emo samurai
May 4 2006, 05:10 AM
Read my campaign thread to find out. Not you, FanGirl.
And I think the contacts are okay. Ana's great; I would never have thought of her. The overprotective agent... well... let's just say I watched Elektra the movie, and I hated it. But he really suits your character, so he's just fine.
Then again, I could make him very mafia-boss-ish, and he could still treat you like a daughter. He'll wave to you while his boys break the fingers of a pusher who's skimming off the top.
fistandantilus4.0
May 4 2006, 05:13 AM
I agree, I like the contacts. One for being interesting, one for being so classicly cliche'.
emo samurai
May 4 2006, 05:18 AM
Which one's cliche? The fixer? I agree.
And I never confuse classic with cliche unless it's in parody.
fistandantilus4.0
May 4 2006, 05:24 AM
it's an oxymoron
"Classicly Cliche' ", not the fixer. Although I suppose he could be.
emo samurai
May 4 2006, 05:25 AM
The girl is? What examples do you have of this "Socially Acceptable Veronica Mars" archetype outside of grade school girl serials?
fistandantilus4.0
May 4 2006, 05:34 AM
Agh! No, "classicly cliche" is an oxymoron. The fixer is cliche'.
Dranem
May 4 2006, 05:44 AM
For your contacts, although Mackie may have lost touch with his Shadowrunning contacts, I'd still have him have a good ear to the streets and maybe a good connection with a few corps through past J's.
Having an ear to the ground will allow him to keep up with the digs on the streets.
emo samurai
May 4 2006, 05:44 AM
Could you please come up with a new fixer? Pretty please?
And having a low contact fixer would destroy the tenous balance of overwhelming power that I seek to achieve. How would he know of her if he didn't have contacts?
FanGirl
May 4 2006, 06:39 PM
No! Mackie is, like, my child! My forty-six-year-old. . .
imaginary. . . child. . . yup.
Okay, I give in. Emo, you may feel free to change Mackie's life, background, and personality around to suit whatever purpose you may have. Make him a shark with a frickin' laser beam attached to his head if you like. All I ask is that he keep the name of Mackie Messer, and
here's why.
Now, I'll have to switch some build points around in order to make a more connected fixer. I'm not going to change my attributes, skills, or qualities because they're pretty much set in stone now. However, because my contacts and gear haven't come into play yet, I consider them to be up in the air for now. The house rules state that every player gets a number of free contact points equal to four times one's Charisma rating at CharGen. Since I have a Charisma of 4, I have a total of 16 free points to spend on contacts. Here is how I have spent them so far:
QUOTE |
Mackie Messer, Fixer: Loyalty 6/Connection 3 Anne Bavarde/Ana [No Last Name Yet], Blogger: Loyalty 2/Connection 5 |
Since Ana hasn't known FanGirl for very long, I'll take a point away from her Loyalty rating and stick it onto Mackie's Connection rating. Now I have:
QUOTE |
Mackie Messer, Fixer: Loyalty 6/Connection 4 Anne Bavarde/Ana [No Last Name Yet], Blogger: Loyalty 1/Connection 5 |
A Connection rating of 4 is pretty good, but I feel that it should be better. There's a few ways I could boost it up to 5:
- I could take a point away Mackie's Loyalty rating. This bothers me a little, because it means that the relationship between Mackie and FanGirl won't be the staunch one I imagined it to be.
- I could take a point away from Ana's Connection rating. This also bothers me, because being well-connected is fundamental to Ana's character.
- I could move one of the two build points I spent on gear. This bothers me a lot, because I'd be forced to either nerf my Fake SIN or live on the streets.
I remind myself that Emo is going to change Mackie anyway and pick what's behind Door Number 1. The final Contact ratings are as follows:
QUOTE |
Mackie Messer, Fixer: Loyalty 5/Connection 5 Anne Bavarde/Ana [No Last Name Yet], Blogger: Loyalty 1/Connection 5 |
Okay, Emo?
Now I have to figure out what Ana's real last name is, and which corp her father works for. Hmm. . . any ideas, folks?
