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DireRadiant
Probably stating the obvious, but Gregor/Sweetness doesn't actually cite his quotations when speaking.
DireRadiant
Magic 3 + Summoning 3 + Specialization 2 = 8 versus Force 3 Spirit of Man
3 hit 6 2 5 5 4 3 3 2

wil 3 + charisma 5 = 8 Summoning Drain
1 hit 2 4 1 5 3 3 4 4
(Now that's annoying.)

Now for a question, Sweetness has Magic 6, but it's split evenly, so for spellcasting and summoning it 3 dice in the pool, however for purposes for determining Force at which it switches from Stun to Physical damage do we use Magic 6 or Magic 3? Note that for adept powers the cap value is 6, it's explicitly stated that way in the RAW.
Redjack
QUOTE (Redjack)
Atreus assensing rolls for the team.
4 hits: Inkari

I didn't see a reply here. She is human as well, correct?

QUOTE (DireRadiant)
And I believe you will notice his cane is an enchanted item which will require a separate assensing roll to classify.
QUOTE (DireRadiant @ Jun 25 2007, 08:45 AM)
do we use Magic 6 or Magic 3?

The FAQ has you covered. It is 3.
QUOTE (SR4 FAQ @ http://shadowrunrpg.com/resources/faq_print.shtml)
Though mystic adepts must split their Magic between Magic-based skills and adept powers, it says that for all other purposes, including the limits of adept powers, the mystic adept uses his full Magic attribute. Does this mean that a mystic adept with Magic 6 who has allocated 2 points to Magic skills and 4 points to adept powers can cast Force 6 spells without flinching?

The Magic points allocated towards Magic-based skills counts for all aspects of those skills. This includes: Magic-linked skill tests (Summoning, Spellcasting, Enchanting, etc.), overcasting, and maximum spell Force, for example.

For power points and Magic when used by adept powers, only the points allocated towards adept powers apply. This includes Attribute Boost Tests and the like.

For all other purposes -- i.e., non-Magic-linked skills -- the mystic adept's full Magic attribute is used: pressing through astral barriers, initiation grade limit, Masking metamagic, and so on.

So in the example above, the maximum Force he can cast at is 4, and anything over Force 2 is Physical Drain.

DireRadiant
Thanks Redjack

Actually Sweetness has two enchanted items, a sustaining focus and a weapon focus. Easy enough for you to spot eventually.
Buddha72
Sorry I missed the assensing roll. frown.gif

Healthy and Awakened
Bioware implants all throughout her body
Exact Magic is 4 and Essence is 4.
Calm and curious about what exactly she is being ask to hunt down.
Fenris
@ Wearz - Demolitions and Combat Engineering please.

@ Meriss - Threshold for your tests is 3(1 hour). Give me one general perception test to cover visual acuity. Add in dice if you have Vision Enhancement, and you can add +1 dice if you have Vision Magnification.

@ DireRadiant - Spirit Resisting summoning / determining drain (1d6=2, 1d6=5, 1d6=3)

1 hit, so you managed to resist all the drain wink.gif

@ Redjack - Thanks for the clarification. That's how I thought it should work, but nice to know they've already answered the question.
WearzManySkins
@Fenris

[ Spoiler ]
Fenris
@ Redjack - Still need an assensing roll for the ward.
Fenris
@ Wearz - Sorry, I should have clarified. What I was looking for was a Demolitions + Logic test and a Combat Engineering + Logic roll.

@ All - Unless otherwise stated, when I call for a skill roll I'm looking for the skill plus the standard attribute. I may change things occasionally, but I'll tell you if I want a different combination.
Meriss
@Fenris: Perception test. My goggles are in my bag still. 5,6,5,4,1,4,4,5 4 hits

Extended Knowledge test: 6,3,6,1,4,4 2 hits
6,2,2,4,2,3 1 hit
2,4,2,6,4,1 1 hit
WearzManySkins
@Fenris, opps my bad
[ Spoiler ]

Fenris
@ Wearz - The interior walls of the house are your basic cheap material (Armor Rating 2, Structure Rating 3), probably filled with just enough insulation to act as a noise dampener for basic privacy.

All the windows are ballistic glass (AR 4, SR 5) except the balcony, whose floor to ceiling windows are reinforced (AR 6, SR 7).

The exterior walls, however, are fairly heavy duty (AR 8, SR 9).

