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Kagetenshi
QUOTE (mfb)
maybe if FP tarted up that Rob hottie, like WoD does with their booth babes, it'd see some more sales!

Bah. Forget Rob, let's see some Adam on display.

~J
Jrayjoker
But only if they are wearing elf ears.

lick.gif
Kagetenshi
No more Elf porn!

~J
Adam
Like I don't look fuckin' sexy at all times anyway.

Unless plans change, I will be "on display" with FanPro regularly at GenCon.
Jrayjoker
Bring the elf ears... lick.gif
Critias
QUOTE (Jrayjoker)
Bring the elf ears... lick.gif

And nothing else!
Adam
I don't get that drunk at GenCon.
Jrayjoker
Wait, there is drinking too?!?!?!?!?

I am definitely going!
Adam
Of course. Um, what else are conventions for? wink.gif

FanPro usually helps throw an industrial concert on Saturday night, often with friends-of-the-company Cruciform Injection playing -- and last year the pant-rocking Gothsicles also played. Good times. For those that, uh, like industrial music and a lot of black/PVC clothing.
Kagetenshi
I haven't heard those words used together since I read my uncle's PhD thesis…

~J
Snow_Fox
QUOTE (Thanos007)

Look at what is going on this summer. There are a potential 5, Count 'em 5, source books coming out. There is a new addition. There will be novels late this year early next. Wizkids wants to make some money on this. If this latest push doesn't jump start the franchise then it's game over.

since we've already proven this isn't a "jump star or game over" situation, most of your argument falls flat. Add to that , of the 5 books you trumpet, four are SR3. If it were such a bad situation why would they go out on this limb commiting such resources to a failed system?

This is a money grab by Fanpro, nothing more, nothing less. If they had just tidied up the decking rules 9again) and cut down on some of the bloat they might have pulled it off, but the whole sale extermination of the system which has been out, successfully, since 1989 is more than they can justify or outside of delusional day dreams, believe will last. If it is game over it is because Fanpro have so badly played this hand that they will alienate the existing fan base before the new base picks up. People looking ofr existing games may well find that they are encountering old hands playing 3rd ed and there is no room for 4th ed books.
Milo Simpkin
QUOTE (Synner)

I submit that anything but a major revision—starting from the ground up but keeping the essentials—wouldn’t be enough. Were gamers who were turned off by SR2-3 to open the Basic Concepts chapter of SR4 and find a revised version of same things they found wanting previously they wouldn’t bother to pick it up (yes, long time fans would love it, but people wouldn’t come back if the changes weren’t sufficiently deep).

This is exactly the sort of thing that can put people's back up. It can look like the marketing concept for SR4 is 'Hang the long term players. They are getting old and have other things to do. Let's ignore them and go for grabbing younger players from White Wolf and WOTC.'

I had been thinking that a new edition and rapid updating was a very good idea since I first heard about it. But the way more and more things are being said like this is starting to niggle.
Critias
QUOTE (Milo Simpkin)
This is exactly the sort of thing that can put people's back up. It can look like the marketing concept for SR4 is 'Hang the long term players. They are getting old and have other things to do. Let's ignore them and go for grabbing younger players from White Wolf and WOTC.'

And, I mean, it's all well and good when we secretly suspect that's what's going on, deep in our black little hearts. But when it's come out and said aloud (or at least never remotely denied), it's kinda sucky.
Bigity
Maybe they figured out that no answer is better than a lie.
nezumi
I also think the idea that a major revision is necessary to get new players is simply wrong (or rather, major revision to the point of having to destroy everything ever and rebuilding from nothing is not necessary). I suppose it might be necessary if you want to get the 'unwashed masses', but the idea that you need said unwashed masses to survive is flawed, indeed, even dangerous. After all, they already have D&D. Why would they turn to something like SR?

There are some changes that should be made, that could be made very easily. Namely, applying the same basic test to everything. Make vehicle rigging like normal combat, but with faster movement rates and crash tests. Make decking more clearly like combat. The only complaint I've heard from people who've tried and dropped SR isn't that they don't like variable TNs, but that they feel like they're playing 4 or 5 different games (SR: Ranged combat, SR: Melee, SR:Magic, SR:Decking, SR:Rigging...)