EDIT:
QUOTE (emo samurai) |
How would he know of her if he didn't have contacts? |
Mackie found FanGirl in the same way that most people find her: he went into a chat node and she happened to be there.
stevebugge
May 4 2006, 06:59 PM
Let's see Ana looks like a slavic spelling, Russian perhaps. Vladivostok is also in Russia and EVO/Yamatetsu is in Vladivostok. SO now we just need a good Russian sounding last name. How do you like Ana (Anastasia) Kiranova
emo samurai
May 4 2006, 07:10 PM
Sounds good.
But you can keep the 6/4 fixer; that's fine. The party knows enough 4/6 fixers, anyway. 4/6 is pretty good; he can get you anything in town, and do enough runs for him, and his connection goes up.
FanGirl
May 4 2006, 07:26 PM
Thanks, Emo! But I'll keep Mackie the way he is now, just for the helluvit.
BTW, here's a link about the name
Ana. I like the sound of Ana Kiranova; I'll probably go with that unless someone can top it.
FanGirl
May 6 2006, 05:09 AM
May 5th
Emo insisted that I post these pictures of
me and
him. Aren't we so frickin' adorable that you just want to puke?
EDIT: Posted larger versions of the pictures.
Grinder
May 6 2006, 08:02 AM
We're are the puppies???
emo samurai
May 6 2006, 08:10 AM
In my MIND!!!!!
Grinder
May 6 2006, 08:13 AM
I know - but the pic should express it too!
emo samurai
May 6 2006, 08:17 AM
Dude, they're scratching and barking up there. My eyes are squinted like I'm crapping out a shuriken, but I'm not, I just have puppies in my head.
James McMurray
May 6 2006, 08:20 AM
That's exactly how I pictured both of you. Weird, huh?
emo samurai
May 6 2006, 08:22 AM
I was thinking the same thing, at least about my picture. Squinting eyes, yelling mouth, katana, shirt with the first line of my sig... yeah, that's me.
And I made up every line in my sig. I am AWESOME.
FanGirl
May 7 2006, 07:11 AM
May 7, 2006
Sorry that I didn’t make this entry sooner, but I goofed off all yesterday afternoon and much of the evening as well. Anyway, I would like to announce that our first run was a complete success! (Yay!)
As you may recall from last time, FanGirl (the TM), Johann (the sniper) and Vranton (the mage) were trapped in a shadow mall that had been invaded by insect spirits and had been hired by KE to take them out. The four shamans who instigated the mess had used the machine platform in the center of the mall to temporarily escape our heroes and hole up in the basement (along with their countless minions and equally countless innocent, injured victims), so the goal was to get to the basement and destroy them. Unfortunately, K broke his tailbone and was therefore unable to partake in the fun, so Johann rode the pine this session. C, however, was there with his newly created character, an elf PhysAd named Moloko Plus (a very horrorshow name in this devotchka’s opinion, O my brothers). Moloko was injured in the initial bug onslaught, but was fortunate enough not to get dragged off, and so he was healed by the security mage at S-K. As Vranton busied himself with binding a Force 10 Chaos Spirit—it seems that Vranton is a Chaos Mage, a follower of a new discipline invented for the campaign—Moloko and FanGirl went around and looted everything they needed.
FanGirl also managed to hack into the mall's master security system to spy on the flesh-forms in the basement, and sent a minidrone down into the ventilation system to check on the four ringleaders hiding in the manager’s office (because there were no cameras in there). As she watched, the troll shaman berated the gnome shaman for leading them to a bad end with his allegedly crappy plan. In response, the gnome manabolted the troll for his insolence, refusing to give any explanation for his actions.
As Vranton finished up with the binding, the shamans stopped arguing and went into the main room to do that voodoo that they do. The group made their rendezvous at S-K, while KE sent in one of their special ops to talk with them: a woman who just so happened to be a powerful Mantid. As she entered the building, FanGirl observed as the gnome shaman down in the basement stopped what he was doing and went over to the platform. As his comrades continued their sorcery, the gnome took the platform up to the main level, all the time in an apparent state of beatific joy. Mantid Lady startled at the sight of him, told the group to stay in S-K, and went off to speak with the gnome. Of course, our heroes are nothing if not busybodies, so of course they each ignored Mantid Lady’s obvious desire for privacy and used their own special methods of spying on the pair.
