Kagetenshi
May 11 2006, 03:51 PM
I'm no admin, but that would be a pretty silly way to run things.
~J
CountZero
May 11 2006, 05:25 PM
It's still up for me, by the way. I'm on as Captain_Chaos. We've got an FastJack on here too. I find it slightly amusing, though expected, that those coming to the defense of the Shadowrun RPG and attacking the game on this forum are taking the screen names of Shadownland BBS regulars.
And speaking of their forums, I swear, those boards fell down the stairs in the Ugly Arcology and hit every single step on the way down. The game's official site has similar problems. I'm going to take note of these sites and refer to them in this HTML class I'm taking as an example of what not to do when designing a web page.
L.D
May 11 2006, 06:04 PM
I'm there as Harlequin, but I'm no longer allowed to log on and I can't find a place to contact a mod/admin.
blakkie
May 11 2006, 06:09 PM
QUOTE (L.D @ May 11 2006, 12:04 PM) |
I'm there as Harlequin, but I'm no longer allowed to log on and I can't find a place to contact a mod/admin. |
Operation Condor 2 has been launched. The
purging has begun. RNA does not tolerate political dissension on it's corp property in Santo.
L.D
May 11 2006, 06:23 PM
The thing is I registered with a Yahoomail and now they want me to sign in with a Mircosoft ID (or some s*** like that). How's that supposed to work?
Oh... and it looks like someone found an emailadress: FasaMail@microsoft.com
Don't know if it's a good one for complaints, but I'm gonna try.
BitBasher
May 11 2006, 08:41 PM
QUOTE (mmu1) |
QUOTE (blakkie @ May 11 2006, 09:54 AM) | Certainly wouldn't be a unique situation. *cough* |
Apples and oranges.
It's not like we SR4 haters "beat" SR3, and are now sitting around, preferring to imagine what might have been and play nothing rather than switch to SR4.
|
Well, just to be fair, its a different scenario because this SR4 hater does in fact not play sr4 and chooses to stay with sr3...
I don't have the option of staying with a good playable modern SR console or PC game. They didnt leave me with that.
mmu1
May 12 2006, 12:19 AM
Here's a bit of unintended hilarity from the community manager (poor guy, it's not like he's actually responsible for this travesty) on the ShadowStrike boards, in response to a complaint about the fact the game they're making isn't even remotely "street level":
"Just FYI, Shadowrun will have street level activity. It's just that the map we are showing at E3 is not a street level map."
SL James
May 12 2006, 12:30 AM
haha. Nice. I figured from the trailer that it had streets.
SL James
May 12 2006, 01:33 AM
QUOTE (blakkie) |
QUOTE (SL James @ May 10 2006, 12:18 PM) | And now I'm reading about a game based on Heat. Good freaking God! I want it to be 2007 already. |
Why no link love? Or is this in a paper magazine and you are posting from the can using a palmheld? |
Oh, yeah, huh?
Yahoo! NewsDark Horizons (along with a Hellboy video game).
mintcar
May 12 2006, 06:49 AM
"hardcore heist game", sounds awsome.
SL James
May 12 2006, 07:16 AM
QUOTE (Randy Pitchford) |
"'Heat' pretty much defined what hard core heist means..." |
No... shit.
HeySparky
May 12 2006, 08:06 AM
QUOTE (Oracle @ May 8 2006, 01:26 PM) |
According to Krawall, a German gaming-page, the game will be developed exclusively for Windows Vista and therefore won't be available until 2007. |
I'm at E3 now - well, I'm at my hotel now.
1. This game is not only for Vista, but for the xbox as well. And not just that (and I'm super jazzed about this part, just from a tech standpoint and what it means for both PC and console games)...
2. PC players and xbox players can play
together. I haven't been able to ask the devs yet, and I'm not sure they would tell me if I had, but I suspect it's through xbox Live that this magic occurs. Since fasastudios is a Microsoft studio now.
3. I have pictures. PM me if you want them.
4. I have the trailer recorded on my shaky-cam digital camera. You won't be able to hear anything and it's not in-game footage, but it's pretty cool. I was stuck by the screen where their trailer cinematic ran over and over along with others - and I actually really liked their music - rare. I hope it's ingame stuff and not something that a 3rd party trailer company put in just for e3.
NOW... my review. I, like many of you, was prepared to hate this game on sight, just based on it being an FPS without any persistent RPG-type elements.
