the base power ofa weapon, before any modifiers for burst fire. That would mean that you need a weapon of power 25 or higher to penetrate a barrier rating of 12.
Tarantula
I thought that if the power exceeded by at least half the barrier rating, it reduced the rating. So as long as they had a power of 6 or higher, they would drop the barrier to 11, then again to 10, 5 or higher to drop to 9/8, and so on.
Demosthenes
And in a small enough space, the chunky salsa effect might well damage the barrier causing the chunky salsa effect, if you see what I mean. Though that is a little silly.
James McMurray
I forgot about reducing the rating.

Speaking of reducing the rating, what do people think about using that rule for drones? Vehicle armor has almost the same rules as barriers, except that you can't reduce the rating. Making it so that several shots from an assault rifle can eventually penetrate armor might make things more balanced.

Perhaps give the +4 called shot modifier because you need to continually aim at the same general spot on the drone to have cumulative effects.
Austere Emancipator
QUOTE (James McMurray)
I don't have my book handy, but I believe that barrier ratings apply to the base power ofa weapon, before any modifiers for burst fire. That would mean that you need a weapon of power 25 or higher to penetrate a barrier rating of 12.
QUOTE (Tarantula)
I thought that if the power exceeded by at least half the barrier rating, it reduced the rating. So as long as they had a power of 6 or higher, they would drop the barrier to 11, then again to 10, 5 or higher to drop to 9/8, and so on.

You're both a bit off. First, the (effective) Barrier Rating is, in all cases that I'm aware of, compared to the Power of the attack, not the base Power. Thus a 10-round burst from a Machine Pistol can make short work of a brick wall.

Firing at or having an uncontrolled explosion against a barrier doubles the effective Barrier Rating, as per sr3.119 & sr3.125. This means you need a Power of 13 or higher with a grenade or regular ammunition with a small arm to damage a Barrier Rating of 12. That's why a BR 12 wall is invulnerable to burst fire from an AR, but burst fire from a HMG will eventually break it down.

Explosive ammunition gets completely ridiculous against Barriers, though: a literal reading of the related section on sr3.114 coupled with EX-Explosive ammunition and a FA capable Machine Pistol could reduce a BR 32 wall into rubble in seconds. Even with a more reasonable reading of that section, Explosive ammunition just eats up any barrier.

QUOTE (Demosthenes)
And in a small enough space, the chunky salsa effect might well damage the barrier causing the chunky salsa effect, if you see what I mean. Though that is a little silly.
James McMurray
That's what happens when I reply without a book handy. smile.gif
Austere Emancipator
No worries, that's why there's guys like me with the books in a stack next to the keyboard always hanging around the forums. wink.gif
Tarantula
Err, right, I forgot its doubled against just regular fire too. So you need power 13 on your gun to start breaking down the barrier, other than that, my post was fine. nyahnyah.gif
Bigity
So, how about an adept with Smashing Blow and Attribute Boost: Strength?
BitBasher
QUOTE (Bigity)
So, how about an adept with Smashing Blow and Attribute Boost: Strength?

The barrier is much like Jenna Jameson in this instance. Screwed.
Botch
QUOTE (hobgoblin @ Jan 26 2005, 02:08 PM)
.... and what makes concrete strong is the metal reinforcements. without those it would not be able to carry its own weight... .


2 words - Petronas Towers

Concrete is not strictly a material, it's more a fabrication type. Many modern concretes are strictly temporary (50 to 80 years before total failure) whilst others last for over 2,000 (Colliseum).
Botch
QUOTE (Nikoli)
Also, a friend of mine lives in an area where the occaisonal report of small arms fire is not uncommon (Ocean Avenue in Virginia Beach), a 9 mm round penetrated through the brick facing and lodged in an interior structural wall. Brick is pretty rough stuff to penetrate. Also, I can't garuntee it was a 9mm but given that the calibre seems to be the round of choice for most criminals and it's incredibly available world wide, it's a safe bet.

Umm, did it shatter the brick or just hit the mortar join?
Austere Emancipator
With a decent Wallhacker-build you don't need Smashing Blow until you get to BRs over 14. A specialist wallbasher-specialist build would be possible, a Ghouled Cyclops with no real skills apart from Unarmed Combat and max AttrBoost and ImpAttr, or whatever allows for the highest STR. This might allow you to smack down walls of BRs up to ~25-28 or so, but the character won't be very useful for anything else.

Dumpshock.Com is really acting up...
Jrayjoker
QUOTE (Austere Emancipator)
So, to reduce to rubble the face of a 10 meters wide by 2.5 meters tall building the outer wall of which is made of 25cm thick reinforced concrete, you need to blast it with at least ~7000 rounds from a heavy machine gun or more than 20000 rounds with a MMG. Sounds like a fun way to spend an afternoon... Admittedly I don't know enough about engineering to figure out if the face of the building might collapse some time before that.

