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Buddha72
Yeppers but I was planning at some point to upgrading the comlink (like maybe now as it turns out) so I could run the programs at full rating and I had the extra cash during character gen.
Fenris
@ Meriss - Purchases like this will have to be handled IC.

DireRadiant
Fenris, how do you want to handle our checking our contacts for victims/targets?
Meriss
@Fenris That's what I meant. IC purchase, just looking for OOC rough price guide. It's 50 nu for the skinlink on comms, how much roughly on cyber?
Redjack
@Fenris - Atreus starting money 750 nuyen.gif
DireRadiant
Magic 3 + Spellcasting 4 + Manipulate 2 + Mentor 2 = 11 Force 3 Animate
3 hits = 4 5 4 2 3 6 2 6 3 1 4

Wil 3 + Charisma 5 = 8 DV = some number I need to look up later. My guess it's F/2 + 3
5 hits = 5 1 3 4 6 6 6 6
Redjack
Assensing the spell 2 hits
BTW: What mask is evident?
DireRadiant
An active visible shamanic mask would lack subtlety.

Though there are other visible clues which have been described IC.

OTOH, anyone with assensing would easily determine it would involve scales and lots of very large sharp teeth.
Redjack
Agreed, but you can't suppress it. As you noted it is easily determined via assensing or by those simply looking at you with a perception(6 - force = 3) test to notice the subtle and momentary appearance change caused by the mana flow and the effect of the mentor.
DireRadiant
QUOTE (Redjack @ Jun 29 2007, 01:01 PM)
Agreed, but you can't suppress it. As you noted it is easily determined via assensing or by those simply looking at you with a perception(6 - force = 3) test to notice the subtle and momentary appearance change caused by the mana flow and the effect of the mentor.

You accuse me of lying!

P 170
"Most shamans have a mentor spirit called a totem who
gives the shaman magical power and knowledge. Th e shaman,
in turn, follows the ideals represented by the totem and works
toward its goals where applicable. Many shamans fi nd that this
totem expresses itself through them when they use magical
skills, oft en changing their appearance slightly to suggest their
totem animal . Th is phenomenon is called a shamanic mask
(see Noticing Magic, p. 168).A player can choose whether or
not this eff ect is apparent for her character
."

Swords at dawn!
Redjack
Woaaaa.....Actually no, I am interpreting noticing magic as a further clarification of that rule
QUOTE (BBB @ Pg168)
Noticing Magic
Just how obvious are magical skills? Not very, since most spells and spirits have little, if any, visible effect in the physical world (unless the magician prefers to have flashy effects, or her
tradition calls for it). An observer has to notice the magician’s intense look of concentration, whispered incantations, and small gestures. Magicians of some traditions display a more
visible change when practicing magic known as the shamanic mask. The shamanic mask typically changes the magician’s features temporarily to display characteristics appropriate to her mentor spirit or tradition—an eagle shaman, for example, might seem to have feathers or beaklike features while spellcasting or summoning.

I was under the impression that if a person succeeds in their perception test, you were unable to suppress the shamanic mask due to the force of the magic involved.
DireRadiant
Doesn't matter much anyway, since the threshold was 3. But did you add the +2 dice for awakened and + 2 for astrally perceiving?

Note: Since you are astrally perceiving, assensing, it's not the shamanic mask that's being revealed, but something about Sweetness. Since the astral form of an awakened persons is senses differently, it is possible to notice details that may be revealing, other then the shamanic mask. Sweetness doesn't exhibit the shamanic mask.
Redjack
No, I didn't add the extra dice. 1 hit yields 3 total.

Its cool either way, I just thought the mentor quality always generated a chance for the mask to be discerned. biggrin.gif
BishopMcQ
Current Breakdown:
[ Spoiler ]


Shopping List
Hard to Find:
5-Response 6 chips
5-Signal 6 cards
6-System 6 chips (Fewer than this adds additional time as Porter cracks the protection)
4-Firewall 6 chips (Again, fewer=more down time)
--Several program upgrades (the more we get, the less down time.)
4-Smartgun Link Cameras (w/low light, flare comp, Vision Enhancement 3, Vision Mag.)