The Good:
1. xbox and PC can play together. That's just freaking cool.
2. They've embraced the spirit of Shadowrun inasmuch as a Quake Arena style FPS can - For example, your character can buy tech or magic upgrades with cash won in the matches (ala CS), but there's a tension between the amount of tech/magic (Essence) that players can have. The more tech you have the less magic you can have.
3. Fast paced with a lot of cool twists on traditional FPS gameplay.
- Players can rez other players, then the rezzing player earns money for upgrades off of the accomplishments of the player they rezzed
- If you are rezzed, then your life is tied to the player that rezzed you, if they die you die.
4. The art style is unique, colorful and pretty consistent - a refreshing departure from tired body-armored soldiers stomping around (though humans come close). Elves are lithe and lean and pretty cool looking. The spell effects are well done and impactful without being fit-inducing color particle fests.
5. No orks.
The Bad:
1. Map they're showing is an architecturally ridiculous (though perfectly normal FPS level) ancient Aztec/Inca/Maya ruin. Tomorrow I need to ask if there's a single-player story to go with the gameplay or if it's just multiplayer battles - I hope there's a story. Because the gameplay is really fun, but I don't think multiplayer arenas are enough to fill a box.
2. No hint at persistent RPG elements. Though this bothers me less and less as I accept this as a Shadowrun themed FPS that is focused on visceral moments rather than the holy grail vision I had of next-gen RPG gameplay with total character customization and layers and layers of character development.
3. No orks. I'm guessing they were going for the races that really changed the sillhouette of the characters and orks from a distance or from behind look pretty much like human. That or they flat didn't have time to add another race. This is just speculation. Another question for the fasa guys.
If there's anything you want to know post it here... I'll try to check this before going to the conference tomorrow. Friday is the last day. I wish I'd gotten this up last night.
L.D
May 12 2006, 08:13 AM
You're saying it's good AND bad that they don't have orks?
TimeKeeper
May 12 2006, 08:23 AM
I'd file that under bad.
Some of my best friends were orks
Bull, chummer, where are you?
Dranem
May 12 2006, 08:27 AM
Business trip, eh Sparky? Man the advantages for working in the games industry!
(And no, I'm not telling anyone else more than that)
I don't think that many people here are looking for a 'theme' style game... we're looking for Shadowrun! And frankly a game that features the year of Goblinization before the beginning of the corporate war is not Shadowrun. I was hoping for the Neverwinter Nights version of Shadowrun, and I must say I'm seriously disappointed with this development. First person shooter? Why don't they just call this the next installment of Doom or UT? Cause that's all it is.
After playing Demon Stone, I can't say I'm looking forward to another Console/PC hybrid game.
Most of your review can already be read up on on the game's website, tell us something we don't know that might actually make us want to buy this game... (For the record Orcs shouldn't be easily mistaken for humans)
Most of the elements that we all love about SR are missing from this game: Riggers, Deckers/Hackers, real cyberware, proper magic... Common! Rez and teleport spells?!
HeySparky
May 12 2006, 08:43 AM
QUOTE (Dranem) |
I was hoping for the Neverwinter Nights version of Shadowrun, and I must say I'm seriously disappointed with this development. |
Me too.
But I can accept the differences between my bluesky SR game and this one and move on.
As a developer it really galls me to see people tearing apart the team and calling them lazy or stupid or half-wits, or whatever.
They didn't set out to make the game many of you seem to have wanted. Cry about that. But for my money - and I'm not an FPS player - just the fact that this does have some cool Shadowrunny features - even if it's just that it's made by fasa and has elves and trolls and dwarves and humans - that's good enough for me.
Me? Halo didn't do it for me. Maybe something I love as much as SR will get me into the FPS genre.
***
When I replied to the thread I thought it was just 3 pages, didn't see that it was 9 pages and that you folks had already sussed out as much as I have. Apologies for the redundancy.
But do give the game a chance for what it is and keep on holding out for the One True SR RPG...
L.D
May 12 2006, 08:57 AM
But the problem is that if they release it under the Shadowrun name all chances of seeing a "One True SR RPG" will dissapear.
See, if the game goes well, then they'll continue on this road with a universe that isn't Shadowrun, but with the Shadowrun name attached to it. Thus the RPG we all want will never see daylight, but only their bastard verison will.