Truth be told, if the concrete building is sufficiently complicated (interior load bearing walls, not designed to absolute capacity, etc.) it may only suffer local failures of the surrounding structure with an entire wall gone, and if the wall is infill only and does not contribute to the structural capacity of the beams and columns nothing may happen except some sagging in isolated areas. Add to that the fact that the building is probably designed for loads in exccess of what actually occurs, and the loss of the wall not occuring during the storm of the century or an earthquake, the great likelyhood is that nothing will happen immediately.

BitBasher
QUOTE (Austere Emancipator)
With a decent Wallhacker-build you don't need Smashing Blow until you get to BRs over 14. A specialist wallbasher-specialist build would be possible, a Ghouled Cyclops with no real skills apart from Unarmed Combat and max AttrBoost and ImpAttr, or whatever allows for the highest STR. This might allow you to smack down walls of BRs up to ~25-28 or so, but the character won't be very useful for anything else.

Dumpshock.Com is really acting up...

How does that work since I was pretty sure that without Smashing Blow barrier ratings were doubled against melee attacks?
Austere Emancipator
QUOTE (Jrayjoker)
Truth be told, if the concrete building is sufficiently complicated (interior load bearing walls, not designed to absolute capacity, etc.) it may only suffer local failures of the surrounding structure with an entire wall gone, and if the wall is infill only and does not contribute to the structural capacity of the beams and columns nothing may happen except some sagging in isolated areas.

Oh I wasn't really trying to say that'd be the end of that building or anything. I was just kiddingly trying to figure out how long you'd have to keep shooting at a single wall before you can reduce it to rubble. Although, after 7000 HMG rounds fired through there, most things not protected by another equally thick wall will be in a pretty bad condition.

QUOTE (BitBasher)
How does that work since I was pretty sure that without Smashing Blow barrier ratings were doubled against melee attacks?

Yep, they are. However, with a Power of 29, you'll still be blowing 0.5+ meter holes into any object with a BR of 14 or lower.
BitBasher
aaaaah, okay =)
Tarantula
QUOTE (BitBasher)
How does that work since I was pretty sure that without Smashing Blow barrier ratings were doubled against melee attacks?

Dikote it.
BitBasher
QUOTE (Tarantula)
QUOTE (BitBasher @ Jan 26 2005, 01:08 PM)
How does that work since I was pretty sure that without Smashing Blow barrier ratings were doubled against melee attacks?

Dikote it.

Dumbest. Thing. ever.
Tarantula
I'm pretty sure that a dikoted melee weapon doesn't suffer from the double barrier rating.
Kanada Ten
He's not arguing with you, though I think it only applies to edged weapons.
Tarantula
So, go a "smashing" with that dikoted couger fineblade. Oh yeah, that makes SO much sense.
Kanada Ten
That's his point.
Tarantula
I know, but still... hrmm, with that kinda power, you might be able to carve your way into a ship... Hull + Armor * 8 for barrier rating. You could start carving through ship hulls with that, thats just wrong.
Austere Emancipator
QUOTE (Tarantula)
with that kinda power, you might be able to carve your way into a ship... Hull + Armor * 8 for barrier rating. You could start carving through ship hulls with that, thats just wrong.

That might be (I don't remember reading a rule for converting a ship's Hull and Bulwark into a BR, but then I only skimmed through some sections of R3), but it will never manage to sink the ship -- any ship with a Hull of 3 or greater, including all ships in R3, are totally immune to all melee attacks of any kind. Unfortunately. Smashing a 60-meter warship in two with cyberspurs would have been kinda neat.

I'd forgotten about the Dikoted Melee Weapons vs. Barriers things, though, probably because it makes just as much sense as Explosive ammunition halving BR. That means Mr Basic Wallhacker will have no trouble bashing his way through anything with a BR of 58 or less.
BitBasher
QUOTE (Kanada Ten)
That's his point.

aye!
Lantzer
What's wrong with the low-tech solution?
The Doberman comes into your tenement....

Wait around a corner.
When it gets close enough, pick it up and dump it in a closet. Mind the turret, the barrel might be hot or shooting. Maybe you might want ot use a blanket to blind it's cameras and prevent wheelburn. Maybe a metalized emergency blanket to blind some other sensors.
Fill a bathtub.
Go get the Doberman. Mind the turret.
Dump doberman into tub. Don't put it rightside up.
Plug in toaster.
Toss toaster into tub.
It might not kill the drone, but it's fun!

