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Seth
@Aria
I'm afraid I don't do infiltration at the moment: I have a huge force 7 spirit zapper whirling around me at a range of 4m, as well as loads of spells active, and I am flying in free space with no barriers to line of sight: I'm not planning on getting closer than say a couple of hundred meters (that gives me a couple of seconds to react if a spirit comes for me: I know we can do 1000 mph, but I don't think we have fine control on that).

I do have a concealment 6 running, which means that it's us to you if the watchers see me or not: standard watchers would probably fail to see me, but then you have to ask what is the point of watchers?


JxJxA
Ok, so here's a new build for Trismegistus. Thanks again for all the help, and let me know if I missed anything else. smile.gif

I'm still not sure what knowledge skills I should take. Is it possible to take stuff on the Ogou or "The Darkness"?

Edit---I decided to take "The Darkness" as a knowledge skill at lvl 3. Let me know if that's ok, Aria. smile.gif

Build
[ Spoiler ]
Seth
@JxJxA
Very nice character now.
JxJxA
Thanks smile.gif
JxJxA
OK, preparing for combat:

Summoning a Force 7 Fire Spirit:
Summoning Test:
Magic(5) + Summoning(4) + Power Focus(4) = 13d6 for 6 hits.
Spirit's Opposed Test:
Force(7) = 7d6 for 3 hits for 3 services.
Drain Resist:
Willpower(5) + Logic(5) + Centering(1) = 11d6 for 2 hits. OUCH. Spending a point of edge to eroll misses for 1 hit. I'm somewhat stupid because I should have cast that increased willpower/logic spell before doing this... I got worried about not having the dice for the summoning test. Lesson learned. x_x

Stats for Fire Spirit: Anima's Aspect of Fury
[ Spoiler ]


Casting Increase Logic at Force 5:
Spellcasting Test:
Magic(5) + Spellcasting(6) + Power Focus(4) + Mentor Spirit(2) - Wound Mod(1) = 16d6 for 6 hits, but only 5 count and my augmented Logic is capped at 9.
Drain Resist: (5/2)-2=0, so rolling against 1 minimum for drain
Willpower(5) + Logic(9) + Centering(1) - Wound Mod(1) = 14d6 for 2 hits.

First Aid On Drain Damage:
Logic(9) + First Aid(2) + Specialization(2) + Medkit(6) - Wound Mod(1) - Sustaining(2) = 16d6 for 5 hits. Physical damage is all gone, phew.

Casting Increase Reflexes at Force 4:
Magic(5) + Spellcasting(6) + Power Focus(4) + Mentor Spirit(2) - Sustaining(2) = 15d6 for 4 hits. Dropping it in the sustaining focus.
Drain Resist: (4/2)+2 = 4
Willpower(5) + Logic(9) + Centering(1) - Sustaining(2) = 13d6 for 4 hits. No drain, hooray!

With that all that casting out of the way, I'll drop Increase Logic so I have my full dice pools. smile.gif

Oops, should probably make a composure test on The Darkness:
Will(5) + Cha(3) = 8d6 for 0 hits. I'll be spending my spare time while flying poring over notes...
sabs
Why am I saddled with 3 people who want to make Sticks shoot them in the head?
JxJxA
QUOTE (sabs @ Oct 10 2011, 01:56 AM) *
Why am I saddled with 3 people who want to make Sticks shoot them in the head?


...well, why am I saddled with someone who wants to shoot me in the head? nyahnyah.gif
Friendbot2000
Whoa, Jax ain't done nothing to get her shot in the head. I mean seriously, she went up against a horror. That's enough to spook anybody. I mean the whole thing happened only two hours ago, her sit rep is going to be anything but textbook professional. She will get better, she is a survivor. That is one of her main character traits, which adds an interesting dichotomy between enjoying the thrill of battle and self preservation.

This isn't the first time she was one of the only ones who survived an attack...That and she isn't really the most stellar soldier when it comes to procedure :/ She is kind of a wild child.

Besides, I got the impression that this game was for characters that were the best in their field and usually those that are the best have glaring character flaws.
Seth
I don't want to shoot you in the head Sticks.

Friendbot2000
Yeah, be nice, you old cripple nyahnyah.gif
sabs
just saying, people who like to not follow orders. In war time, with an Old School Master Seargent, who really wishes he had an officer.

