Crimsondude 2.0
Mar 15 2005, 07:38 PM
QUOTE (Austere Emancipator) |
Am I the only one who's stunned by the 5-year leap? |
No, but I wish they didn't spoil System Crash and Critical Error by posting on the SR homepage, The year is 2070 five years since the System Failure took down the old Matrix."
Bigity
Mar 15 2005, 07:41 PM
Need more details on "streamlined".
And I hope the mechanics didn't change too much, I happen to like them.
I am glad, however, that I didn't go out and buy all the recent books lately, MrJLBB, SOTA: 64, etc.
I would like to see some rules in the BBB about using minis with the game, and by minis I do not mean those strange barbie doll things.
EDIT: Yea, I guess we now know the end result of Deus and such.
DocMortand
Mar 15 2005, 07:53 PM
Heck NO we don't need rules for minis. That's distracting people from the whole "paper" aspect and making people get scenery and stuff...leave that to the wargamers like Warhamster 40K, etc. We wargamers are already screwed enough as it is...
Nikoli
Mar 15 2005, 07:49 PM
So, any word on when?
UpSyndrome
Mar 15 2005, 07:52 PM
I believe the man said August.
-Joe
ThatPaolo
Mar 15 2005, 08:03 PM
QUOTE (RunnerPaul) |
QUOTE (Demonseed Elite @ Mar 15 2005, 02:23 PM) | Here's another thing to totally speculate about: a streamlined rules system would make it far easier for Shadowrun to be licensed out to video/computer game development. |
The rights to delvelop console/computer games set in the Shadowrun universe are not even owned by WizKids/FanPro as FASA had already sold them off right before they closed shop. WizKids/FanPro would have to buy those rights back from Microsoft before they could license them out to anyone else.
|
Risking of killing that poor horse AGAIN, Demonseed Elite was talking about how *someone* could design a computer (*cough*console*cough*) game more easily, because of the streamlining of the rules.
Bigity
Mar 15 2005, 07:55 PM
QUOTE (DocMortand) |
Heck NO we don't need rules for minis. That's distracting people from the whole "paper" aspect and making people get scenery and stuff...leave that to the wargamers like Warhamster 40K, etc. We wargamers are already screwed enough as it is... |
Eh, some people find it easier to "visualize" combat with minis and a grid map, or just some scribbling on dry-erase boards.
I like it because it makes people think a little more tactically. Not really any "rules" needed for it, but maybe some examples, kind of like BattleTech used to have for the minis (as opposed to the cardboard standups and hex maps).
Demonseed Elite
Mar 15 2005, 08:06 PM
QUOTE |
The rights to delvelop console/computer games set in the Shadowrun universe are not even owned by WizKids/FanPro as FASA had already sold them off right before they closed shop. WizKids/FanPro would have to buy those rights back from Microsoft before they could license them out to anyone else. |
True, but does
Jordan Weisman also still work for the Microsoft Games Group as creative director, or is that no more? It would seem that a cooperative effort with WizKids/MS could be possible.
I imagine it'd be pretty messy without WizKids' cooperation. I mean, Microsoft owns the rights, but could they even reference any setting material for Shadowrun made by the print RPG after they bought the license? It would seem that would be beyond their ownership.
QUOTE |
Risking of killing that poor horse AGAIN, Demonseed Elite was talking about how *someone* could design a computer (*cough*console*cough*) game more easily, because of the streamlining of the rules. |
Yeah, I mean, Microsoft would likely have to come to some agreement with WizKids to do that, but I would think that would be easier for them than trying to use the old rules (not even sure they can legally do that) or developing their own mechanics.
QUOTE |
EDIT: Yea, I guess we now know the end result of Deus and such. |
Actually, Deus' whole plan, all along, was to bring about the creation of SR4. Really!
Aristotle
Mar 15 2005, 07:58 PM
QUOTE (Bigity) |
Eh, some people find it easier to "visualize" combat with minis and a grid map, or just some scribbling on dry-erase boards. |
I'm one of those people, but I tend to just use dice/counters for Shadowrun anyway. It's a pitty WizKids went with those action figures instead of a 'standard' collectible mini game (i.e. D&D Minis). I wouldn't have played the mini game, but I would have collected for Shadowrun use.
Nikoli
Mar 15 2005, 08:11 PM
Actually, I always wanted to do a miniatures based game for SR. Only thing that stopped me was a complete lack of space (coupled with a crippling lack of money)
kryton
Mar 15 2005, 08:03 PM
No he was just a Myopic self proclaimed Deity that wanted to control everything. Hell he may even be an offshoot of the original virus that crashed the systems in 29. No Deus like Wintermute probably wanted what all chaotic AI's want. Omnipotence by controlling everything.