On the other hand, if the game is a huge flop the name Shadowrun will most likely be banned from the console/computer game market for at least another 10 years and thus we wont see the RPG we all want.
The only way we can "win" is if this game either a) gets a namechange or b) is cancelled before it's finished.
Dranem
May 12 2006, 09:20 AM
QUOTE (ES_Sparky) |
As a developer it really galls me to see people tearing apart the team and calling them lazy or stupid or half-wits, or whatever. |
I don't think I've called the developpers lazy, I know a lot of work goes into game development - which is why I'm severly disappointed that they chose to go this route. There are so many games that are close Shadowrun: Deus EX, Anarchy Online to name a couple...
Seriously, if they had called this game by any other name, it would probably be pretty successful! Seriously most of what makes Shadowrun cyberpunk meets magic has not happened yet.
They hope that people will get into the game long enough to forgive their tresspasses... unfortunately they're going to get SR fans to play the game... from what I see on the boards, both here and on the game's website, that's less than 1% right now.
ShadowDragon8685
May 12 2006, 10:30 AM
This would be like using the name Star Wars, and coming out with a game that only has a single planet, features gunslingers (not blaster-slingers) and some guys with swords, and ships powered by sail.
You can put the Star Wars logo on anything, but the logo does not Star Wars make! Same for Shadowrun.
Sparky, the reason everybody is (rightly) ripping into this is that it's not Shadowrun. This goes far beyond creative liscencing. It has nothing to do with Shadowrun except the title! The game itself may be good or bad, but putting the Shadowrun title on it, when it's clearly not Shadowrun, is a Bad Idea!
JongWK
May 12 2006, 01:02 PM
A friend of mine said this yesterday night:
"It looks like the Catwoman of videogames."
HeySparky
May 12 2006, 04:38 PM
QUOTE (ShadowDragon8685) |
Sparky, the reason everybody is (rightly) ripping into this is that it's not Shadowrun. This goes far beyond creative liscencing. It has nothing to do with Shadowrun except the title! The game itself may be good or bad, but putting the Shadowrun title on it, when it's clearly not Shadowrun, is a Bad Idea! |
ShadowDragon, I disagree. It's not a sneakysneaky game of one-off jobs against the megacorps - so I think it's not ABOUT a shadowrun, but I still think it's a 'Shadowrun' game - if only loosely. I guess the difference between me and the majority of posters is that I can accept that. And I can accept that even though it isn't the game I'd like to have seen, that it can be healthy for the game we all love.
***
Somebody said earlier that MS already has the market cornered for console FPS - that I totally agree with, I am a little puzzled why the game has developed the way that it has. Who needs a console FPS with Halo around? Not MS.
I disagree with the message that because this game is an FPS that it means the Future of Shadowrun Videogames is locked in stone. That it will be FPS to the end of time, Amen. Trust me when I say that MS likes to brand anything they can and that if this game is a success they'll be interested in sequels and branches to the IP.
IMO the best hope we have of seeing a Shadowrun CRPG - ironically, considering the way some of you feel about the FPS - is for this Shadowrun to be a success. Whoever said MS would drop the game like a hot potato if it wasn't successful wasn't far off. If they can't make a business case for a sequel you won't see one. And in all likelihood, it won't be 'hmmm... SR FPS didn't work, maybe an RPG..."... No, if it fails you probably won't see a CRPG either. It's a little scary. So, being all excited about how this game will flop and fail (and crapping in their community forums) could very well kill the CRPG that you really want to see.
So throttle back - just to be on the safe side. That's my take on it.
I want to see fasa studios make more games. I'm not sure how many of the old guard are there, last I knew some were. I want to see a Shadowrun RPG. It could be out there. But it won't be if MS doesn't have a business case for it.
***
And Dranem, I didn't say 'Dranem, it really galls me when...' I wasn't calling you out in particular - but calling other folks out to lay off the developers.
***
Development is a sticky, complicated business and it's SUPER hard to make everyone happy. There's a lot of money at stake. Dogpiling an angry thread is understandable, but go easy on the devs. They've worked hard and aren't jackass idiots like some folks seem to think - and - it's entirely possible that the decisions on the game weren't entirely in their hands.
It is punishing to go out to your own community forums and see page after page after page of rants and complaints and bitter (even justified, or, especially if justified) disappointment with the work you've been pouring your life in to for the last couple years. I haven't been out there, so if my admonishment is unjustified, please ignore it... But I'll go ahead and give it...