So Synner, I strongly disagree with you.
Ed Simons
QUOTE (Adam)
Funny, I thought he was saying "Hey, I respect my non-disclosure agreement." wink.gif

That's not the point. He could say 'Wow, this is great, I can't wait for SR4 to see print!' without violating the NDA, but he isn't. In fact, not even Patrick Goodman is saying that. He's supportive of SR4, but even he isn't enthusiastic.

And they're the only playtesters who seem to care enough to post about SR4. If none of the playtesters are enthusiastic about SR4, that's a very bad sign.
Demonseed Elite
QUOTE
And they're the only playtesters who seem to care enough to post about SR4. If none of the playtesters are enthusiastic about SR4, that's a very bad sign.


Well, that's not really the way it is. The playtesters, freelancers, etc. aren't really supposed to be posting how we feel about SR4. Our role is internal. We (including myself) occasionally do post and we get yelled at for it. But it's certainly not a case where we don't care enough to post. And I think it goes without saying that a playtester who is extremely unhappy is far more likely to not care about being yelled at when posting than one who is happy.

I don't really like how the SR4 preview to the public is being handled and how SR4 is being communicated to the fans and potential new players, but I would say it's inaccurate to say that the playtesters don't care or are all negative. I know I have a whole bunch of personal feelings about SR4, but I'm not saying anything until I see the final product.
mfb
that's not quite how it works, actually, Ed. as it turns out, Goodman had fingers shaken at him for posting what he posted. had i known that, i wouldn't have posted what i posted.
Jrayjoker
Sounds like there needs to be a conference call or something to clarify the limits.
mfb
well, so far, only two or three people haven't gotten the message. i don't know how many playtesters there are, but it's somewhere in the neighborhood of "a lot".
Lady Anaka
There's also the fact that a number of playtesters (quel horror!) don't frequent Dumpshock. smile.gif We shot for a broad base among our playtesters with a range of familiarity and experience with the game, going from "I've been playing since SR1!" to "Shadowrun? Sounds familiar, but I can't place it." Otherwise, it wouldn't be of much use as a playtest.
BlackSmith
QUOTE (Lady Anaka)
"I've been playing since SR1!"

Shadows of the underwold, anyone?

New edition of ShadowRun... Great! Maybe the rules are now explaned in such hard steel wire that a new player dont need Game Masters to translate them to plain <insert language here>.

If anyone there has looked how D&D did go from 3rd edition to 4th... i mean 3,5.
There was no game mechanical changes (except weapon sizes) but more balancing and they called it streaming the game.

Simply wonderfull if SR4 is more clearer than the present edition but if the stream lining the rules and reducing the dices means that all weapon skills are under name "firearms" and all magic skills are under "mumbojumbo" name.... Dont bother, i will not spend another 300€ for that kind of crappy edition/game.

I will not use my money or i will not advice my fellow gamers to use their moneys for edition that takes step closer to "levels & class & hit-points" based system.
SR is one of the rare game systems where 10 year old character with thousands of karma can be in serious trouble when facing a character that is 5 mins old.
There is no magical "im 19 levels higher than you, i bet the crap out of you with my bare hands regaldes of classes or items you are carrying".
You got a gun, he does not - time to read your prayers or come up something smooth and fast.

If the new edition is more clearer, balances the skills conflicts (5 gun skills vs 1 spell skill to deliver damage) and changes the language "skills" & checks to make sense, the new edition will definetly end up to my bookshelf.
I dont want to see some variation of d20 rule set spoling the name and spirit of ShadowRun.

BTW, It takes about week for me to make new character but it takes 7 minutes to toss some numbers to paper. Maybe thats why last character did see +500 karmas.
Cain
QUOTE (Lady Anaka)
There's also the fact that a number of playtesters (quel horror!) don't frequent Dumpshock. smile.gif We shot for a broad base among our playtesters with a range of familiarity and experience with the game, going from "I've been playing since SR1!" to "Shadowrun? Sounds familiar, but I can't place it." Otherwise, it wouldn't be of much use as a playtest.