To take out an exterior wall, you'd need enough explosive to do ~11 DV, based on the (modified) rating x square root of kilograms used. I'll leave it to you to figure out how much you need to use.

@ Meriss - Much like a regular house, there are only two entrances, front door and a door in from the garage. All the locks on the doors and windows are connected to the security system, but have manual over-rides in the interior. There are no external air vents large enough for a person to climb in, but there is an air conditioner in the attic, that has intake and expulsion vents approximately 8 inches wide, covered with a bolted in steel grate.

The majority of the house is supplied by a single power cable that runs to the house from the street. However, the security system and emergency lights in and outside the house can be powered for approximately 4 hours on a stack of batteries tucked away in the garage.

Being a split level ranch house, there's unfortunately plenty of places for people to climb up onto the house.
Redjack
@Fenris - Assensing wards 3 hits
Fenris
@ Redjack - It's an astral barrier with a Force higher then your Magic.

You can make an Assensing + Intuition (3) roll to check for possible variations of wards, if you like.
WearzManySkins
@Fenris
[ Spoiler ]
Meriss
@Wearz: Do I want to to know how you know that?
WearzManySkins
@Meris: well OOC I used a spreadsheet, IC he has some skill in the use of explosives. smile.gif

One note, during some of his in character descriptions, he mentions that he disarms some explosive, now if one were to sit on his motorcycle, what is the armor rating of your arse smile.gif, and does it count as a barrier smile.gif?

You might want to call it a form of family planning or becoming unable to plan for a family. rotfl.gif

Shame that SR4 does not model shaped charges or self forging warheads at all. rotfl.gif
Meriss
@Wearz: And here I was thinking something sinister. wink.gif

Edit: I take it back it is some thing sinister.
Redjack
@Fenris: Few rolls for you.
Intuition(4) + Assensing(2) = 2 hits to check for ward variations(3). If the test is an extended test, I'll just buy the successes on the second check.

Intuition(4) + Street Knowledge(5) = 3 hits; Want to know more about the area. I understand we are on the edge of downtown where the property values start dropping. Local gangs? Organized crime involvement in the area? Security rating of this neighborhood and the more prosperous neighborhood nearby?

Intuition(4) + Seattle Gangs(3) = Critical Glitch
It's official. Invisible Castle hates me.

DireRadiant
@BishopMcQ

Commlink - Meta Link 1/2
OS - Vector Xim 1/1
Sim Module

I look forward to Porters modifications to it. smile.gif
Meriss
@Fenris: Well, did you have a recommended run or are we going "catch as catch can"
Fenris
@ Redjack - Assensing Not an extended test. It looks just like a normal ward, as far as you can tell.

Street Knowledge - You're in Capitol Hill, just north of the central downtown. Because it's so close to downtown, there's not one single organized crime presence that rules the area, but they all have ties and biz going down.

Security rating for the neighborhood is B. Nearby neighborhoods would include the Elven District (A), First Hill (AA), Montlake (AA), and Downtown itself (AAA).

Local gangs would be Dissemblers (would-be do gooders, always willing to help someone in need), the Troll Killers (anti-anti meta humans, fighting against anti meta human groups), Bloody Screamers (all ork anti-anti-human, rumored to be fighting with the Orc underground), and First Nation (Native American gang, supposedly with some strong mafia connections). Occasionally the Spikes and the Ancients (go-gangs) that run along the 5 and the connected 520 will tangle in this area, as much as any other area along the highway, but these altercations are always non-violent, more like local exhibition shows then anything else.

To clarify, while the knowledge of the actual gangs that run in the area is legit, the information about the gangs is based on your Seattle Gangs roll. IC, this is what you're character has heard or knows about these gangs.

@ Meriss - Basically I was tossing the floor open to see if anyone had gear they wanted or felt they needed. I have the type of run in mind, but nothing specific. I assumed you all had toys or gear or something similar you'd be drooling over as you looked through the book, and suggestions for runs to acquire said gear would be numerous and forthcoming ;D

If you guys don't think of anything in the next day or two I'll throw out some suggestions, but I'm looking for this to be as player run as possible within the guidelines of the plot.
Redjack
I like the electronics store and was thinking that hitting a small timer working the Crime Mall would provide weapons. If we have a fence or fixer, both would also provide capital to work with.

