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blakkie
QUOTE (Critias)
The higher someone's Magic attribute gets, the harder it is to deal them Deadly damage and make it an issue. Yes, the GM can come down on them like the wrath of god if he wants to (and whenever he wants to) for the sole purpose of forcing a Loss Check -- but if your GM does that sort of thing only to "enforce" a cap on the Magic stat, maybe you need a better GM.

*shrug* It's isn't so much just beating on mages specifically. It comes down to how dangerous the GM makes the world in general, and how big the Karma awards are. If it is very dangerous you tend to burn more Karma. That is the one thing that can actually keep the Karma Pool from taking over the game.

Of course the same sort of world makes it a lot tougher to have Grade 20+ initiates too.
Ellery
A very dangerous world with high karma awards would lead to dead runners before anyone reaches much of a level of note; or grade 20+ initiates with a magic of 6 or less (assuming that the GM knows how to be dangerous to a high-grade initiate).
Crimsondude 2.0
QUOTE (blakkie)
I can't believe you didn't notice one in SR3, soft and pillowy though it may be? Or are Magic Loss checks really, really rare in your games?

Hard cap imposed by the designers.

And no, only because the mages tend not to find themselves getting dealt Deadly wounds. If they do, magic loss is the least of their concerns.
blakkie
QUOTE (Crimsondude 2.0 @ May 14 2005, 03:55 PM)
QUOTE (blakkie @ May 14 2005, 06:34 AM)
I can't believe you didn't notice one in SR3, soft and pillowy though it may be?  Or are Magic Loss checks really, really rare in your games?

Hard cap imposed by the designers.


If the mages power increase comes from elsewhere is that really the end of all? Granted it does take a mind shift because names have changed.

I don't actually expect Magic to hard cap, but i've long liked to see much sharper diminishing return on karma spent than currently. It would be nice to have something other than the fine line of near-death be the main check for keeping Magic in the range of mortals.

QUOTE
And no, only because the mages tend not to find themselves getting dealt Deadly wounds. If they do, magic loss is the least of their concerns.


In case you hadn't seen it i started a poll in the main DSF, since i'm curious about how this normally occurs. Dawnshadow's description is kinda what i'm used to. Well perhaps not quite that deadly, but close. Given that mage invincibility is tied to Magic, if the Magic doesn't take off then you tend to continue to sit in around that low double digits...until you die.
Crimsondude 2.0
QUOTE (blakkie)
I don't actually expect Magic to hard cap, but i've long liked to see much sharper diminishing return on karma spent than currently. It would be nice to have something other than the fine line of near-death be the main check for keeping Magic in the range of mortals.

To put it as bluntly as possible: I can't, and I won't, discount that possibility so long as it remains an open question.
blakkie
QUOTE (Crimsondude 2.0)
QUOTE (blakkie @ May 14 2005, 04:04 PM)
I don't actually expect Magic to hard cap, but i've long liked to see much sharper diminishing return on karma spent than currently. It would be nice to have something other than the fine line of near-death be the main check for keeping Magic in the range of mortals.

To put it as bluntly as possible: I can't, and I won't, discount that possibility so long as it remains an open question.

Yes it's possible. Just as it is also quite possible that it would be good thing.
Devourer of Souls
OK, I noticed that some changes are going to disrupt the game concepts and scenario/history relations, but... magic caps??? Variable staging (not that AGAIN!!!) on fixed TNs? Well, so far, they seem pretty bent on less dice on the table as possible (and less throws, too), but "factory-standard" caps?

BTW, anyone around has the need to cap anything of the characters so badly to THAT point? (and I thought the game's high mortality chances were enough on their own...)

Hell, what am I saying? I know that by my ill expectation alone, if I have the book on my hands and read it carefully, I'll be saying "I tought it was going to be worse". Or I could be terribly wrong and ram my head on the wall for punishment.

