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Crimsondude 2.0
You do realize I'm still talking about CP and KP as they exist, and not making one bit of speculation of Edge or anything SR4?

Maybe you should actually read before you post.
mfb
unlike crimson, i'm not a huge fan of the system as-is. i've been wanting to see SR3 torn down and rebuilt from scratch for quite a while, now.

but i don't like what's being built. and i'm not going to support it.
Crimsondude 2.0
We both hate the rigging rules...
mfb
heh. that's not much of a coincidence.
Crimsondude 2.0
Yeah, just you, me, and everyone else who plays SR.
Ol' Scratch
QUOTE (Crimsondude 2.0)
You do realize I'm still talking about CP and KP as they exist, and not making one bit of speculation of Edge or anything SR4?

Bull. You're whining because you're assuming that Edge won't serve the same function as Combat Pool and/or Karma Pool, or that there won't be anything else in the game that does. You're the one flying off the handle with your assumptions about how the lack of those two mechanics by name are going to mysteriously destroy every storyline you've been a part of with your characters in the past.

QUOTE
Maybe you should actually read before you post.

Or maybe you should actually try not to backpedal and pretend you're not saying exactly what you've been saying because you suddenly realize how pathetically whiney it makes you look.
mfb
doc, the devs and playtesters have all but spelled out exactly what Edge replaces--and it's not combat pool.
Ol' Scratch
Yes, but we don't know how it replaces it, how it affects characters, or even how it works. All we know is that its classified as an Attribute. Much like Magic, Essence, and Reaction are all currently classified as an Attribute... but that doesn't mean it -- and they -- don't follow their own unique rules.

Complaining about that possibility (as Crimsondude and others have) is fine. I don't understand why they'd classify it as an Attribute if it didn't work like every other Attribute either. But complaining about Edge now being an Attribute because it will -- with utmost ignorance on the poster's part in every conceivable way -- mysteriously destroy the fabric of reality surrounding every storyline ever is just plain stupid.
Kagetenshi
QUOTE (Crimsondude 2.0)
Yeah, just you, me, and everyone else who plays SR.

Not exactly.

~J
mfb
all i can really say is that crimson rarely posts in ignorance. he's too anal to do otherwise.
Crimsondude 2.0
QUOTE (Kagetenshi)
QUOTE (Crimsondude 2.0 @ May 31 2005, 10:14 PM)
Yeah, just you, me, and everyone else who plays SR.

Not exactly.

~J

Oh, no! Exagerration! Hide!

Duh.
Nerbert
I think what Crimsondude is trying to say is that he is the master of the SR3 rules. His characters have lived and died by them. Which is actually a pretty good reason to object to seeing them dissapear.

And mfb, you said you don't like what's being built? Now, I don't know who's got an inside scoop into the production of this game and who doesn't. But unless you are on the inside, that statement is built, as far as I can see, 90% on speculation and assumptions and negativity.
Critias
MFB's mentioned in the past (in passing, rather than making a big deal about it), that he's taking part in (playing or running it, I'm not sure) a playtest group. So, well, maybe he does know what the new rules are shaping up to be better than you think.
Nerbert
Well alright then, I guess that falls under the heading of "on the inside".

But I am starting to get a feel for who qualifies as "core group of hard core fans" and I'm definitely beginning to understand why Fanpro wouldn't be catering to them.
Eldritch
QUOTE (Nerbert)
Well alright then, I guess that falls under the heading of "on the inside".

But I am starting to get a feel for who qualifies as "core group of hard core fans" and I'm definitely beginning to understand why Fanpro wouldn't be catering to them.

Yeah, they've got our money. Next!

Crimsondude 2.0
QUOTE (Eldritch @ Jun 1 2005, 12:21 AM)
QUOTE (Nerbert @ Jun 1 2005, 06:13 AM)
Well alright then, I guess that falls under the heading of "on the inside".

But I am starting to get a feel for who qualifies as "core group of hard core fans" and I'm definitely beginning to understand why Fanpro wouldn't be catering to them.

Yeah, they've got our money. Next!