Easy to find:
3-Sim Modules (Unless those of you without them have simsense problems)
22-Skinlinks
Redjack
Yep, I think we are gonna have to find a high end distributor.. biggrin.gif
BishopMcQ
We're looking at gear that runs an availability of 12-18. It's going to need to be someone connected and well insured. I don't really like the odds of us hitting a criminal body because while they are less likey to call LoneStar, they are more likely to kill us just to make their rep solid.
Meriss
Yeah not to mention, if we hit someone real high up the food chain, it is highly likely they'll have Organized crime connections. I don't know about you guys, but I'm not in love with the idea of bringing down the Mafia, Vory or Yazuka. Or other higly connected persons.
BishopMcQ
The last thing we need is our own personal Niska coming to hunt our asses down.
WearzManySkins
Anything that has value, regardless if insured or not, there will be a reaction/response.

If we take 100k+ of gear, from a insured merchant, the insurance company will try to recover its loses, this could mean, insurance company agents, or even worse shadow runners hired to recover their 100k+ of gear.

If we take 100k+ from a merchant who pays protection nuyen to one of the many underworld organizations, mafia, yakuza, triads, Vory etc. Those groups will compensate the merchant, then seek to recover the stolen gear. Whether or not the undergrounds send in some of their own or hire someone, depends upon the organization/leadership.

If we take 100k+ from a Corp pretty much the same scenarios as above.

A better scenario is we steal the loot, frame someone/some other group with the crime. That will give us time to deal with fencing the loot, or using what we can from it.

One possible scenario is we steal from lets say Humanis Policlub, and frame some group that does not get along with the Humanis very well like the Bloody Screamers, or the First Nation.

Another issue is moving the loot, what we can not use will have to be fenced, if we have not covered/framed our tracks very well, fencing the loot will be extremely hazardous.

Fencing large amounts of valuable loot, takes time unless we are willing to a a large cut in nuyen in fencing it.

From what I recall the Ork Underground does not have any strong presence of organized underworld groups. From what I have read it is kinda free of such, but on the other hand it is a fairly chaotic compared to the surface world. But I do not know how the Ork Underground is set up/organized in Fenriss's World.

One possibility is we fence the unused loot down there.

We will just have to dress the Elven characters as submissives in leather/bondage gear. biggrin.gif
Meriss
@Wearz: Oh suuure ohplease.gif
Redjack
Non-shadow types would be better than the other way around. A syndicate will want to make an example of us. For a corp its all business, maybe hire a team to look for us, but that would be the worst.

Taking from corps we could fence a number of places, taking from criminals limits the places we can fence the goods.
Fenris
@ Meriss - I believe the listed price is for a skinlink to connect an item to your comm system. Nothing price wise above the standard 50 nuyen.gif, but you'll need someone to make some Cybertechnology rolls to connect it, since that's definitely not the standard procedure, and the 'tech is internal.

@ DireRadiant - If you're talking to your contacts, unless otherwise noted I assume you're being up front with them so they don't send you to a close associate to be robbed. Best bet is to shake the tree, call contacts that might have an appropriate knowledge and tell then what you're looking for. Contacts like hackers, info brokers, fixers, etc. might know the kind of people you're looking for.

Alternatively, if anyone of you have a relevant active or knowledge skill, you're welcome to roll that as well. For instance, I assume the active skills Computer and Hardware include a knowledge about current events like manufacturers, legit distributors, etc. Knowledge skills like Shadow Community, Corporate current events, or info about a specific corporation, etc.
BishopMcQ
I will be offline for the next 48 hours as I fly out to Dallas for work. Expect posts from me on Tuesday.

Fenris--Feel free to puppet me along to keep the thread kicking at its high octane rate.

Skill checks:
Hardware (8)
06 04 04 04 04 03 01 01 -1 hit

Etiquette (4) Info Broker (L2/C5)
Avail: 01 (Unavailable--leaving msg, in search of high end parts at bargain bin prices)
05 04 03 03 -1 hit (If modifiers, please add/subtract dice and re-roll)