That strikes me as an odd way to playtest a game. I helped with some local LARPs, and we discovered the best playtesting was to grab a hold of all the munchkins we could, and have them shake down the system until it's eyeteeth became loose. Once the munchkins were unable to go beyond a reasonable power level within the rules, we knew we were onto the right direction.

I asked before if the playtesters have run gaves at variable power levels, and what those levels are; so far, it sounds like they've only playtested starting characters. That leaves open the question of abuse at slightly higher levels-- maybe as low as the 20 karma mark, or as high as the 1000 mark. It would do a little to reassure me to know that the playtesters have run games of varying power levels.
NeoJudas
QUOTE (Lady Anaka)
There's also the fact that a number of playtesters (quel horror!) don't frequent Dumpshock. smile.gif We shot for a broad base among our playtesters with a range of familiarity and experience with the game, going from "I've been playing since SR1!" to "Shadowrun? Sounds familiar, but I can't place it." Otherwise, it wouldn't be of much use as a playtest.

Interesting statement here Lady Anaka. My next set of questions (responses?) to something like that would then be:

"If they are new to the game, how did you meet this new resource group? What relationship, if any et al, existed previously? What other gaming experience, again if any, did they previously have?"

I am curious because while as a developer (in media, formerly playtester for SR3) I understand and respect the need to think out of the Box on occasion, I also remember that never should I as a businessman ever elect to violate or invalidate in any way possible my relationship with a pre-existing client.

My reason for this previous statement/basis is that I have watched the response(s) on the FAQ's as well since they were first pointed out to me by my current game group. Combined with mfb's post and the stuff I've seen elsewhere on these forums at least, I have to admit while some elements of the proposed material certainly continue to have my interest, my overall sense is that the changes being implemented were not as necessary as some may have felt.
NeoJudas
QUOTE (mfb)
well, so far, only two or three people haven't gotten the message. i don't know how many playtesters there are, but it's somewhere in the neighborhood of "a lot".

I have to admit, being a former playtester and seeing the names of many people I know in previous editions of books, I will be interested to see the actual lists of playtesters in this SR4 book forthcoming.
NeoJudas
QUOTE (Cain)
That strikes me as an odd way to playtest a game. I helped with some local LARPs, and we discovered the best playtesting was to grab a hold of all the munchkins we could, and have them shake down the system until it's eyeteeth became loose. Once the munchkins were unable to go beyond a reasonable power level within the rules, we knew we were onto the right direction.

I asked before if the playtesters have run gaves at variable power levels, and what those levels are; so far, it sounds like they've only playtested starting characters. That leaves open the question of abuse at slightly higher levels-- maybe as low as the 20 karma mark, or as high as the 1000 mark. It would do a little to reassure me to know that the playtesters have run games of varying power levels.

I have to agree with you Cain, when we playtested stuff in the past (MitS, CC, M&M, SRC, Matrix) that was the objective we often had. Just how hard did we have to go until we broke something. Sometimes the current subject broke before it ever made it to paper. Othertimes it took considerable hammering (well okay, the hammers were dropped and the explosives were put away leaving only acidic sarcasm).

Most of my group here really has gone into the sensation of "we'll have to wait", which is ultimately what all of us will be doing. Several members of the group are running their LARP at Gencon again this year and I'm going down for a day or three (running around with another friend).

And by the way, everyone should always remember that one persons Munchkin is another persons Average Gamer.
Crimsondude 2.0
Well, that's what comforts me about mfb's playtest team. If there are any people knows how to break a system into the component particles of the Universe, it's the people he's gaming with.
Cain
Yeah, but he stated that he's only run starting characters so far.

Back in SR1 & 2, no PC could start with initiation. However, the moment you got a hold of it, a mage gained every last metamagic. The game-breaking level appeared just after a mage got enough karma for an initiation.