My thoughts exactly.

As much as I distrust everyone on the inside (including mfb and the playtesting team he's with because, as was said, our views of SR3 are different) just out of habit, the rational actor in me wants to hope that Fanpro isn't consciously putting the future of the line on players who were either not born or very young when SR was first released and/or fickle SR players who gave up on the rules and the rule bloat because it doesn't make sense to appeal to a prospective audience that may or may not be there, and can't be proven either way (I doubt Fanpro has done a lot of market research. More to the point, I doubt they have the money to do it). I mean, if you want to appeal to video gamers, why not just save the hassle and make a video game with the company spun off from FASA that is owned by MS?
Critias
QUOTE (Nerbert)
But I am starting to get a feel for who qualifies as "core group of hard core fans" and I'm definitely beginning to understand why Fanpro wouldn't be catering to them.

They don't need to cater to us because they've got our money. They started getting our money in '89, they've gotten a couple hundred from each of us ever since, and now that they understand just how hooked we are, they realize it's time to do the same to the next generation (with a dumbed down version of the rules that will be able to try and grab ahold of their lesser attention span, hopefully, and a simple enough mechanic to get them playing this instead of just another MMORPG).

Yes.

We all know why they aren't "catering" to us, either.

But that principle isn't what bothers us. I know they're a business, I know they're after money, and I'm okay with that. Always have been. What bugs me is that the entertainment I used to get for my money won't be there, from what I've seen thus far, in SR4. I'm okay with trading a company some of my money for some of their fun. I am. That's why I've been doing it for so long.
Nerbert
Actually, what I was insinuating is that there's no chance of being catered to because your desires are unreasonable, your opinions are unwavering and your grasp of reality tenacious. But you know, whatever works.

And when I say you I really do not mean anyone individually. I'm refering to the "core group of die hard fans"
Crimsondude 2.0
How does that not mean individually to those of us who self-identify as members of the, "core group of die hard fans" to be told our, "desires are unreasonable, [our] opinions are unwavering and [our] grasp of reality tenacious?"

Mighty big insults to be throwing at people, don't you think? Especially when said insults are made without a single... uh... fact to back them up?
Critias
QUOTE
...desires are unreasonable...


Yes. We are, indeed, insane to like the game we've been playing for fifteen fucking years. Crazy us. We'd not like it to be burnt down, the ashes urinated on until the fires have died down, and then the sodden, smelly, mess, pushed into our outstretched hands as the new edition of the game we love. We're so silly, with our liking a game and wanting it revised instead of wholly rebuilt. How unreasonable a desire of ours, wanting our great game to stay great. Zany.

QUOTE
...opinions are unwavering...


Simply untrue. Read who had high hopes (IE, "opinions") for SR4 early on, and read who's in this "hardcore maniac fanatic group" or whatever you call us now. My opinion was universally positive, initially, when they were talking about a new edition, a revision, etc. My opinion then wavered -- nay, sir! changed outright -- when they started to tell us what they were doing. They did a fantastic job of changing my mind, with each new FAQ. My opinions: wavered!

QUOTE
...grasp of reality tenacious...


QUOTE
Main Entry: te·na·cious
Pronunciation: t&-'nA-sh&s
Function: adjective
1 a : not easily pulled apart : COHESIVE <a tenacious metal> b : tending to adhere or cling especially to another substance <tenacious burs>
2 a : persistent in maintaining or adhering to something valued or habitual


Yes. Thank you, sir. I do, indeed, have a strong, persistent, not easily pulled apart grasp upon reality. A pity the same doesn't hold true for everyone. Maybe that wasn't what you meant to say, right then, but since you're 0 for 2 so far, there's just no telling.

Your insults weren't. A for effort, C- for implementation. Try again.
Crimsondude 2.0
QUOTE (Critias)
Simply untrue.  Read who had high hopes (IE, "opinions") for SR4 early on, and read who's this "hardcore maniac fanatic group" or whatever you call us now.  My opinion was universally positive, initially, when they were talking about a new edition, a revision, etc.  My opinion then wavered -- nay, sir! changed outright -- when they started to tell us what they were doing.  They did a fantastic job of changing my mind, with each new FAQ.  My opinions: wavered!