Knowledge SKILLS:
Modern Tech (7)
06 05 04 04 03 01 01 -2 hits

Hardware Design (7)
05 05 02 02 01 01 01 -2 hits

Porter also hsa the trusty Data Search skill--Spoof his ID and search with a dice turn-in to scour the matrix or I can actually roll it.
DireRadiant
@Fenris Do you want the Contact availability rolls? I sense a potentially tedious series of die rolls as Sweetness is most likely to send watchers or spirits to make contact rather then leaving messages. I'm hoping that we aren't currently under a tight schedule and can reach our contacts eventually for the legwork?
Fenris
@ DireRadiant - That's really more a question for the group as to timescale. You guys control the in-game flow of time, I just control the real time flow. If you decide to take an in-game week to do leg-work and call contacts, that's fine, I'll just bump through the week and handle the rolls and what not.I can fast forward through weeks of in-game time in just a day, if that's what the players want.
Meriss
@Fenris: Kay. Good thing I got that street doc contact wink.gif BTW I fleshed out his back story a little. Post here or PM? As to in game time I have no particular preference.

ARGH! It's so hard playing the spooky quiet guy!
Fenris
Meriss - Here or PM, it's up to you how much of your backstory you want to share.
djinni
QUOTE (Meriss)
ARGH! It's so hard playing the spooky quiet guy!

I tried to do it by thoughts and memories, showing the inner workings of the character more than just what the character see with their eyes. dunno if it helps but might make it easier.
Meriss
@djinni: Yah I've been trying to do that. It's just my natural chattiness that's giving me fits.

@Fenris: I'll share I don't mind.
[ Spoiler ]
Redjack
@Fenris - The jist of the rest of the conversation between Atreus and Six Gun will be to get any intel on where the Disassemblers have the weapons, specifics on the weapons known defenses at the location, if Six Gun knows any of this.
Fenris
@ Redjack - The location is is Tukwila, just to the northeast of Sea-Tac, and outside of that areas heightened security. He can tell you that the group is running out of an abandoned apartment complex, three buildings. They've got the central courtyard blocked with an improved gate, and the rest of the entrances and exits blocked off. He delivered the items to a first floor room in one building, probably originally some kind of lobby. There were 40-50 of the gangers hanging around the complex, and various vehicles including cars, trucks, and bikes. Most of the gang looked armed, some cybered. That's about the best info he can give you, mostly just what he saw going in and getting out of the place.
BishopMcQ
Folks--are we hitting the guns or the tech first?
Meriss
@Bishop: Don't matter to me. I'd prefer Tech cause it's prolly only one day.

@Fenris: *poke* Max and Dr. Suresh come up with anything?
DireRadiant
QUOTE (BishopMcQ)
Folks--are we hitting the guns or the tech first?

Both I and Sweetness don't care much either way. He doesn't use much of either guns or tech. smile.gif
WearzManySkins
Unless there is some explosives, Clay will not need any more firearms.

What type of tech are we speaking about? commlinks, etc or cyberwear or bioware?
BishopMcQ
By tech, I mean the commlink and communications gear that I listed above. Cyber and Bio is going to require skills beyond my abilities to implant, but if we have a cybersurgeon on staff, we can look into those possibilities.
DireRadiant
QUOTE (BishopMcQ)
By tech, I mean the commlink and communications gear that I listed above. Cyber and Bio is going to require skills beyond my abilities to implant, but if we have a cybersurgeon on staff, we can look into those possibilities.

Has a need for a cybersurgeon come up IC yet? Might be useful to mention it if you do want one.
BishopMcQ
Dire--Not really, just responding to Wearz question above, where he listed cyber/bio as possible Tech for us to nab
Fenris
@ Meriss *poke* It's been like, five minutes game time wink.gif I assume most people will respond to queries with some kind of reply as a matter of ettiquette, don't expect contacts to respond back immediately all the time wink.gif

@ All - My apologies on the infrequency of my posts this week. I had three unexpected doctor's appointments and a meeting with our adoption worker, in addition to all the normal family stuff, so I've been busier then usual. No excuse, obviously, but I wanted to explain myself a bit. In the future, I'll let you know if it's going to be a light week, and / or find someone to GM in my place for the week.

My plan was to figure out what you wanted to do this week, and have all the legwork finished up by the end of next week. I'd like to start the actual run (whichever you choose) on the bump on July 16th.

@ DireRadiant - Nobody's asked, but the Trade show is in three days, so you've got a bit of time for legwork. I think the watcher communication system is fine. I only have one question about the watchers: Are they being sent to a particular place or a particular person? And I will need you to roll the summoning and drain tests (or buy hits) to determine the lifespan of the watchers.