@Fenris: Didn't think it was an extended test, just wasn't fully clear about what you were asking for. Thx
Meriss
@Fenris: Oh Okay. smile.gif My munchkin side just sat up and said "gimme" wink.gif
That being said I pretty much have everything I want aside from converting all my cyber to alpha ware. Maybe another chamo suit. biggrin.gif

Lemme look at the gear section of the book maybe I'll come up with an idea or two.

Maybe Upgrade my firewall, and get me some progs and IC

Edit: We're going to be running the Astral plane when we're ready right? In that case more weapon focuses
BishopMcQ
My plan if I can get the gear is to upgrade everyone's commlinks to run secure, with appropriate security measures based on whether you are just talking through it or if it is controlling a slew of devices and cyber.
WearzManySkins
@Redjack some of those gangs Clay has some history, most all bad, seems they had some "package work" delivered to them. smile.gif

Clay would like/need some better explosives, and detonators. Also some better ammo like APDS, too.


Meriss
@Wearz: LOL!

@Fenris: I'm assuming my check for weak spots is Modern Architechture again.
Rolling on this assumption
2,6,2,5,2,4 2 hits.
Redjack
Just to make sure I'm clear. The Mall is the Crime Mall in the Puyallups. I'm not suggesting hitting one of the big vendors, rather one of the small ones or help Six Gun (Atreus' arms dealer contact) move up a notch by acquiring weapons (and taking our share of weapons and cash).
WearzManySkins
Depends is the almost double digit Initiate coming along on the Crime Mall run?

if he is lets got for the Brass Ring. smile.gif Ie the big boys.

Magic rating in the double digits,,,,oh the spells,,,oh the effects,,,,Stun Bolt/Ball would have a new meaning. smile.gif
Meriss
@Wearz: I doubt it, his curse means he's essentially David Copperfield in the FX department. biggrin.gif But it's up to Fenris

Side note: Any body have any really good secrets or Paydata? We can trade them to my blogger contact for more of the same. Or Porter can work his connections.

Random question: Should we figure out what contacts we have? I have a blogger (Book stats) and Street doc (book stats), Redjack has an Arms dealer and a "connected" contact (Mafia?) just to start the ball rolling.
WearzManySkins
Clay has one for Military Gear, Ork Street Doc, Ork Fixer, Lone Star EOD, Street Snitch, and a UCAS Trooper. But some of those connections have other uses also, FOIG. smile.gif (Find Out In Game)
Meriss
@Wearz: I'm not that new. smile.gif IC trumps OOC any day. Just trying to get a feel for where and how we (and our chars) can find places to buy and sell or get run opportunities.
WearzManySkins
@Meriss selling the loot will require the Best Face we have, since it starts at 30%, but Clay do not have negotiations abilities.
DireRadiant
So far the proposal seems to be to steal some electronic/computer gear and guns and ammo?
Fenris
@ Meriss - You don't find any particularly weak spots in the structure. Taking out the load bearing walls, or enough of a load bearing wall, would cause a collapse.

@ All - And of course Bakatare will come along if he's needed. This is a personal stake situation. Just keep in mind that some people consider that a sort of automatic escalation.

"Boss? Yeah, we've got a situation out here."

"Well, deal with it. Call in some more troops, get the APC's out there. Contain things!"

"Well, looks like one of thems a mage, and he's popping in the teens on the chart."

"Frag that. Pull out, we'll nuke the location. Only way to be sure..."
Meriss
@Wearz: I have some Negotiation but Sweetness might be our best bet for Social interaction.

@DireRadient: Yup, looks like a plan to me. As Gregor said thou, where do we hit? Maybe we should duck into the call room and start doing some legwork? With some luck we can find a guy who wants a rival or competitor taken down a peg.

@Fenris: Yeah that would be a bad thing.

@All: Should we start making some calls?
DireRadiant
I think we should send Porter to negotiate.

That way, after the blood bath and the looting, we can always assuage our guilt by claiming the other guy started it.

The bonus is that Porter will never realize what he did.
Meriss
@DireRadient: That's a plan too ohplease.gif
WearzManySkins
Well if one could transplant Porter's personality/attitude in meat body of a Very Good Gun Bunny, we could have a seen from "Fifth Element"

Porter reloading his pistols "Anyone else care to negotiate?" biggrin.gif
BishopMcQ
I'll need some gun backup if I'm going to go in...

Edit: On a more serious note, can people post their commlink stats, what programs they have, and any other electronic gear that you may be taking with you (including cyber). That way I can make a list of the stuff Porter will want to pick up, to fix everything.

