Athenor
May 10 2006, 12:03 AM
Yes, yes..
But did all this exist, in solid enough terms for shadowrunenrs to start using it, in 2021?
I wouldn't mind some of the tech leaps (well, other than teleportation) in 2060-2070. But by putting it near the beginning of the awakening.. they severely limit themselves.
I'm also worried about what fallout this means for the RPG. IE: Will the writers have to go back and use this storyline in 4th edition? Or elements of it?
Kagetenshi
May 10 2006, 12:06 AM
Short answer: no.
| QUOTE (Demonseed Elite) |
| I'm crying on the inside. |
Only on the inside?
~J
blakkie
May 10 2006, 12:11 AM
| QUOTE (James McMurray @ May 9 2006, 05:53 PM) |
| IS the looking through walls done via thermo or is it flat out x-ray vision? |
http://eurekaaerospace.com/impsar.phpThis one is using microwave (and obviously a very, very early concept development), the next-door neighbor to milliwave. I don't see any milliwave stuff handy, but i -think- it currently has limited applications of very short rang, non-destructive structural inspection. I wish i could find it. I know know that milliwave is used in place of optical and near-optical range laser ranging for situations where things like mist would interfere with the light beam.
the_dunner
May 10 2006, 12:12 AM
/shrug
Clearly I'm not the target market for this one.
Thank you Microsoft for saving me a several hundred dollars and a great deal of time.
eralston
May 10 2006, 12:15 AM
My dad has worked on the non-technical side of see-through technology a la Total Recall for a decade, according to him they're really close to telling women the brand of their bras in the airports. By 2060 that tech should be awesome.
But wasn't this thread about video games?
emo samurai
May 10 2006, 12:32 AM
I think everyone's on their forums killing their bandwidth.
hyzmarca
May 10 2006, 12:48 AM
| QUOTE (emo samurai) |
| YES! Because if this game didn't exist, they might've made a real RPG for the system. |
You mean like Oblivion?
| QUOTE (blakkie) |
The Matrix and the astral space likely isn't in there because that would likely be quite hard to fit in the game both technically and from a gameplay POV. You can try call that laziness, but in the end it really dev resources that would need to be diverted from somewhere else. |
Th matrix wouldn't be too difficult. I wouldn't expect "ooooooo" graphics so much as the ability to move from node to node and take control of security cameras and turrets. The former can be implimented with teleportation and statmods. The latter by whatever method they decide to use to take control of cameras and turrets. It has been done before.
The Astral plane would be several times easier. It is just no-clip mode more some glowing.
emo samurai
May 10 2006, 12:50 AM
Yes, I would've LOVED a detailed RPG like Oblivion for Shadowrun.
Geekkake
May 10 2006, 01:19 AM
I've come to what I feel is a life-affirming decision about the Shadowrun video game.
It sucks, but I don't care. It should be expected, given the developer and their business model. It will capitalize on people who don't play the game, but played it or heard about it or whatever years ago. Especially the folks who played it in the 16-bit games, and never stepped into the PnP realm.
So, it's not like the game is going to alienate existing PnP players from the PnP. It may bring a few people to the PnP. They'll play it, and 90% of them will walk away. The remaining 10% will join the fold.
It cost WizKids nothing. The return might not be all they'd hoped for, but there will be a slight increase. There will be no decrease resulting from the game.
We win, Microsoft loses when the game is a crippling flop for a variety of reasons.
Where's the problem?
emo samurai
May 10 2006, 01:22 AM
The problem is when Bethesda or BioWare don't pick it up and create a badass RPG out of Shadowrun because of the stink that pervades this game.
Plus, the expectation. Then again, they always said it would be a FPS.
SL James
May 10 2006, 01:31 AM
You know what I find it most hilarious about this whole bitchfest? It's that now I can look at all of you in here complaining about the FPS who called us whiners when it came to SR4, and say, "So, how does it feel to have something you love get mangled beyond recognition by halfwits?"
I bet it feels pretty crappy.
Shit, I think this is hilarious. Between the SR fps and GTA IV I may actually get a 360.
Tanka
May 10 2006, 01:46 AM
For the record, I still don't like SR4.
Bigity
May 10 2006, 02:01 AM
I should kill someone for this crap. I've literally waited years for a new SR game, and it's this utter garbage 12 year old gamer bullshit. Assholes.
Athenor
May 10 2006, 02:08 AM
The difference, SL James, is that SR4 at least was still using the same universe and tried to remain true to the game's faithful, storyline wise.