If the watchers are traveling to a specific location, keep in mind that if the intended recipient isn't there, they may expire before the person arrives.

If the watchers are traveling to a specific person, you will need to roll Search tests Magic + Intuition(5, 10 minutes) for the watchers to find the person.
DireRadiant
Well, I can buy the one hits on summoning watchers for single hour of service and buy off the drain, so Sweetness can pretty much just keep sending them off to look each hour, which led to my comment about that being possibly a lot of rolls.

The other way is the connection availability rolls, which only Calico is immediate and Harriman and Lady Cerulean I failed on initially. So I think it's probably easiest just to figure out how long before I can get a hold of them?
Meriss
@Fenris: Sorry, I forgot I LTGed them. I thought I commed em. wink.gif Silly me! nyahnyah.gif
DireRadiant
Magic 3 + Summoning 3 = 6 Buy 1 hit for one hour service
Cha 5 + Wil 3 = 8 Buy 2 hits for drain

Contact Available
1d6 vs Connection Rating
2 = Not available L2 C5 - Bishop Harriman - Fixer
2 = Not available L2 C4 - Lady Cerulean - High Class Madam
5 = Available L2 C4 - Calico Lee - Corporate Historian Researcher

In general the watchers would probably be sent to a location and then look for a person there.
Fenris
@ DireRadiant - Sorry, what I was trying to figure out was would they be told to Search for the person once they arrived at the location (possibly leaving the location), or stay at the location?

@ Meriss- NP wink.gif I assumed you left messages because you immediately came back inside the house to do something else.
DireRadiant
I think for these three contacts, send to a location, and then check that area would be the instruction. All three have primary and secondary locations that could be physically found at, and then of course they might actually be elsewhere.
BishopMcQ
Data Search for physical layout of facilities and available security information.

11d6-> [6,6,4,2,2,2,6,6,6,3,1] = 5 hits
11d6-> [6,1,4,4,1,2,3,4,1,4,5] = 2 hits
11d6-> [4,4,5,3,2,5,4,3,5,6,6] = 5 hits
11d6-> [3,5,5,3,1,4,3,4,5,6,3] = 3 hits
11d6-> [4,2,5,1,3,6,6,1,5,3,4] = 4 hits
11d6-> [5,2,3,2,2,5,5,4,2,1,3] = 3 hits
11d6-> [2,3,1,4,1,5,2,6,3,6,3] = 3 hits
11d6-> [5,4,6,4,3,5,4,4,2,5,3] = 4 hits
11d6-> [6,3,2,1,4,3,5,1,1,3,2] = 2 hits
11d6-> [4,4,5,1,4,6,1,5,4,3,1] = 3 hits
11d6-> [3,3,4,5,1,4,2,5,2,2,5] = 3 hits

Total: 37 Hits
Fenris
@ Dire - Got it.

@ BishopMcQ - You're able to access a full set of floorplans for the show floor, meeting rooms, and theaters. Nothing on maintenance layers or hallways. The security is intentionally vague, but implies some sort of tiered approach.
BishopMcQ
Is Porter able to get a company name for who is managing security or is it internal? Basically, looking for which node I'm going to need to crack open to get more specific security information if the group decides they want it.
Fenris
TotSec, short for Total Security. Subsidiary of Yamatetsu Corportion, headed by Vanessa Ramirez, head of security for the AAA itself.
Fenris
Alright boys and girls, new week. The IC post should contain responses to all of the legwork you've done so far. I'm bumping forward a full day, so if there is summoning, binding, registering, actual physical work on electronics, etc, go ahead and put the rolls here.

July 9th - July 15th

Finish up legwork for Omnidome tradeshow run. We'll start the actual run on the 16th. I'll make sure I respond as quickly as I can to legwork requests.

For those of you that don't know, in my games I do karma a little differently. Basically, everyone receives 1 point of karma per week just for being active in the thread. Currently everyone should have 3 points of extra karma. Every Monday when I bump you'll get an additional point. I award extra points at the end of an actual completed "run", or whenever during the thread I feel is appropriate wink.gif
Meriss
@Fenris: Yay! Karma! thank you sir. Also don't meean to be picky but Dr Suresh is only one person

@All: How do we want to do this? I see several oppertunities anice distraction during any of the paries would do
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