What could go wrong wink.gif
Friendbot2000
Ahahaha not a truer statement has been spoken. I follow orders, it is scholar boy you have to worry about nyahnyah.gif Besides, Jax will most likely follow your orders out of respect for your abilities. She follows people of merit and ability, not wussy officers with no combat experience sitting in their comm centers sipping coffee. She is a field officer kind of gal wink.gif
JxJxA
Lol, Trismegistus is fine so long as you don't cross him. What else should you expect from someone named Robert Curwen? One namesake wrote Conan and Kull and others, the other was a Lovecraftian villain. nyahnyah.gif
Aria
QUOTE (sabs @ Oct 10 2011, 01:47 AM) *
just saying, people who like to not follow orders. In war time, with an Old School Master Seargent, who really wishes he had an officer.

What could go wrong wink.gif

Get Sticks a peaked cap and a trench coat and call him a Commisar - will sort all your insubordination issues biggrin.gif

EDIT: I apologise for the slight cop out of giving you aerial transport - I will try to make it interesting ork.gif ...I want to get you moving towards the main event rather than have you all get bored on the journey!
Zaranthan
You can shoot me in the head, I'll live. biggrin.gif
Seth
I'm backing Sticks...This is a classic in war dramas, so have this out. But it's also a classic in the war drama that the master sergeant wins, so remember that too.

And while his bullets might bounce...my attacks won't.
sabs
Are you sure my attacks will bounce?
White phospherous grenades and a Minigun on fullburst with AP rounds? That's all kinds of nasty.

Also, can you put a copy of your char sheet in the thread? My Firewall completely blocks what ever that site is.


JxJxA
...is it something I said? frown.gif

Edit: Aria, you'll have to keep me honest with the Vindictive flaw. I'll try my best to roll it when it looks appropriate. I didn't think Stick's comment was an insult/slight, but I'll make a composure check if you want me to. smile.gif
JxJxA
Also, should take some LZ sweeping maneuvers:

Casting Increased Willpower @ Force 5:
Magic(5) + Spellcasting(6) + Power Focus(4) + Mentor Spirit(2) = 17d6 for 6 hits, only 5 count and Willpower is up to 9. I'm going to make a concerted effort to get Tris to play nice with the team. smile.gif
Resist Drain: (5/2)-2= 0, so rolling against the minimum 1S
Willpower(9) + Logic(5) + Centering(1) = 15d6 for 3 hits.

Summoning 3 Watchers for 1 hour each:
Watcher #1:
Magic(5) + Summoning(4) + Power Focus(4) - Sustain(2) = 11d6 for 2 hits.
Resist Drain: 1S for 1 hour
Willpower(9) + Logic(5) + Centering(1) - Sustain(2) = 13d6 for 3 hits.
Watcher #2:
Magic(5) + Summoning(4) + Power Focus(4) - Sustain(2) = 11d6 for 4 hits.
Resist Drain: 1S for 1 hour
Willpower(9) + Logic(5) + Centering(1) - Sustain(2) = 13d6 for 5 hits + 0 hits (forgot to add 2 extra dice, I figured I'd roll them just in case it caused a glitch and Dagon jumped out of my nose).
Watcher #3:
Magic(5) + Summoning(4) + Power Focus(4) - Sustain(2) = 11d6 for 4 hits.
Resist Drain: 1S for 1 hour
Willpower(9) + Logic(5) + Centering(1) - Sustain(2) = 13d6 for 5 hits.

I'm telling the watchers to patrol the LZ and let me know if any astral signatures similar to The Darkness and its minions are in the area.

I'm also spending a service to ask my fire spirit to make an assensing test to scan the LZ for potential enemies:
Int(7) + Assensing(7) = 14d6 for 4 hits.
sabs
Btw, If you can actually sense motive on Sticks smile.gif
He's not afraid. He's irritated.
Friendbot2000
QUOTE (sabs @ Oct 10 2011, 02:09 PM) *
Btw, If you can actually sense motive on Sticks smile.gif
He's not afraid. He's irritated.


I am gonna make you proud Sarge *Salutes* nyahnyah.gif
sabs
*facepalm*
Do I look like an officer? Do I look like I sit around on my ass all day?