It is important to communicate. But please, if only just because I'm asking, pretty please with a cherry on top, do be polite.
JongWK
May 12 2006, 04:42 PM
L.D
May 12 2006, 04:47 PM
QUOTE |
I'm talking about re-making Lord of the Rings in which Frodo drives to Morder in a Lamborghini Murciélago. |
ShadowDragon8685
May 12 2006, 05:01 PM
Starky... This isen't Shadowrun. This isen't even Shadowrun the way a Sim Megacorp game where you get to choose to play as Lofwyr or Damian Knight would be Shadowrun!
Those at least take place in the Shadowrun setting.
Not only have these schmucktards reset the clock to a time period that is not only so close to the present day that it's stupid, not only have they made another damn Counterstrike clone as opposed to a game with something resembling a plot, but they have destroyed the Shadowrun timeline, completely! They have no idea what they're doing! I smell bullshit, and that's what everybody else smells, and we're going to call them on it! (Some of us more vocally than others.)
Microsoft will never make a Shadowrun CRPG, and rightfully. They obviously don't know how to manage the franchise, if they thought that trying to incorporate the history and something resembling the PnP game would be "too much" for the casual gamer. The Sega game didn't try to hide any of that stuff, and you know what? Sure, it may have been like being tossed to the wolves the first few tries, because I didn't know what the hell I was doing, but after that I started to figure it out. It woulden't be very difficult for them to create a "Welcome to the Sixth World" introduction video that could sum up all that "confusin' history, durrrrr" very nicely.
No. They chose to play to the mindless common denominator, and they're going to suffer for it. This game is going to flop because they've released something that is not-Shadowrun, and so much so that Shadowrun fans are all but threatening violence in seriousness upon them, as a computer game they're trying to compete directly with Unreal Tournament: Will they ever stop making these things?! and Counter-Strike: Crack Cocaine. They've made a lemon. Not just a lemon, but a lemon with such a high acid content that you could use it as a splash weapon.
Kagetenshi
May 12 2006, 05:24 PM
QUOTE (ES_Sparky @ May 12 2006, 11:38 AM) |
Dogpiling an angry thread is understandable, but go easy on the devs. They've worked hard and aren't jackass idiots like some folks seem to think - and - it's entirely possible that the decisions on the game weren't entirely in their hands. |
No. They chose their employer, they didn't get themselves transferred to a different team, they deserve no slack (with the exception of people who had nothing to do with any of the gameplay or world aspects—I'm not going to blame whoever made/tweaked the graphics engine, for example. Well, ok, maybe I will because it looks like they did a mediocre job, but they aren't responsible for the overall trainwreck.)
Hard work does not justify reward. Good work does.
~J
ShadowDragon8685
May 12 2006, 05:26 PM
The Shadowrun FPS is a criminal trespass against all that is Shadowrun. No slack may be given.
You know what must be done. Do not hesitate, show no mercy.
Mr. Man
May 12 2006, 05:52 PM
QUOTE (ShadowDragon8685) |
This would be like using the name Star Wars, and coming out with a game that only has a single planet, features gunslingers (not blaster-slingers) and some guys with swords, and ships powered by sail. |
I was thinking about it in these terms yesterday. I think the more appropriate analogy goes like this:
Imagine a world where the first and only Star Wars games were
X-Wing (1993),
X-Wing vs. Tie Fighter (1997) and a japanese-only
Elite-style game that nobody has ever heard of. No vector-based Star Wars arcade game, nothing else.
Now it's 2004 and a new Star Wars game is announced! Everyone is flipping out! What will it be?! The game turns out to be
Star Wars: Battlefront. A
Battlefield 1942 clone that is utterly lame even when compared to an early version of the unofficial BF1942 mod
Galactic Conquest created by fans and distributed for free on the internet.
QUOTE (JongWK) |
A friend of mine said this yesterday night:
"It looks like the Catwoman of videogames." |
This seems to be the general consensus even among people who are not very familiar with Shadowrun. The anger felt by the tabletop gamers on DSF is definitely shared (although to a lesser degree) by those whose only contact with Shadowrun was in console form. Nobody is buying the "game world was too complex so we just threw it out" excuse, either. People have seen too many detailed tabletop settings turned into excellent CRPGs for this to even sound remotely plausible.