If they're running starting-only characters, even with normal advancement, you might miss the game breaking point if it's hiding past a certain karma level.
Wireknight
Actually, attempts have been made to run advanced characters, and, without getting deep enough into the mechanics of gameplay and advancement to risk violating certain agreements, those attempts have not been entirely pleasing in their outcomes, hence why the focus has remained largely on starting characters. The basic mechanic is just not terribly friendly towards characters too far advanced from the baseline.
Shadow
QUOTE (Wireknight)
Actually, attempts have been made to run advanced characters, and, without getting deep enough into the mechanics of gameplay and advancement to risk violating certain agreements, those attempts have not been entirely pleasing in their outcomes.

Joy, more good news.
Kagetenshi
To me, it is good news—while it may end up staying bad for the release, the fact that it's been identified prerelease is nonetheless orders of magnitude more comforting than a "it hasn't happened, we might get around to it".

~J
Wireknight
Well, perhaps I misspoke. There have been no attempts to create a Ryan Mercury or a Fastjack test character, only attempts to model certain situations with numbers of skill and attribute dice that exceeded what would be possible with base allocations within the boundaries of the creation system.
Cain
Still, at least an attempt was made. That's something.

I'd still like to see the playtesters get a hold of the biggest munchkins they can, and hand them a blank sheet along with 100 or so karma. Try those characters out, then repeat with 500, 1000, etc. That would be more ideal.
Eldritch
Without breaking any NDA, Wireknight, can you tell us the approx power of beginning characters in relation to what they are now? Less, the same or more powerful?
Shadow
QUOTE (Cain @ Jun 3 2005, 02:00 PM)
Still, at least an attempt was made.  That's something. 

I'd still like to see the playtesters get a hold of the biggest munchkins they can, and hand them a blank sheet along with 100 or so karma.  Try those characters out, then repeat with 500, 1000, etc.  That would be more ideal.

This is intended as a compliment. But if they want a guy to poke holes in a system, and find every conceivable loophole? The man they want is Doc Funk.
Kagetenshi
They also want Taran, but then someone would end up with acid in their underdrawers.

~J
Thanos007
QUOTE
since we've already proven this isn't a "jump star or game over" situation


We have? Oh, you mean all those statements by the FanPro staff and freelancers. Well, I tell you what, lets split the difference. It may not be as dire as I originally posted but I know it's not as sunny as they are making out.

Thanos
Wireknight
I believe it has already been stated that starting characters in SR4 are intended to have a reduced power level compared to starting characters in SR3. The tendency for starting characters with attributes and skills in the peak human/world-class ratings (i.e. 6) is viewed as one of the flaws (or manifestations thereof) of the old system.
Ol' Scratch
QUOTE
...attributes and skills in the peak human/world-class ratings (i.e. 6)...

Actually that would be 9 for Attributes and 8 for Skills, neither of which are attainable at character creation currently (sure you can get that many dice, but not those base ratings). I realize that they got rid of the silly Attribute Maximum/Racial Modified Limits though. Thank God for that. I'm just pointing out that 6 was never the "peak human/world-class rating" in SR3.

Not that it really matters since in the new system you'll probably be rolling more dice anyway, as an Attribute and Skill of 4 is a total of 8 dice which trumps the 6 you'd normally roll for a "maxed" starting skill rating.
Wireknight
I'm just echoing the design philosophy and the observations that guide some aspects of it. I believe that the designers and writers have, up and until this point, underestimated the performance benefits achieved relative to the rating of skills and attributes. I always viewed characters who were supposed to be the "best of the best" in the SR3 universe as probably having skill ratings in the 12-16 range in their particular area of legendary ability.

I am well aware of the bounds of character attributes within SR3. I'd also caution those thinking that people will be more powerful, through the virtue of rolling more dice, in SR4, to realize that the TN# is now 5, which is pretty high in SR3 terms. Also consider that this larger number of dice will decrease corresponding to what would have, in SR3, been situations with higher target numbers.
Eldritch
QUOTE (Wireknight)
I believe it has already been stated that starting characters in SR4 are intended to have a reduced power level compared to starting characters in SR3. The tendency for starting characters with attributes and skills in the peak human/world-class ratings (i.e. 6) is viewed as one of the flaws (or manifestations thereof) of the old system.