OK people, let's release the "Unnofficial Shadowrun Players League on Unnoficial Shadowrun Rules", a very sweet compilation of standard SR1 to SR3 rules (core and supplements) in adapted house rules that fit to most around. Arranged from levels that range from Basic (everyone will use it) to Twisted (if you're using these, you REALLY need some help regarding your mind, you know...) and/or Limited Use (name implies).
blakkie
QUOTE (Devourer of Souls @ May 15 2005, 05:44 AM)
OK, I noticed that some changes are going to disrupt the game concepts and scenario/history relations, but... magic caps???


A cap on the Magic attribute is not nessasarily a total cap on magic.

QUOTE (Devourer of Souls @ May 15 2005, 05:44 AM)
Variable staging (not that AGAIN!!!) on fixed TNs?

Bah, that is merely a pesimistic contruct from a mind corrupted by playing SR1. nyahnyah.gif

QUOTE
Well, so far, they seem pretty bent on less dice on the table as possible (and less throws, too), but "factory-standard" caps?


I don't think you'll see less dice within a roll at all. I wouldn't be surprised to see 20% or so more dice. The loss of all those pool dice is likely to be easily offset by the extra dice from Attributes and die count modifiers. If they still have Complementary skills that add dice you could be rolling quite the fistful at times. In SR3 you could be rolling 18+ dice, including complementary dice, with brand new PC.

As far as less rolls, that seems to me an obvious place to "streamline" the rules. It would be part of removing steps in the mechanics. SR3 vehicle combat has what, more than a dozen steps?

EDIT: BTW, not to rain too hard on your idealistic parade, but the below suggestion just gives me the giggles every time i see it. SR3 basically is a collection of house rules tacked onto SR1/SR2 arranged in various levels of options. Heavy odds that the spagetti of SR3 would be nothing compared to what you'd be fighting through with legions of volunteers rehashing and building upon such an unstable base.

QUOTE
OK people, let's release the "Unnofficial Shadowrun Players League on Unnoficial Shadowrun Rules", a very sweet compilation of standard SR1 to SR3 rules (core and supplements) in adapted house rules that fit to most around. Arranged from levels that range from Basic (everyone will use it) to Twisted (if you're using these, you REALLY need some help regarding your mind, you know...) and/or Limited Use (name implies).
Crimsondude 2.0
QUOTE (blakkie)
QUOTE (Crimsondude 2.0 @ May 14 2005, 04:08 PM)
QUOTE (blakkie @ May 14 2005, 04:04 PM)
I don't actually expect Magic to hard cap, but i've long liked to see much sharper diminishing return on karma spent than currently. It would be nice to have something other than the fine line of near-death be the main check for keeping Magic in the range of mortals.

To put it as bluntly as possible: I can't, and I won't, discount that possibility so long as it remains an open question.

Yes it's possible. Just as it is also quite possible that it would be good thing.

So? Aren't there enough people here already who are willing to accept and/or assert that?
blakkie
QUOTE (Crimsondude 2.0)
QUOTE (blakkie @ May 14 2005, 04:10 PM)
QUOTE (Crimsondude 2.0 @ May 14 2005, 04:08 PM)
QUOTE (blakkie @ May 14 2005, 04:04 PM)
I don't actually expect Magic to hard cap, but i've long liked to see much sharper diminishing return on karma spent than currently. It would be nice to have something other than the fine line of near-death be the main check for keeping Magic in the range of mortals.

To put it as bluntly as possible: I can't, and I won't, discount that possibility so long as it remains an open question.

Yes it's possible. Just as it is also quite possible that it would be good thing.

So? Aren't there enough people here already who are willing to accept and/or assert that?

LOL, well it certainly can seem absent from your posts. smile.gif
Devourer of Souls
As far as I remember, yeah, vehicle combat was about that much. And don't worry about the idealistic stuff, it was meant to be funny.
blakkie
QUOTE (Devourer of Souls)
...And don't worry about the idealistic stuff, it was meant to be funny.