QUOTE (ES_Sparky) |
PC players and xbox players can play together. |
What you didn't read is that Xbox players will be given a handicap on aiming. If you can't see that there are no winners in this situation, you haven't played enough multi-player FPS.
QUOTE (ES_Sparky) |
Players can rez other players, then the rezzing player earns money for upgrades off of the accomplishments of the player they rezzed |
Ever played a medic in Battlefield 2? The only "twist" here is to give players no reason to "rez" those who they don't consider to be very good at the game.
QUOTE (ES_Sparky) |
If you are rezzed, then your life is tied to the player that rezzed you, if they die you die. |
Because keeping yourself and your "flag carrier"/"squad" alive isn't hard enough? Why not just make it so that if anyone on your team dies you lose health?
QUOTE (Kagetenshi) |
Hard work does not justify reward. Good work does. |
My thoughts exactly.
I have no pity for the developers. Same goes for their apologists.
Tanka
May 12 2006, 06:27 PM
Sparky, this game has already been done.
It's called Unreal Tournament.
Teleportation: Press your 0 key. See that little thing you can throw around? Use it. It's a teleporter.
Resurrection: "Press fire to continue."
James McMurray
May 12 2006, 06:37 PM
People blaming the developers for this apparently have no idea how the real world works. The guys that write programs are, for the most part, grunts. They do what they're told, and what they're told to do is generally driven by the marketing guys or an external customer. The SR computer game had no external customer, so it was most likely driven entirely by the marketing department who has never heard of Shadowrun but knows how well FPSes do on the sales rack.
Someone (Kage?) suggested that they're at fault for choosing their employers and not getting transferred to another team. I call some serious bullshit on that. The video game industry is so competitive that you go to whoever will take you. If you don't, then you either starve or find a job outside the industry you love. Likewise most people don't get to pick their programs, and we (or at least I) don't know how many of their developers have actually played Shadowrun in the past.
How many of the posters here that are in the programming crowd are also in the game programming crowd, and also went to Microsoft looking for a job in the hopes that they would get a chance to choose to be on a Shadowrun project? How many iof the peopl that don't post here fit that group and also play Shadowrun? I'm guessing the answer to the first one is 0, and the second one is probably also 0. If so, then Microsoft had to give the development to people that had no idea what Shadowrun was about.
James McMurray
May 12 2006, 06:39 PM
Followup: It would be like someone coming to me about a display I worked on and complaining that it isn't what they expected. I'm not a pilot and my requirements are totally driven by people other than me. There aren't a lot of jet and helicopter pilots running around working in the commercial industries as display developers, so those jobs have to go to people whose knowledge of piloting comes from their bosses and their requirements.
Taran
May 12 2006, 06:58 PM
I disagree with everyone who's saying that this game spells the end of the One True SR CRPG. As ES_Sparky says, branding is like crack to Microsoft and the fact that SR comes with its brand built in doubtless sends them into shivering ecstacies. They'll make as many SR games as they can, and eventually someone in their heirarchy will figure out that it's not a good idea to make games that compete with one another. At that point, they'll have a brand (SR) and nothing to do with it. At that point, I predict that they will sit on the rights until a) someone else offers to buy them, or b) someone in the company pitches a kind of SR game that doesn't fight with Halo 5 for sales. That's the game to watch for.
And Kagetenshi: I don't think you're being fair to the developers who worked on this. Their choices were "work on it" or "find new jobs", and unemployment is a high price to ask someone else to pay, especially when your best reference says "He refused to do the work we gave him."
Kagetenshi
May 12 2006, 07:03 PM
Next week, I'll be fair to the developers.
This week, my rage boileth over into irrationality.
~J
Butterblume
May 12 2006, 07:24 PM
Just for the record, i fully agree with Sparkys last post (don't want to quote it, though... to long

).
Dale
May 12 2006, 07:35 PM
Screw this crappy new game. I'm booting up my Sega Genesis Shadowrun .Rom file.
Laser
May 12 2006, 07:46 PM
Yeah, the devs are getting a bit more than their fair share of the flak for this; the person "to blame" is whoever did the requirements engineering, which probably (I don't know that much about Microsoft or their development process so I'm going out on a limb here) is some marketroid somewhere, or more likely a committee thereof.