Personally, I'd toss the blanket over the thing and run. Where there is one drone, more trouble is coming.
Tarantula
Since when are they immune to melee attacks? Besides, its not a melee attack, you're just underwater smashing a hole in it. That makes it start taking on water. Just keep smashing holes all over the place.
Tarantula
The problem with that Lantzer, is that a doberman is quite unlikely to get picked up by anything short of a troll metatype.
Austere Emancipator
QUOTE (Tarantula)
Since when are they immune to melee attacks? Besides, its not a melee attack, you're just underwater smashing a hole in it. That makes it start taking on water. Just keep smashing holes all over the place.

A Hull-3 ship reduces the Damage Level of any non-Naval attack by 4 levels, ie from Deadly to nothing. A melee attack can never do more than Deadly damage. Thus ships with Hull-3 or more are immune to melee weapons. And in a world where a 2.5-meter humanoid can punch through several meters of reinforced concrete with small handblades, punching holes in a ships hull doesn't necessarily lead to it sinking. wink.gif
hobgoblin
QUOTE (Botch)
QUOTE (hobgoblin @ Jan 26 2005, 02:08 PM)
.... and what makes concrete strong is the metal reinforcements. without those it would not be able to carry its own weight... .


2 words - Petronas Towers

Concrete is not strictly a material, it's more a fabrication type. Many modern concretes are strictly temporary (50 to 80 years before total failure) whilst others last for over 2,000 (Colliseum).

that last building your refering to, what is it? the one in rome? of so then its stacked stones with some "concrete" to act as a kind of binder. the sheer weight of the blocks used have more to say then anything else...
Club
I thought I remembered this:

Fields of fire, the page that talks about the Great Dragon ATGM. Matador (RIP) comments that
QUOTE
"...on the high end, armor technology is out-pacing armor-piercing technology. That state of affairs began nearly 20 years ago, when the new alloy composite armor hit the field"


In short, insanely tough vehicles are the norm. The standards of today get tossed out the window in 2034.

BTW, the GD-ATGM is the best way to slam-dunk something like a doberman. I wrote a fiction blurb in the Welcome to the Shadows section, Packing heat, IC discussion on weapons thread. I was trying to justify the absurdly low availability of the thing:

QUOTE
If you just really need to bust something big up, try to get your hands on a Great Dragon ATGM. The UCAS military produced a BIG run of the things in the early 50's, and a pile got shipped to Fort Lewis. An IG inspection about three months after the Big D bought it (RIP) showed that roughly three hundred of the missiles were missing. One of the great unsung shadowruns. To this day one will turn up in an odd place. Few fixers will admit to having them though. The 'Star is death on the things; it'll bust up a HTR Citymaster too good to be allowed on the street.
Lantzer
QUOTE (Tarantula)
The problem with that Lantzer, is that a doberman is quite unlikely to get picked up by anything short of a troll metatype.

Hmm, really? I'll have to look at the bugger's stats again. I thought they were about a yard long, and weighed around 50-60 lbs.
Tarantula
I can't remember, if it has body 1, its the size of a dwarf, and body 2 it starts approaching motorcycle/compact car. I'd say any load reductions it took would add to its weight (like the armor and gun, and ammo) as well as having a nice hefty weight for being mostly an engine and metal frame around it.
Lantzer
Let's see: Lantzer's quick and not necessarily accurate ideas on how big things are.

Body 0 - small enough to be thrown for a short pass, light enough construction to smash easily. Postage for UPS delivery is reasonable. Ex: Bug drones, star wars toaster bots.

Body 1 - small enough to pick up and carry around, with effort. Tough enough that you have try to break it. UPS wants more money. Lift with the legs, not the back. Ex: Condor drones.

Body 2 - too big for normal folks to lift or carry around without a hernia or knee problems. Motorbikes or sofas for example. If you want to break it, get an axe. Get a palette jack or forklift to move it. You could tip it over if you wanted to. Ex: the Steel Lynx.

Body 3 - It's your friggin car, perhaps a big-arse bike. Get a forklift or a towtruck. Ex: Saab Dynamit. If you want to break it, blow it up or crash it.

Body 4 + these get a little fuzzy, sometimes they are bigger, sometimes they are just tougher.

If you are a troll, treat each category as one size smaller.
If you are a dwarf, no modifiers - dwarfs are strong little buggers.

Unfortunately, I can't remember whether a Doberman is body 1 or 2. I _think_ it's body 1. What makes drones tough is usually the fact they they are treated as vehicles, and carry vehicle armor. A Steel Lynx is definately body 2, if I'm not deluding myself.
Tarantula
Problem, is that there is different size descriptors for body given in R3R between wheeled drones and wheeled cars. Check the design process for chassis selection in R3R for sizes of things.

