craigpierce
Sep 6 2006, 08:11 PM
QUOTE (eidolon @ Sep 6 2006, 01:14 PM) |
Thanks for the heads up. Good luck on the new site. I've had mine up and running for a couple of weeks now, and it's still just an under construction page.
Moved into a new house, unpacking now, never have time to build. You know how it is. |
i must've missed this - you have a website going (or, in planing anyway)? is it SR related, general RPG related or other? what's the URL? sorry if you mentioned this already...i can't keep up!
eidolon
Sep 6 2006, 08:22 PM
Nah, you didnt' miss it. It's not functional yet, so it's not up. It's the hub for my extended roleplaying group(s), which are now scattered across the US. We (will) have the site and forums. I'll shoot you a url if I ever get around to putting anything up worth looking at.
craigpierce
Sep 8 2006, 11:31 PM
Kagetenshi
Sep 21 2006, 09:30 PM
Is there any chance you'll be opening the source at some point?
~J
craigpierce
Sep 22 2006, 04:14 PM
QUOTE (Kagetenshi @ Sep 21 2006, 03:30 PM) |
Is there any chance you'll be opening the source at some point?
~J |
i won't reject the idea. i do know that i won't be releasing the current version's code...it's way too fugly.
ShinigamiShadow
Oct 9 2006, 12:06 AM
Hey,
Wanted to offer my coding help in converting this to SR4. Personally I've been looking for a good tool like this, since I'm new to GM'ing Shadowrun (mostly I'd run Chaosium's Call of Cthulhu before).
And now for some qualification as to what type of help I can actually offer. Been coding for years, mostly concentrated during my highschool and college years (which just ended in May). Done a lot of stuff in VB, C++, C#, Java, blah, blah, blah. Focused on .Net stuff. My CS concentration was towards Information Security, but I digress.
If having another experienced coder could help out, lemme know. I'm still looking for gainful full-time post-graduate software dev employment atm, and could use some hobby projects to fill in my time.
-- ShinigamiShadow
eidolon
Oct 9 2006, 02:16 PM
Ahh!! No coding for 4 until 3 is done! Now work monkeys work!
totally kidding (although a new update would be nice...
)
craigpierce
Oct 10 2006, 10:20 PM
thanks Shinigami, but i'm not looking for help right now - this is still a great way for me to learn new things and i learn best hands-on.
and, eidolon, look for a big jump to 1.5 before thanksgiving (i know, it's a long way off...but i'm skipping 4 numbers here! :P)
craigpierce
Oct 14 2006, 12:28 AM
i'd like to fish for some suggestions, if i may...
what do you like/dislike about the dice roller? do you think it's fairly easy to use/navigate, or is it too 'busy' to find where to enter stuff like number of dice to roll and TN?
any feedback would be great - thanks!
RudyHuxtable
Oct 18 2006, 07:37 PM
If I may,
I like the idea of being able to choose specific characters to view, and getting to input their dice pools, but it might be more effective (and more time consuming for you
) to have it so that you could list ALL of the dice pools for ALL of the chars involved in the action. Selecting several and having a table pop up with everyone's pools, and tracking it throughout the turn and then refreshing after the last initiative pass. Too much work?
And as far as the interface is concerned, it might do with a little facelift, sure, but it's simple enough to understand with some fiddling.
eidolon
Oct 18 2006, 07:44 PM
Awesome!! 1.5!! Looking forward to it.
Now, pardon me if this is already the case, because I don't have JP on my work machine here to look at, but in the die roller it currently shows you the individual results of all the dice rolled, right?
So going off that as being the case (I think), I'd like to see each die result as it is now, but I'd also love it if off to the right of that or something, you could see sheer number of successes against the TN that was set.
I assume that this is in the works, since by default it's how you'd want it for SR4, but it would also be handy for SR3, since they're still tests against a TN even thought the TN changes.
It might already do this, it's been a while since I had time to poke around with JP, so if it already does, ignore me.
1.5!!!!
craigpierce
Oct 18 2006, 10:23 PM
QUOTE (eidolon) |
It might already do this, it's been a while since I had time to poke around with JP, so if it already does, ignore me. |
it does
but, the problem as i see it is that the 'Number of Successes' box is well hidden among many other number boxes...
i just feel like any one box gets lost in the mix and i was wondering if anyone else felt the same.
craigpierce
Oct 18 2006, 10:25 PM
QUOTE (RudyHuxtable) |
If I may,
I like the idea of being able to choose specific characters to view, and getting to input their dice pools, but it might be more effective (and more time consuming for you ) to have it so that you could list ALL of the dice pools for ALL of the chars involved in the action. Selecting several and having a table pop up with everyone's pools, and tracking it throughout the turn and then refreshing after the last initiative pass. Too much work?