Yeha, I know it'd been discussed, and presumed based on facts, but it's good to get a confirmation.

Stinky.
Shadow
QUOTE (Wireknight)
I believe it has already been stated that starting characters in SR4 are intended to have a reduced power level compared to starting characters in SR3. The tendency for starting characters with attributes and skills in the peak human/world-class ratings (i.e. 6) is viewed as one of the flaws (or manifestations thereof) of the old system.

It has been stated that there is an artificial cap on skills, no higher than 6... or am I confusing that with the attributes?
Eldritch
QUOTE
Q. What are the average ratings for skills and attributes?
A. Skills and attributes range from 1 to 6, with 3 being average. So an average skill, average attribute dice pool is 6 dice. Purchasing above-average attributes and skills is limited at character creation and generally expensive. 6 is the maximum natural rating for attributes (before racial modifiers are applied).


You could easly read into this that skills will cap at 6 as well. I'm just picturing those little dots next to each and attribute the old WoD char sheets. nyahnyah.gif


Cain
Here's where I start to get worried. Point-based chargen systems are inherently more complex than priority-based ones, such as the old Priority Table. If we add in a progressive cost for skills and attributes, the necessary arithmetic becomes even more complex.

The advantage of the SR3 method is that you don't need a calculator to allocate your basic skills and attributes. Heck, you didn't need one even under the point-based system. The serious number-crunching was reserved for gear; and you only got into complex math for rigging/decking gear. A sam could be done with straight addition/subtraction.

The moment you get into progressive costs, however, the math required goes up. Personally, I hate any game that requires me to have a scientific calculator to create a character. If I can't do it quickly longhand, it's too complex. And given that this system is supposed to be streamlined and *less* complex, this again shakes my faith in the dev's rulemaking skills.
Ellery
So you're recommending flat costs during character creation, which is the method used in SR3? Or does even that require too much arithmetic?
Cain
Flat costs are generally better, even though they're abuseable. As a big advantage, they only require basic addition and subtraction. Once you start getting mulitplication and long division into it, things get a bit hairy. And when you start needing to figure Nth powers (e.g., the Vehicle Creation rules), you've gone well beyond what a system should have.

All this, of course, is my opinion. YMMV.
Gyro the Greek Sandwich Pirate
QUOTE (Wireknight)
I believe it has already been stated that starting characters in SR4 are intended to have a reduced power level compared to starting characters in SR3. The tendency for starting characters with attributes and skills in the peak human/world-class ratings (i.e. 6) is viewed as one of the flaws (or manifestations thereof) of the old system.

Hey, that alone is enough to get me interested.

I gotta say, when SR4 was announced, it scared me away from the boards for a little while. The fact that I wasn't GMing SR anymore also helped to distract me.

But I've been hearing interesting things about SR4, so poof, I'm back.
Shadow
Glad to have you back Gyro.

The thing is Shadowrunners at the 123 point level were supposed to be professionals. Not amateurs. They were running for at least a year (or equivalent experience). The beautiful thing about the Point buy system is you can reduce points to reduce the starting power. Want a gang campaign, 90 points. Children, 60 points, etc.

Or you could go the other way, give someone 150 points to make a character (watch everything get maxed). I hope SR4 has that kind of scalability and doesn't pigeon hole everyone into playing '1st level' characters.
Kagetenshi
Children wouldn't get 60 points. Probably averaging stats of 2s across the board with little to no skills, no resources, and no contacts. Maybe 30-35 points?

Unless you're talking Otaku, in which case you can barely call them children.

~J
Critias
QUOTE (Kagetenshi)
Unless you're talking Otaku, in which case you can barely call them children.

~J

Or Shadowrunners.

(hyuk, hyuk, I kill me)
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