This insults every single SR fan out there. period.
nick012000
May 10 2006, 02:11 AM
This might turn out to be a half decent game. Resurrect spells? The things cause Essence Loss. I imagine once the mages figure that out, the spell will largely drop out of use. Noone would bother learning a spell that'll burn you out. Tree of Life "spell"? Spirit with Innate Spell (Heal).
The race information is annoying, but other than that...
Taran
May 10 2006, 02:11 AM
I just discovered Deus Ex, so it's hard for me to get too worked up about this. SR video game? Yeah, I played that for four hours today.
Geekkake
May 10 2006, 02:14 AM
| QUOTE (Athenor) |
The difference, SL James, is that SR4 at least was still using the same universe and tried to remain true to the game's faithful, storyline wise.
This insults every single SR fan out there. period. |
I disagree. I don't think MS is insulting players of Shadowrun. I think they're completely disregarding them. That's not the same as insult. You take yourself too seriously.
emo samurai
May 10 2006, 02:23 AM
Dude, how does SR4 destroy the old Street level bullshit? SL, I thought you'd sworn it off.
Athenor
May 10 2006, 02:33 AM
| QUOTE (Geekkake) |
| QUOTE (Athenor @ May 9 2006, 09:08 PM) | The difference, SL James, is that SR4 at least was still using the same universe and tried to remain true to the game's faithful, storyline wise.
This insults every single SR fan out there. period. |
I disagree. I don't think MS is insulting players of Shadowrun. I think they're completely disregarding them. That's not the same as insult. You take yourself too seriously.
|
It is said that in the gaming industry, the masses matter, but the core players (the hardcore) are whom the masses follow.
But yeah, I'm probably making too much of it. I wrote a letter expressing my distaste with MechAssault back in the day, and that turned out... alright.
nick012000
May 10 2006, 02:57 AM
Out of curiosity... how long until Hualpa et al move into Brazil and turn it into Amazonia?
Kanada Ten
May 10 2006, 03:09 AM
2034 - On August 28, in Brazil, a force of Awakened beings and metahumans led by three great dragons, two of them identified as Hualpa and Sirrug, descends on the Amazon basin and seizes control of the city of Manaus. The army of the Amazon Awakened (as they come to be known) begin a systematic campaign of expansion from the Amazon Jungle. (Shadowrun Second Edition)
However, something on the game site gave me the impression that dragons weren't on the menu.
Mister Juan
May 10 2006, 04:40 AM
oh
my
God.
I've just gone through the game's website for the very first time. I did read any of the posts, to avoid any "contamination". I wanted to get my first impressions of the game in a totaly unbiased and uninfluenced way.
Now, I simply regret ever hearing about the game. I want to gouge my eyes out. Why lord! WHHHHYYYYYYY!!!!!
Oracle
May 10 2006, 05:53 AM
http://www.gamingtarget.com/article.php?artid=5374And they even made it worse: The game allows cross-platform play online. Xbox360 users will be able to play against PC users. That means there will be no difference in the look and feel of the console version and the PC version.
James McMurray
May 10 2006, 05:56 AM
It didn't insult me, nor did it really surprise me much. It isn't what I envisioned, but I didn't envision anything that would be a great tribute to Shadowrun.
Whenever something you love (a game, a comic book, a Tolkien trilogy) crosses genres you have to expect it to turn out to be utter crap. Most of the time the thing gets mangled (especially in the conversion to movies, but frequently in other areas as well). Expecting it to turn to crap just means you're greatly surprised and ecstatic when it becomes something great (like Lord of the Rings extended on DVD).
Dranem
May 10 2006, 06:13 AM
It looks like we'll all need to upgrade our Windows OS before we play the game as well.. seeing as Windows Vista isn't even out yet, they better make it backwards compliant or they'll end up alienating a lot of gamers.
DV8
May 10 2006, 08:33 AM
| QUOTE (Demonseed Elite) |
| I'm crying on the inside. |
You and me, both, buddy.
blakkie
May 10 2006, 09:25 AM
| QUOTE (hyzmarca @ May 9 2006, 06:48 PM) |
| Th matrix wouldn't be too difficult. I wouldn't expect "ooooooo" graphics so much as the ability to move from node to node and take control of security cameras and turrets. The former can be implimented with teleportation and statmods. The latter by whatever method they decide to use to take control of cameras and turrets. It has been done before. |
| QUOTE |
| The Astral plane would be several times easier. It is just no-clip mode more some glowing. |
To what end? That is what i ment by gameplay, a REASON for it to exist. Really look at playing SR. Astral is a sort of a game onto itself, with it's different movement rates and such. And it's use in game is reall magical in nature and self referencing, you aren't even suppose to see much of the meat world while you are there.