And as far as the interface is concerned, it might do with a little facelift, sure, but it's simple enough to understand with some fiddling. |
it sounds like you're asking for a 'group die roller' that would function much like the 'group perception roller' - do i understand correctly?
if i do - it's a great idea and i will definitally build it as soon as i'm building new things instead of fixing old ones
craigpierce
Oct 18 2006, 10:30 PM
the rewrite has been going on for about a week now and i have to say that this is looking MUCH better than the previous version.
i'm coding smarter not harder and it's a HUGE improvement - later bug fixes and improvements will be MUCH easier to implement now that the code is clean and centralized into classes and things. and it's also paving the way for SR4 since classes are basically plug-n-play (plus i'm already including IF statements where JP will have to act differently depending on which system you're using it for).
oh, and eidolon, i've even changed the UI - i think that you may have full ranges back one day (but not this release).
eidolon
Oct 19 2006, 03:56 AM
[carl from aqua teen voice]
Oh, sweet, sweet nectar. It's like Jackpoint is tearin' ass around my yard.
[/carl]
craigpierce
Oct 28 2006, 09:30 PM
update:
i'm done with the new UI and i really like it - i hope that you all will too...it's not as 'pretty' as the last one but this one actually moves and expands with the window instead of the window being a static size. i've got all of my classes working - they're perfect. the GMConsole is almost done and i can already see from the little functionality i actually have that this version will be very stable - much more solid than the previous.
the character file format has changed with the introduction of the character class - however, i plan to work in the ability to change your characters over to the new format...AND this is the last time you'll have to worry about your characters porting from one version to another since classes aren't as finicky about missing elements and such.
i think that's about it. i'd like to have this out by december.
Tanka
Oct 28 2006, 10:33 PM
Any chance of screenshots of the new GUI?
craigpierce
Oct 29 2006, 03:09 PM
QUOTE (Tanka @ Oct 28 2006, 04:33 PM) |
Any chance of screenshots of the new GUI? |
http://shadowrun.dinfinity.net/njp_screenshots.zipit's not complete - some colors are wrong or boxes slightly out of place etc.
you'll note that the right side is just the character sheet - so it's open at all times - and the left is 99% of the functionality...character console, GM console, etc. and the splitter in between the two is movable.
it's optimized for 1024x768 or larger (the screenshots are 1024x768)...anything less will be tough and 800x600 is almost impossible...you'll cut out some controls and such.
i've also worked it out so that it'll remember what size you've made the window and in what position you've set the splitter - so once you set the window how you like it it'll stay that way from session to session.
Tanka
Oct 29 2006, 07:51 PM
Awesome. Looking good.
RudyHuxtable
Nov 10 2006, 09:11 PM
It's been a bit since I've chimed in, but I wanted to say I think the new UI is an improvement. Definitely looks better and I'm still using Jackpoint for my game.
Thank. You.
Here's a suggestion:
Wouldn't it look cool if some of the graphics from the books were used to border the UI? By that, I mean things like the TV screens and wiring from the top of the pages of chapter headings in 3rd edition? I think I'm explaining myself well, right?
craigpierce
Nov 10 2006, 10:28 PM
i do know the images you're talking about.
i'm just a fan of function over form. i'll keep those images in mind for if i decide to spice up the UI though - it's not a bad idea.
p.s. i'm glad to hear about someone actually using JP in-game...i think you'll like the improvements to the GMConsole. (it flows/works so much better now)
Kagetenshi
Nov 10 2006, 10:30 PM
QUOTE (RudyHuxtable @ Nov 10 2006, 04:11 PM) |
Wouldn't it look cool if some of the graphics from the books were used to border the UI? By that, I mean things like the TV screens and wiring from the top of the pages of chapter headings in 3rd edition? |
I'm obviously not the developer, and thus not calling the shots, but my answer is no, it wouldn't.
At least not without a disproportionate amount of effort making it actually useful for something.
~J
craigpierce
Nov 10 2006, 10:58 PM
QUOTE (Kagetenshi @ Nov 10 2006, 04:30 PM) |
...a disproportionate amount of effort... |
this would be true - because everything now expands/contracts and repositions based on the window size...this would be another item that would be taking up room and would have to factor into all the math for position/size.
like i said, i'd rather everything function correctly and well - for now, at least.