Same here. We fought your battle on March 15 before being stabbed in the eye and told to expect more. We (Critias and myself, specifically) did a 180. The idea of our opinions (or at least mine) on anything being "unwavering," and specifically SR4, is laughable. My opinion of SR hasn't even been "unwavering" (although it is apparently "unusual") over all of the years I've played it.

QUOTE

QUOTE
...grasp of reality tenacious...


QUOTE
Main Entry: te·na·cious
Pronunciation: t&-'nA-sh&s
Function: adjective
1 a : not easily pulled apart : COHESIVE <a tenacious metal> b : tending to adhere or cling especially to another substance <tenacious burs>
2 a : persistent in maintaining or adhering to something valued or habitual


Yes. Thank you, sir. I do, indeed, have a strong, persistent, not easily pulled apart grasp upon reality.

hahahaha

I never thought I'd see that.
Nerbert
I concede that what I meant to say was tenuous.

In fact, I'll concede that everything I said was tenuous. cool.gif
frostPDP
Time for another ramble by yours truly. talker.gif

I'm currently running three games. Yes, three. All of them are online.

-A Shadowrun 3E game.
-A D&D 3.5E game.
-My own storyline, free-form (minimal if any diceage) This game has existed for over 10 years.

Technically, I'm also part of another Shadowrun game and another Vampire: The Masquerade game, both of which are played during my school semester. (Old school better than new school? Case in friggin point.) I'm currently working on my book series, excerpts of that and other stories visible on my deviantArt which is in my sig. Those are all my credentials, I'm no freelancer or anything - But would I love to be? You bet.

What I do know is that it took me a full day to make my first SR3 character using Priorities. Yes, we had two copies of the BBB to cut time down. Gear took forever. I also know that while trying to design a character for someone who wanted 1 million nuyen, the cyberware alone took four hours. I admit, the kid is a candidate for ADD. I also admit this kid never played a single run. We never got to that.

Shadowrun characters being generated online (not using NSRCG, which cuts time down tremendously) take anywhere from 15 minutes (for a mage with no credible nuyen. Yes, I can do them in 15 minutes, maybe 20) to an hour for an adept to multiple hours for street sams, deckers or riggers.

D&D characters take longest, it thusfar seems, for Wizards/Sorcerers - Roughly an hour, tops.

Characters for my own game take....Well, as long as it takes to make up martial arts techniques.

So for starters, the Chargen issue is a huge problem. It was mentioned earlier that people don't like playing archtypes - I agree. Its fun to do to introduce someone to the game, but at the very most if I were incorporating a new player I'd say "The Karma you earn on this run goes toward your new character if you choose to make one." I'd also allow some degree of early-on customization, changing adept powers around or what have you.

The second SNAFU of the game can be explained with my nifty little air quotes. Or...Well, they aren't air quotes, they're quotes. I'm the one asking the questions, and they're being asked at a Waldenbooks store in a mall with a full book shelf dedicated to gaming supplies. (Not as much room as you'd think, truth be told)

"Excuse me, do you have any Shadowrun books?"
"Nope."
"Will you be getting any when the Forth Edition comes out?"
"I dunno, we only get what they send us. A big truck comes up with boxes, we sell what's in them."

But they had multiple copies of D&D guides on the shelf. And WoD.

In some ways, a new edition makes financial sense. I don't agree with everything being done (We know this already), but I am willing to give it a try. I'm 20 years old, in college and in debt to my dad for car payments. I'm still setting aside 50 bucks for SR4, same as I'm setting aside 50 bucks for SSX4 when it comes out.

I ran my storyline since I was about 10. Yes, 10. It was a game which sounded marijuana-influenced. As far as pen and paper goes, I cut my teeth on Baldur's Gate, which got me into D&D. I then fell absolutely in love with Shadowrun in my freshman year. Sadly, retaining players proved difficult and we never really got far. We have, however, gotten pretty far with a fresh group of gamers this year (I'm now a junior, though I finished this year alive so I'm more a senior now. I went about a year with no pen/paper gaming.)