Nikoli
Mar 15 2005, 08:12 PM
As an aside, they could have at least waited till you guys go the new server for this announcement. I've never seen so much activity on the board.
Bigity
Mar 15 2005, 08:12 PM
Same here Aristotle.
What's the pricing schedule on 4th edition going to be anyway? Cheaper then D&D 3.5 I hope. Will it be possible to get a PDF and the printed book in the same package (for the same price *grin*)? That would be great.
I don't like the inference that "streamlining" the core rules is going to make it easier for a console game to be made, as in that situation, streamlining = dumbing down.
grendel
Mar 15 2005, 08:17 PM
I share those fears, and have ever since first learning of 4th edition. RPG rules have always been a trade off between simplicity and accuracy. Complex rules more accurately reflect what real life tells us will (should) happen. Streamlining is not bad, as long as the same flexibility is retained.
Austere Emancipator
Mar 15 2005, 08:19 PM
QUOTE (Nikoli) |
I've never seen so much activity on the board. |
I'll say. The "Most users ever online" record was more than doubled, and this sub-forum alone has had something like 111, no 112, sorry 113 replies in about 2˝ hours.
Bigity
Mar 15 2005, 08:20 PM
As long as most of the basic SR mechanics are there (Die Pools, Opposed Tests, the Force/Drain system of magic, base TN + modifiers, etc) are there, I wouldn't complain much.
Nikoli
Mar 15 2005, 08:12 PM
Just so long as the nitty-grity of the rules are not over-complicated.
Synner
Mar 15 2005, 08:21 PM
QUOTE (Crimsondude 2.0) |
No, but I wish they didn't spoil System Crash and Critical Error by posting on the SR homepage, The year is 2070 five years since the System Failure took down the old Matrix." |
Believe me, it's never going to be as simple as that. And I promise you, you'll be kicking yourself to the metaplanes and back if you miss the end game. (Crimson I think you in particular will want to see stuff coming together that's been developed over the past couple of years).
Demonseed Elite
Mar 15 2005, 08:13 PM
QUOTE |
streamlining = dumbing down |
That is an often-repeated concern. Same thing was said about D&D when they redid their rules to the d20 system. And some people still feel that way. Regardless, it was very good for the game of D&D and for WotC.
Eyeless Blond
Mar 15 2005, 08:25 PM
QUOTE (Bigity) |
As long as most of the basic SR mechanics are there (Die Pools, Opposed Tests, the Force/Drain system of magic, base TN + modifiers, etc) are there, I wouldn't complain much. |
God I hope so. Though I hope alot of the spells change; Invisability for instance really needs to not be as all-or-nothing as it is right now--maybe an increase in TN to spot the glamoured person equal to Force + net successes, or similar? That'll also keep people from whinning about being able to target spells through walls and stupid crap like that.
Neuron Basher
Mar 15 2005, 08:26 PM
QUOTE (mfb) |
QUOTE (shadowrunrpg.com) | Source material from previous editions will still be compatible. |
goddammit. i still have high hopes, but this definitely brings me down quite a bit.
|
Source material != Game mechanics.
It's not completely throwing away the concepts that have existed since SR1, but at the same time it is a sweeping change. Don't worry so much.
Eyeless Blond
Mar 15 2005, 08:27 PM
QUOTE (Demonseed Elite) |
QUOTE | streamlining = dumbing down |
That is an often-repeated concern. Same thing was said about D&D when they redid their rules to the d20 system. And some people still feel that way. Regardless, it was very good for the game of D&D and for WotC.
|
And, honestly, it needs dumbing-down, to a point. How often do we hear people whinning about how complicated the rigger rules are, or how they never use the Matrix and deckers because they can't be bothered to learn all those extra rules associated with it?
Bigity
Mar 15 2005, 08:21 PM
I agree, but I like the base idea, the Die Pools, TNs + mods for tests, etc etc.
I guess I'm hoping the method for resolving actions stays the same, basically, even if there are fewer tests involved, or less complicated modifiers and processes.
mfb
Mar 15 2005, 08:28 PM
QUOTE (Neuron Basher) |
Source material != Game mechanics. |
yeah. that's why i retain my high hopes. i'm hoping they're talking about fluff and history.
the rigger rules and matrix rules should be dumbed down. they're not realistic, so there's really no reason for them to be so complex; the guys who like cars and computers IRL wouldn't mind the complexity, if realism were part of the package, and the guys who don't care about computers and cars IRL don't generally want the complexity and don't care about the realism. complex + realistic = good; simple + unrealistic = good; complex + unrealistc = horror.
Eyeless Blond
Mar 15 2005, 08:32 PM
QUOTE (Bigity) |
I agree, but I like the base idea, the Die Pools, TNs + mods for tests, etc etc.
