grendel
Jun 13 2007, 07:06 AM
Karma awards for my players:
Morgannah: 2 pts (May 30th - Jun 12th)
BClements: 4 pts (May 30th - Jun 12th) [GM Bonus]
WinterRat1: 4 pts (May 30th - Jun 12th) [GM Bonus]
BanditF50: 2 pts (May 30th - Jun 12th)
Shadowrunner13: 2 pts (May 30th - Jun 12th)
DireRadiant: 2 pts (May 30th - Jun 12th)
Mister Juan: 2 pts (May 30th - Jun 12th)
Shadow: 2 pts (May 30th - Jun 12th)
WinterRat1
Jun 13 2007, 07:12 AM
Grendel - Dunno if you missed it, but Cedric and I are waiting on you I believe.
Mister Juan
Jun 13 2007, 05:59 PM
Grendel -
Here is everything I could find concerning the bugs Ludmilla had planned on building. I remember Zeyda saying it would take 3 to 4 days to get everything... which was about 3 days ago game time. So he should either have them, or be expecting them in one day.
Anyhow, if you have any questions, just say so.
And if everything is alright with you, just say the word and I'll push IC forward.
[ Spoiler ]
Bug layout
Sound Activated
Memory unit (enough memory for 24 hours of recording)
Control Unit (timer, sound detector, memory control and file compressor)
Micro Microphone
Linking cable (if need be)
Radio Link
Signal Repeater
Radio Link
Receiver Unit
Encryption Unit
Dataline tap
Each bug is made up of 4 components (the 5th one being optional depending on the situation). The micro microphone is put in the appropriate covert position for recording. If there is enough room to hide the rest of the bug, it can simply be encased together. If there isn’t enough room, the micro microphone is linked to the rest of the device via a single thread microelectronic linking cable. The memory unit is basically a very small hard-drive with just enough space for about 24 hours of audio recording. The control unit is the brain unit, linking all the devices together. The radio link plays two roles; it acts as both a transmitter and receiver. Its first role is to send all the audio recording data to the signal repeater, who sends it to the receiver unit outside the restaurant. But it also acts as a point of control for the device. If for some reason (like activating live feed, or shutting down the microphones) the bugs “behavior� has to be modified, one can simply connect to the device via the correct radio frequency.
The signal repeater receives all the data from the bugs and then sends it to the receiver unit, who in turn sends it to a server thru the matrix lines.
The main idea behind the device is that the bugs are only detectable when they transmit data. Since they record everything on site and then send it thru the radio link in a short and rapid radio burst, they are only detectable during a very narrow timeframe. Also, since their flux rating is so low, detecting them even during the data burst should be difficult enough. The signal repeater simply acts as a bridge between the bugs and receiver, counteracting the downside of low signal devices.
Since the device are set to record only when there is sound, the whole recording space of the memory unit should never be exceeded in between data burst, which are set to every 24hours. As for the frequency being used, all control unit are set with the same exact switching pattern; meaning they will all change the sending frequency. Since there are so many frequencies, the chance of someone being able to actually intercept the data in transit is almost impossible.
Bugs Specificities
Bar
Sound filtering
the booth in the back
Sound filtering
Audio enhancement
loading dock
Audio enhancement
Sound filtering
store room
Audio enhancement
Basement
Audio enhancement
WinterRat1
Jun 14 2007, 08:06 PM
Grendel - Dragon would probably know from how Sybersnake is talking, is she simply pausing to gather her thoughts, or opening the floor for him/them to speak?
grendel
Jun 14 2007, 08:07 PM
She's looking to hear if Dragon has any suggestions on how to proceed.
Scrapheap
Jun 15 2007, 03:11 AM
WR1-
[ Spoiler ]
Sorry for the delay.
I had not inlcuded the -2 vision previously, as I though that the grenade went off next turn, not next pass. Of course, it may be next turn and I may be confused!
Anyway, that leaves the following defense (I think):
06 06 06 05 05 03 03 02
(I had to roll those by hand using Yatzee dice, I'll have you know)
Soak (armor jacket (impact)+dermal plate+body+bone lacing-AP) 6+1+4+1-1=11:
06 06 05 05 05 04 03 03 02 02 01
I think that's right. I'll check my sheet in the morning
WinterRat1
Jun 15 2007, 04:05 AM
I hate to say this, but my records show the last time I awarded any of my players karma was 5/29/06, is that correct? (Please tell me it's not. Someone. Anyone.)