From the brief conversation that took place between the pair, it became clear that the gnome shaman had fallen in love with this woman and bound a Mantis spirit to her some time ago. Later on, he had been somehow separated from her—possibly because of her position as a KE op—and had pulled the entire crazy stunt just to get to see her again. (I should note that Emo played Creepy Gnome to great effect, speaking his lines in a very disturbing whisper that all of us found quite unsettling.) Mantid Lady weighed all the conflicting emotions that were welling up inside her, and managed to make the most rational choice I feel she could have made: she took Invae form and slashed Creepy Gnome open, causing his guts to spill out. S-K Mage healed Creepy Gnome just enough to stop him from dying, however, although not enough to make him able to try anything. Since it was obvious that Creepy Gnome wasn’t an immediate threat anymore, the group was able to turn its attentions on the remaining baddies in the basement.
To make a long story short(er), Vranton and Moloko got into the basement and got rid of all the bug spirits. They succeeded with almost no loss of human life: the three remaining shamans were killed because they were becoming the hosts of True-Form queens, but the injured and/or formerly possessed victims were going to be physically—if not mentally—okay. FanGirl did little except send a couple of drones up and down the ventilation shafts on errands for Moloko; she’s not much of a fighter, and the boys seemed to be managing well on their own.
The group went back upstairs, and Vranton, FanGirl, and Johann got Masked by the S-K mage (boy, was he ever helpful) while Moloko used his Disguise skill to apply some nanopaste. Once all the survivors were taken out of the building in some kind of super-dooper quarantine bubble thingy, KE sprayed their special brand of Raid into the building just in case there were still any bugs left. The group members each got their pay as well as their looted equipment, which the officers were nice enough to pick up and store in special boxes for them. After witnessing an interesting coda featuring Mantid Lady and Creepy Gnome, the group exchanged contact information and went their merry ways.
I must mention FanGirl’s own special epilogue, because it gives hints of epic Things To Come . After she went home, she went into full VR and hacked into the Novatech store’s server. She had selected the that particular target because she could sense Deep Resonance emanations, and even though the server was meant to be all but impossible to hack, it was a piece of cake for FanGirl. In fact, I didn’t even have to make any dice rolls for her. O_o To make another long story short, she met a wolf puppy sprite that lead her to a new AI. The AI didn’t give its name, but did made some cryptic remarks about being “interested” in FanGirl (speaking in a whisper similar to that of Creepy Gnome) before kicking her off the server. However, FanGirl wasn’t alone when she “woke up:” the puppy sprite had stowed away inside her mind, giving her a massive headache that only subsided when she stored the puppy in the commlink she had picked up at the mall. A little while later, Moloko was bored and called up Vranton and FanGirl, inviting them to hang out at a seedy bar known as The Rat Hole. We then made some awkward attempts at roleplaying before calling it a day. In the end, each group member was awarded with 6 Karma Points—even Keith, although he wasn't there— and

20,000.
I close with a Quote of the Week:
QUOTE |
FanGirl: So, where are you from? Vranton: Me? Oh, I grew up in the desert . . .. FanGirl: Really? How did you learn magic? Vranton: See, I was raised by bears . . .desert bears. FanGirl: Rrright. |
emo samurai
May 7 2006, 04:33 PM
A bear shaman with a bear pelt on his back, bear skull on his head, and bear claws on each hand walked in, looked at Vranton, got a weird look on his face, and walked out.
Also, the AI said it was one of many, and that the many are of one. O_o
I love describing things in the Matrix. The security system was a large brain floating in the middle of nowhere, and when she hacked it open, the lobes split apart, unraveled the infinitely dense wrinkles, and showed a limitless expanse of screens. When she looked into the system, a wire from below every screen shot up and plugged into her head.
FanGirl
May 8 2006, 01:30 AM
Yup, the Matrix is awfully trippy . . ..
I'm sorry I forgot about the AI's revelation, but in my defense, the research of Frederic Bartlett and others has shown that people are more likely to forget things that they can't put into some kind of recognizable schema or mental framework.