I guess it succeeded then, for me at least. smile.gif
Cheops
I am not switching...if I was going to switch from SR3 it would be to my variant rules system for SR which my players all liked more than SR3. (Mostly because it made it possible to have very unique and memorable characters and character advancement felt a lot more exciting).
Snow_Fox
QUOTE (blakkie @ Apr 16 2005, 12:18 PM)
QUOTE (Cable @ Apr 16 2005, 09:45 AM)
Here's the problem, they're widening the fan base. Now from a developers stand point and, of course, the bank accounts stand point thats a good thing. But, its our shadowrun. If you wanted a simple game, you'd have tried it, hated it, and then played D20 MODERN.

Lets face it, we play SR for a reason. Maybe I'm nuts.

Nuts? Nah, just machocistic. wink.gif

actually it's their shadowrun and they can do with it what they want. Just like Ted turner when he tried to colorize many classic black and white films. When people protested he said "the last time I checked, they were my movies."

He did it, he chortled over what he had done, and didn't understand why no one was watching them after the first couple, and most of the money he put out was not...appreciated, by the general public. A few weeks ago they released They Died with Their Boots on strangely, no one wanted the colorized version.

I've already invested enough in a system that works for me and my group. From the posts put out by the advocates for the system, they will have the core book and you can buy the suppliments you want- magic, guns, cars etc and then, oh hey, wait, we did that with the 2nd ed and the 3rd ed and I'm not doing it all over again unless someone can convince me why I should.

I've posted else where and will repeat here "If it ain't broke, don't fix it." The fact that the core rules and concepts of SR work fine is shown by the fact the RPG is over 16 years old. How many other RPG's have that longevisty of still being in print and development?
Traveller? Gamma World? Snit's Revenge? (I really dated myself there kids). D&D was languishing and needed to be revitalized, there is no evidence of this in SR.
Adam
Well, Traveller still exists in various forms, and Gamma World as re-done as a short run [six products] d20 line by Sword and Sorcery studios within the last couple years.

I suspect you'll like Loose Alliances, Snow Fox. I do hope you check it out when it hits stores in a few weeks.
Snow_Fox
lol, and Snit's Revenge? huh? huh?

what is Loose Alliances?
Adam
Loose Alliances is the soon-to-be-released [should be in stores in a couple weeks, available as an ebook now] book of organizations in SR: political groups, some running teams, eco-activists, the United Nations, magical research organizations, etc.

There's a 16 page PDF preview: http://www.shadowrunrpg.com/resources/down...ces_preview.pdf
Snow_Fox
They are putting out a 3rd Ed suppliment just 2 months before the 4th Ed is released?
FlakJacket
Well since it's an organisation and people book with little if any actual rules in it, the switch doesn't really affect it from what I've heard.
Adam
Three months. And there a couple more books still to come, including the big wrap-up adventure/plot book System Failure.

There isn't much in the way of rules or stats in Loose Alliances; most of it isn't material that will be made obsolete by SR4.
Cheops
What is System Failure going to be like? 3rd or 4th? Will it be more like Brainscan or Year of the Comet? Maybe I should go check the website indifferent.gif
Snow_Fox
QUOTE (Adam)
Three months. And there a couple more books still to come, including the big wrap-up adventure/plot book System Failure.

There isn't much in the way of rules or stats in Loose Alliances; most of it isn't material that will be made obsolete by SR4.

ok, a wrap up book as to what's gonig down would actually save me from even buying the 4th ed book to keep apace with the world development. I'll probabnly keep buying the informational stuff but not the game mechanics.
Grinder
QUOTE (Cheops)
What is System Failure going to be like? 3rd or 4th? Will it be more like Brainscan or Year of the Comet? Maybe I should go check the website indifferent.gif

Probably presented in the same way as the two campaigns, but much more world-shaking, i guess (hey, the contain the next matrix crash!). smile.gif
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