This is even more true of the Matrix, especially in SR3. Remember they don't have the license for SR4 so they could match up with the world of AR and wireless. Sure they could implement something like Tribes 2 with you able to squat down and "jump into" cameras and turrets. But really the VR Matrix itself wouldn't be there, because in SR P&P it really is a separate world.
A different type of game they could do that in, but apparently that isn't the type of game they figured would be something they could sell as well as this. This is the computer industry. Take a look at the various iconic console franchises and how many of them did a crossover from action or hopping puzzle action to RPG. Any sense of canon between the two is limited to little more than a superficial motif.
ShadowDragon8685
May 10 2006, 09:55 AM
Microsoft just fucked themselves out of 1x sale of an Xbox 360, or 1x sale of a Vista machine. (At least until the majority of good games no longer remain playable on my current machine.)
Seriously...
It's not even Shadowrun. It's Shadowrun in name only. Shadowrun, to me, is all about hulking cybersammies, the lithe leather-clad girls with insane move-by-wire that take them down with a pistol, jacking into the matrix, and some shit to do with magic, I just let the voodoo-hoodoo guy take care of that and shoot the shit out of anyone who closes his eyes or dosen't seem to be shooting at us. (Wooo... Channeled Skate for a minute there.)
Seriously. This has limited cybertech, magic, and an apparently new megacorp? RNA? Who the hell are they? And they set it in Aztlan?
So it's basically going to be a giant de_Aztec clone with a mana bar... Oh carumba, this idea sucks great donkey.
ShadowDragon8685
May 10 2006, 09:58 AM
Oh, and I don't know about the Astral... But the Half-Life 2 mod Dystopia handled their decking in a way that was VERY much like "Woah... This is Shadowrun 2nd Edition, and I just jacked into the Matrix." UMS and everything.

Handling the Matrix is not hard. Build a secondary map representing the main map, when users activate the cyberterm, their meatware body stays behind (and is vunerable to all sorts of killinatin') and they get to run around as a matrix persona in the secondary map, using objects inside it which have effects in the real world and the matrix world. They can even have it so that the secondary world has completely different physics.
If a bunch of modders can make an engine that was not designed for it accurately represent the Matrix, then surely FASA Studios can! It's inexcusable!
blakkie
May 10 2006, 10:04 AM
Aztlan? You best get out yer 6W atlas and timeline.

This is Amazonia before it became Amazonia. Given the date limited tech is probably the closest to canon they came......and then they decided it would be cool to see through walls.

Oh wait, no I guess implants costing Essense was the closest.
P.S. The idea about humans losing less Essense for an implant is kinda cool though. Not something that you'd want to try have implemented in P&P game, Essense accounting is already quite enough, thank you. But still an interesting take when looked at from a what if that was the original canon world.
Oracle
May 10 2006, 10:24 AM
The Dumpshockers are swarming the Shadowun.com forum. And I could not resist registering as "Lofwyr". I'm sorry.
nick012000
May 10 2006, 10:29 AM
I'm The Chrome Accountant.
ShadowDragon8685
May 10 2006, 10:38 AM
Dumpshockers: Ranging in size and shape and temperment from marshmellow to cybersammie to Great Dragon, Dumpshockers are a normally hostile incestous nest of of pit vipes in their own home, the Dumpshock Hive. Ordinarily content to wage war with each other until the end of time and generally leave everyone else alone, when rouses by monumental acts of corporate retardation that essentially rapes the name they know and love as the name of their favorite RPG into a form they would not recognize except for the name emblazoned on the box, they rise to the air en masse in a sight not unlike that of a hundred winged psuedohumaniod insects and buzz over to another forum to unleash their collective wrath upon it.
blakkie
May 10 2006, 11:55 AM
... all ineffectually shaking an angry fist an someone that just...doesn't...care.
So what's the link for the video?
L.D
May 10 2006, 12:21 PM
| QUOTE (DV8) |
| QUOTE (Demonseed Elite @ May 10 2006, 12:56 AM) | | I'm crying on the inside. |
You and me, both, buddy.  |
Add one more.