Anyway, I now have 6 Karma and

20,600 to spend, and I'm not sure how I should spend it yet. Emo is house-ruling in cash for karma: I can pay

2,500 for skill boosts, or

5,000 for stat boosts. I'm not sure how much skill group improvements will cost, though . . ..Emo, how much are they?
Anyway, here is my current character sheet. Any advice?
[ Spoiler ]
Name: Francine “FanGirl” Adams
Metatype: Human
Age: 19
Sex: F
Nuyen:

20,600
Lifestyle: Low (2 months)
Current Karma: 6
Total Karma: 6
Street Cred: 1
AttributesBody: 3
Agility: 3
Reaction: 4
Strength: 2
Charisma: 4
Intuition: 6
Logic: 6
Willpower: 4
Edge: 2
Essence: 6
Initiative: 10
Resonance: 6
Matrix Initiative: 13
Initiative Passes (Matrix): 1 (3)
Active SkillsCracking Skill Group: 4
Electronics Skill Group: 3
Dodge: 2
Negotiation: 2
Perception: 3
Pistols (Tasers): 1 (+3)
Tasking Skill Group: 5
Knowledge SkillsClassic Cartoons: 3
Corporate Matrix Security: 4
Data Havens: 3
IC Identification: 3
Matrix Theory: 3
Operating Systems: 5
Music (Non-Top 40): 1 (+4)
Language SkillsEnglish: N
French(‘l33t): 4(+2)
German(‘l33t): 4(+2)
QualitiesTechnomancer (5)
Natural Hardening (10)
Moderate Penicillin Allergy (+10)
Mild Dust Allergy (+10)
SINner (+5)
ContactsMackie Messer (Fixer, mentor, and father figure)
Loyalty: 6
Connection: 4
Ana Kiranova/“Anne Bavarde” (Corp princess and gossip blogger)
Loyalty: 1
Connection: 5
Living Persona
Response (VR): 6 (+1)
System: 6
Firewall: 4
Signal: 3
Biofeedback Filter (Natural Hardening): 4 (+1)
+2 to all tests in full VR
Complex Forms (all at Rating 6):
Analyze
Armor
Browse
Attack
Exploit
Decrypt
Edit
Scan
Stealth
Track
Spoof
Command
Registered Sprites:
Wolf Puppy (house-ruled sprite of unknown type)
EquipmentLow Lifestyle (2 Months)
Fake SIN (Rating 6)
3 loaded Yamaha Pulsars w/ laser sights
3 Concealable holsters
30 taser darts
Medkit (Rtg. 4)
1 lined coat
4 antidote patches (Rtg. 4)
10 Stim Patches (Rtg. 4)
4 Trauma patches
1 Hardware tool kit
1 Flashlight
1 Gas mask
1 Biomonitor
1 Novatech Airware with Iris Orb OS
Programs—Edit 3, Analyze 3, Browse 3
1 Tag eraser
emo samurai
May 8 2006, 01:41 AM
2500

per karma both for skill groups and individual skills, and 5000

per karma for stats. I won't allow cash-for-karma for Resonance and Magic; I'll use special rules for karma cost reduction for initiation and submersion. I'll base the rules for submersion off the rules for initiation cheapening when Street Magic comes out, and if you initiate or submerge before then, I'll allow you to retcon your submersions and stuff after they do.
You can, however, spend money on Edge like a normal stat; I'll assume you're gambling or something.
Wait, that doesn't make much sense. I guess you're gambling against people who are really good.
FanGirl
May 10 2006, 03:11 AM
May 9, 2006
I have added an IC topic to "Welcome to the Shadows" entitled "Discussion: Something big happened to me today . . ." I'm posting as FanGirl, wondering about the experience with the AI. If you wish to give her some advice and insight into this, come make an IC post
here.
emo samurai
May 10 2006, 03:49 AM
I posted there! I posted there! Yay1!!11!!!! And I have a
bl0g for my character now.
Valentinew
May 10 2006, 05:00 AM
Emo, you are an evil little man...
btw, My character's icon is a badger from that site in a backwards baseball cap.
I just had to laugh out loud....
emo samurai
May 10 2006, 05:13 AM
Do all hostile attack programs manifest as snakes when you run a reality filter?
