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hyzmarca
QUOTE (ShadowDragon8685)
Critias, the butterfly effect is not on the runner's heads. They aren't responsible for unforseeable consequences. In the girl case, however, the consequences were entirely forseeable. PAINFULLY forseeable, given that two Runners walked out on the J, on the spot. It's on their heads.

The fact that it was a bad run was forseeable by the fact that it appeared to be entirely too easy. Few people would hire runners for such a basic escort mission. It simply isn't worth the cost. There had to be some sort of catch. The catch, however, could have been anything. It could have been that she was an intergral member of The Network with a fragment of Deus's core program in her brain, explaining why she appeared to be so out of it, that they were delivering her to another member of The Network so they they could begin the ressurection of Deus, and the Johnson knew that Renraku knew what she was and where she was and expected dozens of Red Samurai to attack the runners on route.
Fortune
QUOTE (Fox1)
Instead they are making a knee-jerk reaction based upon a value system that either exists within a different gaming campaign, or perhaps just plain a different value system period.

How is one sides opinion any more of a 'knee-jerk reaction' than the other?
Westiex
QUOTE (Fortune)
QUOTE (DocMortand @ Oct 4 2005, 04:17 AM)
That's not really an unusual adventure because it's in Brainscan.

I believe that was Westiex's point.

Actually its not.

Its that the runners conducted a run that had consequences far from what they thought was happening. THey went in, did the job ... then find themselves in the middle of a blackout which they unknowingly cause.

How many people do you think died in the riots?

Far more to the point, how may people do you think were raped in the riots?

QUOTE
A character with the Bad Karma flaw lives underthe weight of a black mark on his soul

P29, SR3 Companion
Ophis
If I recall correctly the Brainscan run doesn't include the players knowing what the run is for. I think they are told it's to get power use data or some such. Actually I think thats what the johnson thinks too.

The run had unexpected consequenes. Could they have found out about this. I suspect not. If they find out about the actual reason, hell kick them if they take the job, if you like me run "Robin Hood" games anyway.

Delivering any person clearly for sexual purposes who is incapable of giving consent? That falls into the disgusting area, and IN MY GAMES you get kicked. Deliver a person under false pretenses is a different thing if you have no idea what you are doing then you have diminsihed responsibility. However I feel that any "good guy" runner should look into things properly.
Fox1
QUOTE (Fortune)
QUOTE (Fox1 @ Oct 4 2005, 06:13 AM)
Instead they are making a knee-jerk reaction based upon a value system that either exists within a different gaming campaign, or perhaps just plain a different value system period.

How is one sides opinion any more of a 'knee-jerk reaction' than the other?


Because it's their game to run as they wish. They aren't the ones who started whining because other people do it differently.


Critias
QUOTE (Fox1)
Because it's their game to run as they wish. They aren't the ones who started whining because other people do it differently.

That's right, they can run it however they want to. But once someone posts something about it here on a public forum, well, people are gonna discuss it. Deal.
DocMortand
In an attempt to draw this thread back on-topic...

What's the darkest run you've ever been on? (Other than the whole delivering a girl to a rapist/murderer...we've covered that one already pretty extensively)

In my game I have run the whole bunraku brothel rescue story, and the beginning of the Renraku Arcology. Other than that, there is the Roach Hive thing...
Critias
Arc.
Ophis
The darkest run?

I think it has to be one from a blood in the boardroom campaighn I ran. One of the group got captured by a wasp shamen who was after some tech in her head, The queen was just starting the process of impregnation when the rest of the group kick their way in. To rescue there friend one of the group activated his mysterious cyberware and threw himself at the wasp. He was basically unkillable while it was active and superfast (think move by wire that over rides your bodies signals to pass out) and routed the wasp. Thus saving his friend and killing himself in the process. The rest of the group where devastated by the loss. The rest of the campaign was the build up to a final battle to wipe out the wasp hive. The final run had people so nervous several of them were preparing wills and the like. That an the wasps target setting things up so that if she vanished and came back slightly odd to get the rest of the group to kill her.
Fox1
QUOTE (Critias @ Oct 4 2005, 10:57 PM)
That's right, they can run it however they want to.  But once someone posts something about it here on a public forum, well, people are gonna discuss it.  Deal.


Then deal with the fact that attacks on the GM here are knee-jerk reaction without foundition or rational reason. Nothing more than a form of bigotry- i.e. anyone who plays the game differently is attacked.

And with that I'm done with this off shoot subject as well. You have my opinion of the actions of some boards members here. Deal.
Critias
Ooh, my own end-of-post exclamation used against me. I'm stung. Really. That was harsh. I'm done with this thread, now, too, bigot !!
Krazy
We freed 75 or so slaves from a yakuza brothel to flush the leutenant into the open. it was dark mostly because nearly everyone who was in the brothel to start with died while we were looking for the secret passage way down, and we infiltrated by getting the security caught up in a three way gang war, with the spiders picking off straglers. but we did manage to kill him. that or killing several hundred people by leveling a large aztec office building in denver.
DocMortand
Has anyone ever dealt with the Tamamous or blood mages?
Trax
My group never sold bodies to Tamanous, but we did highjack one of their ships, locked all the hatches, and unleashed nerve gas to kill everyone inside the ship (it was their own defence system, those that didn't die fast enough were ripped to shreds by the turrets). I think we kept a copy of the video of everyone dying, it was pretty nasty.
Wireknight
Me, personally, I just love it when the GM concocts an entire run based around the end consequence that if the team succeeds, he's going to punish them massively. Entrapment is cool, and that sort of thing is not at all the manifestation of some sort of deep underlying passive-aggressive psychosis. I also love lamp.
Dog
DocMortand: One of my most successful campaigns was centered around the capture of a blood mage. It was my most ambitious and complicated plotline, it took four months (about 15 game sessions) to play and I'm surprised as hell that it worked.

In the broad strokes, the characters stumbled across the tail-end of a BM kidnapping gone wrong, and so were recruited to rescue the would-be kidnappers from various Aztech facilities. Along the way, they met about 30 new potential contacts and encountered sub-plots involving everything from lost hikers in a bug-hive, to a love triangle involving one unwilling character, to a wanna-be shadowrunner janitor who goes from vaguely helpful comic relief to possessed uber-baddie, to horseback riding lessons, to double crossing teammates who then seek redemption and forgiveness and so on.

The final scenes of the story include a segment where the multi-pronged attack goes wrong in several areas, and the PC's across town completing their end of the run can only listen in on the radio as several of their new friends are decimated, just to give the PC's a chance at completing the job. I would also chalk this up as the darkest run I created, since I made a big effort to make the NPC's likable and familiar to the PC's before they died.

The players said they liked it because 1. Even though it involved big-time threats-level bad-guys, the PC's weren't expected to take them on directly, yet still made a difference in the outcome, and 2. A lot of seemingly random events, characters and information all proved to be relevant in the end.

I'm glad I finally got a chance to brag about that one. smile.gif

(edit: Just thought of a darker moment. One character was a troll who grew up in an orphanage where all the metahumans were terribly abused. Character's a recovering alcoholic now, as a direct result. After a cheesy brainwashing plot, the Troll learned the name of the guy who was largely responsible for the abuse. We were literally on the edge of our seats when he confronted the guy. Player did an awesome job of desperately demanding to know why it all happened. Intense.)
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