Vegas
Jun 15 2007, 04:12 AM
Hehe I haven't gotten any since I've started
Don't know when the last time you awarded was before that
WinterRat1
Jun 15 2007, 04:29 AM
Oh my goodness are you serious?!??!?!?!?! Oh geez...well every GM has a weak spot, and as you can see, this is the thing I'm absolutely horrendous at.
WinterRat1
Jun 15 2007, 04:30 AM
Grendel - Dragon's going to wait on Sybersnake and see how much she wants to reveal, especially about the personal stuff with Roberto before proceeding.
I think he managed to get that message across in my IC post, but if not, she knows his headphone number and can talk to him on an encrypted channel via their headware and transducers.
Vegas
Jun 15 2007, 04:33 AM
QUOTE (WinterRat1) |
Oh my goodness are you serious?!??!?!?!?! Oh geez...well every GM has a weak spot, and as you can see, this is the thing I'm absolutely horrendous at. |
Heh. He IS human!
It's all good. I seriously just assumed I hadn't done anything to warrant the earning of karma yet
WinterRat1
Jun 15 2007, 05:05 AM
Scrap - It should have been Reaction (7) + Unarmed (Cyber) (4) - Visibility(2) = 9 dice, you rolled 8. For time's sake, I rolled the extra dice for you and got a 03, no hit.
Attacker Hits (6) vs. Defender Hits (5) = 1 net hit for attacker, success for attacker.
Opponent's base Damage = 6P
1 Net Hit = +1P
Defender Soak Hits = -5P
Total Damage = 2P (6+1-5)
WinterRat1
Jun 15 2007, 05:20 AM
Scrap - You're up for IP 3.
Grendel and Vegas - Waiting on you two now.
EDIT: Sedna - You're free to write your post of the effect of the drain on Alleycat now.
Sedna
Jun 15 2007, 05:33 AM
Totally not to do with game, unless Someone brings in bug spirits:
For some reason this house has been attracting centipedes of late. The one I just threw out was too big to fit fully in the catching glass. (More effective than newspaper: those things are fast!)
May I scream now?
WinterRat1
Jun 15 2007, 05:45 AM
Somehow the idea of you screaming at a centipede just makes me laugh Sedna. It's so antithetical to how I picture you.
Very cute though.
WinterRat1
Jun 15 2007, 05:54 AM
GenCon Update
Believe it or not people, GenCon is in two months. Can I get a volunteer to organize us for the weekend, especially since Grendel will be tied up GMing most of the convention?
Sedna
Jun 15 2007, 06:27 AM
Well, I dragged a biting Rottweiller off my dog last week. Does that work better?
Sorry, no GenCon in my mid-term future yet.
WinterRat1
Jun 15 2007, 07:05 AM
Yes, yes it does.
WinterRat1
Jun 15 2007, 06:51 PM
Upon reading latest post: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ah, here is a lesson for all you LITSers. Enemies WILL come back to haunt you. Oh the joys of pissing people off and having to deal with them later.
grendel
Jun 15 2007, 06:58 PM
Scrapheap
Jun 15 2007, 07:05 PM
WR1-
[ Spoiler ]
I'm going to put this poor fellow out of his misery. 2 shots to the head should do it.
8+2-2-2=6:
06 06 05 04 03 01
Additional -1 on 2nd shot:
05 05 04 02 01
grendel
Jun 15 2007, 07:06 PM
QUOTE (Sedna) |
unless Someone brings in bug spirits: |
Already done.
Cthulhu449
Jun 15 2007, 09:17 PM
Thank god for GenCon; I plan to win the tourney this year so everybody stand out of a man's way - 2004 + 2007 = DYNASTY. Minimum eight-peat after that. As long as there is always a nun with a gun in the game my team is gold. (Insert nun emote I'm sure the dumpshock people are working on as we speak)
Mister Juan
Jun 16 2007, 02:23 AM
Grendel-
Just wondering if you caught my earlier OOC post for you.
grendel
Jun 16 2007, 08:09 AM
Yes, I did and after checking things over none of the gear should pose any problems. You're clear to push to the meeting with the foreman.