And everybody, you can post on my character's bl0g if you want. Even FanGirl. :.(..... (Tears of loneliness)
Dranem
May 10 2006, 05:25 AM
I posted a comment to your new IC discussion.. just to give some depth.
Wyrm probably won't touch on the subject of AI's, seeing as she's still leary of them since her encounters with Deus and his Otaku minions. Though - if she can remember - she had met Morgan and found her quite endearing.... BronzeWyrm's view on Resonance is that it lurks in the in-between hidden places of the Matrix, and cause she loves drugs, she'll probably think you're high when you talk about Resonance servers.
Wyrm would probably be a good source of Matrix sub-culture (which shouldn't affect your game too much, to apease Emo) Unlike FanGirl, Wyrm's from a ganger campaign I play and is pretty much low grade as TM's go. (Thanks to the GM's gimped rule system) If you don't want me to comment any further FanGirl, say so and I'll take leave... I'll try not to rain too much on Emo's parade, the Matrix is filled with all kinds of views and opinions and - though NetSpeak filled - her views are pretty open. (probalby more open than mine as a player.

)
[edit]
Don't worry Emo, I'll leave blog alone...
emo samurai
May 10 2006, 05:34 AM
Dude, post IC if you want. He's supposed to generate hostile responses with his post.
FanGirl
May 15 2006, 04:46 AM
May 14, 2006
Yesterday was our third session, and although K is all better now (apparently he had thought he had bruised his tailbone last week, though it actually turned out to be a sprained muscle
near his tailbone) his girlfriend was ill and he felt obligated to keep her company on the phone, meaning that he still couldn’t come this time.
In this latest session...
(WARNING: LONG FRICKIN' STORY AHEAD)
[ Spoiler ]
the group met Mr. Johnson at a bar known as the Happy Jumper, which is located next to Scarborough Bridge—Seattle’s notorious “suicide bridge.” Every night, one lucky patron is selected to have an Armor spell cast on him and jump off the bridge, crashing through the roof of the bar. Johnson happened to be the bar owner, who was being strong-armed by a corporate brat into selling his establishment. He was hiring the group to assassinate the lad: he would pay them

20,000 each for a standard offing, but promised to triple his price should they manage to ensure that Corp Kid doesn’t survive his jump off the bridge. FanGirl balked at the idea of participating in wetwork, and offered Johnson what she considered to be a reasonable alternative—“Why murder, when blackmail will work just as well?” she asked. Johnson persisted, saying that he would only pay

15,000 for a successful blackmailing: he believed that the public spectacle of CK’s death would attract business in a way that private threats could not.
Although the other group members were fine with killing CK (“Way to ruin the party, FanGirl!” Vranton spat), Johnson decided to give the group a week in which to do legwork and espionage; hopefully FanGirl would be able to make up her mind based on this information. So far, everything that Emo has shown us of him has served to drive home two basic points: CK is a Very Unpleasant Person, and his security mage and constant companion only offers his friendship and protection to CK out of a sense of obligation, rather than any true fondness for him. The session ran long, and we broke it off just before FanGirl was about to attend a big party where CK and the security mage would be found (thanks to some string-pulling by her corp princess contact): she hopes to work out some kind of a deal with Security Mage.
Later that day, I got a brilliant idea, and I told Emo all about it that very evening. If Johnson wanted a spectacle, why not set up an elaborate farce that would end up exposing all the skeletons in CK’s closet to the public? Here’s how I would intend it to go down:
- Johnson pretends to concede to CK’s offer to buy the Happy Jumper.
- Security Mage convinces CK to let him set up a media blitz, ensuring that the bar will be chock full of journalists and cameramen on the night of the official “purchase.”
- Meanwhile, FanGirl approaches CK under an assumed identity and encourages him to sneak off before his jump and meet with her alone in the back alley.
- When CK and FanGirl meet, she proceeds to insult CK, driving him into a rage and causing him to attack her.
- This is the signal for the other group members to raise the hue and cry, causing all the cameramen to run outside and catch him in the act.