I have to agree that Fanpro would never commit suicide by pouring resources and hype into a new edition and aiming to blow its foot off. I also have to agree that when I come to these forums and see Adam posting, I like it. It shows me the guy cares. When the company hires people out of its forums like Patrick Goodman, I'm impressed. It shows me that the company really cares what happens to it, and that its interested in more than dollars and cents.

Now, not everyone agrees that SR4 will work well. I am by nature pessimistic so I see what I see and if I don't like it, I have little faith. Maybe, with a little jury-rigging of the "Edge" attribute and the retention of a Karma Pool (my absolutely biggest discrepancy with the new game is Edge, by the way...) I can live with it. Maybe I'd even like it.

I'm willing to give anything a try once. If it doesn't hurt in a bad way, twice. If I like it, more than twice. I'm also willing to play a game, make a statement equating the day's "enjoyment" to a root canal, and put the book up on E-Bay or keep it around to read it.

But until SR4 comes out, let's try to at least keep in mind that it might not be so bad. Fanpro's given me very little to be disappointed in, so I'm going to keep some hope even if I continue with reservations.

Maybe they're even listening and changing things as they realize people won't like it....

End rant. talker.gif
Eyeless Blond
QUOTE (mfb)
unlike crimson, i'm not a huge fan of the system as-is. i've been wanting to see SR3 torn down and rebuilt from scratch for quite a while, now.

but i don't like what's being built. and i'm not going to support it.

Wait, so this guy's in/running a playtesting group? That's somewhat sobering really; so far the other freelancers who've talked somewhat openly have been at least guardedly positive, even if they're just toeing the company line. I've mostly been down on Fanpro for their god-awful attempts at marketing thus far, but this is really worrying me.
Nerbert
FrostPDP, I went through the turnaround between V:tM and V:tR and I have to say I love them both. For different reasons of course.
Critias
QUOTE (Eyeless Blond)
QUOTE (mfb @ May 31 2005, 07:09 PM)
unlike crimson, i'm not a huge fan of the system as-is. i've been wanting to see SR3 torn down and rebuilt from scratch for quite a while, now.

but i don't like what's being built. and i'm not going to support it.

Wait, so this guy's in/running a playtesting group? That's somewhat sobering really; so far the other freelancers who've talked somewhat openly have been at least guardedly positive, even if they're just toeing the company line. I've mostly been down on Fanpro for their god-awful attempts at marketing thus far, but this is really worrying me.

Yes, he is. I don't know if he's running the game or if he gave his playtester stuff to a buddy and is just playing in it (I would assume he's running, though, he runs good games), but I know he's doing some playtesting stuff. He was excited when he got the yes.

But...

Two-thirds of my negativity comes from the FAQs. To be honest, almost all of that comes from a single FAQ in particular (the one that told us about the new basic mechanic, and the death of combat pool).

The other third of my negativity, though? MFB. He's one of the gamers I trust most, one of the gamers I game with most, and one of the few people whose opinion on such matters matters very much to me. My distaste for SR4 doesn't stem from negative things he's been saying, however -- he hasn't been saying anything, really, due to (I assume) his NDA. My negativity comes from the fact he's not excited, despite being in on something as potentially cool as playtesting a new edition of a game we both dig. He's got no positive vibes comin' off him about the whole thing. He was psyched when he got accepted as a playtester, but after that he just got very quiet, and his few posts have been universally resigned/negative about the whole thing.

Between that, and the few hard facts presented to us in the FAQ, I'm solidly down about the whole mess, at this point. My one hope was that after MFB got his playtest packet (or whatever), he'd suddenly be all energetic and exuberant and tell me not to worry, that the FAQs were crap, and that what they had so far was really, really awesome. He never said that. Or anything even remotely like that.