WinterRat1
Jun 16 2007, 09:29 PM
Grendel and Cedric - Bouncing back to you two.
Scrap & Sedna - You're both up now. Remain in 'combat time' but ignore Initiative for now since there's no one opposing either of you at the moment.
Sedna
Jun 17 2007, 01:05 PM
What easily scroungeable armour is the ex-swordsman wearing? I'm looking first and foremost for a coat or jacket. Also retrieving the katana and anything else I can find in a quick cursory search (ie. pockets, carry-pouch, grapple gun, portable medkit!) -- should take only a few seconds.
Other bodies in the area? If at all possible I need to armour three people: Alleycat, Nora, and Lady Dove. Weapons only for Alleycat though, and anything she can quickly scrounge out of pockets. That will take a bit longer, but maybe not too much longer if just limiting it to a stripped coat or jacket.
(Writing up a post to reflect this -- will edit out specifics such as the coat if necessary. ... Actually [edit] checking against other Warehouse posting for consistency is taking longer than I expected -- the answers may come before I finish the post! which would be a Good Thing.)
I'm also working very closely with Lady Dove's reactions (damage control?); but I won't write up anything on that until I hear from you, WinterRat.
Sedna
Jun 17 2007, 04:47 PM
I just had an evil thought. WinterRat -- how much of that helicopter is visible through the ex-skylight? Is it still unloading?
[ Spoiler ]
When I originally wrote in the Pilot Aircraft skill, way back in the very first character draughts, I had envisioned Alleycat occasionally having escaped from a place in a stolen helicopter: "up" escape often being easier than "down" escape. This situation could maybe work similarly -- and if it does, we would have earned our first aircraft re California run.
Small potential complication unrelated to helicopter: Knight's precise command to the spirit was "Destroy all those who invaded this place" (p.84). Alleycat could be numbered as among those -- and you didn't define a limitation, either temporal or geographical.
Sedna
Jun 19 2007, 04:24 AM
I am on a dial-up connection that ties up my telephone line (not to mention that my computer is no longer heat-tolerant), so I'll have to check back later for answers, either to e-mail or in thread.
WinterRat1
Jun 20 2007, 03:25 AM
QUOTE |
What easily scroungeable armour is the ex-swordsman wearing? I'm looking first and foremost for a coat or jacket. Also retrieving the katana and anything else I can find in a quick cursory search (ie. pockets, carry-pouch, grapple gun, portable medkit!) -- should take only a few seconds. |
The search of the swordsman yields the following items:
1. Armor Jacket
2. Katana
3. Packet of 10 Shuriken
4. 2 Flash-Bang grenades
5. 1 Trauma Patch
QUOTE |
Other bodies in the area? If at all possible I need to armour three people: Alleycat, Nora, and Lady Dove. Weapons only for Alleycat though, and anything she can quickly scrounge out of pockets. That will take a bit longer, but maybe not too much longer if just limiting it to a stripped coat or jacket. |
No other bodies in the immediate area. The second floor was fairly empty of people. The only invader who made it to this point thus far was the swordsman.
EDIT: Consequently, you will need to edit at least this part of your post, as there was nothing to be scavenged for Lady Dove or Nora.
QUOTE |
I'm also working very closely with Lady Dove's reactions (damage control?); but I won't write up anything on that until I hear from you, WinterRat. |
She's maintaining her composure fairly well thus far, apparently she's been through a lot recently, at least from what you could pick up from your time around her in the warehouse.
Still, as I mentioned in an email, she is not a trained combatant. She will attempt to protect/aid those in her immediate vicinity who are in trouble, or do something fairly obvious if the opportunity presents itself, but otherwise will not act except to attempt to survive unless otherwise instructed.
You don't know anything about her spell selection or magical capabilities except that she is a multi-grade Initiate.
Sedna -
[ Spoiler ]
The Helicopter is about 90% visible through the ex-skylight, as it's hovering directly over the center of where it used to be. It is not unloading, although the ropes are still dangling straight down after the troops disconnected themselves. Note that there is still a squad on the west side of the second floor moving towards the east side via the catwalks, approximately 4-8 strong (can't get an accurate count without an Observe in Detail action) spread out among the three catwalks.