- Either Vranton or Johann (the two scariest group members) comes on the scene, yelling “Get away from my niece!” He grabs the weeping FanGirl and steer her into a waiting car, all the while ranting loudly about how he told her not to Get Mixed Up With The Wrong Crowd and how they are both Moving Away From This Awful Place Immediately. While the crowd is distracted by this, the other two group members makes their own exits.
If things go right, the entire evocative tableau will pluck at Joe and Jane 2070’s heartstrings, and it won’t be long at all before the public demands the CK be hung, drawn, and quartered. Since the virginal girl and her uncle will be nowhere to be found—remember, they “moved away”—there will be no real evidence to suggest that CK is anything other than a scumbag and that the girl that is anything other a saint, no matter how much spin Daddy’s lawyers try to put on it. Lone Star is sure to investigate CK in order to satisfy the people’s bloodlust, and all his various and sundry sins are sure to come to light—including the threats made against the owner of the Happy Jumper. The public sympathy will then shift from the mystery girl onto the Happy Jumper; this, to my mind, would make for far better (and more socially acceptable) publicity than a live snuff show.
Yet, according to Emo, Johnson wouldn’t be willing to pay the maximum price for the media circus. Only when CK falls off the bridge and hits the ground dead will Johnson be truly satisfied, and only when he is truly satisfied will he pay the group the full fee. This leaves me with a huge dilemma: even though staging the media circus would probably be more fun than pushing a guy off a bridge, I doubt that the rest of the group values the guy’s life over the filthy lucre. If FanGirl sticks to her guns, insisting that the group let CK live and take the reduced fee, the others will probably feel cheated. Reporting Johnson for conspiracy to commit murder is also an option, but it’s a gross violation of the unofficial Code of the Shadows to turn in one’s Johnson and one’s team in one fell swoop.
When it comes down to it, I only see two viable options for FanGirl. She could convince the group to fake CK’s death, spirit him away, and help him forge a new identity for himself, but there are so many things that could go wrong with that it probably wouldn’t be worth it to try. She’ll most likely take her other option: beg Johnson, just one more time, to have mercy on CK, and then walk away when he says “no.” She wouldn’t try to hinder the group in their wetwork attempt, but she wouldn’t help them either. She'll come out of the experience without any extra cash (or much extra karma, for that matter), and CK will still have to die, but at least FanGirl won’t have to sacrifice her principles.
So that's the story.
Oh yeah, and I used cash-for-karma to buy 1 skill point in Con, then bought two new Rating 2 SINs: “Velma Kelly” and “Roxanna Hart.” Give yourself a cookie if you know what the names are a reference to.
So . . .any thoughts?
EDIT: Oh yeah, and I also got a pocket laser in case I need to burn things, and I registered a bunch of sprites because they're just so useful.
EDIT2: Spoiler'd the part about the run, so you don't have slog through it if you don't want to.
Dranem
May 15 2006, 05:44 AM
My bodyguard character Bronze had a no-kill policy. (he's a bodyguard after all, payed to preserve life, not to end it) I've been known to walk away from games where the GM - even after having been warned of my characters values - still wanted him to do wetwork.
Of course these were online IRC games, where it is easy to walk away from the game, so I can see your delema... it's different for a live group.
I do wonder about the following:
Being a rich corp kid, wouldn't he have a Doc Waggon contract?
Could you approach the mage bodyguard and have the death faked?
Being the Matrix guru FanGirl is, can you dig up blackmail material anyway, forcing the kid to go with option 2 or be exposed. Even after the 'fake death' is done the kid would still be forced to go into hiding cause you still have blackmail material on him.
So this way the J can have his cake and you keep your morality clear of dirty deeds...
emo samurai
May 15 2006, 06:15 AM
And remember that the entire reason for the founding of the bar was that someone crashed through the roof of the house and survived; if they go with the idea to kill him, they'll have to think of a way to make the fall a little harder than usual.
And I'll make sure you want to kill him. Hehehehehehhhh...
And the reason the media spectacle won't be nearly as lucrative if you do what you want to do is that the focus won't be on his bar; if he crashes and gets killed by something that shouldn't be there, the media's centered on the footage of his fall through the smiley face. If he gets caught attempting rape in an alley, the attention is fixed on a crying girl being walked to a car by her "uncle."
And damn right you won't get much karma if you do this!