I guess I'm hoping the method for resolving actions stays the same, basically, even if there are fewer tests involved, or less complicated modifiers and processes. |
Yes, but I can see them getting rid of stuff like the Maneuver Score, Open Tests, etc. Maybe make decking more skill-based than hardware-based as well, or at least lower the sheer number of utilities a typical decker has to have in his deck to be effective.
Demonseed Elite
Mar 15 2005, 08:41 PM
QUOTE |
And, honestly, it needs dumbing-down, to a point. How often do we hear people whinning about how complicated the rigger rules are, or how they never use the Matrix and deckers because they can't be bothered to learn all those extra rules associated with it? |
Yep, and it doesn't end there. Think about street sams. Cyberware, bioware, and nanoware all work on their own rules systems and then there's added levels of complexity on those (maintenance, SoTA, stress points, nanite degradation, etc.). Then you've got magic with seperate rules systems for hermetics, shamans, houngans, etc. There's a lot of room for some streamlining.
DocMortand
Mar 15 2005, 08:35 PM
QUOTE (Bigity) |
QUOTE (DocMortand @ Mar 15 2005, 02:53 PM) | Heck NO we don't need rules for minis. That's distracting people from the whole "paper" aspect and making people get scenery and stuff...leave that to the wargamers like Warhamster 40K, etc. We wargamers are already screwed enough as it is... |
Eh, some people find it easier to "visualize" combat with minis and a grid map, or just some scribbling on dry-erase boards.
I like it because it makes people think a little more tactically. Not really any "rules" needed for it, but maybe some examples, kind of like BattleTech used to have for the minis (as opposed to the cardboard standups and hex maps).
|
Oh we use minis and grids in my game - but I don't need rules for it. We got plenty rules for movement/firing/whatever in the game, plenty enough to maneuver minis around.
RunnerPaul
Mar 15 2005, 08:45 PM
QUOTE (Neuron Basher) |
It's not completely throwing away the concepts that have existed since SR1, but at the same time it is a sweeping change. Don't worry so much. |
So when the security mage comes across a decker who's just about to hook up his program carriers to a system so he can deck naked, said security mage can hurl a turn to goo spell at him? Sweet.
HMHVV Hunter
Mar 15 2005, 08:47 PM
I really don't know how I feel about this.
I really hate it when they skip ahead (last time that happened with a game I liked was Battletech, and it just feels...weird, I guess).
Also, the whole system failure thing worries me. No more Matrix? What's going to replace it?
Also, the new mechanics have me unsure. Will I be able to transfer my characters to 4th edition from 3rd?
I'm just hoping that this transition doesn't ruin the game, like it did with "Vampire: The Requiem" for me.
Bigity
Mar 15 2005, 08:42 PM
But remember, it's ok because armor is automatic successes instead of a reduction in power.
Demonseed Elite
Mar 15 2005, 08:55 PM
QUOTE |
Also, the whole system failure thing worries me. No more Matrix? What's going to replace it? |
There will be a Matrix in SR4. It'll be different, but there will be one.
QUOTE |
I'm just hoping that this transition doesn't ruin the game, like it did with "Vampire: The Requiem" for me. |
The apprehension is completely understandable, but from a development perspective, the game really did need a serious looking-at. I'm making this comparison too much now, since it might not really be very accurate, but people were equally concerned about when WoTC re-did D&D. But, end result is, that game has been healthier, even though I am sure there are players who didn't end up happy.
DocMortand
Mar 15 2005, 08:49 PM
*nod* You're right, DE. I attend Meetups for roleplayers here in Dallas and the occasional argument of the merits of 3.5 vs 2 sometimes come up. There will always be the rabid fans of previous versions, and then there will be rabid fans of the new version.
SporkPimp
Mar 15 2005, 09:00 PM
QUOTE (HMHVV Hunter) |
I'm just hoping that this transition doesn't ruin the game, like it did with "Vampire: The Requiem" for me. |
V:tR is the opposite of SR4 -- V:tR was a completely new setting with very similar mechanics. SR4 is, by the look of things, a new coat of paint on a '59 Volkswagon made out of rotting flesh.
...Not that I'm cynical, but there have been endless promises from RPG companies of "completely revised" rulesets, and few rulesets that have actually been "completely revised".
Though if SR4 comes out as shiny as, say, SilCORE did... and, oh yeah, with books that don't need to be cut apart and rebound before first use... I'll buy it anyway. I'm just a whiner who couldn't live without a BBB in his possession.
...you're not going to recolor the BBB again, are you? Big Beige Book just ain't right.