This game isn't Shadowrun. No way.
I'm a diehard Playstationgamer and when I heard about this game I feared that I might have to choose between PS3 and Xbox360. Thank you Microsoft for making sure that I don't have to chose.
Austere Emancipator
May 10 2006, 12:22 PM
I admit that I, too, find some of whining about the changes to the setting to be amusing/pitiful. Still, I cringe at the thought of trolls strafing and bunny jumping around at 100mph, happily fragging away with their shotguns, and if we aren't allowed to say what we think about the game then what's that forum for?
Dranem
May 10 2006, 12:27 PM
The problem about 2021 is that there's not Matrix yet... the world is still running on the Internet we all love and loath today. There's no virtual reality, no cyberdecks... sigh.
They didn't have commercial Simsense till 2024
The great Crash wasn't until 2029
Eurowars haven't started
Amazonia isn't founded...
Half the SR history hasn't happened for bloody sakes! Sigh!
Sicarius
May 10 2006, 12:48 PM

I like all the guys who didn't know who Ancient History was.
uncivilized wretches.
blakkie
May 10 2006, 12:48 PM
| QUOTE (Dranem @ May 10 2006, 06:27 AM) |
| The problem about 2021 is that there's not Matrix yet... the world is still running on the Internet we all love and loath today. There's no virtual reality, no cyberdecks... sigh. |
Oh right, this predates the Crash too, by 8 years. Really this game is pre-Shadowrun.

| QUOTE (Austere Emancipator) |
| I admit that I, too, find some of whining about the changes to the setting to be amusing/pitiful. Still, I cringe at the thought of trolls strafing and bunny jumping around at 100mph, happily fragging away with their shotguns, and if we aren't allowed to say what we think about the game then what's that forum for? |
Umm, WTF is a Troll with Wired-4 and a Mossberg doing then? It might not happen all the time, or even that often at most tables. But shit like that happens in the P&P RPG, and you know what? It can be damn fun.
But that aside you can say what you think. You can even say "well i was going to buy a 360 for an RPG SR, but not for this %$#@". But in the end i suspect they don't really give a rat's ass. Because the market they are aiming for is the person that wants a team centered FPS. That is the slot in the line-up this is aimed for, and they are targeting people that are interested in that sort of game.
TheFr0g
May 10 2006, 01:07 PM
The trailer for the game looks so cartoonish and fake... I mean, the textures are smooth and everything, but other than that it looks like it should be on PS1. And though I know its been mentioned already...
It really makes me die inside to think of shadowrun without orcs... I can't handle childhood rape like that. I'll take the FPS, I'll take the early timeline, just don't do something as irreversible as removing a race from the game.
Austere Emancipator
May 10 2006, 01:09 PM
| QUOTE (blakkie) |
| Umm, WTF is a Troll with Wired-4 and a Mossberg doing then? |
He advances tactically, taking advantage of his surroundings, exposing himself minimally while trusting his advantage in reaction speed to allow him to take out the opposition if he's caught in the open.
I'm not saying insane cartoon campaigns aren't allowed in PnP RPGs, but I posit that the majority of SR RPG players do not imagine their trolls fucking bunnyjumping.
| QUOTE (blakkie) |
| Because the market they are aiming for is the person that wants a team centered FPS. |
No problem with that. I'm sure there's something of a market for Unreal Tournament 06: Now With Elf Wizards! I'd imagine this simple a game can't be very expensive to make, so they might even make a slight profit with it. However, there appears to be a number of people in denial of the fact that this is nothing but a basic no-brains shoot-em-up, with some shadowrun-esque influences.
blakkie
May 10 2006, 01:11 PM
| QUOTE (TheFr0g) |
The trailer for the game looks so cartoonish and fake... I mean, the textures are smooth and everything, but other than that it looks like it should be on PS1. And though I know its been mentioned already...
It really makes me die inside to think of shadowrun without orcs... I can't handle childhood rape like that. I'll take the FPS, I'll take the early timeline, just don't do something as irreversible as removing a race from the game. |
2021 man, orcs are just showing up. Trolls too, although I guess they moved to the Brazilian climes faster. :^|. Welcome to prehistoric Shadowrun!

Link for the trailer please. I looked under videos at their site and didn't see anything. Couldn't find anything on Shadowrun at all on Gamespot.