I'm left, then, just assuming that the FAQs are telling us the truth. Hence my bad attitude.
Samoth
QUOTE (Nerbert)
I think what Crimsondude is trying to say is that he is the master of the SR3 rules. His characters have lived and died by them. Which is actually a pretty good reason to object to seeing them dissapear.

And mfb, you said you don't like what's being built? Now, I don't know who's got an inside scoop into the production of this game and who doesn't. But unless you are on the inside, that statement is built, as far as I can see, 90% on speculation and assumptions and negativity.

I agree. The book is still a few months from release and we really don't know very much of anything about it, so why not hope for the best from a game we have loved for the past 16 years?
Smed
I hope Fanpro handles the new game design better than they've handled the release of the FAQs....

When I first heard about the new edition I was excited. I didn't have any real big problems with SR3, but there were many areas that I thought could use some improvement. The more I read now, the more uneasy I feel. I just hope that when I see the game, I'm pleasantly surpised rather than deeply dissapointed.

Jrayjoker
Hmmmm,

mfb is speaking volumes in the silence he holds....
Adam
Funny, I thought he was saying "Hey, I respect my non-disclosure agreement." wink.gif
mfb
heh. actually, i've just been asleep for the past 12 hours. i'm going to speak my volumes in a new thread.

edit: while respecting my NDA.
Critias
It's not so much "the last 12 hours," mind you. It's "the month or so (at a guess) that one of my best gamer friends has had the rules, and been depressingly un-enthusiastic about them."
Jrayjoker
QUOTE (Adam @ Jun 1 2005, 09:56 AM)
Funny, I thought he was saying "Hey, I respect my non-disclosure agreement." wink.gif

True, and better than others have in the past. At least he hasn't gotten ripped for posting what little he is allowed.
nezumi
Firstly, thank you for posting, Synner. This sort of information does a lot to quiet fears, perhaps even pique my interest, for the upcoming edition.

But the questions still remain...

Who is the target audience for SR4 and why?

As a 'veteran gamer', I do have more money to buy books now, plus I've been encouraging others to play. I know I've gotten two other people interested enough to acquire books, and at least four people who've never even heard of Shadowrun to play. That's three times what I managed in my early years of playing, and I suspect I'm not an exception. I'd like to think that makes me pretty valuable to FanPro, being free advertising and all that.

And who am I competing with for FanPro's ear? Are they trying to get kids who'd otherwise play video games? D20? Are they trying to get the unwashed prepubscent masses, or are they really looking for smart kids like we once were (hypothetically)? If it's the former, well I'm folding up my tent and going home. If it's the latter, I'll at least hang around and see what comes out of all this.

Finally, who let those FAQs get past the editor's desk? The SINGLE thing which has dampened the most excitement about SR4 appears to be those things. Show us cover art and little animated cartoons about a silly bird looking for his mother if you have to. Show us elf porn. But don't show us that! I'd have preferred we get nothing at all, so we'd all get frustrated at the devs at not having enough information, rather than get just enough information to be dangerous.

*sigh* Keeping my fingers crossed...
Jrayjoker
QUOTE (nezumi @ Jun 1 2005, 10:45 AM)
I'd have preferred we get nothing at all, so we'd all get frustrated at the devs at not having enough information, rather than get just enough information to be dangerous.


Like they say, a little knowledge is a dangerous thing, especially here. wink.gif

QUOTE (nezumi @ Jun 1 2005, 10:45 AM)
*sigh*  Keeping my fingers crossed...


Me too.
Gambitt
Thx for that Synner. It made perfect sense to me.
Eldritch
QUOTE
Finally, who let those FAQs get past the editor's desk? The SINGLE thing which has dampened the most excitement about SR4 appears to be those things. Show us cover art and little animated cartoons about a silly bird looking for his mother if you have to. Show us elf porn. But don't show us that! I'd have preferred we get nothing at all, so we'd all get frustrated at the devs at not having enough information, rather than get just enough information to be dangerous.


Hell, show us mechanics. Not the whole ball of wax, but show us the edge system. Show us the base mechanic. If they plan on doing a pre-release flyer, or if they plan on releasing a 'quick start' booklet, then show us some meat.