Then why are you saluting me?!?

I work for a living Corporal! Now Hop to it smile.gif
Friendbot2000
I am itching to put this mecha into battle. Hurry up Aria, I want to put some holes in some Azzie scum smile.gif

But before that I need to be briefed on what our mission ACTUALLY is x.x
JxJxA
QUOTE (sabs @ Oct 11 2011, 03:09 AM) *
Btw, If you can actually sense motive on Sticks smile.gif
He's not afraid. He's irritated.


Lol, that's more my mentor spirit trying to stir up trouble. Dark Goddesses aren't always the truthful type.
sabs
QUOTE (Friendbot2000 @ Oct 10 2011, 07:57 PM) *
I am itching to put this mecha into battle. Hurry up Aria, I want to put some holes in some Azzie scum smile.gif

But before that I need to be briefed on what our mission ACTUALLY is x.x


Your mission is to kill the people I tell you to kill smile.gif
I'll post something tomorrow.
Zaranthan
Yay, murdering!
Friendbot2000
Here. have a cookie. For murder.

That's cool sabs. Jax is more than capable in the killing department wink.gif
Aria
Ok, 2 Ares Dragons...I think you'll have room for an APC + troops in each. Jax's super heavy will probably take about half the cargo space...

Ideally I want you to be an elite team of 10-20 individuals going in on the initial raid...I want it more PC lead than the situation we had in Conflict. The 'events' will give you access to fire support etc as you need it...

Events Total: 21+

Sticks 9
Gash 3
Jax 7
Tris 2

Zaranthan ?

EDIT: Updated the sheet links in the second post. Zaranthan, have I missed yours or are you still tweaking?

EDIT 2: As an incentive to lots of posting - for every 20 IC posts you get a bonus big item that you otherwise wouldn't be able to afford. Availability is not an issue, cost can be in the order of 100,000 nuyen I guess, requests on a postcard please smile.gif (I think only Seth qualifies yet...Sabs is nearly there...)

GM approval required for these...deltaware is available if you want it courtesy of the kind people at Stillwater...
JxJxA
@ Aria:

So I take it my spirits' scans of the landing zone say we are clear of baddies (so far as they can see biggrin.gif)?
Friendbot2000
Those adepts and mages are so getting ganked by my cannons. They don't stand a chance.

@Aria
How thick are the walls of the compound? Do you think we could blast through them with a missile strike? How much of a payload will we need to breach the walls? I assume all of this was included in our mission briefing file. Usually ops like this have specs on defenses we will need to penetrate, at least the ones we know about...


@All
I think a breach in the fortifications would be advisable versus a frontal assault on the gates. Also it will leave a nice big hole for the rest of our troops to follow in. Provided we have a big enough payload for a missile strike we should be able to punch a nice hole in the wall provided it isn't that thick. I doubt it would be too thick since this isn't medieval times nyahnyah.gif

Either that or a missile strike on the gates could be advisable but it would expose us to a lot of enemy fire, this would depend on where the transports drop us off at. The LZ will most likely be hot though...well that depends on the size of the island though. I vote for softening them up with an artillery strike and then punching a hole in the wall. Artillery will keep their heads down while we get the advantage by blasting a hole in the defenses. It will also knock out some of the troops on the walls.

What do you all think?

JxJxA
Decided to spend some of my leftover karma on summoning specialty(fire spirits), which should be useful since I'll probably be doing a bit of overcasting in this game. smile.gif

Fortification breach sounds fine to me. smile.gif
Friendbot2000
Do you have spells like Shatter that could help with destroying fortifications? That would be really helpful if the missile strike doesn't work.

Also the heavy's should go first and clear out a space for the rest of the troops. We are the ones who are going to be clearing out the heavy baddies and the mages will gank the goons. Mages should stick close to the heavies so we can give them a modicum amount of protection and they can gives us some magical protection. I recommend that JxJxA go with Sticks and Seth goes with me. It would make sense because we would balance each other nicely.

The foot soldiers shouldn't be a problem for the heavies unless they have a lot of heavy weapons which I doubt they will. Most heavy weapons are going to be mounted on the walls so those should be targeted first. Knocking them out will be paramount to our success. I recommend we actually punch two holes in the defenses to give us to breach options in case one entrance gets pinned down. One of the heavies could move over to the gate and tear it to pieces as well.