As for Knight's precise command...well, it'll be interesting to see how the elemental interprets that command, now won't it?
Sedna
Jun 20 2007, 06:10 AM
Edit: I think more e-mail responses will have to wait until tomorrow, as my eyes are closing. Seems I don't bounce back from full-day physical labour like I used to.
Update diagram of warehouse desperately needed! Also, how solid are these catwalks? The squad on the catwalks, how much can Alleycat make out of them? I need as much detail as you think is reasonable.
Obviously she does take everything, even things not mentioned in the post.
Editing the post now, to reflect the information you have just given me. Alleycat now has armour! and an actual weapon!
[ Spoiler ]
Which rolls do you want, for Alleycat's previous words to have strongly guided Lady Dove into doing something magical and concealing? which almost certainly, for a mage, would be interpreted as summoning a potent spirit of Man with the Concealment power? At the very least I give you Leadership + CH:
3, 6, 5, 5, 1, 4, 1, 4, 3, 6, 6, for 5 hits (and maybe possible additional bonuses for guiding into something beneficial to all involved?)
but you know the resources I could throw into convincing her to do this, even without the spell.
Re detailed observation: with multitasking this becomes a free action.
WinterRat1
Jun 20 2007, 08:24 AM
Update of the warehouse diagram to follow tomorrow.
Let me note this would be an ideal situation for a wiki, where I could simply put it up for everyone to see.
Catwalks are solid and stable, material some kind of metal typically found in warehouses and construction. Organized in a classic diamond grid fashion. Destroying the catwalks without explosives of some type (or at least grenades or similarly heavy weapons) would be difficult.
What details are you looking for on the squad? She can see their distribution, which will be addressed on the map, weapons appear to be automatics or longarms of some type. Anything beyond that you're looking for?
Your rolls will be taken into account. I'm giving Scrapheap a day or two to reply to these new and unexpected developments, then I'll forge ahead with Lady Dove's reply/actions to at least keep things moving. Fair enough?
Sedna
Jun 20 2007, 05:24 PM
Gah -- it's been an interrupted kind of day -- and night. Still trying to get two hours of uninterrupted sleep.
WinterRat -- in the interests of accurately representing Alleycat's ability to plan and optimise tactics, would you allow everyone involved with the Warehouse scenario to brainstorm in this thread? so long as our characters act only according to communication limits?
We could even do it in isolated steps, so that for each step we brainstorm only the goal for that step. This might balance out the individual PC isolation by isolating PCs from the whole plan until it starts unfolding.
WinterRat1
Jun 20 2007, 06:03 PM
I don't care how much you 'table talk' as long as everyone only acts according to IC knowledge and within the limits of your characters' ability to communicate with one another.
Yeah it's a little unrealistic, but given the already slow pace of forum gaming I'm willing to trade a little bit of realism for speed and more important, fun. Besides, you could always PM each other and I wouldn't know; it's more helpful all around for you to discuss in the OOC thread as central location, then I can chime in to answer your questions as they arise.
Table talking is a fun part of the game, and I see no reason to restrict it. Witness our earlier discussion of cybered easter bunnies several years ago.
grendel
Jun 20 2007, 07:16 PM
Karma awards for my players:
Morgannah: 1 pt (Jun 13th - Jun 19th)
BClements: 2 pts (Jun 13th - Jun 19th) [GM Bonus]
WinterRat1: 2 pts (Jun 13th - Jun 19th) [GM Bonus]
BanditF50: 1 pt (Jun 13th - Jun 19th)
Shadowrunner13: 1 pt (Jun 13th - Jun 19th)
DireRadiant: 1 pt (Jun 13th - Jun 19th)
Mister Juan: 1 pt (Jun 13th - Jun 19th)
Shadow: 1 pt (Jun 13th - Jun 19th)
Sedna
Jun 20 2007, 11:12 PM
Well, guys -- and that's Scrapheap, Slipshade, and everyone who is running an NPC character in the Warehouse fight: escape comes in many flavours.
How do you feel about taking a helicopter?
(WinterRat: I'm looking for points of physical [armour?] vulnerability and where their attention focus is. Heck, I'm looking to see if I can potentially palm a grenade down their pants.)