Heres the other problem with your thing Lantzer... Armor. Body 1, is listed as between the size of a toaster and a dwarf. I'm sorry, but a toaster isn't going to be able to have a rifle mounted on it, so the doberman is quite obviously about the size of a dwarf. It will also be considerably heavier than a dwarf, metal weighs more than meat (even dwarf meat). Lastly, added on top of the fact that its already heavier than a dwarf, it has armor. Armor is tremendously heavy, even for small bodied things.
Lantzer
No real argument. I use that rule of thumb for most everyday items. Combat drones tend to be on the heavy side for the reasons you mentioned.

Of course, I generally don't worry about it because the people who would be attempting these things generally have physiques ranging from excellent to unbelievable.

Hence, "lift with the legs, not the back". I'd have trouble hauling a Doberman around, because I'm a lazy, out-of-shape grad student. Mr. Buff street sam can tote the thing around, with effort.

I don't think we disagree in principle, just a bit in degree.

Back to the topic of the thread, I'd still usually toss a blanket or trash can on the thing and run like hell. When a drone is after you, it's not the drone that is the problem. It's the fact that you are likely to be having other hostile visitors soon that is the problem.

EDIT: I am going to take a look at my R3 when I get home. This has got me curious.
BitBasher
yeah, 6 points of armor on a body one drone weighs 30 kilos, or 66 pounds alone, not even counting the drone which is likely to weigh substantially more.
James McMurray
The doberman has a body of 2. I'm not sure where that puts it in the rigger 3 scale, but I'm guessing its about the size of a moped, with a little extra weight for armor. Say about 50 kilos.

If that's an accurate weight, a character with strength 2 can flip it over, but he'll be exhausted afteward. The higher the strength goes the lower the level of exhaustion, until at strength 10 you have no problem, and could flip dobermans over all day long.

Edit: comparing signatures and speed ratings on the doberman and bikes shows it to be just slightly faster than a Scoot, but with a lower signature. I'd say that means it weighs about the same. Ifso, 110kg may be a bit high.
Tarantula
Has a body of 2? On the R3R Chassis scale that puts it at small motorcycle to compact car size. I'd lean more toward probably the size of a motorcycle. Rather big thing now isn't it? Sure, trolls probably can flip it, orcs/dwarves might, humans/elves doubtful. 110kg would be high? Because it weighs the same as a scoot? No, it'd weight probably 125kg, plus the 60kg (did I do that right from memory?) of armor, putting it at close to 200kg, add in its gun and the weight of the ammo its carrying, and thats about right. Not so easy to just flip over now is it.

Also, its rare that it would ever completely stop moving, its a wheeled mini-tank, the rigger can quite easily putter about the room at 3-5m/turn without issue, while firing on people (in fact, it'd have to be moving to actually fire at people, as its turret is fixed, and thus it has to turn to aim). Considering most metas would have problems fliping a stationary non-active one, how about one thats driving away, while trying to shoot you dead? Even better (and smarter of the rigger) is throw a electro shock security system on it. Keep it activated at all times unless you need to tinker, then tell it remotely to turn it off, otherwise its on. You touched it to flip it? 10S Stun. It rammed you going 2m/turn? Moderate damage from that for you, and 10S stun. You filled up the room with water? *zappa zappa zappa* might fry the drone, but anyone in the water is toast too.

Drones are NASTY, especially dobermans/steel lynxes. Just sitting here, looking at my work desk, I'd say thats about right for a doberman. 3/4of a meter wide x 3/4 meter tall x 2 meters long. I'm a fairly strong in shape guy (9 years of karate + 3 kickboxxing does that) and I could tip the desk, if I get a good grip and go. I'd say my str hovers in the 4-5 area, depending. If this thing was moving, at all, my best bet would probably be to try to dropkick it. Something that doesn't involve getting a grip. Troll with a sledgehammer and knockback would work as well. Just picking one up and flipping it won't happen.
Mumbles
R3 has weights for Drones on page 62.

A Body two drone has a weight of between 75-300kgs, so picking it up isn't that easy, but you don't have to pick it up totally, just pick up one end and flip itg over.


Tarantula
QUOTE (Mumbles)
R3 has weights for Drones on page 62.

A Body two drone has a weight of between 75-300kgs, so picking it up isn't that easy, but you don't have to pick it up totally, just pick up one end and flip itg over.

Realize, you're picking up something the size of a motorcycle or so. Thats driving around somewhere between 0-80meters a combat turn. Between 0-96mph.

Also note, it has a turret on the front, typically with a LMG or rifle on it, sometimes (my preference) a 50round drum enfield. Also, its armor plated, I don't think there will be any convienent handholds about to flip it with, minus perhaps the barrel of the gun, which is something you wouldn't want to be grabbing.
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