-Albert
arkadi
Mar 15 2005, 08:57 PM
QUOTE (SporkPimp) |
Though if SR4 comes out as shiny as, say, SilCORE did... and, oh yeah, with books that don't need to be cut apart and rebound before first use... I'll buy it anyway. I'm just a whiner who couldn't live without a BBB in his possession.
|
Same here. I'm speechless right now and will probably wait for the new BBB with impending dread, but unless they manage to somehow completely ruin the game, I know I'll buy the book. I'm such a loser
DocMortand
Mar 15 2005, 09:06 PM
QUOTE (SporkPimp @ Mar 15 2005, 04:00 PM) |
...you're not going to recolor the BBB again, are you? Big Beige Book just ain't right. |

Possible colors:
Blue
Black
Biege
Brown
Bloody
Brimstone
ThatPaolo
Mar 15 2005, 09:10 PM
Well, blue and black are done already.
Beige would look too much like the Buffy hardcover (yes, we have one of those) and brimstone could be a hard sell.
So we're left with bloody (not a bad choice at all) and brown.
Remember, in 2005 Brown is the new Blue.
Crimsondude 2.0
Mar 15 2005, 09:10 PM
Hopefully, the conversion won't be more than a page and will require a lot of handwaving.
I don't want backwards-compatible. Will it be so hard to recreate a PC (which is what some of us had to do with PCs laying around since the early '90s for 3e)? Do I care? No.
DocMortand
Mar 15 2005, 09:18 PM
Well I want all the 3e books I own to still be semi useful.

If they aren't compatible then I just wasted a crapload of money.
SporkPimp
Mar 15 2005, 09:21 PM
QUOTE (DocMortand) |
Well I want all the 3e books I own to still be semi useful. If they aren't compatible then I just wasted a crapload of money. |
That's a lot to ask, being as some of them are barely compatible with SR
3.
Grimtooth
Mar 15 2005, 09:15 PM
Is it me or can anyone else hear the toilet flushing?????
All the money you spent on all the latest 3e books just went down the toilet!!!!
Did WoTC just take over? Will there be a version 4.5 18 months after the release of 4.0?????
/stalks off to gripe at someone else
DocMortand
Mar 15 2005, 09:24 PM
QUOTE (SporkPimp) |
QUOTE (DocMortand @ Mar 15 2005, 02:18 PM) | Well I want all the 3e books I own to still be semi useful. If they aren't compatible then I just wasted a crapload of money. |
That's a lot to ask, being as some of them are barely compatible with SR 3. |
Heh...but there was always a system of conversion. Don't throw out the old just to get to the new.
apple
Mar 15 2005, 09:27 PM
QUOTE (Grimtooth) |
All the money you spent on all the latest 3e books just went down the toilet!!!!
|
I wouldnt say that ... the latest books incorporated a lot of background (like the top 10s or the magic fluff) ... it could still be useful for 4th edition.
SYL
Neuron Basher
Mar 15 2005, 09:40 PM
QUOTE (Nikoli) |
As an aside, they could have at least waited till you guys go the new server for this announcement. I've never seen so much activity on the board. |
I was
just thinking that as I went to the UPS tracking page. New server should be here tomorrow.
Nikoli
Mar 15 2005, 09:39 PM
Zang!
Crimsondude 2.0
Mar 15 2005, 09:49 PM
OBTW, I guess this means no SOTA:2065.
RunnerPaul
Mar 15 2005, 10:00 PM
QUOTE (Crimsondude 2.0) |
OBTW, I guess this means no SOTA:2065. |
It'd be fun if someone at FanPro put together a one page PDF file titled SOTA:2065 that consisted of nothing but Shadowtalk on a semi-functional node (Like how some of the shadowtalk in Bug City was laced with all sorts of glitches and routing code errors) where the topic of conversation is how the matrix is crashing everywhere, and then post that PDF onto the website as promotional material.
msde
Mar 15 2005, 10:01 PM
I'm just glad that it's d6. If it wasn't, SR players have enough d6s tucked away we could pelt Fanpro with them for years.
Synner
Mar 15 2005, 10:28 PM
Let's get something clear... All background and setting content will be fully compatible after the new edition. In fact, the next few books do build towards SR4 in a nice and logical progression.
And, of course, if you're not satisfied with SR4 simply don't jump ahead to 2070. There'll be plenty of material you can back-engineer to SR3 and continue with your game.
GrinderTheTroll
Mar 15 2005, 10:26 PM
FanPro is calling in SOTA for SR3 rulesbooks:
SR3, Cannon Companion, Man & Machine, Rigger 3, Matrix, Magic in the Shadows
Crimsondude 2.0
Mar 15 2005, 10:37 PM
I have no problem with it. I have no problem aging a PC 6 years. It allows me to do what I do best--write long, complictated, and excrutiatingly detailed background stories.
It's just that, now I understand some things that were said earlier. And I like them.
Since no one is going to say what the rules are, or the events of SC/CE (which is good), I'm not going to speculate or complain. I added my two cents, and then some, on the Top 5 thread. Until then, I'm waiting until August.