The rules aren't hammerd down yet? Well show us where you are eith the edge system - mebbe someone here can poke a hole in it that the devs/testers didn't notice.

Crimsondude 2.0
QUOTE (Samoth)
QUOTE (Nerbert @ Jun 1 2005, 04:32 AM)
I think what Crimsondude is trying to say is that he is the master of the SR3 rules.  His characters have lived and died by them.  Which is actually a pretty good reason to object to seeing them dissapear.

And mfb, you said you don't like what's being built?  Now, I don't know who's got an inside scoop into the production of this game and who doesn't.  But unless you are on the inside, that statement is built, as far as I can see, 90% on speculation and assumptions and negativity.

I agree. The book is still a few months from release and we really don't know very much of anything about it, so why not hope for the best from a game we have loved for the past 16 years?

I am hoping for the best, but expecting the worst.
Jrayjoker
QUOTE (Crimsondude 2.0)
QUOTE (Samoth @ Jun 1 2005, 06:44 AM)
QUOTE (Nerbert @ Jun 1 2005, 04:32 AM)
I think what Crimsondude is trying to say is that he is the master of the SR3 rules.  His characters have lived and died by them.  Which is actually a pretty good reason to object to seeing them dissapear.

And mfb, you said you don't like what's being built?  Now, I don't know who's got an inside scoop into the production of this game and who doesn't.  But unless you are on the inside, that statement is built, as far as I can see, 90% on speculation and assumptions and negativity.

I agree. The book is still a few months from release and we really don't know very much of anything about it, so why not hope for the best from a game we have loved for the past 16 years?

I am hoping for the best, but expecting the worst.

That way we can all be pleasantly dissapointed in August.

Or is it aggrivatingly pleased?
Shadow
Hey I am hoping for a great game, one that will knock my socks off, and bring Shadowrun back to where I think it should be, the top of the food chain. Unfortunately nothing I have seen so far (and I have seen a lot) indicated to many in any way that it is going to even remotely resemble Shadowrun.
Crimsondude 2.0
I believe the word you want is "shocked."
Wounded Ronin
QUOTE (Samoth)
QUOTE (Nerbert @ Jun 1 2005, 04:32 AM)
I think what Crimsondude is trying to say is that he is the master of the SR3 rules.  His characters have lived and died by them.  Which is actually a pretty good reason to object to seeing them dissapear.

And mfb, you said you don't like what's being built?  Now, I don't know who's got an inside scoop into the production of this game and who doesn't.  But unless you are on the inside, that statement is built, as far as I can see, 90% on speculation and assumptions and negativity.

I agree. The book is still a few months from release and we really don't know very much of anything about it, so why not hope for the best from a game we have loved for the past 16 years?

Because it would be next to impossible to produce a good mechanic in just a few months. The amount of thought, statistical analysis, and testing that you'd need to make an actual good mechanic and iron out all the problems is too huge to be dealt with in a few months.
Thanos007
QUOTE
QUOTE 
Wizkids abortion of an idea, SR duels probably didn't help SR's standing in the gaming community.


Now, now. Don't start fights unless you want to finish them.



Huh?

Someone asked where I was getting my info from. Comics and Games Retailer. It's a trade magazine for retailers. It contains a lot of sales info. Market share etc. As I no longer have a store it's been a few months since I've read it. However Synner said
QUOTE
(several retailers confirm WotC and WW together claim above 75% of the overall traditional tabletop RPG market


Thats 25% of the remaining market share split how many ways?

QUOTE
There's a difference between "not making as much money as desired" and "losing money


Yes there is. However, even if you are making money are you making enough to make your time and effort worth while.

My original post was, as I stated, not about the rules but the economic necessity of what FanPro is doing. I have been corrected on a few things but by and large this is something they need to do to survive.

As far as the faq's go. Well, IMHO, they have been less than stellar. I think the idea was to wet peoples appetites and pump up expectation. (Which it may be doing other places than DS) More and more of the redesign would be reveled (as I'm sure it will) in up coming faqs. I though the last one was really the best. You may not like what they are doing but it is ,comparatively, chock full of info.

