QUOTE (Aria @ March 26 2012, 08:03 AM)

Post a character concept in the ooc thread... I'm happy for you to take your time building it after that....
Welcome on board if you decide to submit a character or two

With your permission, I will recycle some characters I made previously for games that never got off the ground. They will serve as my "out of node", and I will only have to create the "in node".
QUOTE (Aria @ May 31 2011, 06:48 AM)

A personal preference is for characters that don’t seem to have been made just for a rules benefit so I would prefer no Surged characters unless it is for character rather than game purposes. Otherwise all race types are allowed provided you can justify what you are doing in Seattle and why you might be hired by Stillwater to test their simulator.
GM approval of your final build... Negative Qualities that have no bearing on the game will be frowned on unless you can justify them (eg. SINer, Day Job or Incompetent Origami
Hmmm... one of the characters I wish to submit has Surge II. It was just a way to create an aquatic elf for a character concept I had in a game where all PCs were required to have at least Surge I. The Surge qualities are Blubber, Gills, Underwater Vision, Webbed Hands and Toes, Symbiosis. Additional qualities (flaws) included Bioluminescence (hair) and Extravagant Eyes. This character also had SINner, Day Job, and Records on File. These made sense for the PC, but I can eliminate them if you don't like them. His remaining qualities are Adept, Chatty, First Impression, Surge II, and Incompetent: First Aid.
This first PC is a Social Adept who goes by the names Duke and Spitz. In fact, he
is a Duke in Tir Tairngire, due to his surprisingly high score in that nation's Rite of Progression. I would prefer to tell that story in character at an appropriate time. Hint: He swept all the swimming events; scored high in the language tests, especially Sperethiel; and his high Intuition and multi-tasking ability mitigated his otherwise average Intelligence. Where he really shined was in the ensuing competition for land grants. In a performance reminiscent of B'rer Rabbit, and good enough to win at Survivor, he ended up with a collection of neglected, decaying, or abandoned waterfront properties along the Columbia river in Astoria including docks, warehouses, a small residential complex, and a strip mall. Even more valuable at the moment is the right to travel abroad unrestricted by bureaucracy that Tir subjects enjoy at Ducal rank and above. That's why he has a SIN and his records are on file.
The other side of the coin - the first side being achieving Ducal rank by merit rather than inheritance - is that Duke Spitz does not have the funds to rehabilitate his "duchy". Previously employed as a freelance collector of raw reagents - specializing in aquatic plant and animal reagents; he decided to take advantage of his new found travel freedom, travel to Seattle, and seek employment as a translator on Council Island. He soon learned that he could earn even more money in the Shadows. He was reluctant to enter that field because of his unique appearance, until he learned about the otherside of shadowrunning and became a part-time Johnson. Due to unfortunate circumstances, he needs to lay low for a while. That's why this "excursion" into an UV world sounds tailor-made for him.
The second and third PCs are a rather generic Shaman and Technomancer. I'll need to come up with new stories for them. Basically, the shaman will want to learn about using Magic in Virtual Reality, and the TM will see this as the ultimate challenge.
Anyhow, if you approve Duke's character concept, then I will adjust for the free contacts, extra nuyen, 20 karma, etc.; then think of some in-node concepts. My first guess is that the Duke's fantasy is to be a full mage, the shaman's fantasy is to be a Technomancer, and the Technomancer would be happy remaining a Technomancer, or perhaps a Physical Adept. On the other hand, I have to figure out how to make their static mental stats fit into new roles. For instance, Duke has Logic 2.
What else do you need to know? I spent 160 BP on Duke's Mental Attributes, another 15 BP on mental Qualities, gained 5 BP from a negative mental quality, and 90% of his Adept powers are mental.
One thing that was not clear to me:
QUOTE (Aria @ March 26 2012, 08:03 AM)

Stage 3
Determine your fixed in node stats, which represent your core personality (up to 200 of your 400BPs – you can ask for more and I will consider it!). These must include all mental stats, edge and mental qualities (positive and negative) and they won’t change for the course of the game.
I think I may have misunderstood this when I read it the first time and wrote the above. My current understanding is that my PC's in-node mental stats can be different from his out-of-node stats, but they can not go over 200 BP without permission, and remain static. Also, Magic is excluded from the fixed stats. Is that correct?
Anyhow, I made the mistake of scanning this OoC thread first. I think maybe I should have scanned the IC thread instead. I'm off to do that now. I have more questions, but perhaps some of them will be answered when I read the IC thread.
Again, thanks for letting me join this campaign.