QUOTE (mfb) |
bitbasher, it happens towards the end of season 1. if you haven't seen it, i don't want to ruin it for you. |
QUOTE (SirKalamon) |
I'm curious...in the CC the rangfinder system provides a -1 modifier at long range and a -2 modifier at extreme range, would that mean the modifer is in addition to the standard smartlink modifier?If so then with a smartlink and rangefinder system the target number for targets at medium and lonrange would be only a +1 difference than short range and a +3 for extreme range.Hah screw Magnification systems for medium and long ranges...well except extreme heh. |
QUOTE (BitBasher @ Mar 2 2005, 02:31 PM) | ||
Bah, Piracy ![]() ![]() |
QUOTE (ShadowGhost @ Mar 1 2005, 11:50 PM) |
Since the Gyrojet Pistol uses the Gyrojet Pistol Skill (linked to Quickness), and it is not a Launcher, and it states that Plus Rounds use APDS Rules, "except that they are also anti-vehicluar", I would say this weapon *only* uses rocket rules when using seeker heads. Also, it has completely different ranges than any Rocket on the Rocket Range Table, which doesn't list the Gyrojet. (Shotgun Range on Land, Pistol Range underwater.) On page 40, on the table at the bottom, under Damage; For Standard rounds, Damage is "As Weapon" For Plus rounds, see Rules ("Plus Rounds use APDS Rules, except that they are also anti-vehicluar") For Seeker Heads, "As Rocket" So the rules on page 120 would only apply to seeker heads. For the Standard, and Plus rounds that are NOT seeker heads, I wouldn't use Rocket rules - just standard ranged combat rules for regular ammo, and APDS/AV ammo. Another one of those fun weapons with rules all over the place. But the cool part - this weapon can shoot around corners with a target designator using Seeker Heads ![]() |