Do you mages have any environment shaping spells like Shape Concrete? That could be help create cover for our other soldiers and prevent them from getting slaughtered if we meet heavier resistance than expected. The APCs could provide a decent amount of cover once they arrive via the ferry.

sabs, how big is your heavy? Do you have the light mecha or the heavy?
JxJxA
I have shatter, but none of the shape spells. I should be able to overcast shatter at a fairly high level without turning too much of my brain to goo in the process. I have some AoE spells to toss at the footsoldiers like manabolt and stunbolt.
Friendbot2000
That's good. Shatter will come in handy. I recommend summoning an earth spirit. It might be able to shape some cover for us. Earth spirits are also handy at disabling foes. One will definitely come in handy.
sabs
I'm pretty sure Missile Strikes are right out smile.gif
besides. I don't want to waste perfectly good event points at the very beginning of the mission.
They're gonna have Tanks, and APC's and Anti Vehicle weapons. Also, we're going to have an other problem. There's a Shedim assault going on. If we breach their walls (or gate) it lets the Shedim in, Not to mention every person we kill is a new vessel for more Shedim. We're going to have to deal with that, AND the Azzie's at the same time. Without making their fortress island undefendable.
Seth
@Aria
Have I mostly found out everything I'm going to without going into the buildings?

I don't actually know much: Mages and Adepts are watching on. Low level watchers watching, and a medium sized spirit came out to play. Have I picked up any other useful stuff?

Zaranthan
@Aria

Priscilla is finally out of the workshop and ready to rock. Character sheet is on Myth Weavers, <>here<>. Her meat world sheet is still missing a few bits, as I want more street life in it. Nobody's selling Adapsin treatment in Puyallup. biggrin.gif
Seth
Hi Priscella
JxJxA
I'm going to ask the group this because it might be a bad idea...should I try summoning a Force 10 Fire Spirit to attack those sensors?

Can Earth Spirits shape land? I didn't see it in the power list, but if that seems to be a better asset than the fire spirit I'll call one.
Seth
@JxJxa
Only if you want to die

Do the sums...suppose it only gets 5 successes. You take 10 damage, and probably have no nett successes
If it gets 10 successes: you die. No saving throw. And we need to deal with a rating 10 free spirit

IMO a rating 7 is insane, but that's ok you are playing an insane character. A rating 10 is straight suicide.
JxJxA
@ Seth:

Cool. I was thinking it would be suicide, but with what we're facing I wasn't sure if we needed the extra firepower. I'll stick with the Force 7 for right now, then. smile.gif
sabs
Course, once Gash reports in that the entire place is crawling with Shedim. That's gonna make our lives way way harder. We have to take the place, and deal with the problem that every corpse is going to stand up and start attacking us in the middle of the fight.

That's gonna suck.
Friendbot2000
Whats a couple of corpses banging on the metal bodies of our mechs Sarge nyahnyah.gif

In other news, Jax is officially in the zone and getting her ghetto on nyahnyah.gif
JxJxA
QUOTE (sabs @ Oct 13 2011, 09:29 PM) *
Course, once Gash reports in that the entire place is crawling with Shedim. That's gonna make our lives way way harder. We have to take the place, and deal with the problem that every corpse is going to stand up and start attacking us in the middle of the fight.

That's gonna suck.


This is why I took the stunball spell. Why add to the zombified masses if we can put the resistance to sleep long enough to chuck them outside of the fort and let the shedim have at them?
Friendbot2000
How are are Shedim to kill? I have never faced one before...
sabs
You have to destroy the body, or they just keep coming. And when ever someone dies, the spirit inhabits it and stands it up. So think Zombie Apocalypse where everytime someone on your side dies, they are minutes from becoming a zombie.
sabs
JX? Can you delete that last post of yours for now? We actually Don't know that the place is overrun by shedim. At least, not till Gash reports back. Which he hasn't done yet.


Also, give Seth a chance to post.
JxJxA
Post redacted to asking for an ETA. Sorry, didn't know what information was available.
sabs
Aria? Do we have an ETA?
Aria
Will try to get back to you when I have some charged batteries for my keyboard, hate typing on my phone frown.gif
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