RudyHuxtable
Nov 11 2006, 06:41 AM
I'm a fan of aesthetics, as you can see. As far as functionality, nicely done
Have you seen the dice roller in Fantasy Grounds? That's pretty neat.
craigpierce
Nov 11 2006, 03:58 PM
QUOTE (RudyHuxtable) |
Have you seen the dice roller in Fantasy Grounds? That's pretty neat. |
i know - it's awesome...but you can see how rudimentary my flash map is - i would make a terrible 3D die.
RudyHuxtable
Nov 11 2006, 05:38 PM
Yea I shudder to think
Your dice might have seven sides instead of the proper number of four... wait... five? What game is this again?
Kagetenshi
Nov 11 2006, 05:42 PM
For our games, we use one-sided dice.
~J
craigpierce
Nov 11 2006, 08:51 PM
QUOTE (Kagetenshi) |
For our games, we use one-sided dice.
~J |
yes - ones that don't explode
Kagetenshi
Nov 11 2006, 09:02 PM
Oh no, they explode! We just subtract one for each explosion so that we don't get a probability jump.
~J
RudyHuxtable
Nov 12 2006, 06:32 PM
I'm going to start using hypothetical dice. Or maybe rhetorical.
Frag-o Delux
Nov 13 2006, 04:34 AM
First. Awsome program.
Second if I mention somethng here and it has been covered just ignore it, I didnt feel like reading 14 pages of posts and I didnt see the stuff I seen mentiond on the Jackpoint page.
1. Im sure someone has mentioned the Adapt/Adept misspelling for magic users. But I had to say it.
2. When choosing an Magical Adept you have to choose from a list of elementlists or aspected shamans or hermetics. That makes it impossible to play a hermatic magical adept that can conjure and spell cast.
3. Also if you forget to name a spirit then try to remove it it says no spirit is selected and it ties your spell points up. You cant back out of it unless you quit the program. When I did name the spirit, I get a "The given DataRow is not in the current DataRowCollection" error. Checking details gave this info
QUOTE |
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.IndexOutOfRangeException: The given DataRow is not in the current DataRowCollection. at System.Data.DataRowCollection.Remove(DataRow row) at Jackpoint.characterCreator.removeSpirit_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Jackpoint Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/Jackpoint/Jackpoint.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Data Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
|
4. When choosing a totem you loose access to spells and spirits from the drop downs. The totem doesnt exclude access to those abilities, it just modifies them. A Snake shaman still has access to desert spirits for instance, they just dont get a bonus to conjuring them. Also they dont loose access to combat spells, they just get a minus to casting spells during combat, they get bonuses to detection, health and illusion spells (except while in combat). I dont think its a problem since you can add spells but you cant add spirits to the list. I also just noticed if you pick a totem, choose a spirit then change totem with out deleting the spirit when you choose a new totem all the previous spirits are still availible. (will there be a spirit information sheet based on the spirits you have conjured/aailible to go along with the character sheets?? Sorry if there is, I havent gotten that far with the prog, I just started playing with it)
If I may make a suggestion.
Since you already have the spells divided into categories, would it be hard for a "notes" or "Totem Modifier" spot to be added that adds in the modifiers when you say pick a spell that gets a +2 to for that totem, and then say a spell that gets a -2 for that totem? Like Dolphin gets +2 to Detection spells while they get a -1 to Combat spells. I mean you already have the totems flagging certain categories of spells to exclude them from the drop downs (unless I am misinterupting your code), so why not have them flag them for the bonuses/minuses instead? As for flagging spirits at creation there isnt a point since you are just spending points on them and the minuses to rolling dont come into play.
Would it be possible for people to add to the blank spots in the files like gear then email you the files so you could then add them to later builds? Im not sure how your files are saved and sorted. Im not sure if say I add all the pistols and then someone else adds all the shotguns, would you be able to take my info and the other persons info to compile it to one file. To then add the file to later builds?
craigpierce
Nov 13 2006, 07:54 PM
QUOTE (Frag-o Delux @ Nov 12 2006, 10:34 PM) |
1. Im sure someone has mentioned the Adapt/Adept misspelling for magic users. But I had to say it.
2. When choosing an Magical Adept you have to choose from a list of elementlists or aspected shamans or hermetics. That makes it impossible to play a hermatic magical adept that can conjure and spell cast.
3. Also if you forget to name a spirit then try to remove it it says no spirit is selected and it ties your spell points up. You cant back out of it unless you quit the program. When I did name the spirit, I get a "The given DataRow is not in the current DataRowCollection" error. Checking details gave this info
(Quote deleted in favor of space)
4. When choosing a totem you loose access to spells and spirits from the drop downs. The totem doesnt exclude access to those abilities, it just modifies them. A Snake shaman still has access to desert spirits for instance, they just dont get a bonus to conjuring them. Also they dont loose access to combat spells, they just get a minus to casting spells during combat, they get bonuses to detection, health and illusion spells (except while in combat). I dont think its a problem since you can add spells but you cant add spirits to the list. I also just noticed if you pick a totem, choose a spirit then change totem with out deleting the spirit when you choose a new totem all the previous spirits are still availible. (will there be a spirit information sheet based on the spirits you have conjured/aailible to go along with the character sheets?? Sorry if there is, I havent gotten that far with the prog, I just started playing with it)
If I may make a suggestion.