JongWK
May 10 2006, 01:14 PM
Anyone visited
SRrpg.com lately?
blakkie
May 10 2006, 01:16 PM
| QUOTE (Austere Emancipator @ May 10 2006, 07:09 AM) |
| I'd imagine this simple a game can't be very expensive to make |
I'd wager more money than i expect to see in my lifetime.
| QUOTE |
| However, there appears to be a number of people in denial of the fact that this is nothing but a basic no-brains shoot-em-up, with some shadowrun-esque influences. |
Who would those people be? They haven't looked at the site then, because it is very clearly being marketed as a team based arena duel game.
P.S. I don't play them much anymore, but your assumptions about people not using tactical advancement in FPS in general is...dubious a mistaken stereotype.
blakkie
May 10 2006, 01:21 PM
| QUOTE (JongWK) |
| Anyone visited SRrpg.com lately? |

Preparing for the onslaught of people looking for the video game and landing at the P&P site. Well hopefully they'll pick up at least a smidgen of halo business.
Austere Emancipator
May 10 2006, 01:23 PM
| QUOTE (blakkie) |
| I'd wager more money than i expect to see in my lifetime. |
Let's put it like this: Both Reservoir Dogs and MI3 cost more money to produce then I'm likely to see in my lifetime, but Reservoir Dogs only needed to bring in $2 million to make a decent profit.
AFAIK, this is more or less a mod for an existing commercial FPS engine. That's gonna cost a hell of a lot less to produce than something like Half-Life 2.
| QUOTE (blakkie) |
| Who would those people be? |
For example, a poster named "TheLaughingMan" in the At Ease, Children thread that AH started: "Microsoft already has the premier FPS game in the console realm at this point in the Halo franchise. What makes you think they just want another FPS?" Etc.
| QUOTE (blakkie) |
| They haven't looked at the site then, because it is very clearly being marketed as a team based arena duel game. |
I do not disagree with you there.
| QUOTE (blakkie) |
P.S. I don't play them much anymore, but your assumptions about people not using tactical advancement in FPS in general is...dubious a mistaken stereotype. |
Well, I do still play FPSs. Even in games like America's Army, a gazillion times more realistic and tactical game than this will be, strafing and bunnyjumping are a huge problem, completely breaking the suspension of disbelief. I can't even watch something like Counter-Strike anymore without bursting out laughing.
blakkie
May 10 2006, 01:28 PM
| QUOTE (Austere Emancipator @ May 10 2006, 07:23 AM) |
| QUOTE (blakkie) | | I'd wager more money than i expect to see in my lifetime. |
Let's put it like this: Both Reservoir Dogs and MI3 cost more money to produce then I'm likely to see in my lifetime, but Reservoir Dogs only needed to bring in $2 million to make a decent profit.
|
I expect the budget goes well beyond $2 mil (and that is certainly less money than i expect to have as income over my lifetime). Video game budgets blew past that sort of range some time ago. Putting it on the cutting edge console bumps that up even more.
"According to calculations, it may cost up to 200% more to develop games for the PS3 or Xbox 2 than it does for current systems." - Electronic Arts source expressing ‘concern’ about next-gen technology
| QUOTE |
| AFAIK, this is more or less a mod for an existing commercial FPS engine. That's gonna cost a hell of a lot less to produce than something like Half-Life 2. |
What engine would that be?
Austere Emancipator
May 10 2006, 01:36 PM
| QUOTE (blakkie) |
| What engine would that be? |
Unreal 3, say the rumors. Certainly the designers only mention standard modding fare in their blog entries.
| QUOTE (blakkie) |
| I expect the budget goes well beyond $2 mil [...] |
Might be, but I doubt it's in Halo 2 territory ($20 million).
blakkie
May 10 2006, 01:59 PM
| QUOTE (Austere Emancipator @ May 10 2006, 07:36 AM) |
| QUOTE (blakkie) | | What engine would that be? |
Unreal 3, say the rumors. Certainly the designers only mention standard modding fare in their blog entries.
|
Well that would be good news of sorts. At least they'll have a professionally built engine underneath.
P.S. I never could stand the feel of Unreal....then I saw a picture of Cliff "Pimp My Cracker Azz" Bleszinski complete with huge gold medalian hanging down from his skinny geek neck and 1/2-way unbuttoned purple skilk shirt displaying a pale, sunstarved chest. At that moment I understood why.

But just the engine itself wasn't too bad.
Tanka
May 10 2006, 02:16 PM
For those asking for the game trailer, it's
here.