We can then skip the IC posts about each person going into the room with him.
WearzManySkins
Does Porter have the ability/skills to work on cyberwear? Any medical skills?

Some of our commlinks, Porter is not going to be able to see per se.

WMS
Redjack
Atreus
Custom Com: Resp = 4; Signal = 5; System = 4; Firewall = 6
Encryption R4, Command R1, Edit R1, Browse R3, Analyze R3, Scan R3
Seattle Mapsoft R4
BishopMcQ
Wearz--The Cyberwear, I primarily am going to make software adjustments to. If your link is implanted, then we are going to have to find out if there are external access nodes or if hardware mods would require you to go under the knife. Software can be upgraded normally.

If on the other hand, by not see, you meant that they are in Hidden mode, and you are refusing to show it to him, then that's fine. We will deal with that IC. My post was just meant to speed up everything else.

Redjack--Thanks. Any electronics (glasses, smartlinked guns etc.) that I should know about? I'm trying to figure out how many skinlinks, encryption programs and IC, I may need. Cracking the protection is doable, but it takes a lot of time when I am outfitting five or six people...
DireRadiant
If I didn't mention it before, Sweetness has a earbud and a monocle that are electronic device. ANd a rating 1 microtransceiver.
WearzManySkins
Bishop Clays commlink is implanted, ie out of sight. As for upgrades unless you can do a response to a 6, not much electronics you can do here.

As for the other implanted cyberwear, wired reflexes, and datajack, again hardware changes will require some form of surgery I imagine. The two above have been modded to have a signal of 0. No softs installed.

As for software, depends upon what you are interested in doing, and any IC reasons for same.

Do not forget the Smartgun link's camera can be upgraded also. Purchase costs ~750 nuyen, half that if built.

Clays Comm link
Response 5
Firewall 6
Signal 5
System 5

Softs(Yes I know that my comm link will only allow them to perform at rating 5, mistake made at creation)
Analyze Rating 6
Browse Rating 6
ECCM rating 6
Edit rating 6
Encrypt Rating 6

Smartgun Link Cameras(4 sets) will need visual upgrades, low light, flare comp, Vision Enhancement 3, Vision Mag. He has natural thermographic vision.

Glasses he has two sets, both have a signal of 0. No mods needed for either unless you wish to stack all the vision mods in one set of glasses, that he would not mind.
smile.gif

Harley Davidson Scorpion
Pilot 3
Firewall 6
Sensors 4
Autosoft Maneuver rating 3
Autosoft Clearsight rating 3
(Unless you can upgrade the response/pilot level 3 is max)

After you have started and close to finish Clay has an interest in getting Porter to copy some software off a firearms accessory then editing it to his needs. rotfl.gif
Meriss
@Bishop:
Dervish
Comm:
Erika Elite O/S Novatech Navi Resp: 3, Signal 4, Firewall 3, System 4
Acc. AR Gloves, Skinlink, Subvocal Mic, Printer, Radio Signal Scanner R6
AR Goggles w/ Flare Compensation, Image Link, Thermographic, Vison Mag, Vision Enhancement 3
Earbuds w/ Audio Enhancement 3, Select Sound 3, Spatial Recognizer
Cyber:
Non obvious Datajack, Finger Tip Comparment, Ear Recording Unit, Sound Link, Touchlink, Cyber Spurs (Concealed Snap blades)

@Fenris: Did I have to pay for Skinlnk on all my cyber?
Fenris
@ Meriss - Only cyberwear that actually contacts the surface could use a skinlink. Everything else uses DNI for the direct connection, and wireless for other stuff.
Buddha72
Ikari has the following:

Fairlight Caliban running the Novatech Navi
Response: 4
System: 4
Firewall: 3
Signal: 5

Programs
Agent 4
Analyze 6
Browse 6
Command 6
Edit 6
Encrypt 6
Reality Filter 6
Scan 6

No cyberware, it's all bioware baby. biggrin.gif
Redjack
@Bishop - Yep
Contacts: [Imagelink, Vision Enhancement R3], AR Gloves, Sim Module, Nanopaste Trodes, Subvocal Mike, Earbuds [Audio Enhancement R3]

@Buddha - You know that the response limits the system and the system limits all programs except firewall, right? biggrin.gif

Meriss
@Bishop: going to need Skinlink on my Datajack, Touchlink, and Spurs

@Fenris: Kay thanks. How much will ^ run me? (Unless we steal a few? smile.gif )
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