QUOTE (ShadowDragon8685) |
This isen't even Shadowrun the way a Sim Megacorp game where you get to choose to play as Lofwyr or Damian Knight would be Shadowrun! |
Wow, that would be fun... it would be like Dungeon Keeper meets diplomacy. Kickass.
blakkie
May 12 2006, 09:06 PM
QUOTE (Kagetenshi @ May 12 2006, 01:03 PM) |
Next week, I'll be fair to the developers.
This week, my rage boileth over into irrationality. |
My plan is to be fair this week to the developers, which involves a good deal of dissapointment and even a bit of anger with a side of shock.
But right now what am I the most choked about? That at the current rate we'll have this Shadowrunish-sort-of-but-not-really take on SA before we get SoLA.
Demonseed Elite
May 12 2006, 09:36 PM
It's hard to say where the blame goes for this, exactly. FASA Studio owns the Shadowrun computer game license. FASA Studio is also wholly and directly owned by Microsoft.
It's possible that directives came down from Microsoft on how to design the game. It's equally possible that this Shadowrun game was pitched up to the Microsoft brass by a designer within FASA Studios.
Someone screwed up. It's definitely not the coders, artists, and general employees of FASA Studio, who don't usually have much say in the game's direction. But it could be the lead designers, executive producer, or a similar person within FASA Studio. Or it could be some suit at Microsoft. We don't know.
Either way, it's unimaginably stupid.
hyzmarca
May 12 2006, 10:07 PM
QUOTE (Taran) |
And Kagetenshi: I don't think you're being fair to the developers who worked on this. Their choices were "work on it" or "find new jobs", and unemployment is a high price to ask someone else to pay, especially when your best reference says "He refused to do the work we gave him." |
At a Sci-fi convention somewhere somewhen, a person asked a panel of writers what their advice would be for an aspiring writer trying to get into the business. Most of the panelists gave balan pre-scripted answers. Harlan Ellison simply said "Don't be a whore." This is why there is no Dragonriders of Pern television series.
Sometimes you have to just let a project die rather than letting soulless executives butcher it beyond all recognition. Surely, there was someone on that devolpment team who did have the power to shelf the project and let it die, one way or another.
Demonseed Elite
May 12 2006, 10:21 PM
QUOTE (hyzmarca) |
Sometimes you have to just let a project die rather than letting soulless executives butcher it beyond all recognition. Surely, there was someone on that devolpment team who did have the power to shelf the project and let it die, one way or another. |
On a philosophical level, I'm in total agreement with you. On the more realistic level though, I know first-hand as a writer that you sometimes have to write things you don't like. Well, that's not true. You don't have to. But if you don't, you need to find work elsewhere.
Working for FASA Studio probably isn't a bad gig. Most of the employees probably aren't willing to go find other work in a highly competitive field because of creative differences over this game. Especially given that many of them probably aren't even too familiar with the print RPG.
Though, that said, unless Microsoft micro-managed the Shadowrun game (not that far-fetched, I know from a friend that they often micro-managed Turbine Entertainment's games until Turbine and Microsoft went their seperate ways), someone in FASA Studio likely had a ton of input in the game's design direction. But, to be honest, they probably approved this design. Doesn't make it good, but they are probably at least partially responsible for it and probably thought it was a great idea at the time.
eralston
May 12 2006, 10:32 PM
I bet it was a giant mis-interpretation. If I turned off my brain and flipped through a manual I'd probably think this way a die-based action title like some PnP games that might as well be board game. Of course, I had to turn by brain off first.
Taran
May 13 2006, 03:51 PM
QUOTE (hyzmarca) |
At a Sci-fi convention somewhere somewhen, a person asked a panel of writers what their advice would be for an aspiring writer trying to get into the business. Most of the panelists gave balan pre-scripted answers. Harlan Ellison simply said "Don't be a whore." This is why there is no Dragonriders of Pern television series.
Sometimes you have to just let a project die rather than letting soulless executives butcher it beyond all recognition. Surely, there was someone on that devolpment team who did have the power to shelf the project and let it die, one way or another. |
Sure...if you're the writer. Certainly you shouldn't whore out your own creation, and you can be mad at the FASA guys for selling the videogame rights if you really want to. But being mad at the developers of this mess is like being mad at the guys who would have acted in the Pern TV series, had it happened. The Microsoft dev team can't whore out Shadowrun, because it doesn't belong to them. That responsibility lay with FASA, but they gave it away years ago.