Since you already have the spells divided into categories, would it be hard for a "notes" or "Totem Modifier" spot to be added that adds in the modifiers when you say pick a spell that gets a +2 to for that totem, and then say a spell that gets a -2 for that totem? Like Dolphin gets +2 to Detection spells while they get a -1 to Combat spells. I mean you already have the totems flagging certain categories of spells to exclude them from the drop downs (unless I am misinterupting your code), so why not have them flag them for the bonuses/minuses instead? As for flagging spirits at creation there isnt a point since you are just spending points on them and the minuses to rolling dont come into play.
Would it be possible for people to add to the blank spots in the files like gear then email you the files so you could then add them to later builds? Im not sure how your files are saved and sorted. Im not sure if say I add all the pistols and then someone else adds all the shotguns, would you be able to take my info and the other persons info to compile it to one file. To then add the file to later builds? |
1.
2. it took my old group a long time to learn that you could be a magical adept, and by the time we did we were sort of going our separate ways - so I've never really used these rules and can't remember right now why I programed JP this way. I'll get back to you when I've had time to go back over why I did that.
3. this should inherently be fixed with the rewrite.
4. i always played a hermetic mage, so again these are rules I was never fully familiar with. However, if I remember correctly, aren't you limited only to the spells you get advantages for?
and I'll take note of the totem-changing problems...it really should wipe all of the tables out when you change.
as for the 'notes' suggestion, the character notes section does get populated with the totem's advantages/disadvantages. And if I read correctly (i think, though, that i've misunderstood this part) that your suggestion also included the spells being split into ones you have advantages to and ones you have disadvantages to...if I was wrong in #4 and you can have spells that you have a disadvantage to, then I'll think about adding this feature somewhere down the road.
And finally: yes, I would love any submissions to gear, weapons, et cetera which I don't have yet, but only so long as they are from CANON material.
You can add stuff to the database using the 'Add Item' buttons and then inputing all of the stats and things (be sure to include book.page so I'll extract it correctly! anything without a book or with a madeup book listing [i.e. 'FragO.00'] will be skipped). Then, just send me the stuff.jpf file and I can extract the new items. But since the database format will be changing a little in this next release, I would ask that if you are ambitious and want to help out, that you wait till JP1.5 comes out to add anything for submission. Thanks!
craigpierce
Nov 13 2006, 08:09 PM
which reminds me, if you've added lots of stuff to your database that you'd like to keep in future versions of JP, let me know and I'll figure out a way to convert the stuff.jpf file over to the new format.
it would seem that i've been forgetting things like this about releases...i promise to test throughly in the future to be sure that none of your custom gear and other items are not written over.
thanks to everyone who's been putting up with my crazy releases and my homegrown way of doing things up until now - hopefully going forward installation/upgrades of JP will be much less hands-on and more worry-free.
Frag-o Delux
Nov 13 2006, 10:01 PM
Ill double check, but Im almost 100% sure a shaman can access all spells unless stated by their totem that they cant. Other wise like in my example above it would be silly to say a Dolphin Shaman gets -1 die to casting combat spells, when they only get advantages to Detection spells and by your interuptation should only have access to Detection spells. And rereading the rules ( I usually play shamans) just to make sure, I cant find anything that says shamans are limited to only specifically stated spells or spirits.
As for the spirit stuff, Ill double check, but Im pretty sure thats the same also.
Ill wait for you to upgrade your code before I start punching in data, mainly because I just started playing with Jackpoint so I dont have anything punched in yet anyway.
What I was meaning to say in #4 was that say as a Dolphin Shaman I take Detect Enemy, in the "notes" spot it may say +2 dice. Then Say I take Heal in the "notes" it would be blank since I get no bonuses or minuses. Then Finally I take Manabolt, in the notes it would say -1 die since that is my disadvatange.
But that would have to be flagged for each totem, so that if I for instance picked Buffalo instad the program would then have to post the +2 to Health spells and -1 to Illusion spells, leaving the rest alone.