Dranem
May 15 2006, 06:24 AM
Well, his bodyguard is a mage... counterspelling the 'magic safeties' of the whole event would result in a very unpleasant landing....
emo samurai
May 15 2006, 06:26 AM
I know, and I said "harder than usual." And if you remember the history of the bar, it originally was a normal house. The reason there's a smiley face on its roof is because someone crashed through the roof and survived and the owner wanted to dissuade anyone jumping with the smiley face. This became the gimmick that made this bar the big hit that it is. I started out the campaign with someone jumping without magical protections after the first guy and surviving; even if the kid was really weak, he'd have a 50/50 chance of survival. No splat, no

.
And do you know the RL name of the bridge so I can awkwardly retcon it into the campaign?
FanGirl
May 15 2006, 06:48 AM
QUOTE (emo samurai) |
And I'll make sure you want to kill him. Hehehehehehhhh... |
Is that so? Hmm . . .how will you take away my belief in the inherent dignity of human life?
Besides, I might just have an idea. Hehehehehehhhh...
QUOTE (emo samurai) |
And do you know the RL name of the bridge so I can awkwardly retcon it into the campaign? |
It's the
George Washington Memorial Bridge officially, but it is more commonly known as the Aurora Bridge.
EDIT:
There's a troll under it! That is so totally wiz!
emo samurai
May 15 2006, 07:10 AM
What about the inherent digninty of HIS human life?
DireRadiant
May 15 2006, 01:51 PM
Be hard to accomplish, but get the target to pay for faking his own death. Then you don't need to kill anyone, though you would need to get your hands on a dead body. Probably some laying around somewhere.
Johnsons pays for a spectacular death, target pays you to live, team gets more money for more effort (Which should motivate them, "We get more money if we don't actually kill anyone").
If you need to, blackmail the target into faking his own death.
TwitchtheOrk
May 15 2006, 02:00 PM
Wetwork really should be optional... opportunities should be there of course so that players can go through the whole moral dilemma of doing it or no so it adds to character development and good roleplaying moments.
Someone that starts off very opposed to killing people may over the course of time realise that sometimes it's the lesser of two evils and vice versa.
The team I run with we pretty much sat down and asked what we thought of wetwork and most of us had no problem with it. Hell we nearly offed a random bod because he looked enough like our mark that we could still get the reward for it.
Either way if someone doesn't want to do it it's only fair to give them a chance to find a way of doing the job in a more pacifist way instead of forcing players into a situation where they would have to act OOC.
FanGirl
May 15 2006, 04:13 PM
QUOTE (emo samurai) |
What about the inherent digninty of HIS human life? |
If CK's life lacks inherent dignity, then all human lives lack inherent dignity. And if FanGirl ever feels that way, she'll probably throw herself off that bridge.
emo samurai
May 15 2006, 04:26 PM
Most people don't rape women when they're drunk.
Think of this as inherent human dignity versus inherent human dignity. He views his as arbitrarily more than that of others and seeks to degrade that of others. Are you to say that he is worth more than those he victimizes?
James McMurray
May 15 2006, 06:01 PM
That's the dilemma of belief in human life. Some human lives make it really hard to follow up on. But there are always answers besides just killing them.
Of course, I'm a huge fan of the death penalty. I have to be, or they'd revoke my license to be a Texan, and when I read (in today's paper) about two girls (14 and 16) getting gang raped and slowly strangled to death by six guys I wanna be the guy that squeezes the syringe. I can defintely see the other side though, and it would be much better to try and fix someone's psychological issues that result in that behavior.
emo samurai
May 15 2006, 06:42 PM
That works if you have time, money, and a big fucking building to put them in. The runners don't have anything resembling that option.
James McMurray
May 15 2006, 07:22 PM
There are options available besides incarceration. Brainwashing takes a while. A cortex bomb designed to go off if he rapes somebody works pretty well, and takes away the murder aspect, replacing it with suicide. a personafix chip would totally change his outlook on life.
As a GM I'm used to having characters kill left and right, but I've always found the most interesting campaigns to be the ones where killing wasn't an option, either because of morality or practicality.