WinterRat1
Jun 20 2007, 11:14 PM
Quick Check: Neither astral perception nor astral projection allows you to see through non-magical walls (a la X-ray vision), correct?
In other words, you can't see through a cement wall just because you go astral, you would have to actually project and move your astral self to the other side of the wall to see what's there, right?
grendel
Jun 20 2007, 11:18 PM
Correct. Things which are opaque on the physical plane are opaque on the astral plane as well.
WinterRat1
Jun 20 2007, 11:23 PM
Updated Warehouse Map and Notes sent, let me know if you didn't get it. Note that the map is everything you can see. And yes I rolled perception for you all.
Sedna - For time's sake, no one is running an NPC anymore. I am running them all right now.
Sedna
Jun 20 2007, 11:36 PM
Sorry. Noted. Working between here and e-mail currently.
WinterRat1
Jun 21 2007, 03:31 AM
Scrap, Sedna, Slip - I'll give you guys until 01:00:12 before returning to 'Combat Posting', so enough time for Alleycat and Scrapheap to have one more post each for discussion before having to just start making decisions and adjusting on the fly.
BTW, for the sake of speeding up combat and making it faster and more efficient so we don't spend two weeks on one combat turn, I'm thinking about trying out this combat system in LITS. Scan it and let me know what you think:
Down in the Gutter Combat Procedure
Sedna
Jun 21 2007, 06:36 AM
Sorry, WinterRat, have the warehouse e-mail but not yet the printout (don't ask, will have it on Friday) -- do I understand what I see as us being on the office side? ie. total concealment is the lower half of those office walls? and very little else in the way of cover? Or am I completely misunderstanding?
WinterRat1
Jun 21 2007, 06:46 AM
I won't ask.
You're basically on the office side.
Yes, there is total concealment on the lower half of those walls, and very little else in the way of cover.
The walls are made of plastiwood though, so I wouldn't rely on them to stop bullets very effectively (i.e. low barrier rating). They're better than nothing though, and do provide the advantage of concealment as well.
Sedna
Jun 21 2007, 07:15 AM
QUOTE |
Things which are opaque on the physical plane are opaque on the astral plane as well. - grendel |
And don't I know it.
Concealment is all I am looking for, at this point -- that the squad on the catwalks overlooks and bypasses us, at least for that first combat turn. It's also the only cover this side of the smoke, which should help confuse readings. I'm trying to think of a way to create sound to suggest that we went down the stairs -- not doing it yet, Scrapheap! though we're running out of time, it's a commitment kind of thing. But at worst, decoying them down the stairs would give us superior ground and maybe even future surprise.
WinterRat:
[ Spoiler ]
Part of the vulnerabilities I'm looking for is literally if there's some way to drop a grenade down someone's pants or into a pocket: potentially much more effective than throwing might be. One among many thoughts :evil:
WinterRat1
Jun 21 2007, 07:27 AM
Sedna -
[ Spoiler ]
Re dropping grenade down someone's pants: It sounds like you're assuming they haven't seen you already when deploying or since, and would just walk right past you.
Several of them have clear (relatively speaking) lines of sight on you, smoke, wind, rain, bad lighting, and falling glass notwithstanding. I'm not saying they have spotted you all, but I'm not guaranteeing they haven't either.
Sedna
Jun 21 2007, 11:59 AM
Actually, Alleycat is assuming that they have seen us. That's why I'm thinking about how to re-create that perception prior to concealment.
bclements
Jun 21 2007, 06:02 PM
Finally able to surface for air.
Konsaki, Cthulhu: will have posts up for you by this evening, if not sooner.
Grendel, regarding Tony: is there any way to tell how long no one has been around in the building? Dust on the floors, etc? Also, Tony's going to try to access the terminal. You need a roll for anything?
grendel
Jun 21 2007, 06:23 PM
In Tony's best estimation, the place hasn't been abandoned for long, a day or two at the most.
Roll me some Hack + Exploit to crack your way into the system.
bclements
Jun 21 2007, 06:39 PM
This is going to be interesting....especially since a terminal isn't going to respond well to bullets.
Is Xayide up to it (or even open to being asked/payed more), or is she strictly the break-and-enter type?
grendel
Jun 21 2007, 07:35 PM
She's willing to try.
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