But that maybe too much, a player should know that I guess, but I can see a GM needing a constent reminder about his NPC Shamans.
craigpierce
Nov 13 2006, 10:26 PM
QUOTE (Frag-o Delux) |
What I was meaning to say in #4 was that say as a Dolphin Shaman I take Detect Enemy, in the "notes" spot it may say +2 dice. Then Say I take Heal in the "notes" it would be blank since I get no bonuses or minuses. Then Finally I take Manabolt, in the notes it would say -1 die since that is my disadvatange.
But that would have to be flagged for each totem, so that if I for instance picked Buffalo instad the program would then have to post the +2 to Health spells and -1 to Illusion spells, leaving the rest alone.
But that maybe too much, a player should know that I guess, but I can see a GM needing a constent reminder about his NPC Shamans. |
Ah-Ha! That makes perfect sense and I'm sure I can work that in eventually - I'll add it to the list.
Fortune
Nov 14 2006, 04:05 AM
You may be confusing the
Shaman with the
Shamanic Adept. It's the latter that can only use Spells (and summon Spirits) for which he has a Totem advantage.
thegrymone
Nov 28 2006, 02:45 AM
I only wish this supported 4th Edition. This is an amazing program that I'll never be able to use.
bofh
Dec 15 2006, 01:41 PM
This is the first time in years that I've gen'd a SR char so I walked through the entire process to refresh. Afterwords I entered the first sample character into Jackpoint.
At least the first sample character starts with 124 points.
I had to enter in a few extra skills. I figured at least the ones in the book would be in the list
It exposed me to setting up the new knowledge skills but I didn't know why it had options for other than Intelligence as a linking attribute (I understand about linked attributes for Active Skills, but they're not there for Knowledge or Language skills at least in the core book).
I added Chinese to the Language list, however it didn't automatically add in the Read/Write skill.
The lists should reflect just the selected books from Settings. I only selected the core book but had a bunch of options available that I wasn't familiar with yet.
Perhaps I missed it, but is there a way to load and save characters on the GM side? I didn't see it as an option.
Nice program though. Thanks.
Carl
eidolon
Dec 15 2006, 05:57 PM
QUOTE (thegrymone) |
I only wish this supported 4th Edition. This is an amazing program that I'll never be able to use. |
Craig eventually intends the program to support both SR3 and SR4. Because he's the man like that.
Hound
Dec 24 2006, 10:38 AM
Sweet program. I haven't messed around with it much, cause I'm an SR noob, just got into SR4 recently. Though I will check it out eventually. Hmmm I should learn BASIC...
eidolon
Feb 17 2007, 09:49 PM
Any news?
craigpierce
Feb 20 2007, 02:03 AM
Hi - I know, I'm a fragger...
I got really burned out on building this thing...I haven't revisited it's code since I stopped posting here.
I'm back to 'recreational' coding now and I want to finish this up...I don't even remember where I was, so I can't really give an estimate.
In the mean time, stop by
dInfinity and let me know what you think...it's close to being complete, I'm just shaping out the forums now - and then I'll just be adding content to the other pages as I find it...
Later.
eidolon
Feb 20 2007, 02:39 AM
Cool. Totally understand the burnout thing. I'm one to throw myself into something too hard and fast and then get tired of it. Get's annoying sometimes, doesn't it?
I'll take a look at the site when I get a chance. On my way to meet a new beer in a minute.
Kagetenshi
Feb 20 2007, 02:56 AM
It's totally your call as always, but I'd just like to toss out the "opening the source" idea again
~J
eidolon
Feb 20 2007, 02:39 PM
Craig, the site looks really nice. Are you using an available CMS or is that one of your own devising?
craigpierce
Feb 20 2007, 04:31 PM
Not sure what a CMS is
, so I'll just tell you how I built it
I started with the main photo - I bought it from istock.com
Then I chose the forum theme. My forums are PHPBB and the theme is Conundrum from Mike Lothar - I love his phpbb themes! And Conundrum's colors fit the photo of the dice perfectly without me having to mess with them.
I then built the site by hand using the colors/layout from Conundrum. So, if CMS is what Wikipedia says it is (found
here), then no, only the forums are 'pre-built' - the site is all mine.
Though I am currently modifying the forums and their theme to fit my needs, so even the forums are partly my own.
thewolf
Feb 21 2007, 03:32 AM
Wow, I get a link!
craigpierce
Feb 21 2007, 03:46 AM
least i could do - i've got a link on your page, after all (even if it is just to my post here
)
thewolf
Feb 21 2007, 04:08 AM
Switched to your dInfinity site. I'm assuming that's where you wanted it to go. I don't take hints very well
eidolon
Feb 21 2007, 02:50 PM
Heh. Now you've got a link at interstategamers.com, for what it's worth.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.