As an aside. I have no problem with the idea of SR4 but await it's final release. I'd really like to see something on fixing weights and prices and cyber but I can wait.

Thanos
Kagetenshi
QUOTE (Thanos007 @ Jun 1 2005, 08:20 PM)
QUOTE
QUOTE

Wizkids abortion of an idea, SR duels probably didn't help SR's standing in the gaming community.

Now, now. Don't start fights unless you want to finish them.

Huh?

You were talkin' smack about Duels. Me and my pal Lothan here don't like that.

~J
Thanos007
HA!
Jrayjoker
QUOTE (Kagetenshi)
QUOTE (Thanos007 @ Jun 1 2005, 08:20 PM)
QUOTE
QUOTE

Wizkids abortion of an idea, SR duels probably didn't help SR's standing in the gaming community.

Now, now. Don't start fights unless you want to finish them.

Huh?

You were talkin' smack about Duels. Me and my pal Lothan here don't like that.

~J

Never played it myself. I'll look in the other subforums to get a feel for it.
Demonseed Elite
I'm mostly just going to agree with Synner. What he says is what I would say.

I don't really have the hard numbers on RPG sales. So I am, to an extent, talking out of my pie-hole. But I have talked to a lot of people in the industry, and the general feeling is that the old market is aging and shrinking and the young, new market is tough to pull in. D&D is the exception, but not a model FanPro can use exactly, because it's a small studio. WotC and WW do dominate the field; their books are the ones you see everywhere, even in non-traditional sales outlets like regular bookstores. As such, like Synner said, they handle the outreach, they are the face of the pen-and-paper RPG industry to new players. And the outreach also ties into other industries now: WotC and WW are both involved in computer gaming (either licensing their property to computer game development, or making P&P RPGs of Warcraft, Everquest and others).

Whether the overall P&P RPG market is shrinking or not, I do think SR's share of the market has shrunk, even if current sales are up. Gotta do something about that, but what? Keep in mind that as it stands, the field of battle is shaped by Wizards of the Coast and White Wolf. Whatever SR does, it either needs to capitalize off their momentum or find an innovative way to influence the field that doesn't cost the amount of money WotC and WW can throw at the problem.

And no one is saying that the opinion of DSF members does not matter. In the vast and horrible mess of the posting here, I have come across some gems of real criticism that are valid and I have taken up the line. But the more repetitive ranting here--and there is a lot of repetition--the harder it is to find the valid points. Also, you can't overestimate DSF's role. It's a valuable community of frequent posters here on this SR4 forum, but it's a small community. Even if all the frequent posters on this topic bought SR4 and the subsequent SR4 books, it wouldn't generate the cash needed to pay off the writers, no less everything else and pull a profit.
Shadow
QUOTE (Demonseed Elite)
And no one is saying that the opinion of DSF members does not matter. In the vast and horrible mess of the posting here, I have come across some gems of real criticism that are valid and I have taken up the line. But the more repetitive ranting here--and there is a lot of repetition--the harder it is to find the valid points. Also, you can't overestimate DSF's role. It's a valuable community of frequent posters here on this SR4 forum, but it's a small community. Even if all the frequent posters on this topic bought SR4 and the subsequent SR4 books, it wouldn't generate the cash needed to pay off the writers, no less everything else and pull a profit.

Yes they have. I have been told by more tha one freelancer that DSF's opinions as a whole are not indicitive of the market. In other words, you don't represent anyone so we arn't listening to you.
mfb
maybe if FP tarted up that Rob hottie, like WoD does with their booth babes, it'd see some more sales!
Demonseed Elite
QUOTE
I have been told by more tha one freelancer that DSF's opinions as a whole are not indicitive of the market. In other words, you don't represent anyone so we arn't listening to you.


I would say the first sentence is accurate. The second one is not.

DSF's opinions as a whole are not indicative of the larger market. That doesn't mean DSF doesn't represent anyone (it represents a certain community of customers) and it doesn't mean that it's ignored.
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