Shrike30
May 15 2006, 07:31 PM
I saw one of the ballsiest (or stupidest) things ever on the Aurora Bridge one day, and it made me think of Shadowrun when it happened.
The bridge is 3 extremely tight lanes on each side, with only a double solid yellow line dividing the traffic going north from the traffic going south. The bridge is posted at 45 MPH, i think, but the usual speed is about 60 MPH. I was headed southbound across the bridge (which has an uphill incline in that direction) in the inside lane, (which means there's cars about 3 feet to my left going in the OTHER direction) at 430 PM on a weekday, so the road is just packed with cars.
And then I hear this high-pitched engine noise coming up on my left side.
A motorcyclist whipped by my car doing 90-100 on the center line between the two sides of the bridge, rattling the loose mirror on that side as he passed. I watched this guy disappear up the bridge and around the curve where it hits Queen Anne Hill, never letting off the throttle, shooting down a 3 foot trench between cars going opposite directions at a relative 120 miles an hour, dodging the occasional truck mirror and other fatal objects. And then behind me, about 50 yards back, I spotted the police lights from three different cruisers who were stuck behind all the traffic in front of them. I checked the police reports for the next couple of days, but as far as I can tell, they didn't catch the guy.
Ballsy or stupid? I guess it depends on why he was running, more than anything else. But damn, if that wasn't cool.
Butterblume
May 15 2006, 07:36 PM
Damn, I like that troll. He is awesome

.
FanGirl
May 15 2006, 10:40 PM
QUOTE (emo samurai) |
Think of this as inherent human dignity versus inherent human dignity. He views his as arbitrarily more than that of others and seeks to degrade that of others. Are you to say that he is worth more than those he victimizes?  |
And Johnson views his own human dignity as more than that of CK, and seeks to degrade CK's dignity by having him die in a violent spectacle. Are you to say that he is worth more than CK? Furthermore, are you to say that FanGirl should accept Johnson's judgement of human worth, on who should live and who should die? Like me, FanGirl's read her Tolkien:
QUOTE (The Lord of the Rings @ The Fellowship of the Ring, Book 1, Chapter 2) |
"What a pity that Bilbo did not stab that vile creature, when he had a chance!" "Pity? It was Pity that stayed his hand. Pity, and Mercy: not to strike without need. And he has been well rewarded, Frodo. Be sure that he took so little hurt from the evil, and escaped in the end, because he began his ownership of the Ring so. With Pity. . . .Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise cannot see all ends. I have not much hope that Gollum can be cured before he dies, but there is a chance of it. . . .My heart tells me that he has some part to play yet, for good or ill, before the end; and when that comes, the pity of Bilbo may rule the fate of many—yours not least." (Emphasis added.) |
Just replace "Bilbo" with "FanGirl," "Frodo" with "Johnson," "ownership of the Ring" with "FanGirl's career," and "Gollum" with "Takashi Tanegawa" (CK's real name), then change the gender of the personal pronouns relating to FanGirl. Congratulations, you've got a passage that sums up FanGirl's attitude about the situation.
(Now let's see you refute a friggin' Maiar.)
emo samurai
May 15 2006, 10:52 PM
At that point, Gollum was harmless; CK is not. This is his only really foolproof way of protecting his business, and morally, it makes no difference whether he has him killed in a back alley or in midair over a house. Since he is the original victim and this is the only way to end it, he is in the right.
This does not refute a maiar, since the situations are very different.
James McMurray
May 15 2006, 10:57 PM
I don't know the back story, but is death really the only way to end it? If it is, then I hope FanGirl walks away from the run in disgust and never works for that Johnson again, after having a long talk with her fixer about what sort of jobs she'll take.
But situations where death is the only recourse are rare, especially when you dremove self defense from the equeation, as this is obviously not a case of imminent deadly danger.
emo samurai
May 15 2006, 10:58 PM
Hmmm.... maybe I'll find a way to put it back in.
pragma
May 15 2006, 11:13 PM
QUOTE (emo samurai) |
And damn right you won't get much karma if you do this! |
I'd actually give a pacifist player more karma if they walked away from a killing job than if they stayed. I see no need to penalize someone for playing their character well. In fact, I think its worthy of a reward.
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