Kremlin KOA
May 13 2006, 06:43 PM
Hey MFB
You know that discussion we had abotu 5 weeks ago?
Think this might be a worthier target?
mfb
May 13 2006, 06:57 PM
take on M$? i'm not that crazy.
Kremlin KOA
May 13 2006, 06:58 PM
we would die,but our legend would live on forever
HeySparky
May 13 2006, 06:58 PM
QUOTE (Kagetenshi) |
Next week, I'll be fair to the developers.
This week, my rage boileth over into irrationality.
~J |
Fair enough, Kage.
Admittedly, I felt the same way until I actually saw it. It was pretty cool. Fun game.
Shadow
May 13 2006, 08:43 PM
It could be a great game. It could be frickin game of the year. But what it will never be is Shadowrun.
Of course since they have the Shadowrun name on it I guess it will be. But it isn't the spirit of Shadowrun dammit.
Dranem
May 14 2006, 06:03 AM
The one thing I truely admire about D&D games: That the RPG editors have a say in the game, that they say what works and what doesn't. Because they own the license to the game's development.
The fact that neither WizKids or FanPro had any say in what goes and what doesn't in this game is prove that Fasa Studios is just into it for the $ and not what the RPG truely represents. And thanks to FASA in their infinite wisdom (not) in selling the computer game rights to a company who has not a care in the world of what the game stands for. This leaves MS and their deveopment team in Fasa Studios to do whatever they wish, without consent of regard for those who are actually developing the RPG. This is where the line of communication broke down. This is what will most likely spell the doom for the computer game.
Yes, Microsoft - once they get into branding - is going to splatter the Shadowrun name, game after game. But remember, this is also the company that - once they get a format they like - hardly change the game mechanics.
Examples:
Age of Empires series. Though the game engine has improved, it's still the same empire building concept, game after game.
Dungeon Siege. Not much difference between 1 and 2 outside of a slightly better graphics engine, and more intelligent monsters.
Once a FPS is successful, I doubt they'll come out with variants. Why would they? The original was profitable after all... should it become profitable.
Is this a good game? possibly.
Did the developers work on on this project? Most likely
Is this Shadowrun? definately not.
Should it bear the Shadowrun name and make a mockery of the RPG? No.
Sparky, I'm sorry to disagree with you. This game should never be a success, so that MS can abandon the license and leave someone who IS willing to work with FanPro and WizKinds to develop the game as it should be.
I would probably feel differently if this game was 'close' to what Shadowrun should be.
This game will go the way of Starship Troopers because it's just going to be too cheezy for anyone to forgive the head producer for coming up with a floped concept. I I think we should all feel insulted for them to use Shadowrun for the mere sake that the RPG has a following.
hyzmarca
May 14 2006, 08:48 AM
Yes, because Microsoft has such a brilliant record of fostering competition at he expense of their own profits.
Microsoft's reputation as the Wallhacker of the software world. They tend to buy out and then sit on competition. If it doesn't make them money they are unlikely to let it make anyone else money.
eralston
May 14 2006, 09:02 AM
To say WK and FP have any ability to fix the game concept is a bit fallacious. It would probably suck for the opposite reason that it does now: no clear vision. For instance, Marvel games sucked until recently. That's about the time Marvel really started emphasizing their interactive division. Despite the fact that other companies make their games, Marvel's improved infrastructure has improved their games. It would take time for WK or FP to perform a similar change and probably too expensive.
We're probably never going to get a good SR game, the world has conspired to screw us.
M$'s only judgement on this crap fest is the free market and it doesn't know any better so the game's success will mostly be driven by the quality of the gameplay and not its likeness to SR. They know it and they're bastards
James McMurray
May 14 2006, 08:30 PM
Out of curiosity, why do people call them "M$" as if being in business to make money is a bad thing? All businesses are out to make money. You can't blame Microsoft for their methodology. You have to blame the people that let them get away with it: the droves of people that flock to the stores to buy the enwest Microsoft toy, despite knowing that it'll be riddled with bugs because Microsoft's development structure is "build now, fix later." Don't blame Bill Gates for realizing how stupid America is and exploiting it, blame America for being stupid.
You might as well start calling companies $tarbuck$, McDonald$, wizkid$, and even The $alvation Army, Red Cro$$, and The National Chri$tian Foundation. Everybody that has a business model is out to make money.